// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/at_exit.h" #include "base/bind.h" #include "base/command_line.h" #include "base/i18n/icu_util.h" #include "base/memory/scoped_ptr.h" #include "base/message_loop/message_loop.h" #include "base/strings/string_split.h" #include "base/time/time.h" #include "cc/output/context_provider.h" #include "gpu/command_buffer/client/gles2_interface.h" #include "third_party/khronos/GLES2/gl2.h" #include "third_party/skia/include/core/SkXfermode.h" #include "ui/aura/client/default_capture_client.h" #include "ui/aura/env.h" #include "ui/aura/root_window.h" #include "ui/aura/test/test_focus_client.h" #include "ui/aura/test/test_screen.h" #include "ui/aura/window.h" #include "ui/base/hit_test.h" #include "ui/base/resource/resource_bundle.h" #include "ui/base/ui_base_paths.h" #include "ui/compositor/compositor.h" #include "ui/compositor/compositor_observer.h" #include "ui/compositor/debug_utils.h" #include "ui/compositor/layer.h" #include "ui/compositor/test/context_factories_for_test.h" #include "ui/gfx/canvas.h" #include "ui/gfx/rect.h" #include "ui/gfx/skia_util.h" #ifndef GL_GLEXT_PROTOTYPES #define GL_GLEXT_PROTOTYPES 1 #endif #include "third_party/khronos/GLES2/gl2ext.h" #if defined(USE_X11) #include "base/message_loop/message_pump_x11.h" #endif using base::TimeTicks; using ui::Compositor; using ui::Layer; using ui::LayerDelegate; using blink::WebGraphicsContext3D; namespace { class ColoredLayer : public Layer, public LayerDelegate { public: explicit ColoredLayer(SkColor color) : Layer(ui::LAYER_TEXTURED), color_(color), draw_(true) { set_delegate(this); } virtual ~ColoredLayer() {} // Overridden from LayerDelegate: virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE { if (draw_) { canvas->DrawColor(color_); } } virtual void OnDeviceScaleFactorChanged(float device_scale_factor) OVERRIDE { } virtual base::Closure PrepareForLayerBoundsChange() OVERRIDE { return base::Closure(); } void set_color(SkColor color) { color_ = color; } void set_draw(bool draw) { draw_ = draw; } private: SkColor color_; bool draw_; DISALLOW_COPY_AND_ASSIGN(ColoredLayer); }; const int kFrames = 100; // Benchmark base class, hooks up drawing callback and displaying FPS. class BenchCompositorObserver : public ui::CompositorObserver { public: explicit BenchCompositorObserver(int max_frames) : start_time_(), frames_(0), max_frames_(max_frames) { } virtual void OnCompositingDidCommit(ui::Compositor* compositor) OVERRIDE {} virtual void OnCompositingStarted(Compositor* compositor, base::TimeTicks start_time) OVERRIDE {} virtual void OnCompositingEnded(Compositor* compositor) OVERRIDE { if (start_time_.is_null()) { start_time_ = TimeTicks::Now(); } else { ++frames_; if (frames_ % kFrames == 0) { TimeTicks now = TimeTicks::Now(); double ms = (now - start_time_).InMillisecondsF() / kFrames; LOG(INFO) << "FPS: " << 1000.f / ms << " (" << ms << " ms)"; start_time_ = now; } } if (max_frames_ && frames_ == max_frames_) { base::MessageLoop::current()->Quit(); } else { Draw(); } } virtual void OnCompositingAborted(Compositor* compositor) OVERRIDE {} virtual void OnCompositingLockStateChanged( Compositor* compositor) OVERRIDE {} virtual void OnUpdateVSyncParameters(ui::Compositor* compositor, base::TimeTicks timebase, base::TimeDelta interval) OVERRIDE { } virtual void Draw() {} int frames() const { return frames_; } private: TimeTicks start_time_; int frames_; int max_frames_; DISALLOW_COPY_AND_ASSIGN(BenchCompositorObserver); }; class WebGLTexture : public ui::Texture { public: WebGLTexture(gpu::gles2::GLES2Interface* gl, const gfx::Size& size) : ui::Texture(false, size, 1.0f), gl_(gl), texture_id_(0u) { gl->GenTextures(1, &texture_id_); gl->BindTexture(GL_TEXTURE_2D, texture_id_); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width(), size.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); } virtual unsigned int PrepareTexture() OVERRIDE { return texture_id_; } private: virtual ~WebGLTexture() { gl_->DeleteTextures(1, &texture_id_); } gpu::gles2::GLES2Interface* gl_; GLuint texture_id_; DISALLOW_COPY_AND_ASSIGN(WebGLTexture); }; // A benchmark that adds a texture layer that is updated every frame. class WebGLBench : public BenchCompositorObserver { public: WebGLBench(Layer* parent, Compositor* compositor, int max_frames) : BenchCompositorObserver(max_frames), parent_(parent), webgl_(ui::LAYER_TEXTURED), compositor_(compositor), texture_(), fbo_(0), do_draw_(true) { CommandLine* command_line = CommandLine::ForCurrentProcess(); do_draw_ = !command_line->HasSwitch("disable-draw"); std::string webgl_size = command_line->GetSwitchValueASCII("webgl-size"); int width = 0; int height = 0; if (!webgl_size.empty()) { std::vector