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1 /*
2  * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
3  * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
4  * Copyright (C) 2005 Eric Seidel <eric@webkit.org>
5  * Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
6  * Copyright (C) 2013 Google Inc. All rights reserved.
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Library General Public
10  * License as published by the Free Software Foundation; either
11  * version 2 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Library General Public License for more details.
17  *
18  * You should have received a copy of the GNU Library General Public License
19  * along with this library; see the file COPYING.LIB.  If not, write to
20  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
21  * Boston, MA 02110-1301, USA.
22  */
23 
24 #include "config.h"
25 #include "platform/graphics/filters/FEColorMatrix.h"
26 
27 #include "SkColorFilterImageFilter.h"
28 #include "SkColorMatrixFilter.h"
29 #include "platform/graphics/GraphicsContext.h"
30 #include "platform/graphics/filters/SkiaImageFilterBuilder.h"
31 #include "platform/graphics/skia/NativeImageSkia.h"
32 #include "platform/text/TextStream.h"
33 #include "wtf/MathExtras.h"
34 #include "wtf/Uint8ClampedArray.h"
35 
36 namespace WebCore {
37 
FEColorMatrix(Filter * filter,ColorMatrixType type,const Vector<float> & values)38 FEColorMatrix::FEColorMatrix(Filter* filter, ColorMatrixType type, const Vector<float>& values)
39     : FilterEffect(filter)
40     , m_type(type)
41     , m_values(values)
42 {
43 }
44 
create(Filter * filter,ColorMatrixType type,const Vector<float> & values)45 PassRefPtr<FEColorMatrix> FEColorMatrix::create(Filter* filter, ColorMatrixType type, const Vector<float>& values)
46 {
47     return adoptRef(new FEColorMatrix(filter, type, values));
48 }
49 
type() const50 ColorMatrixType FEColorMatrix::type() const
51 {
52     return m_type;
53 }
54 
setType(ColorMatrixType type)55 bool FEColorMatrix::setType(ColorMatrixType type)
56 {
57     if (m_type == type)
58         return false;
59     m_type = type;
60     return true;
61 }
62 
values() const63 const Vector<float>& FEColorMatrix::values() const
64 {
65     return m_values;
66 }
67 
setValues(const Vector<float> & values)68 bool FEColorMatrix::setValues(const Vector<float> &values)
69 {
70     if (m_values == values)
71         return false;
72     m_values = values;
73     return true;
74 }
75 
matrix(float & red,float & green,float & blue,float & alpha,const Vector<float> & values)76 inline void matrix(float& red, float& green, float& blue, float& alpha, const Vector<float>& values)
77 {
78     float r = values[0] * red + values[1] * green + values[2] * blue + values[3] * alpha + values[4] * 255;
79     float g = values[5] * red + values[6] * green + values[7] * blue + values[8] * alpha + values[9] * 255;
80     float b = values[10] * red + values[11] * green + values[12] * blue + values[13] * alpha + values[14] * 255;
81     float a = values[15] * red + values[16] * green + values[17] * blue + values[18] * alpha + values[19] * 255;
82 
83     red = r;
84     green = g;
85     blue = b;
86     alpha = a;
87 }
88 
saturateAndHueRotate(float & red,float & green,float & blue,const float * components)89 inline void saturateAndHueRotate(float& red, float& green, float& blue, const float* components)
90 {
91     float r = red * components[0] + green * components[1] + blue * components[2];
92     float g = red * components[3] + green * components[4] + blue * components[5];
93     float b = red * components[6] + green * components[7] + blue * components[8];
94 
95     red = r;
96     green = g;
97     blue = b;
98 }
99 
luminance(float & red,float & green,float & blue,float & alpha)100 inline void luminance(float& red, float& green, float& blue, float& alpha)
101 {
102     alpha = 0.2125 * red + 0.7154 * green + 0.0721 * blue;
103     red = 0;
104     green = 0;
105     blue = 0;
106 }
107 
108 template<ColorMatrixType filterType>
effectType(Uint8ClampedArray * pixelArray,const Vector<float> & values)109 void effectType(Uint8ClampedArray* pixelArray, const Vector<float>& values)
110 {
111     unsigned pixelArrayLength = pixelArray->length();
112     float components[9];
