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1 /*
2  * Copyright (C) 2006 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.view;
18 
19 import android.app.Presentation;
20 import android.content.Context;
21 import android.content.pm.ActivityInfo;
22 import android.graphics.PixelFormat;
23 import android.os.IBinder;
24 import android.os.Parcel;
25 import android.os.Parcelable;
26 import android.text.TextUtils;
27 import android.util.Log;
28 
29 
30 /**
31  * The interface that apps use to talk to the window manager.
32  * <p>
33  * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these.
34  * </p><p>
35  * Each window manager instance is bound to a particular {@link Display}.
36  * To obtain a {@link WindowManager} for a different display, use
37  * {@link Context#createDisplayContext} to obtain a {@link Context} for that
38  * display, then use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code>
39  * to get the WindowManager.
40  * </p><p>
41  * The simplest way to show a window on another display is to create a
42  * {@link Presentation}.  The presentation will automatically obtain a
43  * {@link WindowManager} and {@link Context} for that display.
44  * </p>
45  *
46  * @see android.content.Context#getSystemService
47  * @see android.content.Context#WINDOW_SERVICE
48  */
49 public interface WindowManager extends ViewManager {
50     /**
51      * Exception that is thrown when trying to add view whose
52      * {@link WindowManager.LayoutParams} {@link WindowManager.LayoutParams#token}
53      * is invalid.
54      */
55     public static class BadTokenException extends RuntimeException {
BadTokenException()56         public BadTokenException() {
57         }
58 
BadTokenException(String name)59         public BadTokenException(String name) {
60             super(name);
61         }
62     }
63 
64     /**
65      * Exception that is thrown when calling {@link #addView} to a secondary display that cannot
66      * be found. See {@link android.app.Presentation} for more information on secondary displays.
67      */
68     public static class InvalidDisplayException extends RuntimeException {
InvalidDisplayException()69         public InvalidDisplayException() {
70         }
71 
InvalidDisplayException(String name)72         public InvalidDisplayException(String name) {
73             super(name);
74         }
75     }
76 
77     /**
78      * Returns the {@link Display} upon which this {@link WindowManager} instance
79      * will create new windows.
80      * <p>
81      * Despite the name of this method, the display that is returned is not
82      * necessarily the primary display of the system (see {@link Display#DEFAULT_DISPLAY}).
83      * The returned display could instead be a secondary display that this
84      * window manager instance is managing.  Think of it as the display that
85      * this {@link WindowManager} instance uses by default.
86      * </p><p>
87      * To create windows on a different display, you need to obtain a
88      * {@link WindowManager} for that {@link Display}.  (See the {@link WindowManager}
89      * class documentation for more information.)
90      * </p>
91      *
92      * @return The display that this window manager is managing.
93      */
getDefaultDisplay()94     public Display getDefaultDisplay();
95 
96     /**
97      * Special variation of {@link #removeView} that immediately invokes
98      * the given view hierarchy's {@link View#onDetachedFromWindow()
99      * View.onDetachedFromWindow()} methods before returning.  This is not
100      * for normal applications; using it correctly requires great care.
101      *
102      * @param view The view to be removed.
103      */
removeViewImmediate(View view)104     public void removeViewImmediate(View view);
105 
106     public static class LayoutParams extends ViewGroup.LayoutParams
107             implements Parcelable {
108         /**
109          * X position for this window.  With the default gravity it is ignored.
110          * When using {@link Gravity#LEFT} or {@link Gravity#START} or {@link Gravity#RIGHT} or
111          * {@link Gravity#END} it provides an offset from the given edge.
112          */
113         @ViewDebug.ExportedProperty
114         public int x;
115 
116         /**
117          * Y position for this window.  With the default gravity it is ignored.
118          * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides
119          * an offset from the given edge.
120          */
121         @ViewDebug.ExportedProperty
122         public int y;
123 
124         /**
125          * Indicates how much of the extra space will be allocated horizontally
126          * to the view associated with these LayoutParams. Specify 0 if the view
127          * should not be stretched. Otherwise the extra pixels will be pro-rated
128          * among all views whose weight is greater than 0.
129          */
130         @ViewDebug.ExportedProperty
131         public float horizontalWeight;
132 
133         /**
134          * Indicates how much of the extra space will be allocated vertically
135          * to the view associated with these LayoutParams. Specify 0 if the view
136          * should not be stretched. Otherwise the extra pixels will be pro-rated
137          * among all views whose weight is greater than 0.
138          */
139         @ViewDebug.ExportedProperty
140         public float verticalWeight;
141 
142         /**
143          * The general type of window.  There are three main classes of
144          * window types:
145          * <ul>
146          * <li> <strong>Application windows</strong> (ranging from
147          * {@link #FIRST_APPLICATION_WINDOW} to
148          * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application
149          * windows.  For these types of windows, the {@link #token} must be
150          * set to the token of the activity they are a part of (this will
151          * normally be done for you if {@link #token} is null).
152          * <li> <strong>Sub-windows</strong> (ranging from
153          * {@link #FIRST_SUB_WINDOW} to
154          * {@link #LAST_SUB_WINDOW}) are associated with another top-level
155          * window.  For these types of windows, the {@link #token} must be
156          * the token of the window it is attached to.
157          * <li> <strong>System windows</strong> (ranging from
158          * {@link #FIRST_SYSTEM_WINDOW} to
159          * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for
160          * use by the system for specific purposes.  They should not normally
161          * be used by applications, and a special permission is required
162          * to use them.
163          * </ul>
164          *
165          * @see #TYPE_BASE_APPLICATION
166          * @see #TYPE_APPLICATION
167          * @see #TYPE_APPLICATION_STARTING
168          * @see #TYPE_APPLICATION_PANEL
169          * @see #TYPE_APPLICATION_MEDIA
170          * @see #TYPE_APPLICATION_SUB_PANEL
171          * @see #TYPE_APPLICATION_ATTACHED_DIALOG
172          * @see #TYPE_STATUS_BAR
173          * @see #TYPE_SEARCH_BAR
174          * @see #TYPE_PHONE
175          * @see #TYPE_SYSTEM_ALERT
176          * @see #TYPE_KEYGUARD
177          * @see #TYPE_TOAST
178          * @see #TYPE_SYSTEM_OVERLAY
179          * @see #TYPE_PRIORITY_PHONE
180          * @see #TYPE_STATUS_BAR_PANEL
181          * @see #TYPE_SYSTEM_DIALOG
182          * @see #TYPE_KEYGUARD_DIALOG
183          * @see #TYPE_SYSTEM_ERROR
184          * @see #TYPE_INPUT_METHOD
185          * @see #TYPE_INPUT_METHOD_DIALOG
186          */
187         @ViewDebug.ExportedProperty(mapping = {
188             @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION, to = "TYPE_BASE_APPLICATION"),
189             @ViewDebug.IntToString(from = TYPE_APPLICATION, to = "TYPE_APPLICATION"),
190             @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING, to = "TYPE_APPLICATION_STARTING"),
191             @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL, to = "TYPE_APPLICATION_PANEL"),
192             @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA, to = "TYPE_APPLICATION_MEDIA"),
193             @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL, to = "TYPE_APPLICATION_SUB_PANEL"),
194             @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG, to = "TYPE_APPLICATION_ATTACHED_DIALOG"),
195             @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA_OVERLAY, to = "TYPE_APPLICATION_MEDIA_OVERLAY"),
196             @ViewDebug.IntToString(from = TYPE_STATUS_BAR, to = "TYPE_STATUS_BAR"),
197             @ViewDebug.IntToString(from = TYPE_SEARCH_BAR, to = "TYPE_SEARCH_BAR"),
198             @ViewDebug.IntToString(from = TYPE_PHONE, to = "TYPE_PHONE"),
199             @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT, to = "TYPE_SYSTEM_ALERT"),
200             @ViewDebug.IntToString(from = TYPE_KEYGUARD, to = "TYPE_KEYGUARD"),
201             @ViewDebug.IntToString(from = TYPE_TOAST, to = "TYPE_TOAST"),
202             @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY, to = "TYPE_SYSTEM_OVERLAY"),
203             @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE, to = "TYPE_PRIORITY_PHONE"),
204             @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG, to = "TYPE_SYSTEM_DIALOG"),
205             @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG, to = "TYPE_KEYGUARD_DIALOG"),
206             @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR, to = "TYPE_SYSTEM_ERROR"),
207             @ViewDebug.IntToString(from = TYPE_INPUT_METHOD, to = "TYPE_INPUT_METHOD"),
208             @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG, to = "TYPE_INPUT_METHOD_DIALOG"),
209             @ViewDebug.IntToString(from = TYPE_WALLPAPER, to = "TYPE_WALLPAPER"),
210             @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, to = "TYPE_STATUS_BAR_PANEL"),
211             @ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY, to = "TYPE_SECURE_SYSTEM_OVERLAY"),
212             @ViewDebug.IntToString(from = TYPE_DRAG, to = "TYPE_DRAG"),
213             @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL, to = "TYPE_STATUS_BAR_SUB_PANEL"),
214             @ViewDebug.IntToString(from = TYPE_POINTER, to = "TYPE_POINTER"),
215             @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR, to = "TYPE_NAVIGATION_BAR"),
216             @ViewDebug.IntToString(from = TYPE_VOLUME_OVERLAY, to = "TYPE_VOLUME_OVERLAY"),
217             @ViewDebug.IntToString(from = TYPE_BOOT_PROGRESS, to = "TYPE_BOOT_PROGRESS"),
218             @ViewDebug.IntToString(from = TYPE_HIDDEN_NAV_CONSUMER, to = "TYPE_HIDDEN_NAV_CONSUMER"),
219             @ViewDebug.IntToString(from = TYPE_DREAM, to = "TYPE_DREAM"),
220             @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR_PANEL, to = "TYPE_NAVIGATION_BAR_PANEL"),
221             @ViewDebug.IntToString(from = TYPE_DISPLAY_OVERLAY, to = "TYPE_DISPLAY_OVERLAY"),
222             @ViewDebug.IntToString(from = TYPE_MAGNIFICATION_OVERLAY, to = "TYPE_MAGNIFICATION_OVERLAY"),
223             @ViewDebug.IntToString(from = TYPE_PRIVATE_PRESENTATION, to = "TYPE_PRIVATE_PRESENTATION")
224         })
225         public int type;
226 
227         /**
228          * Start of window types that represent normal application windows.
