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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef MEDIA_AUDIO_AUDIO_LOGGING_H_
6 #define MEDIA_AUDIO_AUDIO_LOGGING_H_
7 
8 #include <string>
9 
10 #include "base/memory/scoped_ptr.h"
11 
12 namespace media {
13 class AudioParameters;
14 
15 // AudioLog logs state information about an active audio component.  Each method
16 // takes a |component_id| along with method specific information.  Its methods
17 // are safe to call from any thread.
18 class AudioLog {
19  public:
~AudioLog()20   virtual ~AudioLog() {}
21 
22   // Called when an audio component is created.  |params| are the parameters of
23   // the created stream.  |input_device_id| and |output_device_id| are the
24   // respective device ids for input and output.  Either one or both may be
25   // specified.
26   virtual void OnCreated(int component_id,
27                          const media::AudioParameters& params,
28                          const std::string& input_device_id,
29                          const std::string& output_device_id) = 0;
30 
31   // Called when an audio component is started, generally this is synonymous
32   // with "playing."
33   virtual void OnStarted(int component_id) = 0;
34 
35   // Called when an audio component is stopped, generally this is synonymous
36   // with "paused."
37   virtual void OnStopped(int component_id) = 0;
38 
39   // Called when an audio component is closed, generally this is synonymous
40   // with "deleted."
41   virtual void OnClosed(int component_id) = 0;
42 
43   // Called when an audio component encounters an error.
44   virtual void OnError(int component_id) = 0;
45 
46   // Called when an audio component changes volume.  |volume| is the new volume.
47   virtual void OnSetVolume(int component_id, double volume) = 0;
48 };
49 
50 // AudioLogFactory dispenses AudioLog instances to owning classes for tracking
51 // AudioComponent behavior.  All AudioComponents have the concept of an owning
52 // class:
53 //
54 //    - AudioInputRendererHost for AudioInputController
55 //    - AudioRendererHost for AudioOutputController
56 //    - AudioOutputDispatcherImpl for AudioOutputStream
57 //
58 // Each of these owning classes may own multiple instances of each component, as
59 // such each AudioLog supports logging for multiple instances.
60 class AudioLogFactory {
61  public:
62   enum AudioComponent {
63     // Input controllers have a 1:1 mapping with streams, so there's no need to
64     // track both controllers and streams.
65     AUDIO_INPUT_CONTROLLER,
66     // Output controllers may or may not be backed by an active stream, so we
67     // need to track both controllers and streams.
68     AUDIO_OUTPUT_CONTROLLER,
69     AUDIO_OUTPUT_STREAM,
70     AUDIO_COMPONENT_MAX
71   };
72 
73   // Create a new AudioLog object for tracking the behavior for one or more
74   // instances of the given component.  Each instance of an "owning" class must
75   // create its own AudioLog.
76   virtual scoped_ptr<AudioLog> CreateAudioLog(AudioComponent component) = 0;
77 
78  protected:
~AudioLogFactory()79   virtual ~AudioLogFactory() {}
80 };
81 
82 }  // namespace media
83 
84 #endif  // MEDIA_AUDIO_AUDIO_LOGGING_H_
85