/* * Copyright (C) 2012 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WebGraphicsContext3D_h #define WebGraphicsContext3D_h #include "WebCommon.h" #include "WebNonCopyable.h" #include "WebString.h" struct GrGLInterface; namespace blink { // WGC3D types match the corresponding GL types as defined in OpenGL ES 2.0 // header file gl2.h from khronos.org. typedef char WGC3Dchar; typedef unsigned int WGC3Denum; typedef unsigned char WGC3Dboolean; typedef unsigned int WGC3Dbitfield; typedef signed char WGC3Dbyte; typedef unsigned char WGC3Dubyte; typedef short WGC3Dshort; typedef unsigned short WGC3Dushort; typedef int WGC3Dint; typedef int WGC3Dsizei; typedef unsigned int WGC3Duint; typedef float WGC3Dfloat; typedef float WGC3Dclampf; typedef signed long int WGC3Dintptr; typedef signed long int WGC3Dsizeiptr; // Typedef for server-side objects like OpenGL textures and program objects. typedef WGC3Duint WebGLId; // This interface abstracts the operations performed by the // GraphicsContext3D in order to implement WebGL. Nearly all of the // methods exposed on this interface map directly to entry points in // the OpenGL ES 2.0 API. // // Creating a WebGraphicsContext does not make it current, or guarantee // that the context has been created successfully. Use // makeContextCurrent() to complete initialization of the context, treating // a false return value as indication that the context could not be created // successfully. class WebGraphicsContext3D : public WebNonCopyable { public: // Return value from getActiveUniform and getActiveAttrib. struct ActiveInfo { WebString name; WGC3Denum type; WGC3Dint size; }; // Context creation attributes. struct Attributes { Attributes() : alpha(true) , depth(true) , stencil(true) , antialias(true) , premultipliedAlpha(true) , canRecoverFromContextLoss(true) , noExtensions(false) , shareResources(true) , preferDiscreteGPU(false) , noAutomaticFlushes(false) , failIfMajorPerformanceCaveat(false) { } bool alpha; bool depth; bool stencil; bool antialias; bool premultipliedAlpha; bool canRecoverFromContextLoss; bool noExtensions; bool shareResources; bool preferDiscreteGPU; bool noAutomaticFlushes; bool failIfMajorPerformanceCaveat; // FIXME: ideally this would be a WebURL, but it is currently not // possible to pass a WebURL by value across the WebKit API boundary. // See https://bugs.webkit.org/show_bug.cgi?id=103793#c13 . WebString topDocumentURL; }; class WebGraphicsContextLostCallback { public: virtual void onContextLost() = 0; protected: virtual ~WebGraphicsContextLostCallback() { } }; class WebGraphicsErrorMessageCallback { public: virtual void onErrorMessage(const WebString&, WGC3Dint) = 0; protected: virtual ~WebGraphicsErrorMessageCallback() { } }; class WebGraphicsSwapBuffersCompleteCallbackCHROMIUM { public: virtual void onSwapBuffersComplete() = 0; protected: virtual ~WebGraphicsSwapBuffersCompleteCallbackCHROMIUM() { } }; // This destructor needs to be public so that using classes can destroy instances if initialization fails. virtual ~WebGraphicsContext3D() { } // Makes the OpenGL context current on the current thread. Returns true on // success. virtual bool makeContextCurrent() = 0; // Each flush or finish is assigned an unique ID. The larger // the ID number, the more recently the context has been flushed. virtual uint32_t lastFlushID() { return 0; } // Resizes the region into which this WebGraphicsContext3D is drawing. virtual void reshapeWithScaleFactor(int width, int height, float scaleFactor) { } // GL_CHROMIUM_setVisibility - Changes the visibility of the backbuffer virtual void setVisibilityCHROMIUM(bool visible) = 0; // GL_EXT_discard_framebuffer - makes specified attachments of currently bound framebuffer undefined. virtual void discardFramebufferEXT(WGC3Denum target, WGC3Dsizei numAttachments, const WGC3Denum* attachments) { } // GL_CHROMIUM_discard_backbuffer - controls allocation/deallocation of the back buffer. virtual void discardBackbufferCHROMIUM() { } virtual void ensureBackbufferCHROMIUM() { } virtual unsigned insertSyncPoint() { return 0; } virtual void waitSyncPoint(unsigned) { } // Copies the contents of the off-screen