Lines Matching refs:GLfloat
22 void API_ENTRY(glBlendColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
49 void API_ENTRY(glClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
52 void API_ENTRY(glClearDepthf)(GLfloat depth) {
109 void API_ENTRY(glDepthRangef)(GLfloat n, GLfloat f) {
184 void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat* params) {
217 void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params) {
223 void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat* params) {
232 void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params) {
265 void API_ENTRY(glLineWidth)(GLfloat width) {
274 void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
286 void API_ENTRY(glSampleCoverage)(GLfloat value, GLboolean invert) {
319 void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
322 void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params) {
334 void API_ENTRY(glUniform1f)(GLint location, GLfloat x) {
337 void API_ENTRY(glUniform1fv)(GLint location, GLsizei count, const GLfloat* v) {
346 void API_ENTRY(glUniform2f)(GLint location, GLfloat x, GLfloat y) {
349 void API_ENTRY(glUniform2fv)(GLint location, GLsizei count, const GLfloat* v) {
358 void API_ENTRY(glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z) {
361 void API_ENTRY(glUniform3fv)(GLint location, GLsizei count, const GLfloat* v) {
370 void API_ENTRY(glUniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
373 void API_ENTRY(glUniform4fv)(GLint location, GLsizei count, const GLfloat* v) {
382 …TRY(glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
385 …TRY(glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
388 …TRY(glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
397 void API_ENTRY(glVertexAttrib1f)(GLuint indx, GLfloat x) {
400 void API_ENTRY(glVertexAttrib1fv)(GLuint indx, const GLfloat* values) {
403 void API_ENTRY(glVertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y) {
406 void API_ENTRY(glVertexAttrib2fv)(GLuint indx, const GLfloat* values) {
409 void API_ENTRY(glVertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z) {
412 void API_ENTRY(glVertexAttrib3fv)(GLuint indx, const GLfloat* values) {
415 void API_ENTRY(glVertexAttrib4f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
418 void API_ENTRY(glVertexAttrib4fv)(GLuint indx, const GLfloat* values) {
478 …Y(glUniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
481 …Y(glUniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
484 …Y(glUniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
487 …Y(glUniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
490 …Y(glUniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
493 …Y(glUniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
601 void API_ENTRY(glClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
604 void API_ENTRY(glClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
682 void API_ENTRY(glSamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param) {
685 void API_ENTRY(glSamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat* param) {
691 void API_ENTRY(glGetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat* params) {