#if defined(SK_BUILD_FOR_MAC) && !defined(SK_USE_WXWIDGETS) #include #include #include #include "SkApplication.h" #include "SkTypes.h" extern void get_preferred_size(int*, int*, int*, int* ); int main(int argc, char* argv[]) { #if 0 { FILE* f = ::fopen("/whereami.txt", "w"); for (int i = 0; i < argc; i++) fprintf(f, "[%d] %s\n", i, argv[i]); ::fclose(f); } #else // argv[0] is set to the execution path of the application, e.g. // /Users/caryclark/android/device/build/ide/xcode/animatorTest/build/Debug/animatorTest.app/Contents/MacOS/animatorTest // the desired directory path is : // /Users/caryclark/android/device/jsapps // the variable (client-specific) part is : // /Users/caryclark/android/ // since different applications share this library, they only have in common: // {client}/device/build/ide/xcode/{application} { const char* applicationPath = argv[0]; const char* common = strstr(applicationPath, "build/ide/xcode/"); const char systemParent[] = "apps/"; if (common != 0) { size_t prefixLength = common - applicationPath; char* workingDirectory = new char[prefixLength + sizeof(systemParent)]; strncpy(workingDirectory, applicationPath, prefixLength); strcpy(&workingDirectory[prefixLength], systemParent); int error = chdir(workingDirectory); if (error != 0) { error = errno; SkASSERT(error != ENOENT); SkASSERT(error != ENOTDIR); SkASSERT(error != EACCES); SkASSERT(error != EIO); SkASSERT(0); } delete workingDirectory; } } #endif IBNibRef nibRef; WindowRef window; OSStatus err; // Create a Nib reference passing the name of the nib file (without the .nib extension) // CreateNibReference only searches into the application bundle. err = CreateNibReference(CFSTR("main"), &nibRef); require_noerr( err, CantGetNibRef ); // Once the nib reference is created, set the menu bar. "MainMenu" is the name of the menu bar // object. This name is set in InterfaceBuilder when the nib is created. err = SetMenuBarFromNib(nibRef, CFSTR("MenuBar")); require_noerr( err, CantSetMenuBar ); // Then create a window. "MainWindow" is the name of the window object. This name is set in // InterfaceBuilder when the nib is created. err = CreateWindowFromNib(nibRef, CFSTR("MainWindow"), &window); require_noerr( err, CantCreateWindow ); // We don't need the nib reference anymore. DisposeNibReference(nibRef); { // if we get here, we can start our normal Skia sequence application_init(); (void)create_sk_window(window); int x =0, y =0, width =640, height=480; get_preferred_size(&x, &y, &width, &height); MoveWindow(window, x, y, false); SizeWindow(window, width, height, false); } // The window was created hidden so show it. ShowWindow( window ); // Call the event loop RunApplicationEventLoop(); application_term(); CantCreateWindow: CantSetMenuBar: CantGetNibRef: return err; } #endif