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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "ash/wm/base_layout_manager.h"
6 
7 #include "ash/screen_ash.h"
8 #include "ash/session_state_delegate.h"
9 #include "ash/shelf/shelf_layout_manager.h"
10 #include "ash/shell.h"
11 #include "ash/wm/window_animations.h"
12 #include "ash/wm/window_properties.h"
13 #include "ash/wm/window_state.h"
14 #include "ash/wm/window_util.h"
15 #include "ash/wm/workspace/workspace_window_resizer.h"
16 #include "ui/aura/client/activation_client.h"
17 #include "ui/aura/client/aura_constants.h"
18 #include "ui/aura/window.h"
19 #include "ui/base/ui_base_types.h"
20 #include "ui/compositor/layer.h"
21 #include "ui/gfx/screen.h"
22 #include "ui/views/corewm/corewm_switches.h"
23 #include "ui/views/corewm/window_util.h"
24 
25 namespace ash {
26 namespace internal {
27 
28 /////////////////////////////////////////////////////////////////////////////
29 // BaseLayoutManager, public:
30 
BaseLayoutManager(aura::Window * root_window)31 BaseLayoutManager::BaseLayoutManager(aura::Window* root_window)
32     : root_window_(root_window) {
33   Shell::GetInstance()->activation_client()->AddObserver(this);
34   Shell::GetInstance()->AddShellObserver(this);
35   root_window_->AddObserver(this);
36 }
37 
~BaseLayoutManager()38 BaseLayoutManager::~BaseLayoutManager() {
39   if (root_window_)
40     root_window_->RemoveObserver(this);
41   for (WindowSet::const_iterator i = windows_.begin(); i != windows_.end(); ++i)
42     (*i)->RemoveObserver(this);
43   Shell::GetInstance()->RemoveShellObserver(this);
44   Shell::GetInstance()->activation_client()->RemoveObserver(this);
45 }
46 
47 // static
BoundsWithScreenEdgeVisible(aura::Window * window,const gfx::Rect & restore_bounds)48 gfx::Rect BaseLayoutManager::BoundsWithScreenEdgeVisible(
49     aura::Window* window,
50     const gfx::Rect& restore_bounds) {
51   gfx::Rect max_bounds =
52       ash::ScreenAsh::GetMaximizedWindowBoundsInParent(window);
53   // If the restore_bounds are more than 1 grid step away from the size the
54   // window would be when maximized, inset it.
55   max_bounds.Inset(ash::internal::WorkspaceWindowResizer::kScreenEdgeInset,
56                    ash::internal::WorkspaceWindowResizer::kScreenEdgeInset);
57   if (restore_bounds.Contains(max_bounds))
58     return max_bounds;
59   return restore_bounds;
60 }
61 
62 /////////////////////////////////////////////////////////////////////////////
63 // BaseLayoutManager, aura::LayoutManager overrides:
64 
OnWindowResized()65 void BaseLayoutManager::OnWindowResized() {
66 }
67 
OnWindowAddedToLayout(aura::Window * child)68 void BaseLayoutManager::OnWindowAddedToLayout(aura::Window* child) {
69   windows_.insert(child);
70   child->AddObserver(this);
71   wm::WindowState* window_state = wm::GetWindowState(child);
72   window_state->AddObserver(this);
73 
74   // Only update the bounds if the window has a show state that depends on the
75   // workspace area.
76   if (window_state->IsMaximizedOrFullscreen())
77     UpdateBoundsFromShowState(window_state);
78 }
79 
OnWillRemoveWindowFromLayout(aura::Window * child)80 void BaseLayoutManager::OnWillRemoveWindowFromLayout(aura::Window* child) {
81   windows_.erase(child);
82   child->RemoveObserver(this);
83   wm::GetWindowState(child)->RemoveObserver(this);
84 }
85 
OnWindowRemovedFromLayout(aura::Window * child)86 void BaseLayoutManager::OnWindowRemovedFromLayout(aura::Window* child) {
87 }
88 
OnChildWindowVisibilityChanged(aura::Window * child,bool visible)89 void BaseLayoutManager::OnChildWindowVisibilityChanged(aura::Window* child,
90                                                        bool visible) {
91   wm::WindowState* window_state = wm::GetWindowState(child);
92   // Attempting to show a minimized window. Unminimize it.