229          */
230         public static final int FIRST_APPLICATION_WINDOW = 1;
231 
232         /**
233          * Window type: an application window that serves as the "base" window
234          * of the overall application; all other application windows will
235          * appear on top of it.
236          * In multiuser systems shows only on the owning user's window.
237          */
238         public static final int TYPE_BASE_APPLICATION   = 1;
239 
240         /**
241          * Window type: a normal application window.  The {@link #token} must be
242          * an Activity token identifying who the window belongs to.
243          * In multiuser systems shows only on the owning user's window.
244          */
245         public static final int TYPE_APPLICATION        = 2;
246 
247         /**
248          * Window type: special application window that is displayed while the
249          * application is starting.  Not for use by applications themselves;
250          * this is used by the system to display something until the
251          * application can show its own windows.
252          * In multiuser systems shows on all users' windows.
253          */
254         public static final int TYPE_APPLICATION_STARTING = 3;
255 
256         /**
257          * End of types of application windows.
258          */
259         public static final int LAST_APPLICATION_WINDOW = 99;
260 
261         /**
262          * Start of types of sub-windows.  The {@link #token} of these windows
263          * must be set to the window they are attached to.  These types of
264          * windows are kept next to their attached window in Z-order, and their
265          * coordinate space is relative to their attached window.
266          */
267         public static final int FIRST_SUB_WINDOW        = 1000;
268 
269         /**
270          * Window type: a panel on top of an application window.  These windows
271          * appear on top of their attached window.
272          */
273         public static final int TYPE_APPLICATION_PANEL  = FIRST_SUB_WINDOW;
274 
275         /**
276          * Window type: window for showing media (such as video).  These windows
277          * are displayed behind their attached window.
278          */
279         public static final int TYPE_APPLICATION_MEDIA  = FIRST_SUB_WINDOW+1;
280 
281         /**
282          * Window type: a sub-panel on top of an application window.  These
283          * windows are displayed on top their attached window and any
284          * {@link #TYPE_APPLICATION_PANEL} panels.
285          */
286         public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2;
287 
288         /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout
289          * of the window happens as that of a top-level window, <em>not</em>
290          * as a child of its container.
291          */
292         public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3;
293 
294         /**
295          * Window type: window for showing overlays on top of media windows.
296          * These windows are displayed between TYPE_APPLICATION_MEDIA and the
297          * application window.  They should be translucent to be useful.  This
298          * is a big ugly hack so:
299          * @hide
300          */
301         public static final int TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW+4;
302 
303         /**
304          * End of types of sub-windows.
305          */
306         public static final int LAST_SUB_WINDOW         = 1999;
307 
308         /**
309          * Start of system-specific window types.  These are not normally
310          * created by applications.
311          */
312         public static final int FIRST_SYSTEM_WINDOW     = 2000;
313 
314         /**
315          * Window type: the status bar.  There can be only one status bar
316          * window; it is placed at the top of the screen, and all other
317          * windows are shifted down so they are below it.
318          * In multiuser systems shows on all users' windows.
319          */
320         public static final int TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW;
321 
322         /**
323          * Window type: the search bar.  There can be only one search bar
324          * window; it is placed at the top of the screen.
325          * In multiuser systems shows on all users' windows.
326          */
327         public static final int TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1;
328 
329         /**
330          * Window type: phone.  These are non-application windows providing
331          * user interaction with the phone (in particular incoming calls).
332          * These windows are normally placed above all applications, but behind
333          * the status bar.
334          * In multiuser systems shows on all users' windows.
335          */
336         public static final int TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2;
337 
338         /**
339          * Window type: system window, such as low power alert. These windows
340          * are always on top of application windows.
341          * In multiuser systems shows only on the owning user's window.
342          */
343         public static final int TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3;
344 
345         /**
346          * Window type: keyguard window.
347          * In multiuser systems shows on all users' windows.
348          */
349         public static final int TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4;
350 
351         /**
352          * Window type: transient notifications.
353          * In multiuser systems shows only on the owning user's window.
354          */
355         public static final int TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5;
356 
357         /**
358          * Window type: system overlay windows, which need to be displayed
359          * on top of everything else.  These windows must not take input
360          * focus, or they will interfere with the keyguard.
361          * In multiuser systems shows only on the owning user's window.
362          */
363         public static final int TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6;
364 
365         /**
366          * Window type: priority phone UI, which needs to be displayed even if
367          * the keyguard is active.  These windows must not take input
368          * focus, or they will interfere with the keyguard.
369          * In multiuser systems shows on all users' windows.
370          */
371         public static final int TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7;
372 
373         /**
374          * Window type: panel that slides out from the status bar
375          * In multiuser systems shows on all users' windows.
376          */
377         public static final int TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8;
378 
379         /**
380          * Window type: dialogs that the keyguard shows
381          * In multiuser systems shows on all users' windows.
382          */
383         public static final int TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9;
384 
385         /**
386          * Window type: internal system error windows, appear on top of
387          * everything they can.
388          * In multiuser systems shows only on the owning user's window.
389          */
390         public static final int TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10;
391 
392         /**
393          * Window type: internal input methods windows, which appear above
394          * the normal UI.  Application windows may be resized or panned to keep
395          * the input focus visible while this window is displayed.
396          * In multiuser systems shows only on the owning user's window.
397          */
398         public static final int TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11;
399 
400         /**
401          * Window type: internal input methods dialog windows, which appear above
402          * the current input method window.
403          * In multiuser systems shows only on the owning user's window.
404          */
405         public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12;
406 
407         /**
408          * Window type: wallpaper window, placed behind any window that wants
409          * to sit on top of the wallpaper.
410          * In multiuser systems shows only on the owning user's window.
411          */
412         public static final int TYPE_WALLPAPER          = FIRST_SYSTEM_WINDOW+13;
413 
414         /**
415          * Window type: panel that slides out from over the status bar
416          * In multiuser systems shows on all users' windows.
417          */
418         public static final int TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+14;
419 
420         /**
421          * Window type: secure system overlay windows, which need to be displayed
422          * on top of everything else.  These windows must not take input
423          * focus, or they will interfere with the keyguard.
424          *
425          * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the
426          * system itself is allowed to create these overlays.  Applications cannot
427          * obtain permission to create secure system overlays.
428          *
429          * In multiuser systems shows only on the owning user's window.
430          * @hide
431          */
432         public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15;
433 
434         /**
435          * Window type: the drag-and-drop pseudowindow.  There is only one
436          * drag layer (at most), and it is placed on top of all other windows.
437          * In multiuser systems shows only on the owning user's window.
438          * @hide
439          */
440         public static final int TYPE_DRAG               = FIRST_SYSTEM_WINDOW+16;
441 
442         /**
443          * Window type: panel that slides out from under the status bar
444          * In multiuser systems shows on all users' windows.
445          * @hide
446          */
447         public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17;
448 
449         /**
450          * Window type: (mouse) pointer
451          * In multiuser systems shows on all users' windows.
452          * @hide
453          */
454         public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18;
455 
456         /**
457          * Window type: Navigation bar (when distinct from status bar)
458          * In multiuser systems shows on all users' windows.
459          * @hide
460          */
461         public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19;
462 
463         /**
464          * Window type: The volume level overlay/dialog shown when the user
465          * changes the system volume.
466          * In multiuser systems shows on all users' windows.
467          * @hide
468          */
469         public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20;
470 
471         /**
472          * Window type: The boot progress dialog, goes on top of everything
473          * in the world.
474          * In multiuser systems shows on all users' windows.
475          * @hide
476          */
477         public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21;
478 
479         /**
480          * Window type: Fake window to consume touch events when the navigation
481          * bar is hidden.
482          * In multiuser systems shows on all users' windows.
483          * @hide
484          */
485         public static final int TYPE_HIDDEN_NAV_CONSUMER = FIRST_SYSTEM_WINDOW+22;
486 
487         /**
488          * Window type: Dreams (screen saver) window, just above keyguard.
489          * In multiuser systems shows only on the owning user's window.
490          * @hide
491          */
492         public static final int TYPE_DREAM = FIRST_SYSTEM_WINDOW+23;
493 
494         /**
495          * Window type: Navigation bar panel (when navigation bar is distinct from status bar)
496          * In multiuser systems shows on all users' windows.
497          * @hide
498          */
499         public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24;
500 
501         /**
502          * Window type: Behind the universe of the real windows.
503          * In multiuser systems shows on all users' windows.
504          * @hide
505          */
506         public static final int TYPE_UNIVERSE_BACKGROUND = FIRST_SYSTEM_WINDOW+25;
507 
508         /**
509          * Window type: Display overlay window.  Used to simulate secondary display devices.
510          * In multiuser systems shows on all users' windows.
