/* * Copyright (C) 2009, 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "bindings/v8/ScriptState.h" #include "V8Window.h" #include "V8WorkerGlobalScope.h" #include "bindings/v8/ScriptController.h" #include "bindings/v8/V8HiddenPropertyName.h" #include "bindings/v8/WorkerScriptController.h" #include "core/frame/Frame.h" #include "core/workers/WorkerGlobalScope.h" #include #include "wtf/Assertions.h" namespace WebCore { ScriptState::ScriptState(v8::Handle context) : m_context(context->GetIsolate(), context) , m_isolate(context->GetIsolate()) { m_context.setWeak(this, &setWeakCallback); } ScriptState::~ScriptState() { } DOMWindow* ScriptState::domWindow() const { v8::HandleScope handleScope(m_isolate); return toDOMWindow(m_context.newLocal(m_isolate)); } ExecutionContext* ScriptState::executionContext() const { v8::HandleScope handleScope(m_isolate); return toExecutionContext(m_context.newLocal(m_isolate)); } ScriptState* ScriptState::forContext(v8::Handle context) { v8::Context::Scope contextScope(context); v8::Local innerGlobal = v8::Local::Cast(context->Global()->GetPrototype()); v8::Local scriptStateWrapper = innerGlobal->GetHiddenValue(V8HiddenPropertyName::scriptState(context->GetIsolate())); if (!scriptStateWrapper.IsEmpty() && scriptStateWrapper->IsExternal()) return static_cast(v8::External::Cast(*scriptStateWrapper)->Value()); ScriptState* scriptState = new ScriptState(context); innerGlobal->SetHiddenValue(V8HiddenPropertyName::scriptState(context->GetIsolate()), v8::External::New(context->GetIsolate(), scriptState)); return scriptState; } ScriptState* ScriptState::current() { v8::Isolate* isolate = v8::Isolate::GetCurrent(); v8::HandleScope handleScope(isolate); v8::Local context = isolate->GetCurrentContext(); ASSERT(!context.IsEmpty()); return ScriptState::forContext(context); } void ScriptState::setWeakCallback(const v8::WeakCallbackData& data) { delete data.GetParameter(); } bool ScriptState::evalEnabled() const { v8::HandleScope handleScope(m_isolate); return context()->IsCodeGenerationFromStringsAllowed(); } void ScriptState::setEvalEnabled(bool enabled) { v8::HandleScope handleScope(m_isolate); return context()->AllowCodeGenerationFromStrings(enabled); } ScriptState* mainWorldScriptState(Frame* frame) { v8::HandleScope handleScope(toIsolate(frame)); return ScriptState::forContext(frame->script().mainWorldContext()); } ScriptState* scriptStateFromWorkerGlobalScope(WorkerGlobalScope* workerGlobalScope) { WorkerScriptController* script = workerGlobalScope->script(); if (!script) return 0; v8::HandleScope handleScope(script->isolate()); return ScriptState::forContext(script->context()); } }