93   if (visible && window_state->IsMinimized())
94     window_state->Unminimize();
95 }
96 
SetChildBounds(aura::Window * child,const gfx::Rect & requested_bounds)97 void BaseLayoutManager::SetChildBounds(aura::Window* child,
98                                        const gfx::Rect& requested_bounds) {
99   gfx::Rect child_bounds(requested_bounds);
100   wm::WindowState* window_state = wm::GetWindowState(child);
101   // Some windows rely on this to set their initial bounds.
102   if (window_state->IsMaximized())
103     child_bounds = ScreenAsh::GetMaximizedWindowBoundsInParent(child);
104   else if (window_state->IsFullscreen())
105     child_bounds = ScreenAsh::GetDisplayBoundsInParent(child);
106   SetChildBoundsDirect(child, child_bounds);
107 }
108 
109 /////////////////////////////////////////////////////////////////////////////
110 // BaseLayoutManager, aura::WindowObserver overrides:
111 
OnWindowDestroying(aura::Window * window)112 void BaseLayoutManager::OnWindowDestroying(aura::Window* window) {
113   if (root_window_ == window) {
114     root_window_->RemoveObserver(this);
115     root_window_ = NULL;
116   }
117 }
118 
OnWindowBoundsChanged(aura::Window * window,const gfx::Rect & old_bounds,const gfx::Rect & new_bounds)119 void BaseLayoutManager::OnWindowBoundsChanged(aura::Window* window,
120                                               const gfx::Rect& old_bounds,
121                                               const gfx::Rect& new_bounds) {
122   if (root_window_ == window)
123     AdjustAllWindowsBoundsForWorkAreaChange(ADJUST_WINDOW_DISPLAY_SIZE_CHANGED);
124 }
125 
126 //////////////////////////////////////////////////////////////////////////////
127 // BaseLayoutManager, aura::client::ActivationChangeObserver implementation:
128 
OnWindowActivated(aura::Window * gained_active,aura::Window * lost_active)129 void BaseLayoutManager::OnWindowActivated(aura::Window* gained_active,
130                                           aura::Window* lost_active) {
131   wm::WindowState* window_state = wm::GetWindowState(gained_active);
132   if (window_state && window_state->IsMinimized() &&
133       !gained_active->IsVisible()) {
134     window_state->Unminimize();
135     DCHECK(!window_state->IsMinimized());
136   }
137 }
138 
139 /////////////////////////////////////////////////////////////////////////////
140 // BaseLayoutManager, ash::ShellObserver overrides:
141 
OnDisplayWorkAreaInsetsChanged()142 void BaseLayoutManager::OnDisplayWorkAreaInsetsChanged() {
143   AdjustAllWindowsBoundsForWorkAreaChange(
144       ADJUST_WINDOW_WORK_AREA_INSETS_CHANGED);
145 }
146 
147 /////////////////////////////////////////////////////////////////////////////
148 // BaseLayoutManager, ash::wm::WindowStateObserver overrides:
149 
OnWindowShowTypeChanged(wm::WindowState * window_state,wm::WindowShowType old_type)150 void BaseLayoutManager::OnWindowShowTypeChanged(wm::WindowState* window_state,
151                                                 wm::WindowShowType old_type) {
152   ui::WindowShowState old_state = ToWindowShowState(old_type);
153   ui::WindowShowState new_state = window_state->GetShowState();
154 
155   if (old_state != new_state && old_state != ui::SHOW_STATE_MINIMIZED &&
156       !window_state->HasRestoreBounds() &&
157       ((new_state == ui::SHOW_STATE_MAXIMIZED &&
158         old_state != ui::SHOW_STATE_FULLSCREEN) ||
159        (new_state == ui::SHOW_STATE_FULLSCREEN &&
160         old_state != ui::SHOW_STATE_MAXIMIZED))) {
161     window_state->SetRestoreBoundsInParent(window_state->window()->bounds());
162   }
163 
164   UpdateBoundsFromShowState(window_state);
165   ShowStateChanged(window_state, old_state);
166 }
167 
168 //////////////////////////////////////////////////////////////////////////////
169 // BaseLayoutManager, protected:
170 
ShowStateChanged(wm::WindowState * window_state,ui::WindowShowState last_show_state)171 void BaseLayoutManager::ShowStateChanged(
172     wm::WindowState* window_state,
173     ui::WindowShowState last_show_state) {
174   if (window_state->IsMinimized()) {
175     if (last_show_state == ui::SHOW_STATE_MINIMIZED)
176       return;
177 
178     // Save the previous show state so that we can correctly restore it.
