1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/resources/tile_manager.h"
6
7 #include <algorithm>
8 #include <limits>
9 #include <string>
10
11 #include "base/bind.h"
12 #include "base/json/json_writer.h"
13 #include "base/logging.h"
14 #include "base/metrics/histogram.h"
15 #include "cc/debug/traced_value.h"
16 #include "cc/resources/image_raster_worker_pool.h"
17 #include "cc/resources/pixel_buffer_raster_worker_pool.h"
18 #include "cc/resources/tile.h"
19 #include "third_party/skia/include/core/SkCanvas.h"
20 #include "ui/gfx/rect_conversions.h"
21
22 namespace cc {
23
24 namespace {
25
26 // Memory limit policy works by mapping some bin states to the NEVER bin.
27 const ManagedTileBin kBinPolicyMap[NUM_TILE_MEMORY_LIMIT_POLICIES][NUM_BINS] = {
28 { // [ALLOW_NOTHING]
29 NEVER_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
30 NEVER_BIN, // [NOW_BIN]
31 NEVER_BIN, // [SOON_BIN]
32 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
33 NEVER_BIN, // [EVENTUALLY_BIN]
34 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
35 NEVER_BIN, // [AT_LAST_BIN]
36 NEVER_BIN
37 }, { // [ALLOW_ABSOLUTE_MINIMUM]
38 NOW_AND_READY_TO_DRAW_BIN,
39 NOW_BIN,
40 NEVER_BIN, // [SOON_BIN]
41 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
42 NEVER_BIN, // [EVENTUALLY_BIN]
43 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
44 NEVER_BIN, // [AT_LAST_BIN]
45 NEVER_BIN
46 }, { // [ALLOW_PREPAINT_ONLY]
47 NOW_AND_READY_TO_DRAW_BIN,
48 NOW_BIN,
49 SOON_BIN,
50 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
51 NEVER_BIN, // [EVENTUALLY_BIN]
52 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
53 NEVER_BIN, // [AT_LAST_BIN]
54 NEVER_BIN
55 }, { // [ALLOW_ANYTHING]
56 NOW_AND_READY_TO_DRAW_BIN,
57 NOW_BIN,
58 SOON_BIN,
59 EVENTUALLY_AND_ACTIVE_BIN,
60 EVENTUALLY_BIN,
61 AT_LAST_AND_ACTIVE_BIN,
62 AT_LAST_BIN,
63 NEVER_BIN
64 }
65 };
66
67 // Ready to draw works by mapping NOW_BIN to NOW_AND_READY_TO_DRAW_BIN.
68 const ManagedTileBin kBinReadyToDrawMap[2][NUM_BINS] = {
69 { // Not ready
70 NOW_AND_READY_TO_DRAW_BIN,
71 NOW_BIN,
72 SOON_BIN,
73 EVENTUALLY_AND_ACTIVE_BIN,
74 EVENTUALLY_BIN,
75 AT_LAST_AND_ACTIVE_BIN,
76 AT_LAST_BIN,
77 NEVER_BIN
78 }, { // Ready
79 NOW_AND_READY_TO_DRAW_BIN,
80 NOW_AND_READY_TO_DRAW_BIN, // [NOW_BIN]
81 SOON_BIN,
82 EVENTUALLY_AND_ACTIVE_BIN,
83 EVENTUALLY_BIN,
84 AT_LAST_AND_ACTIVE_BIN,
85 AT_LAST_BIN,
86 NEVER_BIN
87 }
88 };
89
90 // Active works by mapping some bin stats to equivalent _ACTIVE_BIN state.
91 const ManagedTileBin kBinIsActiveMap[2][NUM_BINS] = {
92 { // Inactive
93 NOW_AND_READY_TO_DRAW_BIN,
94 NOW_BIN,
95 SOON_BIN,
96 EVENTUALLY_AND_ACTIVE_BIN,
97 EVENTUALLY_BIN,
98 AT_LAST_AND_ACTIVE_BIN,
99 AT_LAST_BIN,
100 NEVER_BIN
101 }, { // Active
102 NOW_AND_READY_TO_DRAW_BIN,
103 NOW_BIN,
104 SOON_BIN,
105 EVENTUALLY_AND_ACTIVE_BIN,
106 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_BIN]
107 AT_LAST_AND_ACTIVE_BIN,
108 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_BIN]
109 NEVER_BIN
110 }
111 };
112
113 // Determine bin based on three categories of tiles: things we need now,
114 // things we need soon, and eventually.
BinFromTilePriority(const TilePriority & prio)115 inline ManagedTileBin BinFromTilePriority(const TilePriority& prio) {
116 // The amount of time/pixels for which we want to have prepainting coverage.
117 // Note: All very arbitrary constants: metric-based tuning is welcome!
118 const float kPrepaintingWindowTimeSeconds = 1.0f;
119 const float kBackflingGuardDistancePixels = 314.0f;
120 // Note: The max distances here assume that SOON_BIN will never help overcome
121 // raster being too slow (only caching in advance will do that), so we just
122 // need enough padding to handle some latency and per-tile variability.
