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1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_HWUI_DISPLAY_OPERATION_H
18 #define ANDROID_HWUI_DISPLAY_OPERATION_H
19 
20 #ifndef LOG_TAG
21     #define LOG_TAG "OpenGLRenderer"
22 #endif
23 
24 #include <SkXfermode.h>
25 
26 #include <private/hwui/DrawGlInfo.h>
27 
28 #include "OpenGLRenderer.h"
29 #include "AssetAtlas.h"
30 #include "DeferredDisplayList.h"
31 #include "DisplayListRenderer.h"
32 #include "UvMapper.h"
33 #include "utils/LinearAllocator.h"
34 
35 #define CRASH() do { \
36     *(int *)(uintptr_t) 0xbbadbeef = 0; \
37     ((void(*)())0)(); /* More reliable, but doesn't say BBADBEEF */ \
38 } while(false)
39 
40 // Use OP_LOG for logging with arglist, OP_LOGS if just printing char*
41 #define OP_LOGS(s) OP_LOG("%s", (s))
42 #define OP_LOG(s, ...) ALOGD( "%*s" s, level * 2, "", __VA_ARGS__ )
43 
44 namespace android {
45 namespace uirenderer {
46 
47 /**
48  * Structure for storing canvas operations when they are recorded into a DisplayList, so that they
49  * may be replayed to an OpenGLRenderer.
50  *
51  * To avoid individual memory allocations, DisplayListOps may only be allocated into a
52  * LinearAllocator's managed memory buffers.  Each pointer held by a DisplayListOp is either a
53  * pointer into memory also allocated in the LinearAllocator (mostly for text and float buffers) or
54  * references a externally refcounted object (Sk... and Skia... objects). ~DisplayListOp() is
55  * never called as LinearAllocators are simply discarded, so no memory management should be done in
56  * this class.
57  */
58 class DisplayListOp {
59 public:
60     // These objects should always be allocated with a LinearAllocator, and never destroyed/deleted.
61     // standard new() intentionally not implemented, and delete/deconstructor should never be used.
~DisplayListOp()62     virtual ~DisplayListOp() { CRASH(); }
delete(void * ptr)63     static void operator delete(void* ptr) { CRASH(); }
64     /** static void* operator new(size_t size); PURPOSELY OMITTED **/
new(size_t size,LinearAllocator & allocator)65     static void* operator new(size_t size, LinearAllocator& allocator) {
66         return allocator.alloc(size);
67     }
68 
69     enum OpLogFlag {
70         kOpLogFlag_Recurse = 0x1,
71         kOpLogFlag_JSON = 0x2 // TODO: add?
72     };
73 
74     virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
75             bool useQuickReject) = 0;
76 
77     virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
78             bool useQuickReject) = 0;
79 
80     virtual void output(int level, uint32_t logFlags = 0) const = 0;
81 
82     // NOTE: it would be nice to declare constants and overriding the implementation in each op to
83     // point at the constants, but that seems to require a .cpp file
84     virtual const char* name() = 0;
85 };
86 
87 class StateOp : public DisplayListOp {
88 public:
StateOp()89     StateOp() {};
90 
~StateOp()91     virtual ~StateOp() {}
92 
defer(DeferStateStruct & deferStruct,int saveCount,int level,bool useQuickReject)93     virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
94             bool useQuickReject) {
95         // default behavior only affects immediate, deferrable state, issue directly to renderer
96         applyState(deferStruct.mRenderer, saveCount);
97     }
98 
99     /**
100      * State operations are applied directly to the renderer, but can cause the deferred drawing op
101      * list to flush
102      */
replay(ReplayStateStruct & replayStruct,int saveCount,int level,bool useQuickReject)103     virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
104             bool useQuickReject) {
105         applyState(replayStruct.mRenderer, saveCount);
106     }
107 
108     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const = 0;
109 };
110 
111 class DrawOp : public DisplayListOp {
112 friend class MergingDrawBatch;
113 public:
DrawOp(SkPaint * paint)114     DrawOp(SkPaint* paint)
115             : mPaint(paint), mQuickRejected(false) {}
116 
defer(DeferStateStruct & deferStruct,int saveCount,int level,bool useQuickReject)117     virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
118             bool useQuickReject) {
119         if (mQuickRejected && CC_LIKELY(useQuickReject)) {
120             return;
121         }
122 
123         deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this);
124     }
125 
replay(ReplayStateStruct & replayStruct,int saveCount,int level,bool useQuickReject)126     virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
127             bool useQuickReject) {
128         if (mQuickRejected && CC_LIKELY(useQuickReject)) {
129             return;
130         }
131 
132         replayStruct.mDrawGlStatus |= applyDraw(replayStruct.mRenderer, replayStruct.mDirty);
133     }
134 
135     virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) = 0;
136 
137     /**
138      * Draw multiple instances of an operation, must be overidden for operations that merge
139      *
140      * Currently guarantees certain similarities between ops (see MergingDrawBatch::canMergeWith),
141      * and pure translation transformations. Other guarantees of similarity should be enforced by
142      * reducing which operations are tagged as mergeable.
143      */
multiDraw(OpenGLRenderer & renderer,Rect & dirty,const Vector<OpStatePair> & ops,const Rect & bounds)144     virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
145             const Vector<OpStatePair>& ops, const Rect& bounds) {
146         status_t status = DrawGlInfo::kStatusDone;
147         for (unsigned int i = 0; i < ops.size(); i++) {
148             renderer.restoreDisplayState(*(ops[i].state), true);
149             status |= ops[i].op->applyDraw(renderer, dirty);
150         }
151         return status;
152     }
153 
154     /**
155      * When this method is invoked the state field is initialized to have the
156      * final rendering state. We can thus use it to process data as it will be
157      * used at draw time.
158      *
159      * Additionally, this method allows subclasses to provide defer-time preferences for batching
160      * and merging.
161      *
162      * if a subclass can set deferInfo.mergeable to true, it should implement multiDraw()
163      */
onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)164     virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
165             const DeferredDisplayState& state) {}
166 
167     /**
168      * Query the conservative, local bounds (unmapped) bounds of the op.