179     window_state->window()->SetProperty(aura::client::kRestoreShowStateKey,
180                                         last_show_state);
181     views::corewm::SetWindowVisibilityAnimationType(
182         window_state->window(), WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE);
183 
184     // Hide the window.
185     window_state->window()->Hide();
186     // Activate another window.
187     if (window_state->IsActive())
188       window_state->Deactivate();
189   } else if ((window_state->window()->TargetVisibility() ||
190               last_show_state == ui::SHOW_STATE_MINIMIZED) &&
191              !window_state->window()->layer()->visible()) {
192     // The layer may be hidden if the window was previously minimized. Make
193     // sure it's visible.
194     window_state->window()->Show();
195     if (last_show_state == ui::SHOW_STATE_MINIMIZED &&
196         !window_state->IsMaximizedOrFullscreen()) {
197       window_state->set_always_restores_to_restore_bounds(false);
198     }
199   }
200 }
201 
AdjustAllWindowsBoundsForWorkAreaChange(AdjustWindowReason reason)202 void BaseLayoutManager::AdjustAllWindowsBoundsForWorkAreaChange(
203     AdjustWindowReason reason) {
204   // Don't do any adjustments of the insets while we are in screen locked mode.
205   // This would happen if the launcher was auto hidden before the login screen
206   // was shown and then gets shown when the login screen gets presented.
207   if (reason == ADJUST_WINDOW_WORK_AREA_INSETS_CHANGED &&
208       Shell::GetInstance()->session_state_delegate()->IsScreenLocked())
209     return;
210 
211   // If a user plugs an external display into a laptop running Aura the
212   // display size will change.  Maximized windows need to resize to match.
213   // We also do this when developers running Aura on a desktop manually resize
214   // the host window.
215   // We also need to do this when the work area insets changes.
216   for (WindowSet::const_iterator it = windows_.begin();
217        it != windows_.end();
218        ++it) {
219     AdjustWindowBoundsForWorkAreaChange(wm::GetWindowState(*it), reason);
220   }
221 }
222 
AdjustWindowBoundsForWorkAreaChange(wm::WindowState * window_state,AdjustWindowReason reason)223 void BaseLayoutManager::AdjustWindowBoundsForWorkAreaChange(
224     wm::WindowState* window_state,
225     AdjustWindowReason reason) {
226   aura::Window* window = window_state->window();
227   if (window_state->IsMaximized()) {
228     SetChildBoundsDirect(
229         window, ScreenAsh::GetMaximizedWindowBoundsInParent(window));
230   } else if (window_state->IsFullscreen()) {
231     SetChildBoundsDirect(
232         window, ScreenAsh::GetDisplayBoundsInParent(window));
233   } else {
234     // The work area may be smaller than the full screen.
235     gfx::Rect display_rect =
236         ScreenAsh::GetDisplayWorkAreaBoundsInParent(window);
237     // Put as much of the window as possible within the display area.
238     gfx::Rect bounds = window->bounds();
239     bounds.AdjustToFit(display_rect);
240     window->SetBounds(bounds);
241   }
242 }
243 
244 //////////////////////////////////////////////////////////////////////////////
245 // BaseLayoutManager, private:
246 
UpdateBoundsFromShowState(wm::WindowState * window_state)247 void BaseLayoutManager::UpdateBoundsFromShowState(
248     wm::WindowState* window_state) {
249   aura::Window* window = window_state->window();
250   switch (window_state->GetShowState()) {
251     case ui::SHOW_STATE_DEFAULT:
252     case ui::SHOW_STATE_NORMAL: {
253       if (window_state->HasRestoreBounds()) {
254         gfx::Rect bounds_in_parent = window_state->GetRestoreBoundsInParent();
255         SetChildBoundsDirect(window,
256                              BoundsWithScreenEdgeVisible(window,
257                                                          bounds_in_parent));
258       }
259       window_state->ClearRestoreBounds();
260       break;
261     }
262 
263     case ui::SHOW_STATE_MAXIMIZED:
264       SetChildBoundsDirect(
265           window, ScreenAsh::GetMaximizedWindowBoundsInParent(window));
266       break;
267 
268     case ui::SHOW_STATE_FULLSCREEN:
269       // Don't animate the full-screen window transition.
270       // TODO(jamescook): Use animation here.  Be sure the lock screen works.
271       SetChildBoundsDirect(window,
272                            ScreenAsh::GetDisplayBoundsInParent(window));
273       break;
274 
275     default:
276       break;
277   }
278 }
279 
280 }  // namespace internal
281 }  // namespace ash
282