123 const float kMaxPrepaintingDistancePixelsHighRes = 2000.0f;
124 const float kMaxPrepaintingDistancePixelsLowRes = 4000.0f;
125
126 if (prio.distance_to_visible_in_pixels ==
127 std::numeric_limits<float>::infinity())
128 return NEVER_BIN;
129
130 if (prio.time_to_visible_in_seconds == 0)
131 return NOW_BIN;
132
133 if (prio.resolution == NON_IDEAL_RESOLUTION)
134 return EVENTUALLY_BIN;
135
136 float max_prepainting_distance_pixels =
137 (prio.resolution == HIGH_RESOLUTION)
138 ? kMaxPrepaintingDistancePixelsHighRes
139 : kMaxPrepaintingDistancePixelsLowRes;
140
141 // Soon bin if we are within backfling-guard, or under both the time window
142 // and the max distance window.
143 if (prio.distance_to_visible_in_pixels < kBackflingGuardDistancePixels ||
144 (prio.time_to_visible_in_seconds < kPrepaintingWindowTimeSeconds &&
145 prio.distance_to_visible_in_pixels <= max_prepainting_distance_pixels))
146 return SOON_BIN;
147
148 return EVENTUALLY_BIN;
149 }
150
151 } // namespace
152
RasterTaskCompletionStats()153 RasterTaskCompletionStats::RasterTaskCompletionStats()
154 : completed_count(0u),
155 canceled_count(0u) {
156 }
157
RasterTaskCompletionStatsAsValue(const RasterTaskCompletionStats & stats)158 scoped_ptr<base::Value> RasterTaskCompletionStatsAsValue(
159 const RasterTaskCompletionStats& stats) {
160 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
161 state->SetInteger("completed_count", stats.completed_count);
162 state->SetInteger("canceled_count", stats.canceled_count);
163 return state.PassAs<base::Value>();
164 }
165
166 // static
Create(TileManagerClient * client,ResourceProvider * resource_provider,size_t num_raster_threads,RenderingStatsInstrumentation * rendering_stats_instrumentation,bool use_map_image,size_t max_transfer_buffer_usage_bytes,size_t max_raster_usage_bytes,GLenum map_image_texture_target)167 scoped_ptr<TileManager> TileManager::Create(
168 TileManagerClient* client,
169 ResourceProvider* resource_provider,
170 size_t num_raster_threads,
171 RenderingStatsInstrumentation* rendering_stats_instrumentation,
172 bool use_map_image,
173 size_t max_transfer_buffer_usage_bytes,
174 size_t max_raster_usage_bytes,
175 GLenum map_image_texture_target) {
176 return make_scoped_ptr(
177 new TileManager(client,
178 resource_provider,
179 use_map_image ?
180 ImageRasterWorkerPool::Create(
181 resource_provider,
182 num_raster_threads,
183 map_image_texture_target) :
184 PixelBufferRasterWorkerPool::Create(
185 resource_provider,
186 num_raster_threads,
187 max_transfer_buffer_usage_bytes),
188 num_raster_threads,
189 max_raster_usage_bytes,
190 rendering_stats_instrumentation));
191 }
192
TileManager(TileManagerClient * client,ResourceProvider * resource_provider,scoped_ptr<RasterWorkerPool> raster_worker_pool,size_t num_raster_threads,size_t max_raster_usage_bytes,RenderingStatsInstrumentation * rendering_stats_instrumentation)193 TileManager::TileManager(
194 TileManagerClient* client,
195 ResourceProvider* resource_provider,
196 scoped_ptr<RasterWorkerPool> raster_worker_pool,
197 size_t num_raster_threads,
198 size_t max_raster_usage_bytes,
199 RenderingStatsInstrumentation* rendering_stats_instrumentation)
200 : client_(client),
201 resource_pool_(ResourcePool::Create(
202 resource_provider,
203 raster_worker_pool->GetResourceTarget(),
204 raster_worker_pool->GetResourceFormat())),
205 raster_worker_pool_(raster_worker_pool.Pass()),
206 prioritized_tiles_dirty_(false),
207 all_tiles_that_need_to_be_rasterized_have_memory_(true),
208 all_tiles_required_for_activation_have_memory_(true),
209 memory_required_bytes_(0),
210 memory_nice_to_have_bytes_(0),
211 bytes_releasable_(0),
212 resources_releasable_(0),
213 max_raster_usage_bytes_(max_raster_usage_bytes),
214 ever_exceeded_memory_budget_(false),
215 rendering_stats_instrumentation_(rendering_stats_instrumentation),
216 did_initialize_visible_tile_(false),
217 did_check_for_completed_tasks_since_last_schedule_tasks_(true) {
218 raster_worker_pool_->SetClient(this);
219 }
220
~TileManager()221 TileManager::~TileManager() {
222 // Reset global state and manage. This should cause
223 // our memory usage to drop to zero.
224 global_state_ = GlobalStateThatImpactsTilePriority();
225
226 CleanUpReleasedTiles();
227 DCHECK_EQ(0u, tiles_.size());
228
229 RasterWorkerPool::RasterTask::Queue empty;
230 raster_worker_pool_->ScheduleTasks(&empty);
231
232 // This should finish all pending tasks and release any uninitialized
233 // resources.