169      *
170      * returns true if bounds exist
171      */
getLocalBounds(const DrawModifiers & drawModifiers,Rect & localBounds)172     virtual bool getLocalBounds(const DrawModifiers& drawModifiers, Rect& localBounds) {
173         return false;
174     }
175 
176     // TODO: better refine localbounds usage
setQuickRejected(bool quickRejected)177     void setQuickRejected(bool quickRejected) { mQuickRejected = quickRejected; }
getQuickRejected()178     bool getQuickRejected() { return mQuickRejected; }
179 
getPaintAlpha()180     inline int getPaintAlpha() const {
181         return OpenGLRenderer::getAlphaDirect(mPaint);
182     }
183 
strokeWidthOutset()184     inline float strokeWidthOutset() {
185         float width = mPaint->getStrokeWidth();
186         if (width == 0) return 0.5f; // account for hairline
187         return width * 0.5f;
188     }
189 
190 protected:
getPaint(OpenGLRenderer & renderer)191     SkPaint* getPaint(OpenGLRenderer& renderer) {
192         return renderer.filterPaint(mPaint);
193     }
194 
195     // Helper method for determining op opaqueness. Assumes op fills its bounds in local
196     // coordinates, and that paint's alpha is used
isOpaqueOverBounds(const DeferredDisplayState & state)197     inline bool isOpaqueOverBounds(const DeferredDisplayState& state) {
198         // ensure that local bounds cover mapped bounds
199         if (!state.mMatrix.isSimple()) return false;
200 
201         // check state/paint for transparency
202         if (state.mDrawModifiers.mShader ||
203                 state.mAlpha != 1.0f ||
204                 (mPaint && mPaint->getAlpha() != 0xFF)) return false;
205 
206         SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint);
207         return (mode == SkXfermode::kSrcOver_Mode ||
208                 mode == SkXfermode::kSrc_Mode);
209 
210     }
211 
212     SkPaint* mPaint; // should be accessed via getPaint() when applying
213     bool mQuickRejected;
214 };
215 
216 class DrawBoundedOp : public DrawOp {
217 public:
DrawBoundedOp(float left,float top,float right,float bottom,SkPaint * paint)218     DrawBoundedOp(float left, float top, float right, float bottom, SkPaint* paint)
219             : DrawOp(paint), mLocalBounds(left, top, right, bottom) {}
220 
DrawBoundedOp(const Rect & localBounds,SkPaint * paint)221     DrawBoundedOp(const Rect& localBounds, SkPaint* paint)
222             : DrawOp(paint), mLocalBounds(localBounds) {}
223 
224     // Calculates bounds as smallest rect encompassing all points
225     // NOTE: requires at least 1 vertex, and doesn't account for stroke size (should be handled in
226     // subclass' constructor)
DrawBoundedOp(const float * points,int count,SkPaint * paint)227     DrawBoundedOp(const float* points, int count, SkPaint* paint)
228             : DrawOp(paint), mLocalBounds(points[0], points[1], points[0], points[1]) {
229         for (int i = 2; i < count; i += 2) {
230             mLocalBounds.left = fminf(mLocalBounds.left, points[i]);
231             mLocalBounds.right = fmaxf(mLocalBounds.right, points[i]);
232             mLocalBounds.top = fminf(mLocalBounds.top, points[i + 1]);
233             mLocalBounds.bottom = fmaxf(mLocalBounds.bottom, points[i + 1]);
234         }
235     }
236 
237     // default empty constructor for bounds, to be overridden in child constructor body
DrawBoundedOp(SkPaint * paint)238     DrawBoundedOp(SkPaint* paint): DrawOp(paint) { }
239 
getLocalBounds(const DrawModifiers & drawModifiers,Rect & localBounds)240     bool getLocalBounds(const DrawModifiers& drawModifiers, Rect& localBounds) {
241         localBounds.set(mLocalBounds);
242         if (drawModifiers.mHasShadow) {
243             // TODO: inspect paint's looper directly
244             Rect shadow(mLocalBounds);
245             shadow.translate(drawModifiers.mShadowDx, drawModifiers.mShadowDy);
246             shadow.outset(drawModifiers.mShadowRadius);
247             localBounds.unionWith(shadow);
248         }
249         return true;
250     }
251 
252 protected:
253     Rect mLocalBounds; // displayed area in LOCAL coord. doesn't incorporate stroke, so check paint
254 };
255 
256 ///////////////////////////////////////////////////////////////////////////////
257 // STATE OPERATIONS - these may affect the state of the canvas/renderer, but do
258 //         not directly draw or alter output
259 ///////////////////////////////////////////////////////////////////////////////
260 
261 class SaveOp : public StateOp {
262     friend class DisplayList; // give DisplayList private constructor/reinit access
263 public:
SaveOp(int flags)264     SaveOp(int flags)
265             : mFlags(flags) {}
266 
defer(DeferStateStruct & deferStruct,int saveCount,int level,bool useQuickReject)267     virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
268             bool useQuickReject) {
269         int newSaveCount = deferStruct.mRenderer.save(mFlags);
270         deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount);
271     }
272 
applyState(OpenGLRenderer & renderer,int saveCount)273     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
274         renderer.save(mFlags);
275     }
276 
output(int level,uint32_t logFlags)277     virtual void output(int level, uint32_t logFlags) const {
278         OP_LOG("Save flags %x", mFlags);
279     }
280 
name()281     virtual const char* name() { return "Save"; }
282 
getFlags()283     int getFlags() const { return mFlags; }
284 private:
SaveOp()285     SaveOp() {}
reinit(int flags)286     DisplayListOp* reinit(int flags) {
287         mFlags = flags;
288         return this;
289     }
290 
291     int mFlags;
292 };
293 
294 class RestoreToCountOp : public StateOp {
295     friend class DisplayList; // give DisplayList private constructor/reinit access
296 public:
RestoreToCountOp(int count)297     RestoreToCountOp(int count)
298             : mCount(count) {}
299 
defer(DeferStateStruct & deferStruct,int saveCount,int level,bool useQuickReject)300     virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
301             bool useQuickReject) {
302         deferStruct.mDeferredList.addRestoreToCount(deferStruct.mRenderer,
303                 this, saveCount + mCount);
304         deferStruct.mRenderer.restoreToCount(saveCount + mCount);
305     }
306 
applyState(OpenGLRenderer & renderer,int saveCount)307     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
308         renderer.restoreToCount(saveCount + mCount);
309     }
310 
output(int level,uint32_t logFlags)311     virtual void output(int level, uint32_t logFlags) const {
312         OP_LOG("Restore to count %d", mCount);
313     }
314 
name()315     virtual const char* name() { return "RestoreToCount"; }
316 
317 private:
RestoreToCountOp()318     RestoreToCountOp() {}
reinit(int count)319     DisplayListOp* reinit(int count) {
320         mCount = count;
321         return this;
322     }
323 
324     int mCount;
325 };
326 
327 class SaveLayerOp : public StateOp {
328     friend class DisplayList; // give DisplayList private constructor/reinit access
329 public:
SaveLayerOp(float left,float top,float right,float bottom,int alpha,SkXfermode::Mode mode,int flags)330     SaveLayerOp(float left, float top, float right, float bottom,
331             int alpha, SkXfermode::Mode mode, int flags)
332             : mArea(left, top, right, bottom), mAlpha(alpha), mMode(mode), mFlags(flags) {}
333 
defer(DeferStateStruct & deferStruct,int saveCount,int level,bool useQuickReject)334     virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
335             bool useQuickReject) {
336         // NOTE: don't bother with actual saveLayer, instead issuing it at flush time
337         int newSaveCount = deferStruct.mRenderer.getSaveCount();
338         deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount);
339 
340         // NOTE: don't issue full saveLayer, since that has side effects/is costly. instead just
341         // setup the snapshot for deferral, and re-issue the op at flush time
342         deferStruct.mRenderer.saveLayerDeferred(mArea.left, mArea.top, mArea.right, mArea.bottom,
343                 mAlpha, mMode, mFlags);
344     }
345 
applyState(OpenGLRenderer & renderer,int saveCount)346     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
347         renderer.saveLayer(mArea.left, mArea.top, mArea.right, mArea.bottom, mAlpha, mMode, mFlags);
348     }
349 
output(int level,uint32_t logFlags)350     virtual void output(int level, uint32_t logFlags) const {
351         OP_LOG("SaveLayer%s of area " RECT_STRING,
352                 (isSaveLayerAlpha() ? "Alpha" : ""),RECT_ARGS(mArea));
353     }
354 
name()355     virtual const char* name() { return isSaveLayerAlpha() ? "SaveLayerAlpha" : "SaveLayer"; }
356 
getFlags()357     int getFlags() { return mFlags; }
358 
359 private:
