Lines Matching refs:texName
46 bool blit(GLuint texName, const float* texMatrix, in blit() argument
49 return modBlit(texName, texMatrix, modColor, x, y, w, h); in blit()
52 bool modBlit(GLuint texName, const float* texMatrix, float* modColor, in modBlit() argument
87 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texName); in modBlit()
125 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in compose() argument
149 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in opaque() argument
158 return mBlitter.blit(texName, texMatrix, x, y, w, h); in opaque()
173 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in opaqueShrink() argument
190 return mBlitter.blit(texName, texMatrix, x, y, w, h); in opaqueShrink()
205 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in blend() argument
221 result = mBlitter.modBlit(texName, texMatrix, modColor, in blend()
244 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in blendShrink() argument
268 result = mBlitter.modBlit(texName, texMatrix, modColor, in blendShrink()