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1 /*
2  * Copyright 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 
18 #ifndef SF_RENDERENGINE_H_
19 #define SF_RENDERENGINE_H_
20 
21 #include <stdint.h>
22 #include <sys/types.h>
23 
24 #include <EGL/egl.h>
25 #include <EGL/eglext.h>
26 #include <ui/mat4.h>
27 
28 // ---------------------------------------------------------------------------
29 namespace android {
30 // ---------------------------------------------------------------------------
31 
32 class String8;
33 class Rect;
34 class Region;
35 class Mesh;
36 class Texture;
37 
38 class RenderEngine {
39     enum GlesVersion {
40         GLES_VERSION_1_0    = 0x10000,
41         GLES_VERSION_1_1    = 0x10001,
42         GLES_VERSION_2_0    = 0x20000,
43         GLES_VERSION_3_0    = 0x30000,
44     };
45     static GlesVersion parseGlesVersion(const char* str);
46 
47     EGLContext mEGLContext;
48     void setEGLContext(EGLContext ctxt);
49 
50     virtual void bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, uint32_t* fbName, uint32_t* status) = 0;
51     virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName) = 0;
52 
53 protected:
54     RenderEngine();
55     virtual ~RenderEngine() = 0;
56 
57 public:
58     static RenderEngine* create(EGLDisplay display, EGLConfig config);
59 
60     // dump the extension strings. always call the base class.
61     virtual void dump(String8& result);
62 
63     // helpers
64     void clearWithColor(float red, float green, float blue, float alpha);
65     void fillRegionWithColor(const Region& region, uint32_t height,
66             float red, float green, float blue, float alpha);
67 
68     // common to all GL versions
69     void setScissor(uint32_t left, uint32_t bottom, uint32_t right, uint32_t top);
70     void disableScissor();
71     void genTextures(size_t count, uint32_t* names);
72     void deleteTextures(size_t count, uint32_t const* names);
73     void readPixels(size_t l, size_t b, size_t w, size_t h, uint32_t* pixels);
74 
75     class BindImageAsFramebuffer {
76         RenderEngine& mEngine;
77         uint32_t mTexName, mFbName;
78         uint32_t mStatus;
79     public:
80         BindImageAsFramebuffer(RenderEngine& engine, EGLImageKHR image);
81         ~BindImageAsFramebuffer();
82         int getStatus() const;
83     };
84 
85     // set-up
86     virtual void checkErrors() const;
87     virtual void setViewportAndProjection(size_t vpw, size_t vph, size_t w, size_t h, bool yswap) = 0;
88     virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha) = 0;
89     virtual void setupDimLayerBlending(int alpha) = 0;
90     virtual void setupLayerTexturing(const Texture& texture) = 0;
91     virtual void setupLayerBlackedOut() = 0;
92     virtual void setupFillWithColor(float r, float g, float b, float a) = 0;
93 
94     virtual void disableTexturing() = 0;
95     virtual void disableBlending() = 0;
96 
97     // drawing
98     virtual void drawMesh(const Mesh& mesh) = 0;
99 
100     // grouping
101     // creates a color-transform group, everything drawn in the group will be
102     // transformed by the given color transform when endGroup() is called.
103     virtual void beginGroup(const mat4& colorTransform) = 0;
104     virtual void endGroup() = 0;
105 
106     // queries
107     virtual size_t getMaxTextureSize() const = 0;
108     virtual size_t getMaxViewportDims() const = 0;
109 
110     EGLContext getEGLContext() const;
111 };
112 
113 // ---------------------------------------------------------------------------
114 }; // namespace android
115 // ---------------------------------------------------------------------------
116 
117 #endif /* SF_RENDERENGINE_H_ */
118