511          * @hide
512          */
513         public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26;
514 
515         /**
516          * Window type: Magnification overlay window. Used to highlight the magnified
517          * portion of a display when accessibility magnification is enabled.
518          * In multiuser systems shows on all users' windows.
519          * @hide
520          */
521         public static final int TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27;
522 
523         /**
524          * Window type: Recents. Same layer as {@link #TYPE_SYSTEM_DIALOG} but only appears on
525          * one user's screen.
526          * In multiuser systems shows on all users' windows.
527          * @hide
528          */
529         public static final int TYPE_RECENTS_OVERLAY = FIRST_SYSTEM_WINDOW+28;
530 
531 
532         /**
533          * Window type: keyguard scrim window. Shows if keyguard needs to be restarted.
534          * In multiuser systems shows on all users' windows.
535          * @hide
536          */
537         public static final int TYPE_KEYGUARD_SCRIM           = FIRST_SYSTEM_WINDOW+29;
538 
539         /**
540          * Window type: Window for Presentation on top of private
541          * virtual display.
542          */
543         public static final int TYPE_PRIVATE_PRESENTATION = FIRST_SYSTEM_WINDOW+30;
544 
545         /**
546          * End of types of system windows.
547          */
548         public static final int LAST_SYSTEM_WINDOW      = 2999;
549 
550         /** @deprecated this is ignored, this value is set automatically when needed. */
551         @Deprecated
552         public static final int MEMORY_TYPE_NORMAL = 0;
553         /** @deprecated this is ignored, this value is set automatically when needed. */
554         @Deprecated
555         public static final int MEMORY_TYPE_HARDWARE = 1;
556         /** @deprecated this is ignored, this value is set automatically when needed. */
557         @Deprecated
558         public static final int MEMORY_TYPE_GPU = 2;
559         /** @deprecated this is ignored, this value is set automatically when needed. */
560         @Deprecated
561         public static final int MEMORY_TYPE_PUSH_BUFFERS = 3;
562 
563         /**
564          * @deprecated this is ignored
565          */
566         @Deprecated
567         public int memoryType;
568 
569         /** Window flag: as long as this window is visible to the user, allow
570          *  the lock screen to activate while the screen is on.
571          *  This can be used independently, or in combination with
572          *  {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */
573         public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON     = 0x00000001;
574 
575         /** Window flag: everything behind this window will be dimmed.
576          *  Use {@link #dimAmount} to control the amount of dim. */
577         public static final int FLAG_DIM_BEHIND        = 0x00000002;
578 
579         /** Window flag: blur everything behind this window.
580          * @deprecated Blurring is no longer supported. */
581         @Deprecated
582         public static final int FLAG_BLUR_BEHIND        = 0x00000004;
583 
584         /** Window flag: this window won't ever get key input focus, so the
585          * user can not send key or other button events to it.  Those will
586          * instead go to whatever focusable window is behind it.  This flag
587          * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that
588          * is explicitly set.
589          *
590          * <p>Setting this flag also implies that the window will not need to
591          * interact with
592          * a soft input method, so it will be Z-ordered and positioned
593          * independently of any active input method (typically this means it
594          * gets Z-ordered on top of the input method, so it can use the full
595          * screen for its content and cover the input method if needed.  You
596          * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */
597         public static final int FLAG_NOT_FOCUSABLE      = 0x00000008;
598 
599         /** Window flag: this window can never receive touch events. */
600         public static final int FLAG_NOT_TOUCHABLE      = 0x00000010;
601 
602         /** Window flag: even when this window is focusable (its
603          * {@link #FLAG_NOT_FOCUSABLE} is not set), allow any pointer events
604          * outside of the window to be sent to the windows behind it.  Otherwise
605          * it will consume all pointer events itself, regardless of whether they
606          * are inside of the window. */
607         public static final int FLAG_NOT_TOUCH_MODAL    = 0x00000020;
608 
609         /** Window flag: when set, if the device is asleep when the touch
610          * screen is pressed, you will receive this first touch event.  Usually
611          * the first touch event is consumed by the system since the user can
612          * not see what they are pressing on.
613          */
614         public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040;
615 
616         /** Window flag: as long as this window is visible to the user, keep
617          *  the device's screen turned on and bright. */
618         public static final int FLAG_KEEP_SCREEN_ON     = 0x00000080;
619 
620         /** Window flag: place the window within the entire screen, ignoring
621          *  decorations around the border (such as the status bar).  The
622          *  window must correctly position its contents to take the screen
623          *  decoration into account.  This flag is normally set for you
624          *  by Window as described in {@link Window#setFlags}. */
625         public static final int FLAG_LAYOUT_IN_SCREEN   = 0x00000100;
626 
627         /** Window flag: allow window to extend outside of the screen. */
628         public static final int FLAG_LAYOUT_NO_LIMITS   = 0x00000200;
629 
630         /**
631          * Window flag: hide all screen decorations (such as the status bar) while
632          * this window is displayed.  This allows the window to use the entire
633          * display space for itself -- the status bar will be hidden when
634          * an app window with this flag set is on the top layer. A fullscreen window
635          * will ignore a value of {@link #SOFT_INPUT_ADJUST_RESIZE} for the window's
636          * {@link #softInputMode} field; the window will stay fullscreen
637          * and will not resize.
638          *
639          * <p>This flag can be controlled in your theme through the
640          * {@link android.R.attr#windowFullscreen} attribute; this attribute
641          * is automatically set for you in the standard fullscreen themes
642          * such as {@link android.R.style#Theme_NoTitleBar_Fullscreen},
643          * {@link android.R.style#Theme_Black_NoTitleBar_Fullscreen},
644          * {@link android.R.style#Theme_Light_NoTitleBar_Fullscreen},
645          * {@link android.R.style#Theme_Holo_NoActionBar_Fullscreen},
646          * {@link android.R.style#Theme_Holo_Light_NoActionBar_Fullscreen},
647          * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Fullscreen}, and
648          * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Fullscreen}.</p>
649          */
650         public static final int FLAG_FULLSCREEN      = 0x00000400;
651 
652         /** Window flag: override {@link #FLAG_FULLSCREEN} and force the
653          *  screen decorations (such as the status bar) to be shown. */
654         public static final int FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800;
655 
656         /** Window flag: turn on dithering when compositing this window to
657          *  the screen.
658          * @deprecated This flag is no longer used. */
659         @Deprecated
660         public static final int FLAG_DITHER             = 0x00001000;
661 
662         /** Window flag: treat the content of the window as secure, preventing
663          * it from appearing in screenshots or from being viewed on non-secure
664          * displays.
665          *
666          * <p>See {@link android.view.Display#FLAG_SECURE} for more details about
667          * secure surfaces and secure displays.
668          */
669         public static final int FLAG_SECURE             = 0x00002000;
670 
671         /** Window flag: a special mode where the layout parameters are used
672          * to perform scaling of the surface when it is composited to the
673          * screen. */
674         public static final int FLAG_SCALED             = 0x00004000;
675 
676         /** Window flag: intended for windows that will often be used when the user is
677          * holding the screen against their face, it will aggressively filter the event
678          * stream to prevent unintended presses in this situation that may not be
679          * desired for a particular window, when such an event stream is detected, the
680          * application will receive a CANCEL motion event to indicate this so applications
681          * can handle this accordingly by taking no action on the event
682          * until the finger is released. */
683         public static final int FLAG_IGNORE_CHEEK_PRESSES    = 0x00008000;
684 
685         /** Window flag: a special option only for use in combination with
686          * {@link #FLAG_LAYOUT_IN_SCREEN}.  When requesting layout in the
687          * screen your window may appear on top of or behind screen decorations
688          * such as the status bar.  By also including this flag, the window
689          * manager will report the inset rectangle needed to ensure your
690          * content is not covered by screen decorations.  This flag is normally
691          * set for you by Window as described in {@link Window#setFlags}.*/
692         public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000;
693 
694         /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with
695          * respect to how this window interacts with the current method.  That
696          * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the
697          * window will behave as if it needs to interact with the input method
698          * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is
699          * not set and this flag is set, then the window will behave as if it
700          * doesn't need to interact with the input method and can be placed
701          * to use more space and cover the input method.
702          */
703         public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000;
704 
705         /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you
706          * can set this flag to receive a single special MotionEvent with
707          * the action
708          * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for
709          * touches that occur outside of your window.  Note that you will not
710          * receive the full down/move/up gesture, only the location of the
711          * first down as an ACTION_OUTSIDE.
712          */
713         public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000;
714 
715         /** Window flag: special flag to let windows be shown when the screen
716          * is locked. This will let application windows take precedence over
717          * key guard or any other lock screens. Can be used with
718          * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows
719          * directly before showing the key guard window.  Can be used with
720          * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss
721          * non-secure keyguards.  This flag only applies to the top-most
722          * full-screen window.
723          */
724         public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000;
725 
726         /** Window flag: ask that the system wallpaper be shown behind
727          * your window.  The window surface must be translucent to be able
728          * to actually see the wallpaper behind it; this flag just ensures
729          * that the wallpaper surface will be there if this window actually
730          * has translucent regions.
