// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gfx/animation/animation_container.h" #include "base/memory/scoped_ptr.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/gfx/animation/animation_container_observer.h" #include "ui/gfx/animation/linear_animation.h" #include "ui/gfx/animation/test_animation_delegate.h" namespace gfx { namespace { class FakeAnimationContainerObserver : public AnimationContainerObserver { public: FakeAnimationContainerObserver() : progressed_count_(0), empty_(false) { } int progressed_count() const { return progressed_count_; } bool empty() const { return empty_; } private: virtual void AnimationContainerProgressed( AnimationContainer* container) OVERRIDE { progressed_count_++; } // Invoked when no more animations are being managed by this container. virtual void AnimationContainerEmpty(AnimationContainer* container) OVERRIDE { empty_ = true; } int progressed_count_; bool empty_; DISALLOW_COPY_AND_ASSIGN(FakeAnimationContainerObserver); }; class TestAnimation : public LinearAnimation { public: explicit TestAnimation(AnimationDelegate* delegate) : LinearAnimation(20, 20, delegate) { } virtual void AnimateToState(double state) OVERRIDE { } private: DISALLOW_COPY_AND_ASSIGN(TestAnimation); }; } // namespace class AnimationContainerTest: public testing::Test { private: base::MessageLoopForUI message_loop_; }; // Makes sure the animation ups the ref count of the container and releases it // appropriately. TEST_F(AnimationContainerTest, Ownership) { TestAnimationDelegate delegate; scoped_refptr container(new AnimationContainer()); scoped_ptr animation(new TestAnimation(&delegate)); animation->SetContainer(container.get()); // Setting the container should up the ref count. EXPECT_FALSE(container->HasOneRef()); animation.reset(); // Releasing the animation should decrement the ref count. EXPECT_TRUE(container->HasOneRef()); } // Makes sure multiple animations are managed correctly. TEST_F(AnimationContainerTest, Multi) { TestAnimationDelegate delegate1; TestAnimationDelegate delegate2; scoped_refptr container(new AnimationContainer()); TestAnimation animation1(&delegate1); TestAnimation animation2(&delegate2); animation1.SetContainer(container.get()); animation2.SetContainer(container.get()); // Start both animations. animation1.Start(); EXPECT_TRUE(container->is_running()); animation2.Start(); EXPECT_TRUE(container->is_running()); // Run the message loop the delegate quits the message loop when notified. base::MessageLoop::current()->Run(); // Both timers should have finished. EXPECT_TRUE(delegate1.finished()); EXPECT_TRUE(delegate2.finished()); // And the container should no longer be runnings. EXPECT_FALSE(container->is_running()); } // Makes sure observer is notified appropriately. TEST_F(AnimationContainerTest, Observer) { FakeAnimationContainerObserver observer; TestAnimationDelegate delegate1; scoped_refptr container(new AnimationContainer()); container->set_observer(&observer); TestAnimation animation1(&delegate1); animation1.SetContainer(container.get()); // Start the animation. animation1.Start(); EXPECT_TRUE(container->is_running()); // Run the message loop. The delegate quits the message loop when notified. base::MessageLoop::current()->Run(); EXPECT_EQ(1, observer.progressed_count()); // The timer should have finished. EXPECT_TRUE(delegate1.finished()); EXPECT_TRUE(observer.empty()); // And the container should no longer be running. EXPECT_FALSE(container->is_running()); container->set_observer(NULL); } } // namespace gfx