render target used by the WebGL // context to the corresponding texture used by the compositor. virtual void prepareTexture() = 0; // GL_CHROMIUM_post_sub_buffer - Copies part of the back buffer to the front buffer. virtual void postSubBufferCHROMIUM(int x, int y, int width, int height) = 0; // Synthesizes an OpenGL error which will be returned from a // later call to getError. This is used to emulate OpenGL ES // 2.0 behavior on the desktop and to enforce additional error // checking mandated by WebGL. // // Per the behavior of glGetError, this stores at most one // instance of any given error, and returns them from calls to // getError in the order they were added. virtual void synthesizeGLError(WGC3Denum) = 0; virtual bool isContextLost() = 0; // GL_CHROMIUM_map_sub virtual void* mapBufferSubDataCHROMIUM(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, WGC3Denum access) = 0; virtual void unmapBufferSubDataCHROMIUM(const void*) = 0; virtual void* mapTexSubImage2DCHROMIUM(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, WGC3Denum access) = 0; virtual void unmapTexSubImage2DCHROMIUM(const void*) = 0; // GL_CHROMIUM_request_extension virtual WebString getRequestableExtensionsCHROMIUM() = 0; virtual void requestExtensionCHROMIUM(const char*) = 0; // GL_CHROMIUM_framebuffer_multisample virtual void blitFramebufferCHROMIUM(WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, WGC3Dbitfield mask, WGC3Denum filter) = 0; virtual void renderbufferStorageMultisampleCHROMIUM(WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) = 0; // GL_CHROMIUM_swapbuffers_complete_callback virtual void setSwapBuffersCompleteCallbackCHROMIUM(WebGraphicsSwapBuffersCompleteCallbackCHROMIUM* callback) { } // GL_CHROMIUM_rate_limit_offscreen_context virtual void rateLimitOffscreenContextCHROMIUM() { } // GL_CHROMIUM_stream_texture // Returns the stream end point identifier created for the given texture. virtual WebGLId createStreamTextureCHROMIUM(WebGLId texture) { return 0; } // Destroys the stream for the given texture. virtual void destroyStreamTextureCHROMIUM(WebGLId texture) { } // GL_CHROMIUM_lose_context virtual void loseContextCHROMIUM(WGC3Denum current, WGC3Denum other) { } // The entry points below map directly to the OpenGL ES 2.0 API. // See: http://www.khronos.org/registry/gles/ // and: http://www.khronos.org/opengles/sdk/docs/man/ virtual void activeTexture(WGC3Denum texture) = 0; virtual void attachShader(WebGLId program, WebGLId shader) = 0; virtual void bindAttribLocation(WebGLId program, WGC3Duint index, const WGC3Dchar* name) = 0; virtual void bindBuffer(WGC3Denum target, WebGLId buffer) = 0; virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer) = 0; virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer) = 0; virtual void bindTexture(WGC3Denum target, WebGLId texture) = 0; virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha) = 0; virtual void blendEquation(WGC3Denum mode) = 0; virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha) = 0; virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor) = 0; virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB, WGC3Denum srcAlpha, WGC3Denum dstAlpha) = 0; virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size, const void* data, WGC3Denum usage) = 0; virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, const void* data) = 0; virtual WGC3Denum checkFramebufferStatus(WGC3Denum target) = 0; virtual void clear(WGC3Dbitfield mask) = 0; virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha) = 0; virtual void clearDepth(WGC3Dclampf depth) = 0; virtual void clearStencil(WGC3Dint s) = 0; virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, WGC3Dboolean blue, WGC3Dboolean alpha) = 0; virtual void compileShader(WebGLId shader) = 0; virtual void compressedTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Dsizei imageSize, const void* data) = 0; virtual void compressedTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Dsizei imageSize, const void* data) = 0; virtual void copyTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border) = 0; virtual void copyTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) = 