// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_AURA_TEST_TEST_WINDOWS_H_ #define UI_AURA_TEST_TEST_WINDOWS_H_ #include #include "base/compiler_specific.h" #include "third_party/skia/include/core/SkColor.h" #include "ui/aura/client/window_types.h" #include "ui/aura/test/test_window_delegate.h" #include "ui/aura/test/aura_test_base.h" namespace aura { namespace test { Window* CreateTestWindowWithId(int id, Window* parent); Window* CreateTestWindowWithBounds(const gfx::Rect& bounds, Window* parent); Window* CreateTestWindow(SkColor color, int id, const gfx::Rect& bounds, Window* parent); Window* CreateTestWindowWithDelegate(WindowDelegate* delegate, int id, const gfx::Rect& bounds, Window* parent); Window* CreateTestWindowWithDelegateAndType(WindowDelegate* delegate, client::WindowType type, int id, const gfx::Rect& bounds, Window* parent); // Returns true if |upper| is above |lower| in the window stacking order. bool WindowIsAbove(Window* upper, Window* lower); // Returns true if |upper|'s layer is above |lower|'s layer in the layer // stacking order. bool LayerIsAbove(Window* upper, Window* lower); // Returns a string containing the id of each of the child windows (bottommost // first) of |parent|. The format of the string is "id1 id2 id...". std::string ChildWindowIDsAsString(aura::Window* parent); } // namespace test } // namespace aura #endif // UI_AURA_TEST_TEST_WINDOWS_H_