1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "gpu/command_buffer/service/framebuffer_manager.h"
6 #include "base/logging.h"
7 #include "base/strings/stringprintf.h"
8 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
9 #include "gpu/command_buffer/service/renderbuffer_manager.h"
10 #include "gpu/command_buffer/service/texture_manager.h"
11 #include "ui/gl/gl_bindings.h"
12
13 namespace gpu {
14 namespace gles2 {
15
DecoderFramebufferState()16 DecoderFramebufferState::DecoderFramebufferState()
17 : clear_state_dirty(false),
18 bound_read_framebuffer(NULL),
19 bound_draw_framebuffer(NULL) {
20 }
21
~DecoderFramebufferState()22 DecoderFramebufferState::~DecoderFramebufferState() {
23 }
24
25 Framebuffer::FramebufferComboCompleteMap*
26 Framebuffer::framebuffer_combo_complete_map_;
27
28 // Framebuffer completeness is not cacheable on OS X because of dynamic
29 // graphics switching.
30 // http://crbug.com/180876
31 #if defined(OS_MACOSX)
32 bool Framebuffer::allow_framebuffer_combo_complete_map_ = false;
33 #else
34 bool Framebuffer::allow_framebuffer_combo_complete_map_ = true;
35 #endif
36
ClearFramebufferCompleteComboMap()37 void Framebuffer::ClearFramebufferCompleteComboMap() {
38 if (framebuffer_combo_complete_map_) {
39 framebuffer_combo_complete_map_->clear();
40 }
41 }
42
43 class RenderbufferAttachment
44 : public Framebuffer::Attachment {
45 public:
RenderbufferAttachment(Renderbuffer * renderbuffer)46 explicit RenderbufferAttachment(
47 Renderbuffer* renderbuffer)
48 : renderbuffer_(renderbuffer) {
49 }
50
width() const51 virtual GLsizei width() const OVERRIDE {
52 return renderbuffer_->width();
53 }
54
height() const55 virtual GLsizei height() const OVERRIDE {
56 return renderbuffer_->height();
57 }
58
internal_format() const59 virtual GLenum internal_format() const OVERRIDE {
60 return renderbuffer_->internal_format();
61 }
62
texture_type() const63 virtual GLenum texture_type() const OVERRIDE {
64 return 0;
65 }
66
samples() const67 virtual GLsizei samples() const OVERRIDE {
68 return renderbuffer_->samples();
69 }
70
object_name() const71 virtual GLuint object_name() const OVERRIDE {
72 return renderbuffer_->client_id();
73 }
74
cleared() const75 virtual bool cleared() const OVERRIDE {
76 return renderbuffer_->cleared();
77 }
78
SetCleared(RenderbufferManager * renderbuffer_manager,TextureManager *,bool cleared)79 virtual void SetCleared(
80 RenderbufferManager* renderbuffer_manager,
81 TextureManager* /* texture_manager */,
82 bool cleared) OVERRIDE {
83 renderbuffer_manager->SetCleared(renderbuffer_.get(), cleared);
84 }
85
IsTexture(TextureRef *) const86 virtual bool IsTexture(
87 TextureRef* /* texture */) const OVERRIDE {
88 return false;
89 }
90
IsRenderbuffer(Renderbuffer * renderbuffer) const91 virtual bool IsRenderbuffer(
92 Renderbuffer* renderbuffer) const OVERRIDE {
93 return renderbuffer_.get() == renderbuffer;
94 }
95
CanRenderTo() const96 virtual bool CanRenderTo() const OVERRIDE {
97 return true;
98 }
99
DetachFromFramebuffer(Framebuffer * framebuffer) const100 virtual void DetachFromFramebuffer(Framebuffer* framebuffer) const OVERRIDE {
101 // Nothing to do for renderbuffers.
