// Copyright 2013 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_PLATFORM_SOCKET_H_ #define V8_PLATFORM_SOCKET_H_ #include "globals.h" #if V8_OS_WIN #include "win32-headers.h" #endif namespace v8 { namespace internal { // ---------------------------------------------------------------------------- // Socket // class Socket V8_FINAL { public: Socket(); ~Socket() { Shutdown(); } // Server initialization. bool Bind(int port) V8_WARN_UNUSED_RESULT; bool Listen(int backlog) V8_WARN_UNUSED_RESULT; Socket* Accept() V8_WARN_UNUSED_RESULT; // Client initialization. bool Connect(const char* host, const char* port) V8_WARN_UNUSED_RESULT; // Shutdown socket for both read and write. This causes blocking Send and // Receive calls to exit. After |Shutdown()| the Socket object cannot be // used for any communication. bool Shutdown(); // Data Transimission // Return 0 on failure. int Send(const char* buffer, int length) V8_WARN_UNUSED_RESULT; int Receive(char* buffer, int length) V8_WARN_UNUSED_RESULT; // Set the value of the SO_REUSEADDR socket option. bool SetReuseAddress(bool reuse_address); V8_INLINE bool IsValid() const { return native_handle_ != kInvalidNativeHandle; } static int GetLastError(); // The implementation-defined native handle type. #if V8_OS_POSIX typedef int NativeHandle; static const NativeHandle kInvalidNativeHandle = -1; #elif V8_OS_WIN typedef SOCKET NativeHandle; static const NativeHandle kInvalidNativeHandle = INVALID_SOCKET; #endif NativeHandle& native_handle() { return native_handle_; } const NativeHandle& native_handle() const { return native_handle_; } private: explicit Socket(NativeHandle native_handle) : native_handle_(native_handle) {} NativeHandle native_handle_; DISALLOW_COPY_AND_ASSIGN(Socket); }; } } // namespace v8::internal #endif // V8_PLATFORM_SOCKET_H_