731          *
732          * <p>This flag can be controlled in your theme through the
733          * {@link android.R.attr#windowShowWallpaper} attribute; this attribute
734          * is automatically set for you in the standard wallpaper themes
735          * such as {@link android.R.style#Theme_Wallpaper},
736          * {@link android.R.style#Theme_Wallpaper_NoTitleBar},
737          * {@link android.R.style#Theme_Wallpaper_NoTitleBar_Fullscreen},
738          * {@link android.R.style#Theme_Holo_Wallpaper},
739          * {@link android.R.style#Theme_Holo_Wallpaper_NoTitleBar},
740          * {@link android.R.style#Theme_DeviceDefault_Wallpaper}, and
741          * {@link android.R.style#Theme_DeviceDefault_Wallpaper_NoTitleBar}.</p>
742          */
743         public static final int FLAG_SHOW_WALLPAPER = 0x00100000;
744 
745         /** Window flag: when set as a window is being added or made
746          * visible, once the window has been shown then the system will
747          * poke the power manager's user activity (as if the user had woken
748          * up the device) to turn the screen on. */
749         public static final int FLAG_TURN_SCREEN_ON = 0x00200000;
750 
751         /** Window flag: when set the window will cause the keyguard to
752          * be dismissed, only if it is not a secure lock keyguard.  Because such
753          * a keyguard is not needed for security, it will never re-appear if
754          * the user navigates to another window (in contrast to
755          * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily
756          * hide both secure and non-secure keyguards but ensure they reappear
757          * when the user moves to another UI that doesn't hide them).
758          * If the keyguard is currently active and is secure (requires an
759          * unlock pattern) than the user will still need to confirm it before
760          * seeing this window, unless {@link #FLAG_SHOW_WHEN_LOCKED} has
761          * also been set.
762          */
763         public static final int FLAG_DISMISS_KEYGUARD = 0x00400000;
764 
765         /** Window flag: when set the window will accept for touch events
766          * outside of its bounds to be sent to other windows that also
767          * support split touch.  When this flag is not set, the first pointer
768          * that goes down determines the window to which all subsequent touches
769          * go until all pointers go up.  When this flag is set, each pointer
770          * (not necessarily the first) that goes down determines the window
771          * to which all subsequent touches of that pointer will go until that
772          * pointer goes up thereby enabling touches with multiple pointers
773          * to be split across multiple windows.
774          */
775         public static final int FLAG_SPLIT_TOUCH = 0x00800000;
776 
777         /**
778          * <p>Indicates whether this window should be hardware accelerated.
779          * Requesting hardware acceleration does not guarantee it will happen.</p>
780          *
781          * <p>This flag can be controlled programmatically <em>only</em> to enable
782          * hardware acceleration. To enable hardware acceleration for a given
783          * window programmatically, do the following:</p>
784          *
785          * <pre>
786          * Window w = activity.getWindow(); // in Activity's onCreate() for instance
787          * w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
788          *         WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
789          * </pre>
790          *
791          * <p>It is important to remember that this flag <strong>must</strong>
792          * be set before setting the content view of your activity or dialog.</p>
793          *
794          * <p>This flag cannot be used to disable hardware acceleration after it
795          * was enabled in your manifest using
796          * {@link android.R.attr#hardwareAccelerated}. If you need to selectively
797          * and programmatically disable hardware acceleration (for automated testing
798          * for instance), make sure it is turned off in your manifest and enable it
799          * on your activity or dialog when you need it instead, using the method
800          * described above.</p>
801          *
802          * <p>This flag is automatically set by the system if the
803          * {@link android.R.attr#hardwareAccelerated android:hardwareAccelerated}
804          * XML attribute is set to true on an activity or on the application.</p>
805          */
806         public static final int FLAG_HARDWARE_ACCELERATED = 0x01000000;
807 
808         /**
809          * Window flag: allow window contents to extend in to the screen's
810          * overscan area, if there is one.  The window should still correctly
811          * position its contents to take the overscan area into account.
812          *
813          * <p>This flag can be controlled in your theme through the
814          * {@link android.R.attr#windowOverscan} attribute; this attribute
815          * is automatically set for you in the standard overscan themes
816          * such as
817          * {@link android.R.style#Theme_Holo_NoActionBar_Overscan},
818          * {@link android.R.style#Theme_Holo_Light_NoActionBar_Overscan},
819          * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Overscan}, and
820          * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Overscan}.</p>
821          *
822          * <p>When this flag is enabled for a window, its normal content may be obscured
823          * to some degree by the overscan region of the display.  To ensure key parts of
824          * that content are visible to the user, you can use
825          * {@link View#setFitsSystemWindows(boolean) View.setFitsSystemWindows(boolean)}
826          * to set the point in the view hierarchy where the appropriate offsets should
827          * be applied.  (This can be done either by directly calling this function, using
828          * the {@link android.R.attr#fitsSystemWindows} attribute in your view hierarchy,
829          * or implementing you own {@link View#fitSystemWindows(android.graphics.Rect)
830          * View.fitSystemWindows(Rect)} method).</p>
831          *
832          * <p>This mechanism for positioning content elements is identical to its equivalent
833          * use with layout and {@link View#setSystemUiVisibility(int)
834          * View.setSystemUiVisibility(int)}; here is an example layout that will correctly
835          * position its UI elements with this overscan flag is set:</p>
836          *
837          * {@sample development/samples/ApiDemos/res/layout/overscan_activity.xml complete}
838          */
839         public static final int FLAG_LAYOUT_IN_OVERSCAN = 0x02000000;
840 
841         /**
842          * Window flag: request a translucent status bar with minimal system-provided
843          * background protection.
844          *
845          * <p>This flag can be controlled in your theme through the
846          * {@link android.R.attr#windowTranslucentStatus} attribute; this attribute
847          * is automatically set for you in the standard translucent decor themes
848          * such as
849          * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor},
850          * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor},
851          * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and
852          * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p>
853          *
854          * <p>When this flag is enabled for a window, it automatically sets
855          * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and
856          * {@link View#SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN}.</p>
857          */
858         public static final int FLAG_TRANSLUCENT_STATUS = 0x04000000;
859 
860         /**
861          * Window flag: request a translucent navigation bar with minimal system-provided
862          * background protection.
863          *
864          * <p>This flag can be controlled in your theme through the
865          * {@link android.R.attr#windowTranslucentNavigation} attribute; this attribute
866          * is automatically set for you in the standard translucent decor themes
867          * such as
868          * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor},
869          * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor},
870          * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and
871          * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p>
872          *
873          * <p>When this flag is enabled for a window, it automatically sets
874          * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and
875          * {@link View#SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION}.</p>
876          */
877         public static final int FLAG_TRANSLUCENT_NAVIGATION = 0x08000000;
878 
879         // ----- HIDDEN FLAGS.
880         // These start at the high bit and go down.
881 
882         /**
883          * Flag for a window in local focus mode.
884          * Window in local focus mode can control focus independent of window manager using
885          * {@link Window#setLocalFocus(boolean, boolean)}.
886          * Usually window in this mode will not get touch/key events from window manager, but will
887          * get events only via local injection using {@link Window#injectInputEvent(InputEvent)}.
888          */
889         public static final int FLAG_LOCAL_FOCUS_MODE = 0x10000000;
890 
891         /** Window flag: Enable touches to slide out of a window into neighboring
892          * windows in mid-gesture instead of being captured for the duration of
893          * the gesture.
894          *
895          * This flag changes the behavior of touch focus for this window only.
896          * Touches can slide out of the window but they cannot necessarily slide
897          * back in (unless the other window with touch focus permits it).
898          *
899          * {@hide}
900          */
901         public static final int FLAG_SLIPPERY = 0x20000000;
902 
903         /**
904          * Flag for a window belonging to an activity that responds to {@link KeyEvent#KEYCODE_MENU}
905          * and therefore needs a Menu key. For devices where Menu is a physical button this flag is
906          * ignored, but on devices where the Menu key is drawn in software it may be hidden unless
907          * this flag is set.
908          *
909          * (Note that Action Bars, when available, are the preferred way to offer additional
910          * functions otherwise accessed via an options menu.)
911          *
912          * {@hide}
913          */
914         public static final int FLAG_NEEDS_MENU_KEY = 0x40000000;
915 
916 
917         /**
918          * Various behavioral options/flags.  Default is none.