360     // Special case, reserved for direct DisplayList usage
SaveLayerOp()361     SaveLayerOp() {}
reinit(float left,float top,float right,float bottom,int alpha,SkXfermode::Mode mode,int flags)362     DisplayListOp* reinit(float left, float top, float right, float bottom,
363             int alpha, SkXfermode::Mode mode, int flags) {
364         mArea.set(left, top, right, bottom);
365         mAlpha = alpha;
366         mMode = mode;
367         mFlags = flags;
368         return this;
369     }
370 
isSaveLayerAlpha()371     bool isSaveLayerAlpha() const { return mAlpha < 255 && mMode == SkXfermode::kSrcOver_Mode; }
372     Rect mArea;
373     int mAlpha;
374     SkXfermode::Mode mMode;
375     int mFlags;
376 };
377 
378 class TranslateOp : public StateOp {
379 public:
TranslateOp(float dx,float dy)380     TranslateOp(float dx, float dy)
381             : mDx(dx), mDy(dy) {}
382 
applyState(OpenGLRenderer & renderer,int saveCount)383     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
384         renderer.translate(mDx, mDy);
385     }
386 
output(int level,uint32_t logFlags)387     virtual void output(int level, uint32_t logFlags) const {
388         OP_LOG("Translate by %f %f", mDx, mDy);
389     }
390 
name()391     virtual const char* name() { return "Translate"; }
392 
393 private:
394     float mDx;
395     float mDy;
396 };
397 
398 class RotateOp : public StateOp {
399 public:
RotateOp(float degrees)400     RotateOp(float degrees)
401             : mDegrees(degrees) {}
402 
applyState(OpenGLRenderer & renderer,int saveCount)403     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
404         renderer.rotate(mDegrees);
405     }
406 
output(int level,uint32_t logFlags)407     virtual void output(int level, uint32_t logFlags) const {
408         OP_LOG("Rotate by %f degrees", mDegrees);
409     }
410 
name()411     virtual const char* name() { return "Rotate"; }
412 
413 private:
414     float mDegrees;
415 };
416 
417 class ScaleOp : public StateOp {
418 public:
ScaleOp(float sx,float sy)419     ScaleOp(float sx, float sy)
420             : mSx(sx), mSy(sy) {}
421 
applyState(OpenGLRenderer & renderer,int saveCount)422     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
423         renderer.scale(mSx, mSy);
424     }
425 
output(int level,uint32_t logFlags)426     virtual void output(int level, uint32_t logFlags) const {
427         OP_LOG("Scale by %f %f", mSx, mSy);
428     }
429 
name()430     virtual const char* name() { return "Scale"; }
431 
432 private:
433     float mSx;
434     float mSy;
435 };
436 
437 class SkewOp : public StateOp {
438 public:
SkewOp(float sx,float sy)439     SkewOp(float sx, float sy)
440             : mSx(sx), mSy(sy) {}
441 
applyState(OpenGLRenderer & renderer,int saveCount)442     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
443         renderer.skew(mSx, mSy);
444     }
445 
output(int level,uint32_t logFlags)446     virtual void output(int level, uint32_t logFlags) const {
447         OP_LOG("Skew by %f %f", mSx, mSy);
448     }
449 
name()450     virtual const char* name() { return "Skew"; }
451 
452 private:
453     float mSx;
454     float mSy;
455 };
456 
457 class SetMatrixOp : public StateOp {
458 public:
SetMatrixOp(SkMatrix * matrix)459     SetMatrixOp(SkMatrix* matrix)
460             : mMatrix(matrix) {}
461 
applyState(OpenGLRenderer & renderer,int saveCount)462     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
463         renderer.setMatrix(mMatrix);
464     }
465 
output(int level,uint32_t logFlags)466     virtual void output(int level, uint32_t logFlags) const {
467         if (mMatrix) {
468             OP_LOG("SetMatrix " MATRIX_STRING, MATRIX_ARGS(mMatrix));
469         } else {
470             OP_LOGS("SetMatrix (reset)");
471         }
472     }
473 
name()474     virtual const char* name() { return "SetMatrix"; }
475 
476 private:
477     SkMatrix* mMatrix;
478 };
479 
480 class ConcatMatrixOp : public StateOp {
481 public:
ConcatMatrixOp(SkMatrix * matrix)482     ConcatMatrixOp(SkMatrix* matrix)
483             : mMatrix(matrix) {}
484 
applyState(OpenGLRenderer & renderer,int saveCount)485     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
486         renderer.concatMatrix(mMatrix);
487     }
488 
output(int level,uint32_t logFlags)489     virtual void output(int level, uint32_t logFlags) const {
490         OP_LOG("ConcatMatrix " MATRIX_STRING, MATRIX_ARGS(mMatrix));
491     }
492 
name()493     virtual const char* name() { return "ConcatMatrix"; }
494 
495 private:
496     SkMatrix* mMatrix;
497 };
498 
499 class ClipOp : public StateOp {
500 public:
ClipOp(SkRegion::Op op)501     ClipOp(SkRegion::Op op) : mOp(op) {}
502 
defer(DeferStateStruct & deferStruct,int saveCount,int level,bool useQuickReject)503     virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
504             bool useQuickReject) {
505         // NOTE: must defer op BEFORE applying state, since it may read clip
506         deferStruct.mDeferredList.addClip(deferStruct.mRenderer, this);
507 
508         // TODO: Can we avoid applying complex clips at defer time?
509         applyState(deferStruct.mRenderer, saveCount);
510     }
511 
canCauseComplexClip()512     bool canCauseComplexClip() {
513         return ((mOp != SkRegion::kIntersect_Op) && (mOp != SkRegion::kReplace_Op)) || !isRect();
514     }
515 
516 protected:
ClipOp()517     ClipOp() {}
isRect()518     virtual bool isRect() { return false; }
519 
520     SkRegion::Op mOp;
521 };
522 
523 class ClipRectOp : public ClipOp {
524     friend class DisplayList; // give DisplayList private constructor/reinit access
525 public:
ClipRectOp(float left,float top,float right,float bottom,SkRegion::Op op)526     ClipRectOp(float left, float top, float right, float bottom, SkRegion::Op op)
527             : ClipOp(op), mArea(left, top, right, bottom) {}
528 
applyState(OpenGLRenderer & renderer,int saveCount)529     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
530         renderer.clipRect(mArea.left, mArea.top, mArea.right, mArea.bottom, mOp);
531     }
532 
output(int level,uint32_t logFlags)533     virtual void output(int level, uint32_t logFlags) const {
534         OP_LOG("ClipRect " RECT_STRING, RECT_ARGS(mArea));
535     }
536 
name()537     virtual const char* name() { return "ClipRect"; }
538 
539 protected:
isRect()540     virtual bool isRect() { return true; }
541 
542 private:
ClipRectOp()543     ClipRectOp() {}
reinit(float left,float top,float right,float bottom,SkRegion::Op op)544     DisplayListOp* reinit(float left, float top, float right, float bottom, SkRegion::Op op) {
545         mOp = op;
546         mArea.set(left, top, right, bottom);
547         return this;
548     }
549 
550     Rect mArea;
551 };
552 
553 class ClipPathOp : public ClipOp {
554 public:
ClipPathOp(SkPath * path,SkRegion::Op op)555     ClipPathOp(SkPath* path, SkRegion::Op op)
556             : ClipOp(op), mPath(path) {}
557 
applyState(OpenGLRenderer & renderer,int saveCount)558     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
559         renderer.clipPath(mPath, mOp);
560     }
561 
output(int level,uint32_t logFlags)562     virtual void output(int level, uint32_t logFlags) const {
563         SkRect bounds = mPath->getBounds();
564         OP_LOG("ClipPath bounds " RECT_STRING,
565                 bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
566     }
567 
name()568     virtual const char* name() { return "ClipPath"; }
569 
570 private:
571     SkPath* mPath;
572 };
573 
574 class ClipRegionOp : public ClipOp {
575 public:
ClipRegionOp(SkRegion * region,SkRegion::Op op)576     ClipRegionOp(SkRegion* region, SkRegion::Op op)
577             : ClipOp(op), mRegion(region) {}
578 
applyState(OpenGLRenderer & renderer,int saveCount)579     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
580         renderer.clipRegion(mRegion, mOp);
581     }
582 
output(int level,uint32_t logFlags)583     virtual void output(int level, uint32_t logFlags) const {
584         SkIRect bounds = mRegion->getBounds();
585         OP_LOG("ClipRegion bounds %d %d %d %d",
586                 bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
587     }
588 
name()589     virtual const char* name() { return "ClipRegion"; }
590 
591 private:
592     SkRegion* mRegion;
593 };
594 
595 class ResetShaderOp : public StateOp {
596 public:
applyState(OpenGLRenderer & renderer,int saveCount)597     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
598         renderer.resetShader();
599     }
600 
output(int level,uint32_t logFlags)601     virtual void output(int level, uint32_t logFlags) const {
602         OP_LOGS("ResetShader");
603     }
604 
name()605     virtual const char* name() { return "ResetShader"; }
606 };
607 
608 class SetupShaderOp : public StateOp {
609 public:
SetupShaderOp(SkiaShader * shader)610     SetupShaderOp(SkiaShader* shader)