234 raster_worker_pool_->Shutdown();
235 raster_worker_pool_->CheckForCompletedTasks();
236
237 DCHECK_EQ(0u, bytes_releasable_);
238 DCHECK_EQ(0u, resources_releasable_);
239 }
240
Release(Tile * tile)241 void TileManager::Release(Tile* tile) {
242 prioritized_tiles_dirty_ = true;
243 released_tiles_.push_back(tile);
244 }
245
DidChangeTilePriority(Tile * tile)246 void TileManager::DidChangeTilePriority(Tile* tile) {
247 prioritized_tiles_dirty_ = true;
248 }
249
ShouldForceTasksRequiredForActivationToComplete() const250 bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const {
251 return global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY;
252 }
253
CleanUpReleasedTiles()254 void TileManager::CleanUpReleasedTiles() {
255 for (std::vector<Tile*>::iterator it = released_tiles_.begin();
256 it != released_tiles_.end();
257 ++it) {
258 Tile* tile = *it;
259
260 FreeResourcesForTile(tile);
261
262 DCHECK(tiles_.find(tile->id()) != tiles_.end());
263 tiles_.erase(tile->id());
264
265 LayerCountMap::iterator layer_it =
266 used_layer_counts_.find(tile->layer_id());
267 DCHECK_GT(layer_it->second, 0);
268 if (--layer_it->second == 0) {
269 used_layer_counts_.erase(layer_it);
270 image_decode_tasks_.erase(tile->layer_id());
271 }
272
273 delete tile;
274 }
275
276 released_tiles_.clear();
277 }
278
UpdatePrioritizedTileSetIfNeeded()279 void TileManager::UpdatePrioritizedTileSetIfNeeded() {
280 if (!prioritized_tiles_dirty_)
281 return;
282
283 CleanUpReleasedTiles();
284
285 prioritized_tiles_.Clear();
286 GetTilesWithAssignedBins(&prioritized_tiles_);
287 prioritized_tiles_dirty_ = false;
288 }
289
DidFinishRunningTasks()290 void TileManager::DidFinishRunningTasks() {
291 TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks");
292
293 // When OOM, keep re-assigning memory until we reach a steady state
294 // where top-priority tiles are initialized.
295 if (all_tiles_that_need_to_be_rasterized_have_memory_)
296 return;
297
298 raster_worker_pool_->CheckForCompletedTasks();
299 did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
300
301 TileVector tiles_that_need_to_be_rasterized;
302 AssignGpuMemoryToTiles(&prioritized_tiles_,
303 &tiles_that_need_to_be_rasterized);
304
305 // |tiles_that_need_to_be_rasterized| will be empty when we reach a
306 // steady memory state. Keep scheduling tasks until we reach this state.
307 if (!tiles_that_need_to_be_rasterized.empty()) {
308 ScheduleTasks(tiles_that_need_to_be_rasterized);
309 return;
310 }
311
312 // We don't reserve memory for required-for-activation tiles during
313 // accelerated gestures, so we just postpone activation when we don't
314 // have these tiles, and activate after the accelerated gesture.
315 bool allow_rasterize_on_demand =
316 global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY;
317
318 // Use on-demand raster for any required-for-activation tiles that have not
319 // been been assigned memory after reaching a steady memory state. This
320 // ensures that we activate even when OOM.
321 for (TileMap::iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
322 Tile* tile = it->second;
323 ManagedTileState& mts = tile->managed_state();
324 ManagedTileState::TileVersion& tile_version =
325 mts.tile_versions[mts.raster_mode];
326
327 if (tile->required_for_activation() && !tile_version.IsReadyToDraw()) {
328 // If we can't raster on demand, give up early (and don't activate).
329 if (!allow_rasterize_on_demand)
330 return;
331 tile_version.set_rasterize_on_demand();
332 }
333 }
334
335 client_->NotifyReadyToActivate();
336 }
337
DidFinishRunningTasksRequiredForActivation()338 void TileManager::DidFinishRunningTasksRequiredForActivation() {
339 // This is only a true indication that all tiles required for
340 // activation are initialized when no tiles are OOM. We need to
341 // wait for DidFinishRunningTasks() to be called, try to re-assign
342 // memory and in worst case use on-demand raster when tiles
343 // required for activation are OOM.
344 if (!all_tiles_required_for_activation_have_memory_)
345 return;
346
347 client_->NotifyReadyToActivate();
348 }
349
GetTilesWithAssignedBins(PrioritizedTileSet * tiles)350 void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) {
351 TRACE_EVENT0("cc", "TileManager::GetTilesWithAssignedBins");
352
353 // Compute new stats to be return by GetMemoryStats().
354 memory_required_bytes_ = 0;
355 memory_nice_to_have_bytes_ = 0;
356
357 const TileMemoryLimitPolicy memory_policy = global_state_.memory_limit_policy;
358 const TreePriority tree_priority = global_state_.tree_priority;
359
360 // For each tree, bin into different categories of tiles.
361 for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
362 Tile* tile = it->second;
363 ManagedTileState& mts = tile->managed_state();
364
365 const ManagedTileState::TileVersion& tile_version =
366 tile->GetTileVersionForDrawing();
367 bool tile_is_ready_to_draw = tile_version.IsReadyToDraw();
368 bool tile_is_active =
369 tile_is_ready_to_draw ||
370 !mts.tile_versions[mts.raster_mode].raster_task_.is_null();
371
372 // Get the active priority and bin.
373 TilePriority active_priority = tile->priority(ACTIVE_TREE);
374 ManagedTileBin active_bin = BinFromTilePriority(active_priority);
375
376 // Get the pending priority and bin.
