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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_AURA_WINDOW_PROPERTY_H_
6 #define UI_AURA_WINDOW_PROPERTY_H_
7 
8 #include "base/basictypes.h"
9 #include "ui/aura/aura_export.h"
10 #include "ui/aura/window.h"
11 
12 // This header should be included by code that defines WindowProperties. It
13 // should not be included by code that only gets and sets WindowProperties.
14 //
15 // To define a new WindowProperty:
16 //
17 //  #include "foo/foo_export.h"
18 //  #include "ui/aura/window_property.h"
19 //
20 //  DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(FOO_EXPORT, MyType);
21 //  namespace foo {
22 //    // Use this to define an exported property that is premitive,
23 //    // or a pointer you don't want automatically deleted.
24 //    DEFINE_WINDOW_PROPERTY_KEY(MyType, kMyKey, MyDefault);
25 //
26 //    // Use this to define an exported property whose value is a heap
27 //    // allocated object, and has to be owned and freed by the window.
28 //    DEFINE_OWNED_WINDOW_PROPERTY_KEY(gfx::Rect, kRestoreBoundsKey, NULL);
29 //
30 //    // Use this to define a non exported property that is primitive,
31 //    // or a pointer you don't want to automatically deleted, and is used
32 //    // only in a specific file. This will define the property in an unnamed
33 //    // namespace which cannot be accessed from another file.
34 //    DEFINE_LOCAL_WINDOW_PROPERTY_KEY(MyType, kMyKey, MyDefault);
35 //
36 //  }  // foo namespace
37 //
38 // To define a new type used for WindowProperty.
39 //
40 //  // outside all namespaces:
41 //  DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(FOO_EXPORT, MyType)
42 //
43 // If a property type is not exported, use DECLARE_WINDOW_PROPERTY_TYPE(MyType)
44 // which is a shorthand for DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(, MyType).
45 
46 namespace aura {
47 namespace {
48 
49 // No single new-style cast works for every conversion to/from int64, so we
50 // need this helper class. A third specialization is needed for bool because
51 // MSVC warning C4800 (forcing value to bool) is not suppressed by an explicit
52 // cast (!).
53 template<typename T>
54 class WindowPropertyCaster {
55  public:
ToInt64(T x)56   static int64 ToInt64(T x) { return static_cast<int64>(x); }
FromInt64(int64 x)57   static T FromInt64(int64 x) { return static_cast<T>(x); }
58 };
59 template<typename T>
60 class WindowPropertyCaster<T*> {
61  public:
ToInt64(T * x)62   static int64 ToInt64(T* x) { return reinterpret_cast<int64>(x); }
FromInt64(int64 x)63   static T* FromInt64(int64 x) { return reinterpret_cast<T*>(x); }
64 };
65 template<>
66 class WindowPropertyCaster<bool> {
67  public:
ToInt64(bool x)68   static int64 ToInt64(bool x) { return static_cast<int64>(x); }
FromInt64(int64 x)69   static bool FromInt64(int64 x) { return x != 0; }
70 };
71 
72 }  // namespace
73 
74 template<typename T>
75 struct WindowProperty {
76   T default_value;
77   const char* name;
78   Window::PropertyDeallocator deallocator;
79 };
80 
81 template<typename T>
SetProperty(const WindowProperty<T> * property,T value)82 void Window::SetProperty(const WindowProperty<T>* property, T value) {
83   int64 old = SetPropertyInternal(
84       property,
85       property->name,
86       value == property->default_value ? NULL : property->deallocator,
87       WindowPropertyCaster<T>::ToInt64(value),
88       WindowPropertyCaster<T>::ToInt64(property->default_value));
89   if (property->deallocator &&
90       old != WindowPropertyCaster<T>::ToInt64(property->default_value)) {
91     (*property->deallocator)(old);
92   }
93 }
94 
95 template<typename T>
GetProperty(const WindowProperty<T> * property)96 T Window::GetProperty(const WindowProperty<T>* property) const {
97   return WindowPropertyCaster<T>::FromInt64(GetPropertyInternal(
98       property, WindowPropertyCaster<T>::ToInt64(property->default_value)));
99 }
100 
101 template<typename T>
ClearProperty(const WindowProperty<T> * property)102 void Window::ClearProperty(const WindowProperty<T>* property) {
103   SetProperty(property, property->default_value);
104 }
105 
106 }  // namespace aura
107 
108 // Macros to instantiate the property getter/setter template functions.
109 #define DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(EXPORT, T)  \
110     template EXPORT void aura::Window::SetProperty(         \
111         const aura::WindowProperty<T >*, T);                \
112     template EXPORT T aura::Window::GetProperty(            \
113         const aura::WindowProperty<T >*) const;             \
114     template EXPORT void aura::Window::ClearProperty(       \
115         const aura::WindowProperty<T >*);
116 #define DECLARE_WINDOW_PROPERTY_TYPE(T)  \
117     DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(, T)
118 
119 #define DEFINE_WINDOW_PROPERTY_KEY(TYPE, NAME, DEFAULT) \
120   COMPILE_ASSERT(sizeof(TYPE) <= sizeof(int64), property_type_too_large);     \
121   namespace {                                                                 \
122     const aura::WindowProperty<TYPE> NAME ## _Value = {DEFAULT, #NAME, NULL}; \
123   }                                                                           \
124   const aura::WindowProperty<TYPE>* const NAME = & NAME ## _Value;
125 
126 #define DEFINE_LOCAL_WINDOW_PROPERTY_KEY(TYPE, NAME, DEFAULT) \
127   COMPILE_ASSERT(sizeof(TYPE) <= sizeof(int64), property_type_too_large);     \
128   namespace {                                                                 \
129     const aura::WindowProperty<TYPE> NAME ## _Value = {DEFAULT, #NAME, NULL}; \
130     const aura::WindowProperty<TYPE>* const NAME = & NAME ## _Value;          \
131   }
132 
133 #define DEFINE_OWNED_WINDOW_PROPERTY_KEY(TYPE, NAME, DEFAULT)   \
134   namespace {                                                   \
135     void Deallocator ## NAME (int64 p) {                        \
136       enum { type_must_be_complete = sizeof(TYPE) };            \
137       delete aura::WindowPropertyCaster<TYPE*>::FromInt64(p); \
138     }                                                           \
139     const aura::WindowProperty<TYPE*> NAME ## _Value =          \
140         {DEFAULT,#NAME,&Deallocator ## NAME};                   \
141   }                                                             \
142   const aura::WindowProperty<TYPE*>* const NAME = & NAME ## _Value;
143 
144 #endif  // UI_AURA_WINDOW_PROPERTY_H_
145