611             : mShader(shader) {}
applyState(OpenGLRenderer & renderer,int saveCount)612     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
613         renderer.setupShader(mShader);
614     }
615 
output(int level,uint32_t logFlags)616     virtual void output(int level, uint32_t logFlags) const {
617         OP_LOG("SetupShader, shader %p", mShader);
618     }
619 
name()620     virtual const char* name() { return "SetupShader"; }
621 
622 private:
623     SkiaShader* mShader;
624 };
625 
626 class ResetColorFilterOp : public StateOp {
627 public:
applyState(OpenGLRenderer & renderer,int saveCount)628     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
629         renderer.resetColorFilter();
630     }
631 
output(int level,uint32_t logFlags)632     virtual void output(int level, uint32_t logFlags) const {
633         OP_LOGS("ResetColorFilter");
634     }
635 
name()636     virtual const char* name() { return "ResetColorFilter"; }
637 };
638 
639 class SetupColorFilterOp : public StateOp {
640 public:
SetupColorFilterOp(SkiaColorFilter * colorFilter)641     SetupColorFilterOp(SkiaColorFilter* colorFilter)
642             : mColorFilter(colorFilter) {}
643 
applyState(OpenGLRenderer & renderer,int saveCount)644     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
645         renderer.setupColorFilter(mColorFilter);
646     }
647 
output(int level,uint32_t logFlags)648     virtual void output(int level, uint32_t logFlags) const {
649         OP_LOG("SetupColorFilter, filter %p", mColorFilter);
650     }
651 
name()652     virtual const char* name() { return "SetupColorFilter"; }
653 
654 private:
655     SkiaColorFilter* mColorFilter;
656 };
657 
658 class ResetShadowOp : public StateOp {
659 public:
applyState(OpenGLRenderer & renderer,int saveCount)660     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
661         renderer.resetShadow();
662     }
663 
output(int level,uint32_t logFlags)664     virtual void output(int level, uint32_t logFlags) const {
665         OP_LOGS("ResetShadow");
666     }
667 
name()668     virtual const char* name() { return "ResetShadow"; }
669 };
670 
671 class SetupShadowOp : public StateOp {
672 public:
SetupShadowOp(float radius,float dx,float dy,int color)673     SetupShadowOp(float radius, float dx, float dy, int color)
674             : mRadius(radius), mDx(dx), mDy(dy), mColor(color) {}
675 
applyState(OpenGLRenderer & renderer,int saveCount)676     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
677         renderer.setupShadow(mRadius, mDx, mDy, mColor);
678     }
679 
output(int level,uint32_t logFlags)680     virtual void output(int level, uint32_t logFlags) const {
681         OP_LOG("SetupShadow, radius %f, %f, %f, color %#x", mRadius, mDx, mDy, mColor);
682     }
683 
name()684     virtual const char* name() { return "SetupShadow"; }
685 
686 private:
687     float mRadius;
688     float mDx;
689     float mDy;
690     int mColor;
691 };
692 
693 class ResetPaintFilterOp : public StateOp {
694 public:
applyState(OpenGLRenderer & renderer,int saveCount)695     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
696         renderer.resetPaintFilter();
697     }
698 
output(int level,uint32_t logFlags)699     virtual void output(int level, uint32_t logFlags) const {
700         OP_LOGS("ResetPaintFilter");
701     }
702 
name()703     virtual const char* name() { return "ResetPaintFilter"; }
704 };
705 
706 class SetupPaintFilterOp : public StateOp {
707 public:
SetupPaintFilterOp(int clearBits,int setBits)708     SetupPaintFilterOp(int clearBits, int setBits)
709             : mClearBits(clearBits), mSetBits(setBits) {}
710 
applyState(OpenGLRenderer & renderer,int saveCount)711     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
712         renderer.setupPaintFilter(mClearBits, mSetBits);
713     }
714 
output(int level,uint32_t logFlags)715     virtual void output(int level, uint32_t logFlags) const {
716         OP_LOG("SetupPaintFilter, clear %#x, set %#x", mClearBits, mSetBits);
717     }
718 
name()719     virtual const char* name() { return "SetupPaintFilter"; }
720 
721 private:
722     int mClearBits;
723     int mSetBits;
724 };
725 
726 ///////////////////////////////////////////////////////////////////////////////
727 // DRAW OPERATIONS - these are operations that can draw to the canvas's device
728 ///////////////////////////////////////////////////////////////////////////////
729 
730 class DrawBitmapOp : public DrawBoundedOp {
731 public:
DrawBitmapOp(SkBitmap * bitmap,float left,float top,SkPaint * paint)732     DrawBitmapOp(SkBitmap* bitmap, float left, float top, SkPaint* paint)
733             : DrawBoundedOp(left, top, left + bitmap->width(), top + bitmap->height(), paint),
734             mBitmap(bitmap), mAtlas(Caches::getInstance().assetAtlas) {
735         mEntry = mAtlas.getEntry(bitmap);
736         if (mEntry) {
737             mEntryGenerationId = mAtlas.getGenerationId();
738             mUvMapper = mEntry->uvMapper;
739         }
740     }
741 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)742     virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
743         return renderer.drawBitmap(mBitmap, mLocalBounds.left, mLocalBounds.top,
744                 getPaint(renderer));
745     }
746 
getAtlasEntry()747     AssetAtlas::Entry* getAtlasEntry() {
748         // The atlas entry is stale, let's get a new one
749         if (mEntry && mEntryGenerationId != mAtlas.getGenerationId()) {
750             mEntryGenerationId = mAtlas.getGenerationId();
751             mEntry = mAtlas.getEntry(mBitmap);
752             mUvMapper = mEntry->uvMapper;
753         }
754         return mEntry;
755     }
756 
757 #define SET_TEXTURE(ptr, posRect, offsetRect, texCoordsRect, xDim, yDim) \
758     TextureVertex::set(ptr++, posRect.xDim - offsetRect.left, posRect.yDim - offsetRect.top, \
759             texCoordsRect.xDim, texCoordsRect.yDim)
760 
761     /**
762      * This multi-draw operation builds a mesh on the stack by generating a quad
763      * for each bitmap in the batch. This method is also responsible for dirtying
764      * the current layer, if any.
765      */
multiDraw(OpenGLRenderer & renderer,Rect & dirty,const Vector<OpStatePair> & ops,const Rect & bounds)766     virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
767             const Vector<OpStatePair>& ops, const Rect& bounds) {
768         const DeferredDisplayState& firstState = *(ops[0].state);
769         renderer.restoreDisplayState(firstState, true); // restore all but the clip
770 
771         TextureVertex vertices[6 * ops.size()];
772         TextureVertex* vertex = &vertices[0];
773 
774         const bool hasLayer = renderer.hasLayer();
775         bool pureTranslate = true;
776 
777         // TODO: manually handle rect clip for bitmaps by adjusting texCoords per op,
778         // and allowing them to be merged in getBatchId()
779         for (unsigned int i = 0; i < ops.size(); i++) {
780             const DeferredDisplayState& state = *(ops[i].state);
781             const Rect& opBounds = state.mBounds;
782             // When we reach multiDraw(), the matrix can be either
783             // pureTranslate or simple (translate and/or scale).
784             // If the matrix is not pureTranslate, then we have a scale
785             pureTranslate &= state.mMatrix.isPureTranslate();
786 
787             Rect texCoords(0, 0, 1, 1);
788             ((DrawBitmapOp*) ops[i].op)->mUvMapper.map(texCoords);
789 
790             SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top);
791             SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
792             SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
793 
794             SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
795             SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
796             SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom);
797 
798             if (hasLayer) {
799                 renderer.dirtyLayer(opBounds.left, opBounds.top, opBounds.right, opBounds.bottom);
800             }
801         }
802 
803         return renderer.drawBitmaps(mBitmap, mEntry, ops.size(), &vertices[0],
804                 pureTranslate, bounds, mPaint);
805     }
806 
output(int level,uint32_t logFlags)807     virtual void output(int level, uint32_t logFlags) const {
808         OP_LOG("Draw bitmap %p at %f %f", mBitmap, mLocalBounds.left, mLocalBounds.top);
809     }
810 
name()811     virtual const char* name() { return "DrawBitmap"; }
812 
onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)813     virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
814             const DeferredDisplayState& state) {
815         deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
816         deferInfo.mergeId = getAtlasEntry() ?