377 TilePriority pending_priority = tile->priority(PENDING_TREE);
378 ManagedTileBin pending_bin = BinFromTilePriority(pending_priority);
379
380 bool pending_is_low_res =
381 pending_priority.resolution == LOW_RESOLUTION;
382 bool pending_is_non_ideal =
383 pending_priority.resolution == NON_IDEAL_RESOLUTION;
384 bool active_is_non_ideal =
385 active_priority.resolution == NON_IDEAL_RESOLUTION;
386
387 // Adjust pending bin state for low res tiles. This prevents
388 // pending tree low-res tiles from being initialized before
389 // high-res tiles.
390 if (pending_is_low_res)
391 pending_bin = std::max(pending_bin, EVENTUALLY_BIN);
392
393 // Adjust bin state based on if ready to draw.
394 active_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][active_bin];
395 pending_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][pending_bin];
396
397 // Adjust bin state based on if active.
398 active_bin = kBinIsActiveMap[tile_is_active][active_bin];
399 pending_bin = kBinIsActiveMap[tile_is_active][pending_bin];
400
401 // We never want to paint new non-ideal tiles, as we always have
402 // a high-res tile covering that content (paint that instead).
403 if (!tile_is_ready_to_draw && active_is_non_ideal)
404 active_bin = NEVER_BIN;
405 if (!tile_is_ready_to_draw && pending_is_non_ideal)
406 pending_bin = NEVER_BIN;
407
408 // Compute combined bin.
409 ManagedTileBin combined_bin = std::min(active_bin, pending_bin);
410
411 ManagedTileBin tree_bin[NUM_TREES];
412 tree_bin[ACTIVE_TREE] = kBinPolicyMap[memory_policy][active_bin];
413 tree_bin[PENDING_TREE] = kBinPolicyMap[memory_policy][pending_bin];
414
415 // The bin that the tile would have if the GPU memory manager had
416 // a maximally permissive policy, send to the GPU memory manager
417 // to determine policy.
418 ManagedTileBin gpu_memmgr_stats_bin = NEVER_BIN;
419 TilePriority tile_priority;
420
421 switch (tree_priority) {
422 case SAME_PRIORITY_FOR_BOTH_TREES:
423 mts.bin = kBinPolicyMap[memory_policy][combined_bin];
424 gpu_memmgr_stats_bin = combined_bin;
425 tile_priority = tile->combined_priority();
426 break;
427 case SMOOTHNESS_TAKES_PRIORITY:
428 mts.bin = tree_bin[ACTIVE_TREE];
429 gpu_memmgr_stats_bin = active_bin;
430 tile_priority = active_priority;
431 break;
432 case NEW_CONTENT_TAKES_PRIORITY:
433 mts.bin = tree_bin[PENDING_TREE];
434 gpu_memmgr_stats_bin = pending_bin;
435 tile_priority = pending_priority;
436 break;
437 }
438
439 if (!tile_is_ready_to_draw || tile_version.requires_resource()) {
440 if ((gpu_memmgr_stats_bin == NOW_BIN) ||
441 (gpu_memmgr_stats_bin == NOW_AND_READY_TO_DRAW_BIN))
442 memory_required_bytes_ += BytesConsumedIfAllocated(tile);
443 if (gpu_memmgr_stats_bin != NEVER_BIN)
444 memory_nice_to_have_bytes_ += BytesConsumedIfAllocated(tile);
445 }
446
447 // Bump up the priority if we determined it's NEVER_BIN on one tree,
448 // but is still required on the other tree.
449 bool is_in_never_bin_on_both_trees =
450 tree_bin[ACTIVE_TREE] == NEVER_BIN &&
451 tree_bin[PENDING_TREE] == NEVER_BIN;
452
453 if (mts.bin == NEVER_BIN && !is_in_never_bin_on_both_trees)
454 mts.bin = tile_is_active ? AT_LAST_AND_ACTIVE_BIN : AT_LAST_BIN;
455
456 mts.resolution = tile_priority.resolution;
457 mts.time_to_needed_in_seconds = tile_priority.time_to_visible_in_seconds;
458 mts.distance_to_visible_in_pixels =
459 tile_priority.distance_to_visible_in_pixels;
460 mts.required_for_activation = tile_priority.required_for_activation;
461
462 mts.visible_and_ready_to_draw =
463 tree_bin[ACTIVE_TREE] == NOW_AND_READY_TO_DRAW_BIN;
464
465 if (mts.bin == NEVER_BIN) {
466 FreeResourcesForTile(tile);
467 continue;
468 }
469
470 // Note that if the tile is visible_and_ready_to_draw, then we always want
471 // the priority to be NOW_AND_READY_TO_DRAW_BIN, even if HIGH_PRIORITY_BIN
472 // is something different. The reason for this is that if we're prioritizing
473 // the pending tree, we still want visible tiles to take the highest
474 // priority.
475 ManagedTileBin priority_bin = mts.visible_and_ready_to_draw
476 ? NOW_AND_READY_TO_DRAW_BIN
477 : mts.bin;
478
479 // Insert the tile into a priority set.
480 tiles->InsertTile(tile, priority_bin);
481 }
482 }
483
ManageTiles(const GlobalStateThatImpactsTilePriority & state)484 void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) {
485 TRACE_EVENT0("cc", "TileManager::ManageTiles");
486
487 // Update internal state.
488 if (state != global_state_) {
489 global_state_ = state;
490 prioritized_tiles_dirty_ = true;
491 resource_pool_->SetResourceUsageLimits(
492 global_state_.memory_limit_in_bytes,
493 global_state_.unused_memory_limit_in_bytes,
494 global_state_.num_resources_limit);
495 }
496
497 // We need to call CheckForCompletedTasks() once in-between each call
498 // to ScheduleTasks() to prevent canceled tasks from being scheduled.