113 
114     if (filterType == FECOLORMATRIX_TYPE_SATURATE)
115         FEColorMatrix::calculateSaturateComponents(components, values[0]);
116     else if (filterType == FECOLORMATRIX_TYPE_HUEROTATE)
117         FEColorMatrix::calculateHueRotateComponents(components, values[0]);
118 
119     for (unsigned pixelByteOffset = 0; pixelByteOffset < pixelArrayLength; pixelByteOffset += 4) {
120         float red = pixelArray->item(pixelByteOffset);
121         float green = pixelArray->item(pixelByteOffset + 1);
122         float blue = pixelArray->item(pixelByteOffset + 2);
123         float alpha = pixelArray->item(pixelByteOffset + 3);
124 
125         switch (filterType) {
126         case FECOLORMATRIX_TYPE_MATRIX:
127             matrix(red, green, blue, alpha, values);
128             break;
129         case FECOLORMATRIX_TYPE_SATURATE:
130         case FECOLORMATRIX_TYPE_HUEROTATE:
131             saturateAndHueRotate(red, green, blue, components);
132             break;
133         case FECOLORMATRIX_TYPE_LUMINANCETOALPHA:
134             luminance(red, green, blue, alpha);
135             break;
136         }
137 
138         pixelArray->set(pixelByteOffset, red);
139         pixelArray->set(pixelByteOffset + 1, green);
140         pixelArray->set(pixelByteOffset + 2, blue);
141         pixelArray->set(pixelByteOffset + 3, alpha);
142     }
143 }
144 
applySoftware()145 void FEColorMatrix::applySoftware()
146 {
147     FilterEffect* in = inputEffect(0);
148 
149     ImageBuffer* resultImage = createImageBufferResult();
150     if (!resultImage)
151         return;
152 
153     resultImage->context()->drawImageBuffer(in->asImageBuffer(), drawingRegionOfInputImage(in->absolutePaintRect()));
154 
155     IntRect imageRect(IntPoint(), absolutePaintRect().size());
156     RefPtr<Uint8ClampedArray> pixelArray = resultImage->getUnmultipliedImageData(imageRect);
157 
158     switch (m_type) {
159     case FECOLORMATRIX_TYPE_UNKNOWN:
160         break;
161     case FECOLORMATRIX_TYPE_MATRIX:
162         effectType<FECOLORMATRIX_TYPE_MATRIX>(pixelArray.get(), m_values);
163         break;
164     case FECOLORMATRIX_TYPE_SATURATE:
165         effectType<FECOLORMATRIX_TYPE_SATURATE>(pixelArray.get(), m_values);
166         break;
167     case FECOLORMATRIX_TYPE_HUEROTATE:
168         effectType<FECOLORMATRIX_TYPE_HUEROTATE>(pixelArray.get(), m_values);
169         break;
170     case FECOLORMATRIX_TYPE_LUMINANCETOALPHA:
171         effectType<FECOLORMATRIX_TYPE_LUMINANCETOALPHA>(pixelArray.get(), m_values);
172         setIsAlphaImage(true);
173         break;
174     }
175 
176     resultImage->putByteArray(Unmultiplied, pixelArray.get(), imageRect.size(), imageRect, IntPoint());
177 }
178 
saturateMatrix(float s,SkScalar matrix[20])179 static void saturateMatrix(float s, SkScalar matrix[20])
180 {
181     matrix[0] = 0.213f + 0.787f * s;
182     matrix[1] = 0.715f - 0.715f * s;
183     matrix[2] = 0.072f - 0.072f * s;
184     matrix[3] = matrix[4] = 0;
185     matrix[5] = 0.213f - 0.213f * s;
186     matrix[6] = 0.715f + 0.285f * s;
187     matrix[7] = 0.072f - 0.072f * s;
188     matrix[8] = matrix[9] = 0;
189     matrix[10] = 0.213f - 0.213f * s;
190     matrix[11] = 0.715f - 0.715f * s;
191     matrix[12] = 0.072f + 0.928f * s;
192     matrix[13] = matrix[14] = 0;
193     matrix[15] = matrix[16] = matrix[17] = 0;
194     matrix[18] = 1;
195     matrix[19] = 0;
196 }
197 
hueRotateMatrix(float hue,SkScalar matrix[20])198 static void hueRotateMatrix(float hue, SkScalar matrix[20])
199 {
200     float cosHue = cosf(hue * piFloat / 180);
201     float sinHue = sinf(hue * piFloat / 180);
202     matrix[0] = 0.213f + cosHue * 0.787f - sinHue * 0.213f;
203     matrix[1] = 0.715f - cosHue * 0.715f - sinHue * 0.715f;
204     matrix[2] = 0.072f - cosHue * 0.072f + sinHue * 0.928f;
205     matrix[3] = matrix[4] = 0;
206     matrix[5] = 0.213f - cosHue * 0.213f + sinHue * 0.143f;
207     matrix[6] = 0.715f + cosHue * 0.285f + sinHue * 0.140f;
208     matrix[7] = 0.072f - cosHue * 0.072f - sinHue * 0.283f;
209     matrix[8] = matrix[9] = 0;
210     matrix[10] = 0.213f - cosHue * 0.213f - sinHue * 0.787f;
211     matrix[11] = 0.715f - cosHue * 0.715f + sinHue * 0.715f;
212     matrix[12] = 0.072f + cosHue * 0.928f + sinHue * 0.072f;