817                 (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
818 
819         // Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
820         // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
821         // MergingDrawBatch::canMergeWith()
822         // TODO: support clipped bitmaps by handling them in SET_TEXTURE
823         deferInfo.mergeable = state.mMatrix.isSimple() && state.mMatrix.positiveScale() &&
824                 !state.mClipSideFlags &&
825                 OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode &&
826                 (mBitmap->getConfig() != SkBitmap::kA8_Config);
827     }
828 
bitmap()829     const SkBitmap* bitmap() { return mBitmap; }
830 protected:
831     SkBitmap* mBitmap;
832     const AssetAtlas& mAtlas;
833     uint32_t mEntryGenerationId;
834     AssetAtlas::Entry* mEntry;
835     UvMapper mUvMapper;
836 };
837 
838 class DrawBitmapMatrixOp : public DrawBoundedOp {
839 public:
DrawBitmapMatrixOp(SkBitmap * bitmap,SkMatrix * matrix,SkPaint * paint)840     DrawBitmapMatrixOp(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint)
841             : DrawBoundedOp(paint), mBitmap(bitmap), mMatrix(matrix) {
842         mLocalBounds.set(0, 0, bitmap->width(), bitmap->height());
843         const mat4 transform(*matrix);
844         transform.mapRect(mLocalBounds);
845     }
846 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)847     virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
848         return renderer.drawBitmap(mBitmap, mMatrix, getPaint(renderer));
849     }
850 
output(int level,uint32_t logFlags)851     virtual void output(int level, uint32_t logFlags) const {
852         OP_LOG("Draw bitmap %p matrix " MATRIX_STRING, mBitmap, MATRIX_ARGS(mMatrix));
853     }
854 
name()855     virtual const char* name() { return "DrawBitmapMatrix"; }
856 
onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)857     virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
858             const DeferredDisplayState& state) {
859         deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
860     }
861 
862 private:
863     SkBitmap* mBitmap;
864     SkMatrix* mMatrix;
865 };
866 
867 class DrawBitmapRectOp : public DrawBoundedOp {
868 public:
DrawBitmapRectOp(SkBitmap * bitmap,float srcLeft,float srcTop,float srcRight,float srcBottom,float dstLeft,float dstTop,float dstRight,float dstBottom,SkPaint * paint)869     DrawBitmapRectOp(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom,
870             float dstLeft, float dstTop, float dstRight, float dstBottom, SkPaint* paint)
871             : DrawBoundedOp(dstLeft, dstTop, dstRight, dstBottom, paint),
872             mBitmap(bitmap), mSrc(srcLeft, srcTop, srcRight, srcBottom) {}
873 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)874     virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
875         return renderer.drawBitmap(mBitmap, mSrc.left, mSrc.top, mSrc.right, mSrc.bottom,
876                 mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
877                 getPaint(renderer));
878     }
879 
output(int level,uint32_t logFlags)880     virtual void output(int level, uint32_t logFlags) const {
881         OP_LOG("Draw bitmap %p src="RECT_STRING", dst="RECT_STRING,
882                 mBitmap, RECT_ARGS(mSrc), RECT_ARGS(mLocalBounds));
883     }
884 
name()885     virtual const char* name() { return "DrawBitmapRect"; }
886 
onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)887     virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
888             const DeferredDisplayState& state) {
889         deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
890     }
891 
892 private:
893     SkBitmap* mBitmap;
894     Rect mSrc;
895 };
896 
897 class DrawBitmapDataOp : public DrawBitmapOp {
898 public:
DrawBitmapDataOp(SkBitmap * bitmap,float left,float top,SkPaint * paint)899     DrawBitmapDataOp(SkBitmap* bitmap, float left, float top, SkPaint* paint)
900             : DrawBitmapOp(bitmap, left, top, paint) {}
901 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)902     virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
903         return renderer.drawBitmapData(mBitmap, mLocalBounds.left,
904                 mLocalBounds.top, getPaint(renderer));
905     }
906 
output(int level,uint32_t logFlags)907     virtual void output(int level, uint32_t logFlags) const {
908         OP_LOG("Draw bitmap %p", mBitmap);
909     }
910 
name()911     virtual const char* name() { return "DrawBitmapData"; }
912 
onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)913     virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
914             const DeferredDisplayState& state) {
915         deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
916     }
917 };
918 
919 class DrawBitmapMeshOp : public DrawBoundedOp {
920 public:
DrawBitmapMeshOp(SkBitmap * bitmap,int meshWidth,int meshHeight,float * vertices,int * colors,SkPaint * paint)921     DrawBitmapMeshOp(SkBitmap* bitmap, int meshWidth, int meshHeight,
922             float* vertices, int* colors, SkPaint* paint)
923             : DrawBoundedOp(vertices, 2 * (meshWidth + 1) * (meshHeight + 1), paint),
924             mBitmap(bitmap), mMeshWidth(meshWidth), mMeshHeight(meshHeight),
925             mVertices(vertices), mColors(colors) {}
926 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)927     virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
928         return renderer.drawBitmapMesh(mBitmap, mMeshWidth, mMeshHeight,
929                 mVertices, mColors, getPaint(renderer));
930     }
931 
output(int level,uint32_t logFlags)932     virtual void output(int level, uint32_t logFlags) const {
933         OP_LOG("Draw bitmap %p mesh %d x %d", mBitmap, mMeshWidth, mMeshHeight);
934     }
935 
name()936     virtual const char* name() { return "DrawBitmapMesh"; }
937 
onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)938     virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
939             const DeferredDisplayState& state) {
940         deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
941     }
942 
943 private:
944     SkBitmap* mBitmap;
945     int mMeshWidth;
946     int mMeshHeight;
947     float* mVertices;
948     int* mColors;
949 };
950 
951 class DrawPatchOp : public DrawBoundedOp {
952 public:
DrawPatchOp(SkBitmap * bitmap,Res_png_9patch * patch,float left,float top,float right,float bottom,SkPaint * paint)953     DrawPatchOp(SkBitmap* bitmap, Res_png_9patch* patch,
954             float left, float top, float right, float bottom, SkPaint* paint)
955             : DrawBoundedOp(left, top, right, bottom, paint),
956             mBitmap(bitmap), mPatch(patch), mGenerationId(0), mMesh(NULL),
957             mAtlas(Caches::getInstance().assetAtlas) {
958         mEntry = mAtlas.getEntry(bitmap);
959         if (mEntry) {
960             mEntryGenerationId = mAtlas.getGenerationId();
961         }
962     };
963 
getAtlasEntry()964     AssetAtlas::Entry* getAtlasEntry() {
965         // The atlas entry is stale, let's get a new one
966         if (mEntry && mEntryGenerationId != mAtlas.getGenerationId()) {
967             mEntryGenerationId = mAtlas.getGenerationId();
968             mEntry = mAtlas.getEntry(mBitmap);
969         }
970         return mEntry;
971     }
972 
getMesh(OpenGLRenderer & renderer)973     const Patch* getMesh(OpenGLRenderer& renderer) {
974         if (!mMesh || renderer.getCaches().patchCache.getGenerationId() != mGenerationId) {
975             PatchCache& cache = renderer.getCaches().patchCache;
976             mMesh = cache.get(getAtlasEntry(), mBitmap->width(), mBitmap->height(),
977                     mLocalBounds.getWidth(), mLocalBounds.getHeight(), mPatch);
978             mGenerationId = cache.getGenerationId();
979         }
980         return mMesh;
981     }
982 
983     /**
984      * This multi-draw operation builds an indexed mesh on the stack by copying
985      * and transforming the vertices of each 9-patch in the batch. This method
986      * is also responsible for dirtying the current layer, if any.
987      */
multiDraw(OpenGLRenderer & renderer,Rect & dirty,const Vector<OpStatePair> & ops,const Rect & bounds)988     virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
989             const Vector<OpStatePair>& ops, const Rect& bounds) {
990         const DeferredDisplayState& firstState = *(ops[0].state);
991         renderer.restoreDisplayState(firstState, true); // restore all but the clip
992 
993         // Batches will usually contain a small number of items so it's
994         // worth performing a first iteration to count the exact number
995         // of vertices we need in the new mesh
996         uint32_t totalVertices = 0;
997         for (unsigned int i = 0; i < ops.size(); i++) {
998             totalVertices += ((DrawPatchOp*) ops[i].op)->getMesh(renderer)->verticesCount;
999         }
1000 
1001         const bool hasLayer = renderer.hasLayer();
1002 
1003         uint32_t indexCount = 0;
1004 
1005         TextureVertex vertices[totalVertices];
1006         TextureVertex* vertex = &vertices[0];
1007 
1008         // Create a mesh that contains the transformed vertices for all the
1009         // 9-patch objects that are part of the batch. Note that onDefer()
1010         // enforces ops drawn by this function to have a pure translate or
1011         // identity matrix
1012         for (unsigned int i = 0; i < ops.size(); i++) {
1013             DrawPatchOp* patchOp = (DrawPatchOp*) ops[i].op;
1014             const DeferredDisplayState* state = ops[i].state;
1015             const Patch* opMesh = patchOp->getMesh(renderer);
1016             uint32_t vertexCount = opMesh->verticesCount;
1017             if (vertexCount == 0) continue;
1018 
1019             // We use the bounds to know where to translate our vertices
1020             // Using patchOp->state.mBounds wouldn't work because these
1021             // bounds are clipped
1022             const float tx = (int) floorf(state->mMatrix.getTranslateX() +
1023                     patchOp->mLocalBounds.left + 0.5f);
1024             const float ty = (int) floorf(state->mMatrix.getTranslateY() +
1025                     patchOp->mLocalBounds.top + 0.5f);
1026 
1027             // Copy & transform all the vertices for the current operation
1028             TextureVertex* opVertices = opMesh->vertices;
1029             for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
1030                 TextureVertex::set(vertex++,
1031                         opVertices->position[0] + tx, opVertices->position[1] + ty,
1032                         opVertices->texture[0], opVertices->texture[1]);
1033             }
1034 
1035             // Dirty the current layer if possible. When the 9-patch does not
1036             // contain empty quads we can take a shortcut and simply set the
1037             // dirty rect to the object's bounds.