499 if (!did_check_for_completed_tasks_since_last_schedule_tasks_) {
500 raster_worker_pool_->CheckForCompletedTasks();
501 did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
502 }
503
504 UpdatePrioritizedTileSetIfNeeded();
505
506 TileVector tiles_that_need_to_be_rasterized;
507 AssignGpuMemoryToTiles(&prioritized_tiles_,
508 &tiles_that_need_to_be_rasterized);
509
510 // Finally, schedule rasterizer tasks.
511 ScheduleTasks(tiles_that_need_to_be_rasterized);
512
513 TRACE_EVENT_INSTANT1(
514 "cc", "DidManage", TRACE_EVENT_SCOPE_THREAD,
515 "state", TracedValue::FromValue(BasicStateAsValue().release()));
516
517 TRACE_COUNTER_ID1("cc", "unused_memory_bytes", this,
518 resource_pool_->total_memory_usage_bytes() -
519 resource_pool_->acquired_memory_usage_bytes());
520 }
521
UpdateVisibleTiles()522 bool TileManager::UpdateVisibleTiles() {
523 TRACE_EVENT0("cc", "TileManager::UpdateVisibleTiles");
524
525 raster_worker_pool_->CheckForCompletedTasks();
526 did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
527
528 TRACE_EVENT_INSTANT1(
529 "cc", "DidUpdateVisibleTiles", TRACE_EVENT_SCOPE_THREAD,
530 "stats", TracedValue::FromValue(
531 RasterTaskCompletionStatsAsValue(
532 update_visible_tiles_stats_).release()));
533 update_visible_tiles_stats_ = RasterTaskCompletionStats();
534
535 bool did_initialize_visible_tile = did_initialize_visible_tile_;
536 did_initialize_visible_tile_ = false;
537 return did_initialize_visible_tile;
538 }
539
GetMemoryStats(size_t * memory_required_bytes,size_t * memory_nice_to_have_bytes,size_t * memory_allocated_bytes,size_t * memory_used_bytes) const540 void TileManager::GetMemoryStats(
541 size_t* memory_required_bytes,
542 size_t* memory_nice_to_have_bytes,
543 size_t* memory_allocated_bytes,
544 size_t* memory_used_bytes) const {
545 *memory_required_bytes = memory_required_bytes_;
546 *memory_nice_to_have_bytes = memory_nice_to_have_bytes_;
547 *memory_allocated_bytes = resource_pool_->total_memory_usage_bytes();
548 *memory_used_bytes = resource_pool_->acquired_memory_usage_bytes();
549 }
550
BasicStateAsValue() const551 scoped_ptr<base::Value> TileManager::BasicStateAsValue() const {
552 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
553 state->SetInteger("tile_count", tiles_.size());
554 state->Set("global_state", global_state_.AsValue().release());
555 state->Set("memory_requirements", GetMemoryRequirementsAsValue().release());
556 return state.PassAs<base::Value>();
557 }
558
AllTilesAsValue() const559 scoped_ptr<base::Value> TileManager::AllTilesAsValue() const {
560 scoped_ptr<base::ListValue> state(new base::ListValue());
561 for (TileMap::const_iterator it = tiles_.begin();
562 it != tiles_.end();
563 it++) {
564 state->Append(it->second->AsValue().release());
565 }
566 return state.PassAs<base::Value>();
567 }
568
GetMemoryRequirementsAsValue() const569 scoped_ptr<base::Value> TileManager::GetMemoryRequirementsAsValue() const {
570 scoped_ptr<base::DictionaryValue> requirements(
571 new base::DictionaryValue());
572
573 size_t memory_required_bytes;
574 size_t memory_nice_to_have_bytes;
575 size_t memory_allocated_bytes;
576 size_t memory_used_bytes;
577 GetMemoryStats(&memory_required_bytes,
578 &memory_nice_to_have_bytes,
579 &memory_allocated_bytes,
580 &memory_used_bytes);
581 requirements->SetInteger("memory_required_bytes", memory_required_bytes);
582 requirements->SetInteger("memory_nice_to_have_bytes",
583 memory_nice_to_have_bytes);
584 requirements->SetInteger("memory_allocated_bytes", memory_allocated_bytes);
585 requirements->SetInteger("memory_used_bytes", memory_used_bytes);
586 return requirements.PassAs<base::Value>();
587 }
588
DetermineRasterMode(const Tile * tile) const589 RasterMode TileManager::DetermineRasterMode(const Tile* tile) const {
590 DCHECK(tile);
591 DCHECK(tile->picture_pile());
592
593 const ManagedTileState& mts = tile->managed_state();
594 RasterMode current_mode = mts.raster_mode;
595
596 RasterMode raster_mode = HIGH_QUALITY_RASTER_MODE;
597 if (tile->managed_state().resolution == LOW_RESOLUTION)
598 raster_mode = LOW_QUALITY_RASTER_MODE;
599 else if (tile->can_use_lcd_text())
600 raster_mode = HIGH_QUALITY_RASTER_MODE;
601 else if (mts.tile_versions[current_mode].has_text_ ||
602 !mts.tile_versions[current_mode].IsReadyToDraw())
603 raster_mode = HIGH_QUALITY_NO_LCD_RASTER_MODE;
604
605 return std::min(raster_mode, current_mode);
606 }
607
AssignGpuMemoryToTiles(PrioritizedTileSet * tiles,TileVector * tiles_that_need_to_be_rasterized)608 void TileManager::AssignGpuMemoryToTiles(
609 PrioritizedTileSet* tiles,
610 TileVector* tiles_that_need_to_be_rasterized) {
611 TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles");
612
613 // Maintain the list of released resources that can potentially be re-used
614 // or deleted.