919          *
920          * @see #FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
921          * @see #FLAG_DIM_BEHIND
922          * @see #FLAG_NOT_FOCUSABLE
923          * @see #FLAG_NOT_TOUCHABLE
924          * @see #FLAG_NOT_TOUCH_MODAL
925          * @see #FLAG_TOUCHABLE_WHEN_WAKING
926          * @see #FLAG_KEEP_SCREEN_ON
927          * @see #FLAG_LAYOUT_IN_SCREEN
928          * @see #FLAG_LAYOUT_NO_LIMITS
929          * @see #FLAG_FULLSCREEN
930          * @see #FLAG_FORCE_NOT_FULLSCREEN
931          * @see #FLAG_SECURE
932          * @see #FLAG_SCALED
933          * @see #FLAG_IGNORE_CHEEK_PRESSES
934          * @see #FLAG_LAYOUT_INSET_DECOR
935          * @see #FLAG_ALT_FOCUSABLE_IM
936          * @see #FLAG_WATCH_OUTSIDE_TOUCH
937          * @see #FLAG_SHOW_WHEN_LOCKED
938          * @see #FLAG_SHOW_WALLPAPER
939          * @see #FLAG_TURN_SCREEN_ON
940          * @see #FLAG_DISMISS_KEYGUARD
941          * @see #FLAG_SPLIT_TOUCH
942          * @see #FLAG_HARDWARE_ACCELERATED
943          * @see #FLAG_LOCAL_FOCUS_MODE
944          */
945         @ViewDebug.ExportedProperty(flagMapping = {
946             @ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON,
947                     name = "FLAG_ALLOW_LOCK_WHILE_SCREEN_ON"),
948             @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND,
949                     name = "FLAG_DIM_BEHIND"),
950             @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND,
951                     name = "FLAG_BLUR_BEHIND"),
952             @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE,
953                     name = "FLAG_NOT_FOCUSABLE"),
954             @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE,
955                     name = "FLAG_NOT_TOUCHABLE"),
956             @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL,
957                     name = "FLAG_NOT_TOUCH_MODAL"),
958             @ViewDebug.FlagToString(mask = FLAG_TOUCHABLE_WHEN_WAKING, equals = FLAG_TOUCHABLE_WHEN_WAKING,
959                     name = "FLAG_TOUCHABLE_WHEN_WAKING"),
960             @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON,
961                     name = "FLAG_KEEP_SCREEN_ON"),
962             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN,
963                     name = "FLAG_LAYOUT_IN_SCREEN"),
964             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_NO_LIMITS, equals = FLAG_LAYOUT_NO_LIMITS,
965                     name = "FLAG_LAYOUT_NO_LIMITS"),
966             @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN,
967                     name = "FLAG_FULLSCREEN"),
968             @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN, equals = FLAG_FORCE_NOT_FULLSCREEN,
969                     name = "FLAG_FORCE_NOT_FULLSCREEN"),
970             @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER,
971                     name = "FLAG_DITHER"),
972             @ViewDebug.FlagToString(mask = FLAG_SECURE, equals = FLAG_SECURE,
973                     name = "FLAG_SECURE"),
974             @ViewDebug.FlagToString(mask = FLAG_SCALED, equals = FLAG_SCALED,
975                     name = "FLAG_SCALED"),
976             @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES, equals = FLAG_IGNORE_CHEEK_PRESSES,
977                     name = "FLAG_IGNORE_CHEEK_PRESSES"),
978             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_INSET_DECOR, equals = FLAG_LAYOUT_INSET_DECOR,
979                     name = "FLAG_LAYOUT_INSET_DECOR"),
980             @ViewDebug.FlagToString(mask = FLAG_ALT_FOCUSABLE_IM, equals = FLAG_ALT_FOCUSABLE_IM,
981                     name = "FLAG_ALT_FOCUSABLE_IM"),
982             @ViewDebug.FlagToString(mask = FLAG_WATCH_OUTSIDE_TOUCH, equals = FLAG_WATCH_OUTSIDE_TOUCH,
983                     name = "FLAG_WATCH_OUTSIDE_TOUCH"),
984             @ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED,
985                     name = "FLAG_SHOW_WHEN_LOCKED"),
986             @ViewDebug.FlagToString(mask = FLAG_SHOW_WALLPAPER, equals = FLAG_SHOW_WALLPAPER,
987                     name = "FLAG_SHOW_WALLPAPER"),
988             @ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON,
989                     name = "FLAG_TURN_SCREEN_ON"),
990             @ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD,
991                     name = "FLAG_DISMISS_KEYGUARD"),
992             @ViewDebug.FlagToString(mask = FLAG_SPLIT_TOUCH, equals = FLAG_SPLIT_TOUCH,
993                     name = "FLAG_SPLIT_TOUCH"),
994             @ViewDebug.FlagToString(mask = FLAG_HARDWARE_ACCELERATED, equals = FLAG_HARDWARE_ACCELERATED,
995                     name = "FLAG_HARDWARE_ACCELERATED"),
996             @ViewDebug.FlagToString(mask = FLAG_LOCAL_FOCUS_MODE, equals = FLAG_LOCAL_FOCUS_MODE,
997                     name = "FLAG_LOCAL_FOCUS_MODE"),
998             @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_STATUS, equals = FLAG_TRANSLUCENT_STATUS,
999                     name = "FLAG_TRANSLUCENT_STATUS"),
1000             @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_NAVIGATION, equals = FLAG_TRANSLUCENT_NAVIGATION,
1001                     name = "FLAG_TRANSLUCENT_NAVIGATION")
1002         })
1003         public int flags;
1004 
1005         /**
1006          * If the window has requested hardware acceleration, but this is not
1007          * allowed in the process it is in, then still render it as if it is
1008          * hardware accelerated.  This is used for the starting preview windows
1009          * in the system process, which don't need to have the overhead of
1010          * hardware acceleration (they are just a static rendering), but should
1011          * be rendered as such to match the actual window of the app even if it
1012          * is hardware accelerated.
1013          * Even if the window isn't hardware accelerated, still do its rendering
1014          * as if it was.
1015          * Like {@link #FLAG_HARDWARE_ACCELERATED} except for trusted system windows
1016          * that need hardware acceleration (e.g. LockScreen), where hardware acceleration
1017          * is generally disabled. This flag must be specified in addition to
1018          * {@link #FLAG_HARDWARE_ACCELERATED} to enable hardware acceleration for system
1019          * windows.
1020          *
1021          * @hide
1022          */
1023         public static final int PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED = 0x00000001;
1024 
1025         /**
1026          * In the system process, we globally do not use hardware acceleration
1027          * because there are many threads doing UI there and they conflict.
1028          * If certain parts of the UI that really do want to use hardware
1029          * acceleration, this flag can be set to force it.  This is basically
1030          * for the lock screen.  Anyone else using it, you are probably wrong.
1031          *
1032          * @hide
1033          */
1034         public static final int PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED = 0x00000002;
1035 
1036         /**
1037          * By default, wallpapers are sent new offsets when the wallpaper is scrolled. Wallpapers
1038          * may elect to skip these notifications if they are not doing anything productive with
1039          * them (they do not affect the wallpaper scrolling operation) by calling
1040          * {@link
1041          * android.service.wallpaper.WallpaperService.Engine#setOffsetNotificationsEnabled(boolean)}.
1042          *
1043          * @hide
1044          */
1045         public static final int PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS = 0x00000004;
1046 
1047         /**
1048          * This is set for a window that has explicitly specified its
1049          * FLAG_NEEDS_MENU_KEY, so we know the value on this window is the
1050          * appropriate one to use.  If this is not set, we should look at
1051          * windows behind it to determine the appropriate value.
1052          *
1053          * @hide
1054          */
1055         public static final int PRIVATE_FLAG_SET_NEEDS_MENU_KEY = 0x00000008;
1056 
1057         /** In a multiuser system if this flag is set and the owner is a system process then this
1058          * window will appear on all user screens. This overrides the default behavior of window
1059          * types that normally only appear on the owning user's screen. Refer to each window type
1060          * to determine its default behavior.
1061          *
1062          * {@hide} */
1063         public static final int PRIVATE_FLAG_SHOW_FOR_ALL_USERS = 0x00000010;
1064 
1065         /**
1066          * Never animate position changes of the window.
1067          *
1068          * {@hide} */
1069         public static final int PRIVATE_FLAG_NO_MOVE_ANIMATION = 0x00000040;
1070 
1071         /** Window flag: special flag to limit the size of the window to be
1072          * original size ([320x480] x density). Used to create window for applications
1073          * running under compatibility mode.
1074          *
1075          * {@hide} */
1076         public static final int PRIVATE_FLAG_COMPATIBLE_WINDOW = 0x00000080;
1077 
1078         /** Window flag: a special option intended for system dialogs.  When
1079          * this flag is set, the window will demand focus unconditionally when
1080          * it is created.
1081          * {@hide} */
1082         public static final int PRIVATE_FLAG_SYSTEM_ERROR = 0x00000100;
1083 
1084         /** Window flag: maintain the previous translucent decor state when this window
1085          * becomes top-most.
1086          * {@hide} */
1087         public static final int PRIVATE_FLAG_INHERIT_TRANSLUCENT_DECOR = 0x00000200;
1088 
1089         /**
1090          * Control flags that are private to the platform.
1091          * @hide
1092          */
1093         public int privateFlags;
1094 
1095         /**
1096          * Given a particular set of window manager flags, determine whether
1097          * such a window may be a target for an input method when it has
1098          * focus.  In particular, this checks the
1099          * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM}
1100          * flags and returns true if the combination of the two corresponds
1101          * to a window that needs to be behind the input method so that the
1102          * user can type into it.
1103          *
1104          * @param flags The current window manager flags.
1105          *
1106          * @return Returns true if such a window should be behind/interact
1107          * with an input method, false if not.
1108          */
mayUseInputMethod(int flags)1109         public static boolean mayUseInputMethod(int flags) {
1110             switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) {
1111                 case 0:
1112                 case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM:
1113                     return true;
1114             }
1115             return false;
1116         }
1117 
1118         /**
1119          * Mask for {@link #softInputMode} of the bits that determine the
1120          * desired visibility state of the soft input area for this window.
1121          */
1122         public static final int SOFT_INPUT_MASK_STATE = 0x0f;
1123 
1124         /**
1125          * Visibility state for {@link #softInputMode}: no state has been specified.
1126          */
1127         public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0;
1128 
1129         /**
1130          * Visibility state for {@link #softInputMode}: please don't change the state of
1131          * the soft input area.
1132          */
1133         public static final int SOFT_INPUT_STATE_UNCHANGED = 1;
1134 
1135         /**
1136          * Visibility state for {@link #softInputMode}: please hide any soft input
1137          * area when normally appropriate (when the user is navigating
1138          * forward to your window).
1139          */
1140         public static final int SOFT_INPUT_STATE_HIDDEN = 2;
1141 
1142         /**
1143          * Visibility state for {@link #softInputMode}: please always hide any
1144          * soft input area when this window receives focus.
1145          */
1146         public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3;
1147 
1148         /**
1149          * Visibility state for {@link #softInputMode}: please show the soft
1150          * input area when normally appropriate (when the user is navigating
1151          * forward to your window).