0; virtual void cullFace(WGC3Denum mode) = 0; virtual void depthFunc(WGC3Denum func) = 0; virtual void depthMask(WGC3Dboolean flag) = 0; virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar) = 0; virtual void detachShader(WebGLId program, WebGLId shader) = 0; virtual void disable(WGC3Denum cap) = 0; virtual void disableVertexAttribArray(WGC3Duint index) = 0; virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count) = 0; virtual void drawElements(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset) = 0; virtual void enable(WGC3Denum cap) = 0; virtual void enableVertexAttribArray(WGC3Duint index) = 0; virtual void finish() = 0; virtual void flush() = 0; virtual void framebufferRenderbuffer(WGC3Denum target, WGC3Denum attachment, WGC3Denum renderbuffertarget, WebGLId renderbuffer) = 0; virtual void framebufferTexture2D(WGC3Denum target, WGC3Denum attachment, WGC3Denum textarget, WebGLId texture, WGC3Dint level) = 0; virtual void frontFace(WGC3Denum mode) = 0; virtual void generateMipmap(WGC3Denum target) = 0; virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&) = 0; virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&) = 0; virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Dsizei* count, WebGLId* shaders) = 0; virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name) = 0; virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value) = 0; virtual void getBufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) = 0; virtual Attributes getContextAttributes() = 0; virtual WGC3Denum getError() = 0; virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value) = 0; virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, WGC3Denum attachment, WGC3Denum pname, WGC3Dint* value) = 0; virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value) = 0; virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value) = 0; virtual WebString getProgramInfoLog(WebGLId program) = 0; virtual void getRenderbufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) = 0; virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value) = 0; virtual WebString getShaderInfoLog(WebGLId shader) = 0; virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precisiontype, WGC3Dint* range, WGC3Dint* precision) = 0; virtual WebString getShaderSource(WebGLId shader) = 0; virtual WebString getString(WGC3Denum name) = 0; virtual void getTexParameterfv(WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value) = 0; virtual void getTexParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) = 0; virtual void getUniformfv(WebGLId program, WGC3Dint location, WGC3Dfloat* value) = 0; virtual void getUniformiv(WebGLId program, WGC3Dint location, WGC3Dint* value) = 0; virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name) = 0; virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value) = 0; virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, WGC3Dint* value) = 0; virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname) = 0; virtual void hint(WGC3Denum target, WGC3Denum mode) = 0; virtual WGC3Dboolean isBuffer(WebGLId buffer) = 0; virtual WGC3Dboolean isEnabled(WGC3Denum cap) = 0; virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer) = 0; virtual WGC3Dboolean isProgram(WebGLId program) = 0; virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer) = 0; virtual WGC3Dboolean isShader(WebGLId shader) = 0; virtual WGC3Dboolean isTexture(WebGLId texture) = 0; virtual void lineWidth(WGC3Dfloat) = 0; virtual void linkProgram(WebGLId program) = 0; virtual void pixelStorei(WGC3Denum pname, WGC3Dint param) = 0; virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units) = 0; virtual void readPixels(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, void* pixels) = 0; virtual void releaseShaderCompiler() = 0; virtual void renderbufferStorage(WGC3Denum target, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) = 0; virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert) = 0; virtual void scissor(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) = 0; virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) = 0; virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask) = 