615 // If this operation becomes expensive too, only do this after some
616 // resource(s) was returned. Note that in that case, one also need to
617 // invalidate when releasing some resource from the pool.
618 resource_pool_->CheckBusyResources();
619
620 // Now give memory out to the tiles until we're out, and build
621 // the needs-to-be-rasterized queue.
622 all_tiles_that_need_to_be_rasterized_have_memory_ = true;
623 all_tiles_required_for_activation_have_memory_ = true;
624
625 // Cast to prevent overflow.
626 int64 bytes_available =
627 static_cast<int64>(bytes_releasable_) +
628 static_cast<int64>(global_state_.memory_limit_in_bytes) -
629 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes());
630 int resources_available =
631 resources_releasable_ +
632 global_state_.num_resources_limit -
633 resource_pool_->acquired_resource_count();
634
635 size_t bytes_allocatable =
636 std::max(static_cast<int64>(0), bytes_available);
637 size_t resources_allocatable = std::max(0, resources_available);
638
639 size_t bytes_that_exceeded_memory_budget = 0;
640 size_t bytes_left = bytes_allocatable;
641 size_t resources_left = resources_allocatable;
642 bool oomed = false;
643
644 // Memory we assign to raster tasks now will be deducted from our memory
645 // in future iterations if priorities change. By assigning at most half
646 // the raster limit, we will always have another 50% left even if priorities
647 // change completely (assuming we check for completed/cancelled rasters
648 // between each call to this function).
649 size_t max_raster_bytes = max_raster_usage_bytes_ / 2;
650 size_t raster_bytes = 0;
651
652 unsigned schedule_priority = 1u;
653 for (PrioritizedTileSet::Iterator it(tiles, true);
654 it;
655 ++it) {
656 Tile* tile = *it;
657 ManagedTileState& mts = tile->managed_state();
658
659 mts.scheduled_priority = schedule_priority++;
660
661 mts.raster_mode = DetermineRasterMode(tile);
662
663 ManagedTileState::TileVersion& tile_version =
664 mts.tile_versions[mts.raster_mode];
665
666 // If this tile doesn't need a resource, then nothing to do.
667 if (!tile_version.requires_resource())
668 continue;
669
670 // If the tile is not needed, free it up.
671 if (mts.bin == NEVER_BIN) {
672 FreeResourcesForTile(tile);
673 continue;
674 }
675
676 size_t bytes_if_allocated = BytesConsumedIfAllocated(tile);
677 size_t raster_bytes_if_rastered = raster_bytes + bytes_if_allocated;
678
679 size_t tile_bytes = 0;
680 size_t tile_resources = 0;
681
682 // It costs to maintain a resource.
683 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
684 if (mts.tile_versions[mode].resource_) {
685 tile_bytes += bytes_if_allocated;
686 tile_resources++;
687 }
688 }
689
690 // Allow lower priority tiles with initialized resources to keep
691 // their memory by only assigning memory to new raster tasks if
692 // they can be scheduled.
693 if (raster_bytes_if_rastered <= max_raster_bytes) {
694 // If we don't have the required version, and it's not in flight
695 // then we'll have to pay to create a new task.
696 if (!tile_version.resource_ && tile_version.raster_task_.is_null()) {
697 tile_bytes += bytes_if_allocated;
698 tile_resources++;
699 }
700 }
701
702 // Tile is OOM.
703 if (tile_bytes > bytes_left || tile_resources > resources_left) {
704 FreeResourcesForTile(tile);
705
706 // This tile was already on screen and now its resources have been
707 // released. In order to prevent checkerboarding, set this tile as
708 // rasterize on demand immediately.
709 if (mts.visible_and_ready_to_draw)
710 tile_version.set_rasterize_on_demand();
711
712 oomed = true;
713 bytes_that_exceeded_memory_budget += tile_bytes;
714 } else {
715 bytes_left -= tile_bytes;
716 resources_left -= tile_resources;
717
718 if (tile_version.resource_)
719 continue;
720 }
721
722 DCHECK(!tile_version.resource_);
723
724 // Tile shouldn't be rasterized if |tiles_that_need_to_be_rasterized|
725 // has reached it's limit or we've failed to assign gpu memory to this
726 // or any higher priority tile. Preventing tiles that fit into memory
727 // budget to be rasterized when higher priority tile is oom is
728 // important for two reasons:
729 // 1. Tile size should not impact raster priority.
730 // 2. Tiles with existing raster task could otherwise incorrectly
731 // be added as they are not affected by |bytes_allocatable|.
