/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "OpenGLRenderer" #include #include "DisplayList.h" #include "DeferredDisplayList.h" #include "Layer.h" #include "LayerRenderer.h" #include "OpenGLRenderer.h" #include "Caches.h" namespace android { namespace uirenderer { Layer::Layer(const uint32_t layerWidth, const uint32_t layerHeight): caches(Caches::getInstance()), texture(caches) { mesh = NULL; meshElementCount = 0; cacheable = true; dirty = false; textureLayer = false; renderTarget = GL_TEXTURE_2D; texture.width = layerWidth; texture.height = layerHeight; colorFilter = NULL; deferredUpdateScheduled = false; renderer = NULL; displayList = NULL; fbo = 0; stencil = NULL; debugDrawUpdate = false; hasDrawnSinceUpdate = false; deferredList = NULL; caches.resourceCache.incrementRefcount(this); } Layer::~Layer() { if (colorFilter) caches.resourceCache.decrementRefcount(colorFilter); removeFbo(); deleteTexture(); delete[] mesh; delete deferredList; } uint32_t Layer::computeIdealWidth(uint32_t layerWidth) { return uint32_t(ceilf(layerWidth / float(LAYER_SIZE)) * LAYER_SIZE); } uint32_t Layer::computeIdealHeight(uint32_t layerHeight) { return uint32_t(ceilf(layerHeight / float(LAYER_SIZE)) * LAYER_SIZE); } bool Layer::resize(const uint32_t width, const uint32_t height) { uint32_t desiredWidth = computeIdealWidth(width); uint32_t desiredHeight = computeIdealWidth(height); if (desiredWidth <= getWidth() && desiredHeight <= getHeight()) { return true; } const uint32_t maxTextureSize = caches.maxTextureSize; if (desiredWidth > maxTextureSize || desiredHeight > maxTextureSize) { ALOGW("Layer exceeds max. dimensions supported by the GPU (%dx%d, max=%dx%d)", desiredWidth, desiredHeight, maxTextureSize, maxTextureSize); return false; } uint32_t oldWidth = getWidth(); uint32_t oldHeight = getHeight(); setSize(desiredWidth, desiredHeight); if (fbo) { caches.activeTexture(0); bindTexture(); allocateTexture(); if (glGetError() != GL_NO_ERROR) { setSize(oldWidth, oldHeight); return false; } } if (stencil) { stencil->bind(); stencil->resize(desiredWidth, desiredHeight); if (glGetError() != GL_NO_ERROR) { setSize(oldWidth, oldHeight); return false; } } return true; } void Layer::removeFbo(bool flush) { if (stencil) { GLuint previousFbo; glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, fbo); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); caches.renderBufferCache.put(stencil); stencil = NULL; } if (fbo) { if (flush) LayerRenderer::flushLayer(this); // If put fails the cache will delete the FBO caches.fboCache.put(fbo); fbo = 0; } } void Layer::setPaint(SkPaint* paint) { OpenGLRenderer::getAlphaAndModeDirect(paint, &alpha, &mode); } void Layer::setColorFilter(SkiaColorFilter* filter) { if (colorFilter) { caches.resourceCache.decrementRefcount(colorFilter); } colorFilter = filter; if (colorFilter) { caches.resourceCache.incrementRefcount(colorFilter); } } void Layer::bindTexture() const { if (texture.id) { caches.bindTexture(renderTarget, texture.id); } } void Layer::bindStencilRenderBuffer() const { if (stencil) { stencil->bind(); } } void Layer::generateTexture() { if (!texture.id) { glGenTextures(1, &texture.id); } } void Layer::deleteTexture() { if (texture.id) { texture.deleteTexture(); texture.id = 0; } } void Layer::clearTexture() { texture.id = 0; } void Layer::allocateTexture() { #if DEBUG_LAYERS ALOGD(" Allocate layer: %dx%d", getWidth(), getHeight()); #endif if (texture.id) { glPixelStorei(GL_UNPACK_ALIGNMENT, 4); glTexImage2D(renderTarget, 0, GL_RGBA, getWidth(), getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); } } void Layer::defer() { const float width = layer.getWidth(); const float height = layer.getHeight(); if (dirtyRect.isEmpty() || (dirtyRect.left <= 0 && dirtyRect.top <= 0 && dirtyRect.right >= width && dirtyRect.bottom >= height)) { dirtyRect.set(0, 0, width, height); } if (deferredList) { deferredList->reset(dirtyRect); } else { deferredList = new DeferredDisplayList(dirtyRect); } DeferStateStruct deferredState(*deferredList, *renderer, DisplayList::kReplayFlag_ClipChildren); renderer->initViewport(width, height); renderer->setupFrameState(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom, !isBlend()); displayList->defer(deferredState, 0); deferredUpdateScheduled = false; } void Layer::cancelDefer() { renderer = NULL; displayList = NULL; deferredUpdateScheduled = false; if (deferredList) { delete deferredList; deferredList = NULL; } } void Layer::flush() { // renderer is checked as layer may be destroyed/put in layer cache with flush scheduled if (deferredList && renderer) { renderer->setViewport(layer.getWidth(), layer.getHeight()); renderer->prepareDirty(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom, !isBlend()); deferredList->flush(*renderer, dirtyRect); renderer->finish(); renderer = NULL; dirtyRect.setEmpty(); displayList = NULL; } } void Layer::render() { renderer->setViewport(layer.getWidth(), layer.getHeight()); renderer->prepareDirty(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom, !isBlend()); renderer->drawDisplayList(displayList, dirtyRect, DisplayList::kReplayFlag_ClipChildren); renderer->finish(); renderer = NULL; dirtyRect.setEmpty(); deferredUpdateScheduled = false; displayList = NULL; } }; // namespace uirenderer }; // namespace android