0; virtual void stencilFuncSeparate(WGC3Denum face, WGC3Denum func, WGC3Dint ref, WGC3Duint mask) = 0; virtual void stencilMask(WGC3Duint mask) = 0; virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask) = 0; virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) = 0; virtual void stencilOpSeparate(WGC3Denum face, WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) = 0; virtual void texImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Denum format, WGC3Denum type, const void* pixels) = 0; virtual void texParameterf(WGC3Denum target, WGC3Denum pname, WGC3Dfloat param) = 0; virtual void texParameteri(WGC3Denum target, WGC3Denum pname, WGC3Dint param) = 0; virtual void texSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, const void* pixels) = 0; virtual void uniform1f(WGC3Dint location, WGC3Dfloat x) = 0; virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) = 0; virtual void uniform1i(WGC3Dint location, WGC3Dint x) = 0; virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) = 0; virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y) = 0; virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) = 0; virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y) = 0; virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) = 0; virtual void uniform3f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) = 0; virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) = 0; virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z) = 0; virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) = 0; virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) = 0; virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) = 0; virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w) = 0; virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) = 0; virtual void uniformMatrix2fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) = 0; virtual void uniformMatrix3fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) = 0; virtual void uniformMatrix4fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) = 0; virtual void useProgram(WebGLId program) = 0; virtual void validateProgram(WebGLId program) = 0; virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x) = 0; virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values) = 0; virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y) = 0; virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values) = 0; virtual void vertexAttrib3f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) = 0; virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values) = 0; virtual void vertexAttrib4f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) = 0; virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values) = 0; virtual void vertexAttribPointer(WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized, WGC3Dsizei stride, WGC3Dintptr offset) = 0; virtual void viewport(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) = 0; // Support for buffer creation and deletion. virtual void genBuffers(WGC3Dsizei count, WebGLId* ids) { } virtual void genFramebuffers(WGC3Dsizei count, WebGLId* ids) { } virtual void genRenderbuffers(WGC3Dsizei count, WebGLId* ids) { } virtual void genTextures(WGC3Dsizei count, WebGLId* ids) { } virtual void deleteBuffers(WGC3Dsizei count, WebGLId* ids) { } virtual void deleteFramebuffers(WGC3Dsizei count, WebGLId* ids) { } virtual void deleteRenderbuffers(WGC3Dsizei count, WebGLId* ids) { } virtual void deleteTextures(WGC3Dsizei count, WebGLId* ids) { } virtual WebGLId createBuffer() = 0; virtual WebGLId createFramebuffer() = 0; virtual WebGLId createRenderbuffer() = 0; virtual WebGLId createTexture() = 0; virtual void deleteBuffer(WebGLId) = 0; virtual void deleteFramebuffer(WebGLId) = 0; virtual void deleteRenderbuffer(WebGLId) = 0; virtual void deleteTexture(WebGLId) = 0; virtual WebGLId createProgram() = 0; virtual WebGLId createShader(WGC3Denum) = 0; virtual void deleteShader(WebGLId) = 0; virtual void deleteProgram(WebGLId) = 0; virtual void setContextLostCallback(WebGraphicsContextLostCallback* callback) { } virtual void