732 if (oomed || raster_bytes_if_rastered > max_raster_bytes) {
733 all_tiles_that_need_to_be_rasterized_have_memory_ = false;
734 if (tile->required_for_activation())
735 all_tiles_required_for_activation_have_memory_ = false;
736 it.DisablePriorityOrdering();
737 continue;
738 }
739
740 raster_bytes = raster_bytes_if_rastered;
741 tiles_that_need_to_be_rasterized->push_back(tile);
742 }
743
744 ever_exceeded_memory_budget_ |= bytes_that_exceeded_memory_budget > 0;
745 if (ever_exceeded_memory_budget_) {
746 TRACE_COUNTER_ID2("cc", "over_memory_budget", this,
747 "budget", global_state_.memory_limit_in_bytes,
748 "over", bytes_that_exceeded_memory_budget);
749 }
750 memory_stats_from_last_assign_.total_budget_in_bytes =
751 global_state_.memory_limit_in_bytes;
752 memory_stats_from_last_assign_.bytes_allocated =
753 bytes_allocatable - bytes_left;
754 memory_stats_from_last_assign_.bytes_unreleasable =
755 bytes_allocatable - bytes_releasable_;
756 memory_stats_from_last_assign_.bytes_over =
757 bytes_that_exceeded_memory_budget;
758 }
759
FreeResourceForTile(Tile * tile,RasterMode mode)760 void TileManager::FreeResourceForTile(Tile* tile, RasterMode mode) {
761 ManagedTileState& mts = tile->managed_state();
762 if (mts.tile_versions[mode].resource_) {
763 resource_pool_->ReleaseResource(
764 mts.tile_versions[mode].resource_.Pass());
765
766 DCHECK_GE(bytes_releasable_, BytesConsumedIfAllocated(tile));
767 DCHECK_GE(resources_releasable_, 1u);
768
769 bytes_releasable_ -= BytesConsumedIfAllocated(tile);
770 --resources_releasable_;
771 }
772 }
773
FreeResourcesForTile(Tile * tile)774 void TileManager::FreeResourcesForTile(Tile* tile) {
775 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
776 FreeResourceForTile(tile, static_cast<RasterMode>(mode));
777 }
778 }
779
FreeUnusedResourcesForTile(Tile * tile)780 void TileManager::FreeUnusedResourcesForTile(Tile* tile) {
781 DCHECK(tile->IsReadyToDraw());
782 ManagedTileState& mts = tile->managed_state();
783 RasterMode used_mode = HIGH_QUALITY_NO_LCD_RASTER_MODE;
784 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
785 if (mts.tile_versions[mode].IsReadyToDraw()) {
786 used_mode = static_cast<RasterMode>(mode);
787 break;
788 }
789 }
790
791 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
792 if (mode != used_mode)
793 FreeResourceForTile(tile, static_cast<RasterMode>(mode));
794 }
795 }
796
ScheduleTasks(const TileVector & tiles_that_need_to_be_rasterized)797 void TileManager::ScheduleTasks(
798 const TileVector& tiles_that_need_to_be_rasterized) {
799 TRACE_EVENT1("cc", "TileManager::ScheduleTasks",
800 "count", tiles_that_need_to_be_rasterized.size());
801 RasterWorkerPool::RasterTask::Queue tasks;
802
803 DCHECK(did_check_for_completed_tasks_since_last_schedule_tasks_);
804
805 // Build a new task queue containing all task currently needed. Tasks
806 // are added in order of priority, highest priority task first.
807 for (TileVector::const_iterator it = tiles_that_need_to_be_rasterized.begin();
808 it != tiles_that_need_to_be_rasterized.end();
809 ++it) {
810 Tile* tile = *it;
811 ManagedTileState& mts = tile->managed_state();
812 ManagedTileState::TileVersion& tile_version =
813 mts.tile_versions[mts.raster_mode];
814
815 DCHECK(tile_version.requires_resource());
816 DCHECK(!tile_version.resource_);
817
818 if (tile_version.raster_task_.is_null())
819 tile_version.raster_task_ = CreateRasterTask(tile);
820
821 tasks.Append(tile_version.raster_task_, tile->required_for_activation());
822 }
823
824 // We must reduce the amount of unused resoruces before calling
825 // ScheduleTasks to prevent usage from rising above limits.
826 resource_pool_->ReduceResourceUsage();
827
828 // Schedule running of |tasks|. This replaces any previously
829 // scheduled tasks and effectively cancels all tasks not present
830 // in |tasks|.
831 raster_worker_pool_->ScheduleTasks(&tasks);
832
833 did_check_for_completed_tasks_since_last_schedule_tasks_ = false;
834 }
835
CreateImageDecodeTask(Tile * tile,skia::LazyPixelRef * pixel_ref)836 RasterWorkerPool::Task TileManager::CreateImageDecodeTask(
837 Tile* tile, skia::LazyPixelRef* pixel_ref) {
838 return RasterWorkerPool::CreateImageDecodeTask(
839 pixel_ref,
840 tile->layer_id(),
841 rendering_stats_instrumentation_,
842 base::Bind(&TileManager::OnImageDecodeTaskCompleted,
843 base::Unretained(this),
844 tile->layer_id(),
845 base::Unretained(pixel_ref)));
846 }
847
CreateRasterTask(Tile * tile)848 RasterWorkerPool::RasterTask TileManager::CreateRasterTask(Tile* tile) {
849 ManagedTileState& mts = tile->managed_state();
850
851 scoped_ptr<ScopedResource> resource =
852 resource_pool_->AcquireResource(tile->tile_size_.size());
853 const ScopedResource* const_resource = resource.get();
854
855 // Create and queue all image decode tasks that this tile depends on.
