/* * Copyright (C) 2012 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef V8DOMConfiguration_h #define V8DOMConfiguration_h #include "bindings/v8/V8DOMWrapper.h" #include namespace WebCore { class V8DOMConfiguration { public: // The following Configuration structs and install methods are used for // setting multiple properties on an ObjectTemplate, used from the // generated bindings initialization (ConfigureXXXTemplate). This greatly // reduces the binary size by moving from code driven setup to data table // driven setup. // AttributeConfiguration translates into calls to SetAccessor() on either // the instance or the prototype ObjectTemplate, based on |onPrototype|. struct AttributeConfiguration { const char* const name; v8::AccessorGetterCallback getter; v8::AccessorSetterCallback setter; v8::AccessorGetterCallback getterForMainWorld; v8::AccessorSetterCallback setterForMainWorld; const WrapperTypeInfo* data; v8::AccessControl settings; v8::PropertyAttribute attribute; bool onPrototype; }; // AccessorConfiguration translates into calls to SetAccessorProperty() // on prototype ObjectTemplate. struct AccessorConfiguration { const char* const name; v8::FunctionCallback getter; v8::FunctionCallback setter; v8::FunctionCallback getterForMainWorld; v8::FunctionCallback setterForMainWorld; const WrapperTypeInfo* data; v8::AccessControl settings; v8::PropertyAttribute attribute; }; static void installAttributes(v8::Handle, v8::Handle, const AttributeConfiguration*, size_t attributeCount, v8::Isolate*, WrapperWorldType currentWorldType); template static inline void installAttribute(v8::Handle instanceTemplate, v8::Handle prototype, const AttributeConfiguration& attribute, v8::Isolate* isolate) { (attribute.onPrototype ? prototype : instanceTemplate)->SetAccessor(v8::String::NewFromUtf8(isolate, attribute.name, v8::String::kInternalizedString), attribute.getter, attribute.setter, v8::External::New(isolate, const_cast(attribute.data)), attribute.settings, attribute.attribute); } template static inline void installAttribute(v8::Handle instanceTemplate, v8::Handle prototype, const AttributeConfiguration& attribute, v8::Isolate* isolate, WrapperWorldType currentWorldType) { v8::AccessorGetterCallback getter = attribute.getter; v8::AccessorSetterCallback setter = attribute.setter; if (currentWorldType == MainWorld) { if (attribute.getterForMainWorld) getter = attribute.getterForMainWorld; if (attribute.setterForMainWorld) setter = attribute.setterForMainWorld; } (attribute.onPrototype ? prototype : instanceTemplate)->SetAccessor(v8::String::NewFromUtf8(isolate, attribute.name, v8::String::kInternalizedString), getter, setter, v8::External::New(isolate, const_cast(attribute.data)), attribute.settings, attribute.attribute); } // ConstantConfiguration translates into calls to Set() for setting up an // object's constants. It sets the constant on both the FunctionTemplate and // the ObjectTemplate. PropertyAttributes is always ReadOnly. struct ConstantConfiguration { const char* const name; int value; }; static void installConstants(v8::Handle, v8::Handle, const ConstantConfiguration*, size_t constantCount, v8::Isolate*); // MethodConfiguration translates into calls to Set() on the prototype // ObjectTemplate. struct MethodConfiguration { const char* const name; v8::FunctionCallback callback; v8::FunctionCallback callbackForMainWorld; int length; }; static void installCallbacks(v8::Handle, v8::Handle, v8::PropertyAttribute, const MethodConfiguration*, size_t callbackCount, v8::Isolate*, WrapperWorldType); static void installAccessors(v8::Handle, v8::Handle, const AccessorConfiguration*, size_t accessorCount, v8::Isolate*, WrapperWorldType); static v8::Local installDOMClassTemplate(v8::Handle, const char* interfaceName, v8::Handle parentClass, size_t fieldCount, const AttributeConfiguration*, size_t attributeCount, const AccessorConfiguration*, size_t accessorCount, const MethodConfiguration*, size_t callbackCount, v8::Isolate*, WrapperWorldType); }; } // namespace WebCore #endif // V8DOMConfiguration_h