split_size; base::SplitString(webgl_size, 'x', &split_size); if (split_size.size() == 2) { width = atoi(split_size[0].c_str()); height = atoi(split_size[1].c_str()); } } if (!width || !height) { width = 800; height = 600; } gfx::Rect bounds(width, height); webgl_.SetBounds(bounds); parent_->Add(&webgl_); context_provider_ = ui::ContextFactory::GetInstance()->SharedMainThreadContextProvider(); gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); texture_ = new WebGLTexture(gl, bounds.size()); gl->GenFramebuffers(1, &fbo_); compositor->AddObserver(this); webgl_.SetExternalTexture(texture_.get()); gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_); gl->FramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture_->PrepareTexture(), 0); gl->ClearColor(0.f, 1.f, 0.f, 1.f); gl->Clear(GL_COLOR_BUFFER_BIT); gl->Flush(); } virtual ~WebGLBench() { context_provider_->ContextGL()->DeleteFramebuffers(1, &fbo_); webgl_.SetShowPaintedContent(); texture_ = NULL; compositor_->RemoveObserver(this); } virtual void Draw() OVERRIDE { if (do_draw_) { gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); gl->ClearColor((frames() % kFrames)*1.0/kFrames, 1.f, 0.f, 1.f); gl->Clear(GL_COLOR_BUFFER_BIT); gl->Flush(); } webgl_.SetExternalTexture(texture_.get()); webgl_.SchedulePaint(gfx::Rect(webgl_.bounds().size())); compositor_->ScheduleDraw(); } private: Layer* parent_; Layer webgl_; Compositor* compositor_; scoped_refptr context_provider_; scoped_refptr texture_; // The FBO that is used to render to the texture. unsigned int fbo_; // Whether or not to draw to the texture every frame. bool do_draw_; DISALLOW_COPY_AND_ASSIGN(WebGLBench); }; // A benchmark that paints (in software) all tiles every frame. class SoftwareScrollBench : public BenchCompositorObserver { public: SoftwareScrollBench(ColoredLayer* layer, Compositor* compositor, int max_frames) : BenchCompositorObserver(max_frames), layer_(layer), compositor_(compositor) { compositor->AddObserver(this); layer_->set_draw( !CommandLine::ForCurrentProcess()->HasSwitch("disable-draw")); } virtual ~SoftwareScrollBench() { compositor_->RemoveObserver(this); } virtual void Draw() OVERRIDE { layer_->set_color( SkColorSetARGBInline(255*(frames() % kFrames)/kFrames, 255, 0, 255)); layer_->SchedulePaint(gfx::Rect(layer_->bounds().size())); } private: ColoredLayer* layer_; Compositor* compositor_; DISALLOW_COPY_AND_ASSIGN(SoftwareScrollBench); }; } // namespace int main(int argc, char** argv) { CommandLine::Init(argc, argv); base::AtExitManager exit_manager; // The ContextFactory must exist before any Compositors are created. bool allow_test_contexts = false; ui::InitializeContextFactoryForTests(allow_test_contexts); ui::RegisterPathProvider(); base::i18n::InitializeICU(); ResourceBundle::InitSharedInstanceWithLocale("en-US", NULL); base::MessageLoop message_loop(base::MessageLoop::TYPE_UI); aura::Env::CreateInstance(); scoped_ptr test_screen( aura::TestScreen::CreateFullscreen()); gfx::Screen::SetScreenInstance(gfx::SCREEN_TYPE_NATIVE, test_screen.get()); scoped_ptr root_window( test_screen->CreateRootWindowForPrimaryDisplay()); aura::client::SetCaptureClient( root_window->window(), new aura::client::DefaultCaptureClient(root_window->window())); scoped_ptr focus_client( new aura::test::TestFocusClient); aura::client::SetFocusClient(root_window->window(), focus_client.get()); // add layers ColoredLayer background(SK_ColorRED); background.SetBounds(root_window->window()->bounds()); root_window->window()->layer()->Add(&background); ColoredLayer window(SK_ColorBLUE); window.SetBounds(gfx::Rect(background.bounds().size())); background.Add(&window); Layer content_layer(ui::LAYER_NOT_DRAWN); CommandLine* command_line = CommandLine::ForCurrentProcess(); bool force = command_line->HasSwitch("force-render-surface"); content_layer.SetForceRenderSurface(force); gfx::Rect bounds(window.bounds().size()); bounds.Inset(0, 30, 0, 0); content_layer.SetBounds(bounds); window.Add(&content_layer); ColoredLayer page_background(SK_ColorWHITE); page_background.SetBounds(gfx::Rect(content_layer.bounds().size())); content_layer.Add(&page_background); int frames = atoi(command_line->GetSwitchValueASCII("frames").c_str()); scoped_ptr bench; if (command_line->HasSwitch("bench-software-scroll")) { bench.reset(new SoftwareScrollBench(&page_background, root_window->compositor(), frames)); } else { bench.reset(new WebGLBench(&page_background, root_window->compositor(), frames)); } #ifndef NDEBUG ui::PrintLayerHierarchy(root_window->window()->layer(), gfx::Point(100, 100)); #endif root_window->host()->Show(); base::MessageLoopForUI::current()->Run(); focus_client.reset(); root_window.reset(); return 0; }