856 RasterWorkerPool::Task::Set decode_tasks;
857 PixelRefTaskMap& existing_pixel_refs = image_decode_tasks_[tile->layer_id()];
858 for (PicturePileImpl::PixelRefIterator iter(tile->content_rect(),
859 tile->contents_scale(),
860 tile->picture_pile());
861 iter; ++iter) {
862 skia::LazyPixelRef* pixel_ref = *iter;
863 uint32_t id = pixel_ref->getGenerationID();
864
865 // Append existing image decode task if available.
866 PixelRefTaskMap::iterator decode_task_it = existing_pixel_refs.find(id);
867 if (decode_task_it != existing_pixel_refs.end()) {
868 decode_tasks.Insert(decode_task_it->second);
869 continue;
870 }
871
872 // Create and append new image decode task for this pixel ref.
873 RasterWorkerPool::Task decode_task = CreateImageDecodeTask(
874 tile, pixel_ref);
875 decode_tasks.Insert(decode_task);
876 existing_pixel_refs[id] = decode_task;
877 }
878
879 return RasterWorkerPool::CreateRasterTask(
880 const_resource,
881 tile->picture_pile(),
882 tile->content_rect(),
883 tile->contents_scale(),
884 mts.raster_mode,
885 mts.resolution,
886 tile->layer_id(),
887 static_cast<const void *>(tile),
888 tile->source_frame_number(),
889 rendering_stats_instrumentation_,
890 base::Bind(&TileManager::OnRasterTaskCompleted,
891 base::Unretained(this),
892 tile->id(),
893 base::Passed(&resource),
894 mts.raster_mode),
895 &decode_tasks);
896 }
897
OnImageDecodeTaskCompleted(int layer_id,skia::LazyPixelRef * pixel_ref,bool was_canceled)898 void TileManager::OnImageDecodeTaskCompleted(
899 int layer_id,
900 skia::LazyPixelRef* pixel_ref,
901 bool was_canceled) {
902 // If the task was canceled, we need to clean it up
903 // from |image_decode_tasks_|.
904 if (!was_canceled)
905 return;
906
907 LayerPixelRefTaskMap::iterator layer_it =
908 image_decode_tasks_.find(layer_id);
909
910 if (layer_it == image_decode_tasks_.end())
911 return;
912
913 PixelRefTaskMap& pixel_ref_tasks = layer_it->second;
914 PixelRefTaskMap::iterator task_it =
915 pixel_ref_tasks.find(pixel_ref->getGenerationID());
916
917 if (task_it != pixel_ref_tasks.end())
918 pixel_ref_tasks.erase(task_it);
919 }
920
OnRasterTaskCompleted(Tile::Id tile_id,scoped_ptr<ScopedResource> resource,RasterMode raster_mode,const PicturePileImpl::Analysis & analysis,bool was_canceled)921 void TileManager::OnRasterTaskCompleted(
922 Tile::Id tile_id,
923 scoped_ptr<ScopedResource> resource,
924 RasterMode raster_mode,
925 const PicturePileImpl::Analysis& analysis,
926 bool was_canceled) {
927 TileMap::iterator it = tiles_.find(tile_id);
928 if (it == tiles_.end()) {
929 ++update_visible_tiles_stats_.canceled_count;
930 resource_pool_->ReleaseResource(resource.Pass());
931 return;
932 }
933
934 Tile* tile = it->second;
935 ManagedTileState& mts = tile->managed_state();
936 ManagedTileState::TileVersion& tile_version =
937 mts.tile_versions[raster_mode];
938 DCHECK(!tile_version.raster_task_.is_null());
939 tile_version.raster_task_.Reset();
940
941 if (was_canceled) {
942 ++update_visible_tiles_stats_.canceled_count;
943 resource_pool_->ReleaseResource(resource.Pass());
944 return;
945 }
946
947 ++update_visible_tiles_stats_.completed_count;
948
949 tile_version.set_has_text(analysis.has_text);
950 if (analysis.is_solid_color) {
951 tile_version.set_solid_color(analysis.solid_color);
952 resource_pool_->ReleaseResource(resource.Pass());
953 } else {
954 tile_version.set_use_resource();
955 tile_version.resource_ = resource.Pass();
956
957 bytes_releasable_ += BytesConsumedIfAllocated(tile);
958 ++resources_releasable_;
959 }
960
961 FreeUnusedResourcesForTile(tile);
962 if (tile->priority(ACTIVE_TREE).distance_to_visible_in_pixels == 0)
963 did_initialize_visible_tile_ = true;
964 }
965
CreateTile(PicturePileImpl * picture_pile,gfx::Size tile_size,gfx::Rect content_rect,gfx::Rect opaque_rect,float contents_scale,int layer_id,int source_frame_number,int flags)966 scoped_refptr<Tile> TileManager::CreateTile(PicturePileImpl* picture_pile,
967 gfx::Size tile_size,
968 gfx::Rect content_rect,
969 gfx::Rect opaque_rect,
970 float contents_scale,
971 int layer_id,
972 int source_frame_number,
973 int flags) {
974 scoped_refptr<Tile> tile = make_scoped_refptr(new Tile(this,
975 picture_pile,
976 tile_size,
977 content_rect,
978 opaque_rect,
979 contents_scale,
980 layer_id,
981 source_frame_number,
982 flags));
983 DCHECK(tiles_.find(tile->id()) == tiles_.end());
984
985 tiles_[tile->id()] = tile;
986 used_layer_counts_[tile->layer_id()]++;
987 prioritized_tiles_dirty_ = true;
988 return tile;
989 }
990
991 } // namespace cc
992