213     matrix[13] = matrix[14] = 0;
214     matrix[15] = matrix[16] = matrix[17] = 0;
215     matrix[18] = 1;
216     matrix[19] = 0;
217 }
218 
luminanceToAlphaMatrix(SkScalar matrix[20])219 static void luminanceToAlphaMatrix(SkScalar matrix[20])
220 {
221     memset(matrix, 0, 20 * sizeof(SkScalar));
222     matrix[15] = 0.2125f;
223     matrix[16] = 0.7154f;
224     matrix[17] = 0.0721f;
225 }
226 
createColorFilter(ColorMatrixType type,const float * values)227 static SkColorFilter* createColorFilter(ColorMatrixType type, const float* values)
228 {
229     SkScalar matrix[20];
230     switch (type) {
231     case FECOLORMATRIX_TYPE_UNKNOWN:
232         break;
233     case FECOLORMATRIX_TYPE_MATRIX:
234         for (int i = 0; i < 20; ++i)
235             matrix[i] = values[i];
236 
237         matrix[4] *= SkScalar(255);
238         matrix[9] *= SkScalar(255);
239         matrix[14] *= SkScalar(255);
240         matrix[19] *= SkScalar(255);
241         break;
242     case FECOLORMATRIX_TYPE_SATURATE:
243         saturateMatrix(values[0], matrix);
244         break;
245     case FECOLORMATRIX_TYPE_HUEROTATE:
246         hueRotateMatrix(values[0], matrix);
247         break;
248     case FECOLORMATRIX_TYPE_LUMINANCETOALPHA:
249         luminanceToAlphaMatrix(matrix);
250         break;
251     }
252     return new SkColorMatrixFilter(matrix);
253 }
254 
applySkia()255 bool FEColorMatrix::applySkia()
256 {
257     ImageBuffer* resultImage = createImageBufferResult();
258     if (!resultImage)
259         return false;
260 
261     FilterEffect* in = inputEffect(0);
262 
263     SkRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());
264 
265     SkAutoTUnref<SkColorFilter> filter(createColorFilter(m_type, m_values.data()));
266 
267     RefPtr<Image> image = in->asImageBuffer()->copyImage(DontCopyBackingStore);
268     RefPtr<NativeImageSkia> nativeImage = image->nativeImageForCurrentFrame();
269     if (!nativeImage)
270         return false;
271 
272     SkPaint paint;
273     paint.setColorFilter(filter);
274     paint.setXfermodeMode(SkXfermode::kSrc_Mode);
275     resultImage->context()->drawBitmap(nativeImage->bitmap(), drawingRegion.fLeft, drawingRegion.fTop, &paint);
276     return true;
277 }
278 
createImageFilter(SkiaImageFilterBuilder * builder)279 PassRefPtr<SkImageFilter> FEColorMatrix::createImageFilter(SkiaImageFilterBuilder* builder)
280 {
281     RefPtr<SkImageFilter> input(builder->build(inputEffect(0), operatingColorSpace()));
282     SkAutoTUnref<SkColorFilter> filter(createColorFilter(m_type, m_values.data()));
283     SkImageFilter::CropRect rect = getCropRect(builder->cropOffset());
284     return adoptRef(SkColorFilterImageFilter::Create(filter, input.get(), &rect));
285 }
286 
operator <<(TextStream & ts,const ColorMatrixType & type)287 static TextStream& operator<<(TextStream& ts, const ColorMatrixType& type)
288 {
289     switch (type) {
290     case FECOLORMATRIX_TYPE_UNKNOWN:
291         ts << "UNKNOWN";
292         break;
293     case FECOLORMATRIX_TYPE_MATRIX:
294         ts << "MATRIX";
295         break;
296     case FECOLORMATRIX_TYPE_SATURATE:
297         ts << "SATURATE";
298         break;
299     case FECOLORMATRIX_TYPE_HUEROTATE:
300         ts << "HUEROTATE";
301         break;
302     case FECOLORMATRIX_TYPE_LUMINANCETOALPHA:
303         ts << "LUMINANCETOALPHA";
304         break;
305     }
306     return ts;
307 }
308 
externalRepresentation(TextStream & ts,int indent) const309 TextStream& FEColorMatrix::externalRepresentation(TextStream& ts, int indent) const
310 {
311     writeIndent(ts, indent);
312     ts << "[feColorMatrix";
313     FilterEffect::externalRepresentation(ts);
314     ts << " type=\"" << m_type << "\"";
315     if (!m_values.isEmpty()) {
316         ts << " values=\"";
317         Vector<float>::const_iterator ptr = m_values.begin();
318         const Vector<float>::const_iterator end = m_values.end();
319         while (ptr < end) {
320             ts << *ptr;
321             ++ptr;
322             if (ptr < end)
323                 ts << " ";
324         }
325         ts << "\"";
326     }
327     ts << "]\n";
328     inputEffect(0)->externalRepresentation(ts, indent + 1);
329     return ts;
330 }
331 
332 } // namespace WebCore
333