/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _LIBRENDER_RENDERCONTEXT_H #define _LIBRENDER_RENDERCONTEXT_H #include "SmartPtr.h" #include #include "GLDecoderContextData.h" class RenderContext; typedef SmartPtr RenderContextPtr; class RenderContext { public: static RenderContext *create(int p_config, RenderContextPtr p_shareContext, bool p_isGL2 = false); ~RenderContext(); int getConfig() const { return m_config; } EGLContext getEGLContext() const { return m_ctx; } bool isGL2() const { return m_isGL2; } GLDecoderContextData & decoderContextData() { return m_contextData; } private: RenderContext(); private: EGLContext m_ctx; int m_config; bool m_isGL2; GLDecoderContextData m_contextData; }; #endif