1152          */
1153         public static final int SOFT_INPUT_STATE_VISIBLE = 4;
1154 
1155         /**
1156          * Visibility state for {@link #softInputMode}: please always make the
1157          * soft input area visible when this window receives input focus.
1158          */
1159         public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5;
1160 
1161         /**
1162          * Mask for {@link #softInputMode} of the bits that determine the
1163          * way that the window should be adjusted to accommodate the soft
1164          * input window.
1165          */
1166         public static final int SOFT_INPUT_MASK_ADJUST = 0xf0;
1167 
1168         /** Adjustment option for {@link #softInputMode}: nothing specified.
1169          * The system will try to pick one or
1170          * the other depending on the contents of the window.
1171          */
1172         public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00;
1173 
1174         /** Adjustment option for {@link #softInputMode}: set to allow the
1175          * window to be resized when an input
1176          * method is shown, so that its contents are not covered by the input
1177          * method.  This can <em>not</em> be combined with
1178          * {@link #SOFT_INPUT_ADJUST_PAN}; if
1179          * neither of these are set, then the system will try to pick one or
1180          * the other depending on the contents of the window. If the window's
1181          * layout parameter flags include {@link #FLAG_FULLSCREEN}, this
1182          * value for {@link #softInputMode} will be ignored; the window will
1183          * not resize, but will stay fullscreen.
1184          */
1185         public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10;
1186 
1187         /** Adjustment option for {@link #softInputMode}: set to have a window
1188          * pan when an input method is
1189          * shown, so it doesn't need to deal with resizing but just panned
1190          * by the framework to ensure the current input focus is visible.  This
1191          * can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if
1192          * neither of these are set, then the system will try to pick one or
1193          * the other depending on the contents of the window.
1194          */
1195         public static final int SOFT_INPUT_ADJUST_PAN = 0x20;
1196 
1197         /** Adjustment option for {@link #softInputMode}: set to have a window
1198          * not adjust for a shown input method.  The window will not be resized,
1199          * and it will not be panned to make its focus visible.
1200          */
1201         public static final int SOFT_INPUT_ADJUST_NOTHING = 0x30;
1202 
1203         /**
1204          * Bit for {@link #softInputMode}: set when the user has navigated
1205          * forward to the window.  This is normally set automatically for
1206          * you by the system, though you may want to set it in certain cases
1207          * when you are displaying a window yourself.  This flag will always
1208          * be cleared automatically after the window is displayed.
1209          */
1210         public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100;
1211 
1212         /**
1213          * Desired operating mode for any soft input area.  May be any combination
1214          * of:
1215          *
1216          * <ul>
1217          * <li> One of the visibility states
1218          * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED},
1219          * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}, or
1220          * {@link #SOFT_INPUT_STATE_VISIBLE}.
1221          * <li> One of the adjustment options
1222          * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED},
1223          * {@link #SOFT_INPUT_ADJUST_RESIZE}, or
1224          * {@link #SOFT_INPUT_ADJUST_PAN}.
1225          * </ul>
1226          *
1227          *
1228          * <p>This flag can be controlled in your theme through the
1229          * {@link android.R.attr#windowSoftInputMode} attribute.</p>
1230          */
1231         public int softInputMode;
1232 
1233         /**
1234          * Placement of window within the screen as per {@link Gravity}.  Both
1235          * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1236          * android.graphics.Rect) Gravity.apply} and
1237          * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
1238          * Gravity.applyDisplay} are used during window layout, with this value
1239          * given as the desired gravity.  For example you can specify
1240          * {@link Gravity#DISPLAY_CLIP_HORIZONTAL Gravity.DISPLAY_CLIP_HORIZONTAL} and
1241          * {@link Gravity#DISPLAY_CLIP_VERTICAL Gravity.DISPLAY_CLIP_VERTICAL} here
1242          * to control the behavior of
1243          * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
1244          * Gravity.applyDisplay}.
1245          *
1246          * @see Gravity
1247          */
1248         public int gravity;
1249 
1250         /**
1251          * The horizontal margin, as a percentage of the container's width,
1252          * between the container and the widget.  See
1253          * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1254          * android.graphics.Rect) Gravity.apply} for how this is used.  This
1255          * field is added with {@link #x} to supply the <var>xAdj</var> parameter.
1256          */
1257         public float horizontalMargin;
1258 
1259         /**
1260          * The vertical margin, as a percentage of the container's height,
1261          * between the container and the widget.  See
1262          * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1263          * android.graphics.Rect) Gravity.apply} for how this is used.  This
1264          * field is added with {@link #y} to supply the <var>yAdj</var> parameter.
1265          */
1266         public float verticalMargin;
1267 
1268         /**
1269          * The desired bitmap format.  May be one of the constants in
1270          * {@link android.graphics.PixelFormat}.  Default is OPAQUE.
1271          */
1272         public int format;
1273 
1274         /**
1275          * A style resource defining the animations to use for this window.
1276          * This must be a system resource; it can not be an application resource
1277          * because the window manager does not have access to applications.
1278          */
1279         public int windowAnimations;
1280 
1281         /**
1282          * An alpha value to apply to this entire window.
1283          * An alpha of 1.0 means fully opaque and 0.0 means fully transparent
1284          */
1285         public float alpha = 1.0f;
1286 
1287         /**
1288          * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming
1289          * to apply.  Range is from 1.0 for completely opaque to 0.0 for no
1290          * dim.
1291          */
1292         public float dimAmount = 1.0f;
1293 
1294         /**
1295          * Default value for {@link #screenBrightness} and {@link #buttonBrightness}
1296          * indicating that the brightness value is not overridden for this window
1297          * and normal brightness policy should be used.
1298          */
1299         public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f;
1300 
1301         /**
1302          * Value for {@link #screenBrightness} and {@link #buttonBrightness}
1303          * indicating that the screen or button backlight brightness should be set
1304          * to the lowest value when this window is in front.
1305          */
1306         public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f;
1307 
1308         /**
1309          * Value for {@link #screenBrightness} and {@link #buttonBrightness}
1310          * indicating that the screen or button backlight brightness should be set
1311          * to the hightest value when this window is in front.
1312          */
1313         public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f;
1314 
1315         /**
1316          * This can be used to override the user's preferred brightness of
1317          * the screen.  A value of less than 0, the default, means to use the
1318          * preferred screen brightness.  0 to 1 adjusts the brightness from
1319          * dark to full bright.
1320          */
1321         public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE;
1322 
1323         /**
1324          * This can be used to override the standard behavior of the button and
1325          * keyboard backlights.  A value of less than 0, the default, means to
1326          * use the standard backlight behavior.  0 to 1 adjusts the brightness
1327          * from dark to full bright.
1328          */
1329         public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE;
1330 
1331         /**
1332          * Value for {@link #rotationAnimation} to define the animation used to
1333          * specify that this window will rotate in or out following a rotation.
1334          */
1335         public static final int ROTATION_ANIMATION_ROTATE = 0;
1336 
1337         /**
1338          * Value for {@link #rotationAnimation} to define the animation used to
1339          * specify that this window will fade in or out following a rotation.
1340          */
1341         public static final int ROTATION_ANIMATION_CROSSFADE = 1;
1342 
1343         /**
1344          * Value for {@link #rotationAnimation} to define the animation used to
1345          * specify that this window will immediately disappear or appear following
1346          * a rotation.
1347          */
1348         public static final int ROTATION_ANIMATION_JUMPCUT = 2;
1349 
1350         /**
1351          * Define the exit and entry animations used on this window when the device is rotated.
1352          * This only has an affect if the incoming and outgoing topmost
1353          * opaque windows have the #FLAG_FULLSCREEN bit set and are not covered
1354          * by other windows. All other situations default to the
1355          * {@link #ROTATION_ANIMATION_ROTATE} behavior.
1356          *
1357          * @see #ROTATION_ANIMATION_ROTATE
1358          * @see #ROTATION_ANIMATION_CROSSFADE
1359          * @see #ROTATION_ANIMATION_JUMPCUT
1360          */
1361         public int rotationAnimation = ROTATION_ANIMATION_ROTATE;
1362 
1363         /**
1364          * Identifier for this window.  This will usually be filled in for
1365          * you.
1366          */
1367         public IBinder token = null;
1368 
1369         /**
1370          * Name of the package owning this window.
1371          */
1372         public String packageName = null;
1373 
1374         /**
1375          * Specific orientation value for a window.
1376          * May be any of the same values allowed
1377          * for {@link android.content.pm.ActivityInfo#screenOrientation}.
1378          * If not set, a default value of
1379          * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED}
1380          * will be used.
1381          */
1382         public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
1383 
1384         /**
1385          * Control the visibility of the status bar.
1386          *
1387          * @see View#STATUS_BAR_VISIBLE
1388          * @see View#STATUS_BAR_HIDDEN
1389          */
1390         public int systemUiVisibility;
1391 
1392         /**
1393          * @hide
1394          * The ui visibility as requested by the views in this hierarchy.
1395          * the combined value should be systemUiVisibility | subtreeSystemUiVisibility.
1396          */
1397         public int subtreeSystemUiVisibility;
1398 
1399         /**
1400          * Get callbacks about the system ui visibility changing.
1401          *
1402          * TODO: Maybe there should be a bitfield of optional callbacks that we need.
1403          *
1404          * @hide
1405          */
1406         public boolean hasSystemUiListeners;
1407 
1408         /**
1409          * When this window has focus, disable touch pad pointer gesture processing.
1410          * The window will receive raw position updates from the touch pad instead
1411          * of pointer movements and synthetic touch events.
