// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GPU_COMMAND_BUFFER_SERVICE_PROGRAM_CACHE_H_ #define GPU_COMMAND_BUFFER_SERVICE_PROGRAM_CACHE_H_ #include #include #include "base/containers/hash_tables.h" #include "base/sha1.h" #include "gpu/command_buffer/common/gles2_cmd_format.h" #include "gpu/command_buffer/service/gles2_cmd_decoder.h" #include "gpu/command_buffer/service/shader_manager.h" namespace gpu { namespace gles2 { class Shader; class ShaderTranslator; // Program cache base class for caching linked gpu programs class GPU_EXPORT ProgramCache { public: static const size_t kHashLength = base::kSHA1Length; typedef std::map LocationMap; enum LinkedProgramStatus { LINK_UNKNOWN, LINK_SUCCEEDED }; enum ProgramLoadResult { PROGRAM_LOAD_FAILURE, PROGRAM_LOAD_SUCCESS }; ProgramCache(); virtual ~ProgramCache(); LinkedProgramStatus GetLinkedProgramStatus( const std::string& untranslated_shader_a, const ShaderTranslatorInterface* translator_a, const std::string& untranslated_shader_b, const ShaderTranslatorInterface* translator_b, const LocationMap* bind_attrib_location_map) const; // Loads the linked program from the cache. If the program is not found or // there was an error, PROGRAM_LOAD_FAILURE should be returned. virtual ProgramLoadResult LoadLinkedProgram( GLuint program, Shader* shader_a, const ShaderTranslatorInterface* translator_a, Shader* shader_b, const ShaderTranslatorInterface* translator_b, const LocationMap* bind_attrib_location_map, const ShaderCacheCallback& shader_callback) = 0; // Saves the program into the cache. If successful, the implementation should // call LinkedProgramCacheSuccess. virtual void SaveLinkedProgram( GLuint program, const Shader* shader_a, const ShaderTranslatorInterface* translator_a, const Shader* shader_b, const ShaderTranslatorInterface* translator_b, const LocationMap* bind_attrib_location_map, const ShaderCacheCallback& shader_callback) = 0; virtual void LoadProgram(const std::string& program) = 0; // clears the cache void Clear(); // Only for testing void LinkedProgramCacheSuccess(const std::string& shader_a, const ShaderTranslatorInterface* translator_a, const std::string& shader_b, const ShaderTranslatorInterface* translator_b, const LocationMap* bind_attrib_location_map); protected: // called by implementing class after a shader was successfully cached void LinkedProgramCacheSuccess(const std::string& program_hash); // result is not null terminated void ComputeShaderHash(const std::string& shader, const ShaderTranslatorInterface* translator, char* result) const; // result is not null terminated. hashed shaders are expected to be // kHashLength in length void ComputeProgramHash( const char* hashed_shader_0, const char* hashed_shader_1, const LocationMap* bind_attrib_location_map, char* result) const; void Evict(const std::string& program_hash); private: typedef base::hash_map LinkStatusMap; // called to clear the backend cache virtual void ClearBackend() = 0; LinkStatusMap link_status_; DISALLOW_COPY_AND_ASSIGN(ProgramCache); }; } // namespace gles2 } // namespace gpu #endif // GPU_COMMAND_BUFFER_SERVICE_PROGRAM_CACHE_H_