Lines Matching refs:GLint
55 void API_ENTRY(glClearStencil)(GLint s) {
64 …(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei…
67 void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset,…
70 …CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width…
73 …d API_ENTRY(glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x…
121 void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
142 …bufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
163 …veAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* typ…
166 …eUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* typ…
172 GLint API_ENTRY(glGetAttribLocation)(GLuint program, const GLchar* name) {
178 void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params) {
187 …tFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params) {
190 void API_ENTRY(glGetIntegerv)(GLenum pname, GLint* params) {
193 void API_ENTRY(glGetProgramiv)(GLuint program, GLenum pname, GLint* params) {
199 void API_ENTRY(glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params) {
202 void API_ENTRY(glGetShaderiv)(GLuint shader, GLenum pname, GLint* params) {
208 …GetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)…
220 void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params) {
223 void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat* params) {
226 void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint* params) {
229 GLint API_ENTRY(glGetUniformLocation)(GLuint program, const GLchar* name) {
235 void API_ENTRY(glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params) {
271 void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
277 void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum…
289 void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
295 …Y(glShaderSource)(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) {
298 void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
301 void API_ENTRY(glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask) {
316 …d API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei…
325 void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
328 void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint* params) {
331 void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei w…
334 void API_ENTRY(glUniform1f)(GLint location, GLfloat x) {
337 void API_ENTRY(glUniform1fv)(GLint location, GLsizei count, const GLfloat* v) {
340 void API_ENTRY(glUniform1i)(GLint location, GLint x) {
343 void API_ENTRY(glUniform1iv)(GLint location, GLsizei count, const GLint* v) {
346 void API_ENTRY(glUniform2f)(GLint location, GLfloat x, GLfloat y) {
349 void API_ENTRY(glUniform2fv)(GLint location, GLsizei count, const GLfloat* v) {
352 void API_ENTRY(glUniform2i)(GLint location, GLint x, GLint y) {
355 void API_ENTRY(glUniform2iv)(GLint location, GLsizei count, const GLint* v) {
358 void API_ENTRY(glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z) {
361 void API_ENTRY(glUniform3fv)(GLint location, GLsizei count, const GLfloat* v) {
364 void API_ENTRY(glUniform3i)(GLint location, GLint x, GLint y, GLint z) {
367 void API_ENTRY(glUniform3iv)(GLint location, GLsizei count, const GLint* v) {
370 void API_ENTRY(glUniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
373 void API_ENTRY(glUniform4fv)(GLint location, GLsizei count, const GLfloat* v) {
376 void API_ENTRY(glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w) {
379 void API_ENTRY(glUniform4iv)(GLint location, GLsizei count, const GLint* v) {
382 void API_ENTRY(glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloa…
385 void API_ENTRY(glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloa…
388 void API_ENTRY(glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloa…
421 void API_ENTRY(glVertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, G…
424 void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
433 …TRY(glTexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,…
436 void API_ENTRY(glTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zof…
439 …TRY(glCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, …
442 …ressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height…
445 …API_ENTRY(glCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLi…
463 void API_ENTRY(glGetQueryiv)(GLenum target, GLenum pname, GLint* params) {
478 void API_ENTRY(glUniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfl…
481 void API_ENTRY(glUniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfl…
484 void API_ENTRY(glUniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfl…
487 void API_ENTRY(glUniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfl…
490 void API_ENTRY(glUniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfl…
493 void API_ENTRY(glUniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfl…
496 …PI_ENTRY(glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint…
502 …mebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {
523 void API_ENTRY(glGetIntegeri_v)(GLenum target, GLuint index, GLint* data) {
544 void API_ENTRY(glVertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const…
547 void API_ENTRY(glGetVertexAttribIiv)(GLuint index, GLenum pname, GLint* params) {
553 void API_ENTRY(glVertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w) {
559 void API_ENTRY(glVertexAttribI4iv)(GLuint index, const GLint* v) {
565 void API_ENTRY(glGetUniformuiv)(GLuint program, GLint location, GLuint* params) {
568 GLint API_ENTRY(glGetFragDataLocation)(GLuint program, const GLchar *name) {
571 void API_ENTRY(glUniform1ui)(GLint location, GLuint v0) {
574 void API_ENTRY(glUniform2ui)(GLint location, GLuint v0, GLuint v1) {
577 void API_ENTRY(glUniform3ui)(GLint location, GLuint v0, GLuint v1, GLuint v2) {
580 void API_ENTRY(glUniform4ui)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
583 void API_ENTRY(glUniform1uiv)(GLint location, GLsizei count, const GLuint* value) {
586 void API_ENTRY(glUniform2uiv)(GLint location, GLsizei count, const GLuint* value) {
589 void API_ENTRY(glUniform3uiv)(GLint location, GLsizei count, const GLuint* value) {
592 void API_ENTRY(glUniform4uiv)(GLint location, GLsizei count, const GLuint* value) {
595 void API_ENTRY(glClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint* value) {
598 void API_ENTRY(glClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint* value) {
601 void API_ENTRY(glClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
604 void API_ENTRY(glClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
616 …(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) {
622 …glGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) {
631 void API_ENTRY(glDrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instanceCoun…
655 void API_ENTRY(glGetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* val…
676 void API_ENTRY(glSamplerParameteri)(GLuint sampler, GLenum pname, GLint param) {
679 void API_ENTRY(glSamplerParameteriv)(GLuint sampler, GLenum pname, const GLint* param) {
688 void API_ENTRY(glGetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint* params) {
721 void API_ENTRY(glProgramParameteri)(GLuint program, GLenum pname, GLint value) {
727 …r)(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei wid…
736 …rnalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) {