1038             if (hasLayer) {
1039                 if (!opMesh->hasEmptyQuads) {
1040                     renderer.dirtyLayer(tx, ty,
1041                             tx + patchOp->mLocalBounds.getWidth(),
1042                             ty + patchOp->mLocalBounds.getHeight());
1043                 } else {
1044                     const size_t count = opMesh->quads.size();
1045                     for (size_t i = 0; i < count; i++) {
1046                         const Rect& quadBounds = opMesh->quads[i];
1047                         const float x = tx + quadBounds.left;
1048                         const float y = ty + quadBounds.top;
1049                         renderer.dirtyLayer(x, y,
1050                                 x + quadBounds.getWidth(), y + quadBounds.getHeight());
1051                     }
1052                 }
1053             }
1054 
1055             indexCount += opMesh->indexCount;
1056         }
1057 
1058         return renderer.drawPatches(mBitmap, getAtlasEntry(),
1059                 &vertices[0], indexCount, getPaint(renderer));
1060     }
1061 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)1062     virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1063         // We're not calling the public variant of drawPatch() here
1064         // This method won't perform the quickReject() since we've already done it at this point
1065         return renderer.drawPatch(mBitmap, getMesh(renderer), getAtlasEntry(),
1066                 mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
1067                 getPaint(renderer));
1068     }
1069 
output(int level,uint32_t logFlags)1070     virtual void output(int level, uint32_t logFlags) const {
1071         OP_LOG("Draw patch "RECT_STRING, RECT_ARGS(mLocalBounds));
1072     }
1073 
name()1074     virtual const char* name() { return "DrawPatch"; }
1075 
onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)1076     virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1077             const DeferredDisplayState& state) {
1078         deferInfo.batchId = DeferredDisplayList::kOpBatch_Patch;
1079         deferInfo.mergeId = getAtlasEntry() ? (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
1080         deferInfo.mergeable = state.mMatrix.isPureTranslate() &&
1081                 OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
1082         deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) && mBitmap->isOpaque();
1083     }
1084 
1085 private:
1086     SkBitmap* mBitmap;
1087     Res_png_9patch* mPatch;
1088 
1089     uint32_t mGenerationId;
1090     const Patch* mMesh;
1091 
1092     const AssetAtlas& mAtlas;
1093     uint32_t mEntryGenerationId;
1094     AssetAtlas::Entry* mEntry;
1095 };
1096 
1097 class DrawColorOp : public DrawOp {
1098 public:
DrawColorOp(int color,SkXfermode::Mode mode)1099     DrawColorOp(int color, SkXfermode::Mode mode)
1100             : DrawOp(0), mColor(color), mMode(mode) {};
1101 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)1102     virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1103         return renderer.drawColor(mColor, mMode);
1104     }
1105 
output(int level,uint32_t logFlags)1106     virtual void output(int level, uint32_t logFlags) const {
1107         OP_LOG("Draw color %#x, mode %d", mColor, mMode);
1108     }
1109 
name()1110     virtual const char* name() { return "DrawColor"; }
1111 
1112 private:
1113     int mColor;
1114     SkXfermode::Mode mMode;
1115 };
1116 
1117 class DrawStrokableOp : public DrawBoundedOp {
1118 public:
DrawStrokableOp(float left,float top,float right,float bottom,SkPaint * paint)1119     DrawStrokableOp(float left, float top, float right, float bottom, SkPaint* paint)
1120             : DrawBoundedOp(left, top, right, bottom, paint) {};
1121 
getLocalBounds(const DrawModifiers & drawModifiers,Rect & localBounds)1122     bool getLocalBounds(const DrawModifiers& drawModifiers, Rect& localBounds) {
1123         localBounds.set(mLocalBounds);
1124         if (mPaint && mPaint->getStyle() != SkPaint::kFill_Style) {
1125             localBounds.outset(strokeWidthOutset());
1126         }
1127         return true;
1128     }
1129 
onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)1130     virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1131             const DeferredDisplayState& state) {
1132         if (mPaint->getPathEffect()) {
1133             deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
1134         } else {
1135             deferInfo.batchId = mPaint->isAntiAlias() ?
1136                     DeferredDisplayList::kOpBatch_AlphaVertices :
1137                     DeferredDisplayList::kOpBatch_Vertices;
1138         }
1139     }
1140 };
1141 
1142 class DrawRectOp : public DrawStrokableOp {
1143 public:
DrawRectOp(float left,float top,float right,float bottom,SkPaint * paint)1144     DrawRectOp(float left, float top, float right, float bottom, SkPaint* paint)
1145             : DrawStrokableOp(left, top, right, bottom, paint) {}
1146 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)1147     virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1148         return renderer.drawRect(mLocalBounds.left, mLocalBounds.top,
1149                 mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer));
1150     }
1151 
output(int level,uint32_t logFlags)1152     virtual void output(int level, uint32_t logFlags) const {
1153         OP_LOG("Draw Rect "RECT_STRING, RECT_ARGS(mLocalBounds));
1154     }
1155 
onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)1156     virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1157             const DeferredDisplayState& state) {
1158         DrawStrokableOp::onDefer(renderer, deferInfo, state);
1159         deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) &&
1160                 mPaint->getStyle() == SkPaint::kFill_Style;
1161     }
1162 
name()1163     virtual const char* name() { return "DrawRect"; }
1164 };
1165 
1166 class DrawRectsOp : public DrawBoundedOp {
1167 public:
DrawRectsOp(const float * rects,int count,SkPaint * paint)1168     DrawRectsOp(const float* rects, int count, SkPaint* paint)
1169             : DrawBoundedOp(rects, count, paint),
1170             mRects(rects), mCount(count) {}
1171 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)1172     virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1173         return renderer.drawRects(mRects, mCount, getPaint(renderer));
1174     }
1175 
output(int level,uint32_t logFlags)1176     virtual void output(int level, uint32_t logFlags) const {
1177         OP_LOG("Draw Rects count %d", mCount);
1178     }
1179 
name()1180     virtual const char* name() { return "DrawRects"; }
1181 
onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)1182     virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1183             const DeferredDisplayState& state) {
1184         deferInfo.batchId = DeferredDisplayList::kOpBatch_Vertices;
1185     }
1186 
1187 private:
1188     const float* mRects;
1189     int mCount;
1190 };
1191 
1192 class DrawRoundRectOp : public DrawStrokableOp {
1193 public:
DrawRoundRectOp(float left,float top,float right,float bottom,float rx,float ry,SkPaint * paint)1194     DrawRoundRectOp(float left, float top, float right, float bottom,
1195             float rx, float ry, SkPaint* paint)
1196             : DrawStrokableOp(left, top, right, bottom, paint), mRx(rx), mRy(ry) {}
1197 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)1198     virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1199         return renderer.drawRoundRect(mLocalBounds.left, mLocalBounds.top,
1200                 mLocalBounds.right, mLocalBounds.bottom, mRx, mRy, getPaint(renderer));
1201     }
