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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_VIEWS_CONTROLS_MENU_MENU_2_H_
6 #define UI_VIEWS_CONTROLS_MENU_MENU_2_H_
7 
8 #include "base/basictypes.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "ui/gfx/native_widget_types.h"
11 #include "ui/views/controls/menu/menu_wrapper.h"
12 #include "ui/views/views_export.h"
13 
14 namespace gfx {
15 class Point;
16 }
17 
18 namespace ui {
19 class MenuModel;
20 }
21 
22 namespace views {
23 
24 // A menu. Populated from a model, and relies on a delegate to execute commands.
25 //
26 // WARNING: do NOT create and use Menu2 on the stack. Menu2 notifies the model
27 // of selection AFTER a delay. This means that if use a Menu2 on the stack
28 // ActivatedAt is never invoked.
29 class VIEWS_EXPORT Menu2 {
30  public:
31   // How the menu is aligned relative to the point it is shown at.
32   // The alignment is reversed by menu if text direction is right to left.
33   enum Alignment {
34     ALIGN_TOPLEFT,
35     ALIGN_TOPRIGHT
36   };
37 
38   // Creates a new menu populated with the contents of |model|.
39   // WARNING: this populates the menu on construction by invoking methods on
40   // the model. As such, it is typically not safe to use this as the model
41   // from the constructor. EG:
42   //   MyClass : menu_(this) {}
43   // is likely to have problems.
44   explicit Menu2(ui::MenuModel* model);
45   virtual ~Menu2();
46 
47   // Runs the menu at the specified point. This method blocks until done.
48   // RunContextMenuAt is the same, but the alignment is the default for a
49   // context menu.
50   void RunMenuAt(const gfx::Point& point, Alignment alignment);
51   void RunContextMenuAt(const gfx::Point& point);
52 
53   // Cancels the active menu.
54   void CancelMenu();
55 
56   // Called when the model supplying data to this menu has changed, and the menu
57   // must be rebuilt.
58   void Rebuild();
59 
60   // Called when the states of the menu items in the menu should be refreshed
61   // from the model.
62   void UpdateStates();
63 
64   // For submenus.
65   HMENU GetNativeMenu() const;
66 
67   // Get the result of the last call to RunMenuAt to determine whether an
68   // item was selected, the user navigated to a next or previous menu, or
69   // nothing.
70   MenuWrapper::MenuAction GetMenuAction() const;
71 
72   // Add a listener to receive a callback when the menu opens.
73   void AddMenuListener(MenuListener* listener);
74 
75   // Remove a menu listener.
76   void RemoveMenuListener(MenuListener* listener);
77 
78   // Accessors.
model()79   ui::MenuModel* model() const { return model_; }
80 
81   // Sets the minimum width of the menu.
82   void SetMinimumWidth(int width);
83 
84  private:
85 
86   ui::MenuModel* model_;
87 
88   // The object that actually implements the menu.
89   scoped_ptr<MenuWrapper> wrapper_;
90 
91   DISALLOW_COPY_AND_ASSIGN(Menu2);
92 };
93 
94 }  // namespace views
95 
96 #endif  // UI_VIEWS_CONTROLS_MENU_MENU_2_H_
97