1412          *
1413          * @hide
1414          */
1415         public static final int INPUT_FEATURE_DISABLE_POINTER_GESTURES = 0x00000001;
1416 
1417         /**
1418          * Does not construct an input channel for this window.  The channel will therefore
1419          * be incapable of receiving input.
1420          *
1421          * @hide
1422          */
1423         public static final int INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002;
1424 
1425         /**
1426          * When this window has focus, does not call user activity for all input events so
1427          * the application will have to do it itself.  Should only be used by
1428          * the keyguard and phone app.
1429          * <p>
1430          * Should only be used by the keyguard and phone app.
1431          * </p>
1432          *
1433          * @hide
1434          */
1435         public static final int INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004;
1436 
1437         /**
1438          * Control special features of the input subsystem.
1439          *
1440          * @see #INPUT_FEATURE_DISABLE_POINTER_GESTURES
1441          * @see #INPUT_FEATURE_NO_INPUT_CHANNEL
1442          * @see #INPUT_FEATURE_DISABLE_USER_ACTIVITY
1443          * @hide
1444          */
1445         public int inputFeatures;
1446 
1447         /**
1448          * Sets the number of milliseconds before the user activity timeout occurs
1449          * when this window has focus.  A value of -1 uses the standard timeout.
1450          * A value of 0 uses the minimum support display timeout.
1451          * <p>
1452          * This property can only be used to reduce the user specified display timeout;
1453          * it can never make the timeout longer than it normally would be.
1454          * </p><p>
1455          * Should only be used by the keyguard and phone app.
1456          * </p>
1457          *
1458          * @hide
1459          */
1460         public long userActivityTimeout = -1;
1461 
LayoutParams()1462         public LayoutParams() {
1463             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1464             type = TYPE_APPLICATION;
1465             format = PixelFormat.OPAQUE;
1466         }
1467 
LayoutParams(int _type)1468         public LayoutParams(int _type) {
1469             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1470             type = _type;
1471             format = PixelFormat.OPAQUE;
1472         }
1473 
LayoutParams(int _type, int _flags)1474         public LayoutParams(int _type, int _flags) {
1475             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1476             type = _type;
1477             flags = _flags;
1478             format = PixelFormat.OPAQUE;
1479         }
1480 
LayoutParams(int _type, int _flags, int _format)1481         public LayoutParams(int _type, int _flags, int _format) {
1482             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1483             type = _type;
1484             flags = _flags;
1485             format = _format;
1486         }
1487 
LayoutParams(int w, int h, int _type, int _flags, int _format)1488         public LayoutParams(int w, int h, int _type, int _flags, int _format) {
1489             super(w, h);
1490             type = _type;
1491             flags = _flags;
1492             format = _format;
1493         }
1494 
LayoutParams(int w, int h, int xpos, int ypos, int _type, int _flags, int _format)1495         public LayoutParams(int w, int h, int xpos, int ypos, int _type,
1496                 int _flags, int _format) {
1497             super(w, h);
1498             x = xpos;
1499             y = ypos;
1500             type = _type;
1501             flags = _flags;
1502             format = _format;
1503         }
1504 
setTitle(CharSequence title)1505         public final void setTitle(CharSequence title) {
1506             if (null == title)
1507                 title = "";
1508 
1509             mTitle = TextUtils.stringOrSpannedString(title);
1510         }
1511 
getTitle()1512         public final CharSequence getTitle() {
1513             return mTitle;
1514         }
1515 
describeContents()1516         public int describeContents() {
1517             return 0;
1518         }
1519 
writeToParcel(Parcel out, int parcelableFlags)1520         public void writeToParcel(Parcel out, int parcelableFlags) {
1521             out.writeInt(width);
1522             out.writeInt(height);
1523             out.writeInt(x);
1524             out.writeInt(y);
1525             out.writeInt(type);
1526             out.writeInt(flags);
1527             out.writeInt(privateFlags);
1528             out.writeInt(softInputMode);
1529             out.writeInt(gravity);
1530             out.writeFloat(horizontalMargin);
1531             out.writeFloat(verticalMargin);
1532             out.writeInt(format);
1533             out.writeInt(windowAnimations);
1534             out.writeFloat(alpha);
1535             out.writeFloat(dimAmount);
1536             out.writeFloat(screenBrightness);
1537             out.writeFloat(buttonBrightness);
1538             out.writeInt(rotationAnimation);
1539             out.writeStrongBinder(token);
1540             out.writeString(packageName);
1541             TextUtils.writeToParcel(mTitle, out, parcelableFlags);
1542             out.writeInt(screenOrientation);
1543             out.writeInt(systemUiVisibility);
1544             out.writeInt(subtreeSystemUiVisibility);
1545             out.writeInt(hasSystemUiListeners ? 1 : 0);
1546             out.writeInt(inputFeatures);
1547             out.writeLong(userActivityTimeout);
1548         }
1549 
1550         public static final Parcelable.Creator<LayoutParams> CREATOR
1551                     = new Parcelable.Creator<LayoutParams>() {
1552             public LayoutParams createFromParcel(Parcel in) {
1553                 return new LayoutParams(in);
1554             }
1555 
1556             public LayoutParams[] newArray(int size) {
1557                 return new LayoutParams[size];
1558             }
1559         };
1560 
1561 
LayoutParams(Parcel in)1562         public LayoutParams(Parcel in) {
1563             width = in.readInt();
1564             height = in.readInt();
1565             x = in.readInt();
1566             y = in.readInt();
1567             type = in.readInt();
1568             flags = in.readInt();
1569             privateFlags = in.readInt();
1570             softInputMode = in.readInt();
1571             gravity = in.readInt();
1572             horizontalMargin = in.readFloat();
1573             verticalMargin = in.readFloat();
1574             format = in.readInt();
1575             windowAnimations = in.readInt();
1576             alpha = in.readFloat();
1577             dimAmount = in.readFloat();
1578             screenBrightness = in.readFloat();
1579             buttonBrightness = in.readFloat();
1580             rotationAnimation = in.readInt();
1581             token = in.readStrongBinder();
1582             packageName = in.readString();
1583             mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in);
1584             screenOrientation = in.readInt();
1585             systemUiVisibility = in.readInt();
1586             subtreeSystemUiVisibility = in.readInt();
1587             hasSystemUiListeners = in.readInt() != 0;
1588             inputFeatures = in.readInt();
1589             userActivityTimeout = in.readLong();
1590         }
1591 
1592         @SuppressWarnings({"PointlessBitwiseExpression"})
1593         public static final int LAYOUT_CHANGED = 1<<0;
1594         public static final int TYPE_CHANGED = 1<<1;
1595         public static final int FLAGS_CHANGED = 1<<2;
1596         public static final int FORMAT_CHANGED = 1<<3;
1597         public static final int ANIMATION_CHANGED = 1<<4;
1598         public static final int DIM_AMOUNT_CHANGED = 1<<5;
1599         public static final int TITLE_CHANGED = 1<<6;
1600         public static final int ALPHA_CHANGED = 1<<7;
1601         public static final int MEMORY_TYPE_CHANGED = 1<<8;
1602         public static final int SOFT_INPUT_MODE_CHANGED = 1<<9;
1603         public static final int SCREEN_ORIENTATION_CHANGED = 1<<10;
1604         public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11;
1605         public static final int ROTATION_ANIMATION_CHANGED = 1<<12;
1606         /** {@hide} */
1607         public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<13;
1608         /** {@hide} */
1609         public static final int SYSTEM_UI_VISIBILITY_CHANGED = 1<<14;
1610         /** {@hide} */
1611         public static final int SYSTEM_UI_LISTENER_CHANGED = 1<<15;
1612         /** {@hide} */
1613         public static final int INPUT_FEATURES_CHANGED = 1<<16;
1614         /** {@hide} */
1615         public static final int PRIVATE_FLAGS_CHANGED = 1<<17;
1616         /** {@hide} */
1617         public static final int USER_ACTIVITY_TIMEOUT_CHANGED = 1<<18;
1618         /** {@hide} */
1619         public static final int TRANSLUCENT_FLAGS_CHANGED = 1<<19;
1620         /** {@hide} */
1621         public static final int EVERYTHING_CHANGED = 0xffffffff;
1622 
1623         // internal buffer to backup/restore parameters under compatibility mode.