1202 
output(int level,uint32_t logFlags)1203     virtual void output(int level, uint32_t logFlags) const {
1204         OP_LOG("Draw RoundRect "RECT_STRING", rx %f, ry %f", RECT_ARGS(mLocalBounds), mRx, mRy);
1205     }
1206 
name()1207     virtual const char* name() { return "DrawRoundRect"; }
1208 
1209 private:
1210     float mRx;
1211     float mRy;
1212 };
1213 
1214 class DrawCircleOp : public DrawStrokableOp {
1215 public:
DrawCircleOp(float x,float y,float radius,SkPaint * paint)1216     DrawCircleOp(float x, float y, float radius, SkPaint* paint)
1217             : DrawStrokableOp(x - radius, y - radius, x + radius, y + radius, paint),
1218             mX(x), mY(y), mRadius(radius) {}
1219 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)1220     virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1221         return renderer.drawCircle(mX, mY, mRadius, getPaint(renderer));
1222     }
1223 
output(int level,uint32_t logFlags)1224     virtual void output(int level, uint32_t logFlags) const {
1225         OP_LOG("Draw Circle x %f, y %f, r %f", mX, mY, mRadius);
1226     }
1227 
name()1228     virtual const char* name() { return "DrawCircle"; }
1229 
1230 private:
1231     float mX;
1232     float mY;
1233     float mRadius;
1234 };
1235 
1236 class DrawOvalOp : public DrawStrokableOp {
1237 public:
DrawOvalOp(float left,float top,float right,float bottom,SkPaint * paint)1238     DrawOvalOp(float left, float top, float right, float bottom, SkPaint* paint)
1239             : DrawStrokableOp(left, top, right, bottom, paint) {}
1240 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)1241     virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1242         return renderer.drawOval(mLocalBounds.left, mLocalBounds.top,
1243                 mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer));
1244     }
1245 
output(int level,uint32_t logFlags)1246     virtual void output(int level, uint32_t logFlags) const {
1247         OP_LOG("Draw Oval "RECT_STRING, RECT_ARGS(mLocalBounds));
1248     }
1249 
name()1250     virtual const char* name() { return "DrawOval"; }
1251 };
1252 
1253 class DrawArcOp : public DrawStrokableOp {
1254 public:
DrawArcOp(float left,float top,float right,float bottom,float startAngle,float sweepAngle,bool useCenter,SkPaint * paint)1255     DrawArcOp(float left, float top, float right, float bottom,
1256             float startAngle, float sweepAngle, bool useCenter, SkPaint* paint)
1257             : DrawStrokableOp(left, top, right, bottom, paint),
1258             mStartAngle(startAngle), mSweepAngle(sweepAngle), mUseCenter(useCenter) {}
1259 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)1260     virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1261         return renderer.drawArc(mLocalBounds.left, mLocalBounds.top,
1262                 mLocalBounds.right, mLocalBounds.bottom,
1263                 mStartAngle, mSweepAngle, mUseCenter, getPaint(renderer));
1264     }
1265 
output(int level,uint32_t logFlags)1266     virtual void output(int level, uint32_t logFlags) const {
1267         OP_LOG("Draw Arc "RECT_STRING", start %f, sweep %f, useCenter %d",
1268                 RECT_ARGS(mLocalBounds), mStartAngle, mSweepAngle, mUseCenter);
1269     }
1270 
name()1271     virtual const char* name() { return "DrawArc"; }
1272 
1273 private:
1274     float mStartAngle;
1275     float mSweepAngle;
1276     bool mUseCenter;
1277 };
1278 
1279 class DrawPathOp : public DrawBoundedOp {
1280 public:
DrawPathOp(SkPath * path,SkPaint * paint)1281     DrawPathOp(SkPath* path, SkPaint* paint)
1282             : DrawBoundedOp(paint), mPath(path) {
1283         float left, top, offset;
1284         uint32_t width, height;
1285         PathCache::computePathBounds(path, paint, left, top, offset, width, height);
1286         left -= offset;
1287         top -= offset;
1288         mLocalBounds.set(left, top, left + width, top + height);
1289     }
1290 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)1291     virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1292         return renderer.drawPath(mPath, getPaint(renderer));
1293     }
1294 
onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)1295     virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1296             const DeferredDisplayState& state) {
1297         SkPaint* paint = getPaint(renderer);
1298         renderer.getCaches().pathCache.precache(mPath, paint);
1299 
1300         deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
1301     }
1302 
output(int level,uint32_t logFlags)1303     virtual void output(int level, uint32_t logFlags) const {
1304         OP_LOG("Draw Path %p in "RECT_STRING, mPath, RECT_ARGS(mLocalBounds));
1305     }
1306 
name()1307     virtual const char* name() { return "DrawPath"; }
1308 
1309 private:
1310     SkPath* mPath;
1311 };
1312 
1313 class DrawLinesOp : public DrawBoundedOp {
1314 public:
DrawLinesOp(float * points,int count,SkPaint * paint)1315     DrawLinesOp(float* points, int count, SkPaint* paint)
1316             : DrawBoundedOp(points, count, paint),
1317             mPoints(points), mCount(count) {
1318         mLocalBounds.outset(strokeWidthOutset());
1319     }
1320 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)1321     virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1322         return renderer.drawLines(mPoints, mCount, getPaint(renderer));
1323     }
1324 
output(int level,uint32_t logFlags)1325     virtual void output(int level, uint32_t logFlags) const {
1326         OP_LOG("Draw Lines count %d", mCount);
1327     }
1328 
name()1329     virtual const char* name() { return "DrawLines"; }
1330 
onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)1331     virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1332             const DeferredDisplayState& state) {
1333         deferInfo.batchId = mPaint->isAntiAlias() ?
1334                 DeferredDisplayList::kOpBatch_AlphaVertices :
1335                 DeferredDisplayList::kOpBatch_Vertices;
1336     }
1337 
1338 protected:
1339     float* mPoints;
1340     int mCount;
1341 };
1342 
1343 class DrawPointsOp : public DrawLinesOp {
1344 public:
DrawPointsOp(float * points,int count,SkPaint * paint)1345     DrawPointsOp(float* points, int count, SkPaint* paint)
1346             : DrawLinesOp(points, count, paint) {}
1347 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)1348     virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1349         return renderer.drawPoints(mPoints, mCount, getPaint(renderer));
1350     }
1351 
output(int level,uint32_t logFlags)1352     virtual void output(int level, uint32_t logFlags) const {
1353         OP_LOG("Draw Points count %d", mCount);
1354     }
1355 
name()1356     virtual const char* name() { return "DrawPoints"; }
1357 };
1358 
1359 class DrawSomeTextOp : public DrawOp {
1360 public:
DrawSomeTextOp(const char * text,int bytesCount,int count,SkPaint * paint)1361     DrawSomeTextOp(const char* text, int bytesCount, int count, SkPaint* paint)
1362             : DrawOp(paint), mText(text), mBytesCount(bytesCount), mCount(count) {};
1363 
output(int level,uint32_t logFlags)1364     virtual void output(int level, uint32_t logFlags) const {
1365         OP_LOG("Draw some text, %d bytes", mBytesCount);
1366     }
1367 
onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)1368     virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1369             const DeferredDisplayState& state) {
1370         SkPaint* paint = getPaint(renderer);
1371         FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
1372         fontRenderer.precache(paint, mText, mCount, mat4::identity());
1373 
1374         deferInfo.batchId = mPaint->getColor() == 0xff000000 ?
