// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_LOADER_ASYNC_RESOURCE_HANDLER_H_ #define CONTENT_BROWSER_LOADER_ASYNC_RESOURCE_HANDLER_H_ #include #include "base/memory/ref_counted.h" #include "content/browser/loader/resource_handler.h" #include "content/browser/loader/resource_message_delegate.h" #include "url/gurl.h" namespace net { class URLRequest; } namespace content { class ResourceBuffer; class ResourceContext; class ResourceDispatcherHostImpl; class ResourceMessageFilter; class SharedIOBuffer; // Used to complete an asynchronous resource request in response to resource // load events from the resource dispatcher host. class AsyncResourceHandler : public ResourceHandler, public ResourceMessageDelegate { public: AsyncResourceHandler(net::URLRequest* request, ResourceDispatcherHostImpl* rdh); virtual ~AsyncResourceHandler(); virtual bool OnMessageReceived(const IPC::Message& message, bool* message_was_ok) OVERRIDE; // ResourceHandler implementation: virtual bool OnUploadProgress(int request_id, uint64 position, uint64 size) OVERRIDE; virtual bool OnRequestRedirected(int request_id, const GURL& new_url, ResourceResponse* response, bool* defer) OVERRIDE; virtual bool OnResponseStarted(int request_id, ResourceResponse* response, bool* defer) OVERRIDE; virtual bool OnWillStart(int request_id, const GURL& url, bool* defer) OVERRIDE; virtual bool OnWillRead(int request_id, scoped_refptr* buf, int* buf_size, int min_size) OVERRIDE; virtual bool OnReadCompleted(int request_id, int bytes_read, bool* defer) OVERRIDE; virtual void OnResponseCompleted(int request_id, const net::URLRequestStatus& status, const std::string& security_info, bool* defer) OVERRIDE; virtual void OnDataDownloaded(int request_id, int bytes_downloaded) OVERRIDE; private: // IPC message handlers: void OnFollowRedirect(int request_id, bool has_new_first_party_for_cookies, const GURL& new_first_party_for_cookies); void OnDataReceivedACK(int request_id); bool EnsureResourceBufferIsInitialized(); void ResumeIfDeferred(); void OnDefer(); scoped_refptr buffer_; ResourceDispatcherHostImpl* rdh_; // Number of messages we've sent to the renderer that we haven't gotten an // ACK for. This allows us to avoid having too many messages in flight. int pending_data_count_; int allocation_size_; bool did_defer_; bool has_checked_for_sufficient_resources_; bool sent_received_response_msg_; bool sent_first_data_msg_; DISALLOW_COPY_AND_ASSIGN(AsyncResourceHandler); }; } // namespace content #endif // CONTENT_BROWSER_LOADER_ASYNC_RESOURCE_HANDLER_H_