setErrorMessageCallback(WebGraphicsErrorMessageCallback* callback) { } // GL_ARB_robustness // // This entry point must provide slightly different semantics than // the GL_ARB_robustness extension; specifically, the lost context // state is sticky, rather than reported only once. virtual WGC3Denum getGraphicsResetStatusARB() { return 0; /* GL_NO_ERROR */ } // FIXME: make this function pure virtual once it is implemented in // both command buffer port and in-process port. virtual WebString getTranslatedShaderSourceANGLE(WebGLId shader) { return WebString(); } // GL_CHROMIUM_iosurface virtual void texImageIOSurface2DCHROMIUM(WGC3Denum target, WGC3Dint width, WGC3Dint height, WGC3Duint ioSurfaceId, WGC3Duint plane) { } // GL_EXT_texture_storage virtual void texStorage2DEXT(WGC3Denum target, WGC3Dint levels, WGC3Duint internalformat, WGC3Dint width, WGC3Dint height) { } // GL_EXT_occlusion_query virtual WebGLId createQueryEXT() { return 0; } virtual void deleteQueryEXT(WebGLId query) { } virtual WGC3Dboolean isQueryEXT(WebGLId query) { return false; } virtual void beginQueryEXT(WGC3Denum target, WebGLId query) { } virtual void endQueryEXT(WGC3Denum target) { } virtual void getQueryivEXT(WGC3Denum target, WGC3Denum pname, WGC3Dint* params) { } virtual void getQueryObjectuivEXT(WebGLId query, WGC3Denum pname, WGC3Duint* params) { } // GL_CHROMIUM_bind_uniform_location virtual void bindUniformLocationCHROMIUM(WebGLId program, WGC3Dint location, const WGC3Dchar* uniform) { } // GL_CHROMIUM_copy_texture virtual void copyTextureCHROMIUM(WGC3Denum target, WGC3Duint sourceId, WGC3Duint destId, WGC3Dint level, WGC3Denum internalFormat, WGC3Denum destType) { } // GL_CHROMIUM_shallow_flush virtual void shallowFlushCHROMIUM() { } virtual void shallowFinishCHROMIUM() { } // GL_CHROMIUM_texture_mailbox virtual void genMailboxCHROMIUM(WGC3Dbyte* mailbox) { } virtual void produceTextureCHROMIUM(WGC3Denum target, const WGC3Dbyte* mailbox) { } virtual void consumeTextureCHROMIUM(WGC3Denum target, const WGC3Dbyte* mailbox) { } // GL_EXT_debug_marker virtual void insertEventMarkerEXT(const WGC3Dchar* marker) { } virtual void pushGroupMarkerEXT(const WGC3Dchar* marker) { } virtual void popGroupMarkerEXT(void) { } // GL_OES_vertex_array_object virtual WebGLId createVertexArrayOES() { return 0; } virtual void deleteVertexArrayOES(WebGLId array) { } virtual WGC3Dboolean isVertexArrayOES(WebGLId array) { return false; } virtual void bindVertexArrayOES(WebGLId array) { } // GL_CHROMIUM_texture_from_image virtual void bindTexImage2DCHROMIUM(WGC3Denum target, WGC3Dint imageId) { } virtual void releaseTexImage2DCHROMIUM(WGC3Denum target, WGC3Dint imageId) { } // GL_CHROMIUM_pixel_transfer_buffer_object virtual void* mapBufferCHROMIUM(WGC3Denum target, WGC3Denum access) { return 0; } virtual WGC3Dboolean unmapBufferCHROMIUM(WGC3Denum target) { return false; } // GL_CHROMIUM_async_pixel_transfers virtual void asyncTexImage2DCHROMIUM(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Denum format, WGC3Denum type, const void* pixels) { } virtual void asyncTexSubImage2DCHROMIUM(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, const void* pixels) { } virtual void waitAsyncTexImage2DCHROMIUM(WGC3Denum) { } // GL_EXT_draw_buffers virtual void drawBuffersEXT(WGC3Dsizei n, const WGC3Denum* bufs) { } virtual GrGLInterface* createGrGLInterface() { return 0; } // GL_CHROMIUM_map_image virtual WGC3Duint createImageCHROMIUM(WGC3Dsizei width, WGC3Dsizei height, WGC3Denum internalformat) { return 0; } virtual void destroyImageCHROMIUM(WGC3Duint imageId) { } virtual void getImageParameterivCHROMIUM(WGC3Duint imageId, WGC3Denum pname, WGC3Dint* params) { } virtual void* mapImageCHROMIUM(WGC3Duint imageId, WGC3Denum access) { return 0; } virtual void unmapImageCHROMIUM(WGC3Duint imageId) { } // GL_ANGLE_instanced_arrays virtual void drawArraysInstancedANGLE(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count, WGC3Dsizei primcount) { } virtual void drawElementsInstancedANGLE(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset, WGC3Dsizei primcount) { } virtual void vertexAttribDivisorANGLE(WGC3Duint index, WGC3Duint divisor) { } }; } // namespace blink #endif