1375                 DeferredDisplayList::kOpBatch_Text :
1376                 DeferredDisplayList::kOpBatch_ColorText;
1377     }
1378 
1379 protected:
1380     const char* mText;
1381     int mBytesCount;
1382     int mCount;
1383 };
1384 
1385 class DrawTextOnPathOp : public DrawSomeTextOp {
1386 public:
DrawTextOnPathOp(const char * text,int bytesCount,int count,SkPath * path,float hOffset,float vOffset,SkPaint * paint)1387     DrawTextOnPathOp(const char* text, int bytesCount, int count,
1388             SkPath* path, float hOffset, float vOffset, SkPaint* paint)
1389             : DrawSomeTextOp(text, bytesCount, count, paint),
1390             mPath(path), mHOffset(hOffset), mVOffset(vOffset) {
1391         /* TODO: inherit from DrawBounded and init mLocalBounds */
1392     }
1393 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)1394     virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1395         return renderer.drawTextOnPath(mText, mBytesCount, mCount, mPath,
1396                 mHOffset, mVOffset, getPaint(renderer));
1397     }
1398 
name()1399     virtual const char* name() { return "DrawTextOnPath"; }
1400 
1401 private:
1402     SkPath* mPath;
1403     float mHOffset;
1404     float mVOffset;
1405 };
1406 
1407 class DrawPosTextOp : public DrawSomeTextOp {
1408 public:
DrawPosTextOp(const char * text,int bytesCount,int count,const float * positions,SkPaint * paint)1409     DrawPosTextOp(const char* text, int bytesCount, int count,
1410             const float* positions, SkPaint* paint)
1411             : DrawSomeTextOp(text, bytesCount, count, paint), mPositions(positions) {
1412         /* TODO: inherit from DrawBounded and init mLocalBounds */
1413     }
1414 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)1415     virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1416         return renderer.drawPosText(mText, mBytesCount, mCount, mPositions, getPaint(renderer));
1417     }
1418 
name()1419     virtual const char* name() { return "DrawPosText"; }
1420 
1421 private:
1422     const float* mPositions;
1423 };
1424 
1425 class DrawTextOp : public DrawBoundedOp {
1426 public:
DrawTextOp(const char * text,int bytesCount,int count,float x,float y,const float * positions,SkPaint * paint,float totalAdvance,const Rect & bounds)1427     DrawTextOp(const char* text, int bytesCount, int count, float x, float y,
1428             const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds)
1429             : DrawBoundedOp(bounds, paint), mText(text), mBytesCount(bytesCount), mCount(count),
1430             mX(x), mY(y), mPositions(positions), mTotalAdvance(totalAdvance) {
1431         memset(&mPrecacheTransform.data[0], 0xff, 16 * sizeof(float));
1432     }
1433 
onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)1434     virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1435             const DeferredDisplayState& state) {
1436         SkPaint* paint = getPaint(renderer);
1437         FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
1438         const mat4& transform = renderer.findBestFontTransform(state.mMatrix);
1439         if (mPrecacheTransform != transform) {
1440             fontRenderer.precache(paint, mText, mCount, transform);
1441             mPrecacheTransform = transform;
1442         }
1443         deferInfo.batchId = mPaint->getColor() == 0xff000000 ?
1444                 DeferredDisplayList::kOpBatch_Text :
1445                 DeferredDisplayList::kOpBatch_ColorText;
1446 
1447         deferInfo.mergeId = (mergeid_t)mPaint->getColor();
1448 
1449         // don't merge decorated text - the decorations won't draw in order
1450         bool noDecorations = !(mPaint->getFlags() & (SkPaint::kUnderlineText_Flag |
1451                         SkPaint::kStrikeThruText_Flag));
1452         deferInfo.mergeable = state.mMatrix.isPureTranslate() && noDecorations &&
1453                 OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
1454     }
1455 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)1456     virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1457         Rect bounds;
1458         getLocalBounds(renderer.getDrawModifiers(), bounds);
1459         return renderer.drawText(mText, mBytesCount, mCount, mX, mY,
1460                 mPositions, getPaint(renderer), mTotalAdvance, bounds);
1461     }
1462 
multiDraw(OpenGLRenderer & renderer,Rect & dirty,const Vector<OpStatePair> & ops,const Rect & bounds)1463     virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
1464             const Vector<OpStatePair>& ops, const Rect& bounds) {
1465         status_t status = DrawGlInfo::kStatusDone;
1466         for (unsigned int i = 0; i < ops.size(); i++) {
1467             const DeferredDisplayState& state = *(ops[i].state);
1468             DrawOpMode drawOpMode = (i == ops.size() - 1) ? kDrawOpMode_Flush : kDrawOpMode_Defer;
1469             renderer.restoreDisplayState(state, true); // restore all but the clip
1470 
1471             DrawTextOp& op = *((DrawTextOp*)ops[i].op);
1472             // quickReject() will not occure in drawText() so we can use mLocalBounds
1473             // directly, we do not need to account for shadow by calling getLocalBounds()
1474             status |= renderer.drawText(op.mText, op.mBytesCount, op.mCount, op.mX, op.mY,
1475                     op.mPositions, op.getPaint(renderer), op.mTotalAdvance, op.mLocalBounds,
1476                     drawOpMode);
1477         }
1478         return status;
1479     }
1480 
output(int level,uint32_t logFlags)1481     virtual void output(int level, uint32_t logFlags) const {
1482         OP_LOG("Draw Text of count %d, bytes %d", mCount, mBytesCount);
1483     }
1484 
name()1485     virtual const char* name() { return "DrawText"; }
1486 
1487 private:
1488     const char* mText;
1489     int mBytesCount;
1490     int mCount;
1491     float mX;
1492     float mY;
1493     const float* mPositions;
1494     float mTotalAdvance;
1495     mat4 mPrecacheTransform;
1496 };
1497 
1498 ///////////////////////////////////////////////////////////////////////////////
1499 // SPECIAL DRAW OPERATIONS
1500 ///////////////////////////////////////////////////////////////////////////////
1501 
1502 class DrawFunctorOp : public DrawOp {
1503 public:
DrawFunctorOp(Functor * functor)1504     DrawFunctorOp(Functor* functor)
1505             : DrawOp(0), mFunctor(functor) {}
1506 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)1507     virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1508         renderer.startMark("GL functor");
1509         status_t ret = renderer.callDrawGLFunction(mFunctor, dirty);
1510         renderer.endMark();
1511         return ret;
1512     }
1513 
output(int level,uint32_t logFlags)1514     virtual void output(int level, uint32_t logFlags) const {
1515         OP_LOG("Draw Functor %p", mFunctor);
1516     }
1517 
name()1518     virtual const char* name() { return "DrawFunctor"; }
1519 
1520 private:
1521     Functor* mFunctor;
1522 };
1523 
1524 class DrawDisplayListOp : public DrawBoundedOp {
1525 public:
DrawDisplayListOp(DisplayList * displayList,int flags)1526     DrawDisplayListOp(DisplayList* displayList, int flags)
1527             : DrawBoundedOp(0, 0, displayList->getWidth(), displayList->getHeight(), 0),
1528             mDisplayList(displayList), mFlags(flags) {}
1529 
defer(DeferStateStruct & deferStruct,int saveCount,int level,bool useQuickReject)1530     virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
1531             bool useQuickReject) {
1532         if (mDisplayList && mDisplayList->isRenderable()) {
1533             mDisplayList->defer(deferStruct, level + 1);
1534         }
1535     }
replay(ReplayStateStruct & replayStruct,int saveCount,int level,bool useQuickReject)1536     virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
1537             bool useQuickReject) {
1538         if (mDisplayList && mDisplayList->isRenderable()) {
1539             mDisplayList->replay(replayStruct, level + 1);
1540         }
1541     }
1542 
1543     // NOT USED since replay() is overridden
applyDraw(OpenGLRenderer & renderer,Rect & dirty)1544     virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1545         return DrawGlInfo::kStatusDone;
1546     }
1547 
output(int level,uint32_t logFlags)1548     virtual void output(int level, uint32_t logFlags) const {
1549         OP_LOG("Draw Display List %p, flags %#x", mDisplayList, mFlags);
1550         if (mDisplayList && (logFlags & kOpLogFlag_Recurse)) {
1551             mDisplayList->output(level + 1);
1552         }
1553     }
1554 
name()1555     virtual const char* name() { return "DrawDisplayList"; }
1556 
1557 private:
1558     DisplayList* mDisplayList;
1559     int mFlags;
1560 };
1561 
1562 class DrawLayerOp : public DrawOp {
1563 public:
DrawLayerOp(Layer * layer,float x,float y)1564     DrawLayerOp(Layer* layer, float x, float y)
1565             : DrawOp(0), mLayer(layer), mX(x), mY(y) {}
1566 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)1567     virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1568         return renderer.drawLayer(mLayer, mX, mY);
1569     }
1570 
output(int level,uint32_t logFlags)1571     virtual void output(int level, uint32_t logFlags) const {
1572         OP_LOG("Draw Layer %p at %f %f", mLayer, mX, mY);
1573     }
1574 
name()1575     virtual const char* name() { return "DrawLayer"; }
1576 
1577 private:
1578     Layer* mLayer;
1579     float mX;
1580     float mY;
1581 };
1582 
1583 }; // namespace uirenderer
1584 }; // namespace android
1585 
1586 #endif // ANDROID_HWUI_DISPLAY_OPERATION_H
1587