1624         private int[] mCompatibilityParamsBackup = null;
1625 
copyFrom(LayoutParams o)1626         public final int copyFrom(LayoutParams o) {
1627             int changes = 0;
1628 
1629             if (width != o.width) {
1630                 width = o.width;
1631                 changes |= LAYOUT_CHANGED;
1632             }
1633             if (height != o.height) {
1634                 height = o.height;
1635                 changes |= LAYOUT_CHANGED;
1636             }
1637             if (x != o.x) {
1638                 x = o.x;
1639                 changes |= LAYOUT_CHANGED;
1640             }
1641             if (y != o.y) {
1642                 y = o.y;
1643                 changes |= LAYOUT_CHANGED;
1644             }
1645             if (horizontalWeight != o.horizontalWeight) {
1646                 horizontalWeight = o.horizontalWeight;
1647                 changes |= LAYOUT_CHANGED;
1648             }
1649             if (verticalWeight != o.verticalWeight) {
1650                 verticalWeight = o.verticalWeight;
1651                 changes |= LAYOUT_CHANGED;
1652             }
1653             if (horizontalMargin != o.horizontalMargin) {
1654                 horizontalMargin = o.horizontalMargin;
1655                 changes |= LAYOUT_CHANGED;
1656             }
1657             if (verticalMargin != o.verticalMargin) {
1658                 verticalMargin = o.verticalMargin;
1659                 changes |= LAYOUT_CHANGED;
1660             }
1661             if (type != o.type) {
1662                 type = o.type;
1663                 changes |= TYPE_CHANGED;
1664             }
1665             if (flags != o.flags) {
1666                 final int diff = flags ^ o.flags;
1667                 if ((diff & (FLAG_TRANSLUCENT_STATUS | FLAG_TRANSLUCENT_NAVIGATION)) != 0) {
1668                     changes |= TRANSLUCENT_FLAGS_CHANGED;
1669                 }
1670                 flags = o.flags;
1671                 changes |= FLAGS_CHANGED;
1672             }
1673             if (privateFlags != o.privateFlags) {
1674                 privateFlags = o.privateFlags;
1675                 changes |= PRIVATE_FLAGS_CHANGED;
1676             }
1677             if (softInputMode != o.softInputMode) {
1678                 softInputMode = o.softInputMode;
1679                 changes |= SOFT_INPUT_MODE_CHANGED;
1680             }
1681             if (gravity != o.gravity) {
1682                 gravity = o.gravity;
1683                 changes |= LAYOUT_CHANGED;
1684             }
1685             if (format != o.format) {
1686                 format = o.format;
1687                 changes |= FORMAT_CHANGED;
1688             }
1689             if (windowAnimations != o.windowAnimations) {
1690                 windowAnimations = o.windowAnimations;
1691                 changes |= ANIMATION_CHANGED;
1692             }
1693             if (token == null) {
1694                 // NOTE: token only copied if the recipient doesn't
1695                 // already have one.
1696                 token = o.token;
1697             }
1698             if (packageName == null) {
1699                 // NOTE: packageName only copied if the recipient doesn't
1700                 // already have one.
1701                 packageName = o.packageName;
1702             }
1703             if (!mTitle.equals(o.mTitle)) {
1704                 mTitle = o.mTitle;
1705                 changes |= TITLE_CHANGED;
1706             }
1707             if (alpha != o.alpha) {
1708                 alpha = o.alpha;
1709                 changes |= ALPHA_CHANGED;
1710             }
1711             if (dimAmount != o.dimAmount) {
1712                 dimAmount = o.dimAmount;
1713                 changes |= DIM_AMOUNT_CHANGED;
1714             }
1715             if (screenBrightness != o.screenBrightness) {
1716                 screenBrightness = o.screenBrightness;
1717                 changes |= SCREEN_BRIGHTNESS_CHANGED;
1718             }
1719             if (buttonBrightness != o.buttonBrightness) {
1720                 buttonBrightness = o.buttonBrightness;
1721                 changes |= BUTTON_BRIGHTNESS_CHANGED;
1722             }
1723             if (rotationAnimation != o.rotationAnimation) {
1724                 rotationAnimation = o.rotationAnimation;
1725                 changes |= ROTATION_ANIMATION_CHANGED;
1726             }
1727 
1728             if (screenOrientation != o.screenOrientation) {
1729                 screenOrientation = o.screenOrientation;
1730                 changes |= SCREEN_ORIENTATION_CHANGED;
1731             }
1732 
1733             if (systemUiVisibility != o.systemUiVisibility
1734                     || subtreeSystemUiVisibility != o.subtreeSystemUiVisibility) {
1735                 systemUiVisibility = o.systemUiVisibility;
1736                 subtreeSystemUiVisibility = o.subtreeSystemUiVisibility;
1737                 changes |= SYSTEM_UI_VISIBILITY_CHANGED;
1738             }
1739 
1740             if (hasSystemUiListeners != o.hasSystemUiListeners) {
1741                 hasSystemUiListeners = o.hasSystemUiListeners;
1742                 changes |= SYSTEM_UI_LISTENER_CHANGED;
1743             }
1744 
1745             if (inputFeatures != o.inputFeatures) {
1746                 inputFeatures = o.inputFeatures;
1747                 changes |= INPUT_FEATURES_CHANGED;
1748             }
1749 
1750             if (userActivityTimeout != o.userActivityTimeout) {
1751                 userActivityTimeout = o.userActivityTimeout;
1752                 changes |= USER_ACTIVITY_TIMEOUT_CHANGED;
1753             }
1754 
1755             return changes;
1756         }
1757 
1758         @Override
debug(String output)1759         public String debug(String output) {
1760             output += "Contents of " + this + ":";
1761             Log.d("Debug", output);
1762             output = super.debug("");
1763             Log.d("Debug", output);
1764             Log.d("Debug", "");
1765             Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}");
1766             return "";
1767         }
1768 
1769         @Override
toString()1770         public String toString() {
1771             StringBuilder sb = new StringBuilder(256);
1772             sb.append("WM.LayoutParams{");
1773             sb.append("(");
1774             sb.append(x);
1775             sb.append(',');
1776             sb.append(y);
1777             sb.append(")(");
1778             sb.append((width== MATCH_PARENT ?"fill":(width==WRAP_CONTENT?"wrap":width)));
1779             sb.append('x');
1780             sb.append((height== MATCH_PARENT ?"fill":(height==WRAP_CONTENT?"wrap":height)));
1781             sb.append(")");
1782             if (horizontalMargin != 0) {
1783                 sb.append(" hm=");
1784                 sb.append(horizontalMargin);
1785             }
1786             if (verticalMargin != 0) {
1787                 sb.append(" vm=");
1788                 sb.append(verticalMargin);
1789             }
1790             if (gravity != 0) {
1791                 sb.append(" gr=#");
1792                 sb.append(Integer.toHexString(gravity));
1793             }
1794             if (softInputMode != 0) {
1795                 sb.append(" sim=#");
1796                 sb.append(Integer.toHexString(softInputMode));
1797             }
1798             sb.append(" ty=");
1799             sb.append(type);
1800             sb.append(" fl=#");
1801             sb.append(Integer.toHexString(flags));
1802             if (privateFlags != 0) {
1803                 if ((privateFlags & PRIVATE_FLAG_COMPATIBLE_WINDOW) != 0) {
1804                     sb.append(" compatible=true");
1805                 }
1806                 sb.append(" pfl=0x").append(Integer.toHexString(privateFlags));
1807             }
1808             if (format != PixelFormat.OPAQUE) {
1809                 sb.append(" fmt=");
1810                 sb.append(format);
1811             }
1812             if (windowAnimations != 0) {
1813                 sb.append(" wanim=0x");
1814                 sb.append(Integer.toHexString(windowAnimations));
1815             }
1816             if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) {
1817                 sb.append(" or=");
1818                 sb.append(screenOrientation);
1819             }
1820             if (alpha != 1.0f) {
1821                 sb.append(" alpha=");
1822                 sb.append(alpha);
1823             }
1824             if (screenBrightness != BRIGHTNESS_OVERRIDE_NONE) {
1825                 sb.append(" sbrt=");
1826                 sb.append(screenBrightness);
1827             }
1828             if (buttonBrightness != BRIGHTNESS_OVERRIDE_NONE) {
1829                 sb.append(" bbrt=");
1830                 sb.append(buttonBrightness);
1831             }
1832             if (rotationAnimation != ROTATION_ANIMATION_ROTATE) {
1833                 sb.append(" rotAnim=");
1834                 sb.append(rotationAnimation);
1835             }
1836             if (systemUiVisibility != 0) {
1837                 sb.append(" sysui=0x");
1838                 sb.append(Integer.toHexString(systemUiVisibility));
1839             }
1840             if (subtreeSystemUiVisibility != 0) {
1841                 sb.append(" vsysui=0x");
1842                 sb.append(Integer.toHexString(subtreeSystemUiVisibility));
1843             }
1844             if (hasSystemUiListeners) {
1845                 sb.append(" sysuil=");
1846                 sb.append(hasSystemUiListeners);
1847             }
1848             if (inputFeatures != 0) {
1849                 sb.append(" if=0x").append(Integer.toHexString(inputFeatures));
1850             }
1851             if (userActivityTimeout >= 0) {
1852                 sb.append(" userActivityTimeout=").append(userActivityTimeout);
1853             }
1854             sb.append('}');
1855             return sb.toString();
1856         }
1857 
1858         /**
1859          * Scale the layout params' coordinates and size.
1860          * @hide
1861          */
scale(float scale)1862         public void scale(float scale) {
1863             x = (int) (x * scale + 0.5f);
1864             y = (int) (y * scale + 0.5f);
1865             if (width > 0) {
1866                 width = (int) (width * scale + 0.5f);
1867             }
1868             if (height > 0) {
1869                 height = (int) (height * scale + 0.5f);
1870             }
1871         }
1872 
1873         /**
1874          * Backup the layout parameters used in compatibility mode.
1875          * @see LayoutParams#restore()
1876          */
backup()1877         void backup() {
1878             int[] backup = mCompatibilityParamsBackup;
1879             if (backup == null) {
1880                 // we backup 4 elements, x, y, width, height
1881                 backup = mCompatibilityParamsBackup = new int[4];
1882             }
1883             backup[0] = x;
1884             backup[1] = y;
1885             backup[2] = width;
1886             backup[3] = height;
1887         }
1888 
1889         /**
1890          * Restore the layout params' coordinates, size and gravity
1891          * @see LayoutParams#backup()
1892          */
restore()1893         void restore() {
1894             int[] backup = mCompatibilityParamsBackup;
1895             if (backup != null) {
1896                 x = backup[0];
1897                 y = backup[1];
1898                 width = backup[2];
1899                 height = backup[3];
1900             }
1901         }
1902 
1903         private CharSequence mTitle = "";
1904     }
1905 }
1906