102 }
103
ValidForAttachmentType(GLenum attachment_type,uint32 max_color_attachments)104 virtual bool ValidForAttachmentType(
105 GLenum attachment_type, uint32 max_color_attachments) OVERRIDE {
106 uint32 need = GLES2Util::GetChannelsNeededForAttachmentType(
107 attachment_type, max_color_attachments);
108 uint32 have = GLES2Util::GetChannelsForFormat(internal_format());
109 return (need & have) != 0;
110 }
111
renderbuffer() const112 Renderbuffer* renderbuffer() const {
113 return renderbuffer_.get();
114 }
115
AddToSignature(TextureManager * texture_manager,std::string * signature) const116 virtual void AddToSignature(
117 TextureManager* texture_manager, std::string* signature) const OVERRIDE {
118 DCHECK(signature);
119 renderbuffer_->AddToSignature(signature);
120 }
121
OnWillRenderTo() const122 virtual void OnWillRenderTo() const OVERRIDE {}
OnDidRenderTo() const123 virtual void OnDidRenderTo() const OVERRIDE {}
124
125 protected:
~RenderbufferAttachment()126 virtual ~RenderbufferAttachment() { }
127
128 private:
129 scoped_refptr<Renderbuffer> renderbuffer_;
130
131 DISALLOW_COPY_AND_ASSIGN(RenderbufferAttachment);
132 };
133
134 class TextureAttachment
135 : public Framebuffer::Attachment {
136 public:
TextureAttachment(TextureRef * texture_ref,GLenum target,GLint level,GLsizei samples)137 TextureAttachment(
138 TextureRef* texture_ref, GLenum target, GLint level, GLsizei samples)
139 : texture_ref_(texture_ref),
140 target_(target),
141 level_(level),
142 samples_(samples) {
143 }
144
width() const145 virtual GLsizei width() const OVERRIDE {
146 GLsizei temp_width = 0;
147 GLsizei temp_height = 0;
148 texture_ref_->texture()->GetLevelSize(
149 target_, level_, &temp_width, &temp_height);
150 return temp_width;
151 }
152
height() const153 virtual GLsizei height() const OVERRIDE {
154 GLsizei temp_width = 0;
155 GLsizei temp_height = 0;
156 texture_ref_->texture()->GetLevelSize(
157 target_, level_, &temp_width, &temp_height);
158 return temp_height;
159 }
160
internal_format() const161 virtual GLenum internal_format() const OVERRIDE {
162 GLenum temp_type = 0;
163 GLenum temp_internal_format = 0;
164 texture_ref_->texture()->GetLevelType(
165 target_, level_, &temp_type, &temp_internal_format);
166 return temp_internal_format;
167 }
168
texture_type() const169 virtual GLenum texture_type() const OVERRIDE {
170 GLenum temp_type = 0;
171 GLenum temp_internal_format = 0;
172 texture_ref_->texture()->GetLevelType(
173 target_, level_, &temp_type, &temp_internal_format);
174 return temp_type;
175 }
176
samples() const177 virtual GLsizei samples() const OVERRIDE {
178 return samples_;
179 }
180
object_name() const181 virtual GLuint object_name() const OVERRIDE {
182 return texture_ref_->client_id();
183 }
184
cleared() const185 virtual bool cleared() const OVERRIDE {
186 return texture_ref_->texture()->IsLevelCleared(target_, level_);
187 }
188
SetCleared(RenderbufferManager *,TextureManager * texture_manager,bool cleared)189 virtual void SetCleared(
190 RenderbufferManager* /* renderbuffer_manager */,
191 TextureManager* texture_manager,
192 bool cleared) OVERRIDE {
193 texture_manager->SetLevelCleared(
194 texture_ref_.get(), target_, level_, cleared);
195 }
196
IsTexture(TextureRef * texture) const197 virtual bool IsTexture(TextureRef* texture) const OVERRIDE {
198 return texture == texture_ref_.get();
199 }
200
IsRenderbuffer(Renderbuffer *) const201 virtual bool IsRenderbuffer(
202 Renderbuffer* /* renderbuffer */)
203 const OVERRIDE {
204 return false;
205 }
206
texture() const207 TextureRef* texture() const {
208 return texture_ref_.get();
209 }
210
CanRenderTo() const211 virtual bool CanRenderTo() const OVERRIDE {
212 return texture_ref_->texture()->CanRenderTo();
213 }
214
DetachFromFramebuffer(Framebuffer * framebuffer) const215 virtual void DetachFromFramebuffer(Framebuffer* framebuffer)
216 const OVERRIDE {
217 texture_ref_->texture()->DetachFromFramebuffer();
218 framebuffer->OnTextureRefDetached(texture_ref_.get());
219 }
220
ValidForAttachmentType(GLenum attachment_type,uint32 max_color_attachments)221 virtual bool ValidForAttachmentType(
222 GLenum attachment_type, uint32 max_color_attachments) OVERRIDE {
223 GLenum type = 0;
224 GLenum internal_format = 0;
225 if (!texture_ref_->texture()->GetLevelType(
226 target_, level_, &type, &internal_format)) {
227 return false;
228 }
229 uint32 need = GLES2Util::GetChannelsNeededForAttachmentType(
230 attachment_type, max_color_attachments);
231 uint32 have = GLES2Util::GetChannelsForFormat(internal_format);
232
233 // Workaround for NVIDIA drivers that incorrectly expose these formats as
234 // renderable:
235 if (internal_format == GL_LUMINANCE || internal_format == GL_ALPHA ||
236 internal_format == GL_LUMINANCE_ALPHA) {
237 return false;
238 }
239 return (need & have) != 0;
240 }
241
AddToSignature(TextureManager * texture_manager,std::string * signature) const242 virtual void AddToSignature(
243 TextureManager* texture_manager, std::string* signature) const OVERRIDE {
244 DCHECK(signature);
245 texture_manager->AddToSignature(
246 texture_ref_.get(), target_, level_, signature);
247 }
248
OnWillRenderTo() const249 virtual void OnWillRenderTo() const OVERRIDE {
250 texture_ref_->texture()->OnWillModifyPixels();
251 }
252
OnDidRenderTo() const253 virtual void OnDidRenderTo() const OVERRIDE {
254 texture_ref_->texture()->OnDidModifyPixels();
255 }
256
257 protected:
~TextureAttachment()258 virtual ~TextureAttachment() {}
259
260 private:
261 scoped_refptr<TextureRef> texture_ref_;
262 GLenum target_;
263 GLint level_;
264 GLsizei samples_;
265
266 DISALLOW_COPY_AND_ASSIGN(TextureAttachment);
267 };
268
TextureDetachObserver()269 FramebufferManager::TextureDetachObserver::TextureDetachObserver() {}
270
~TextureDetachObserver()271 FramebufferManager::TextureDetachObserver::~TextureDetachObserver() {}
272
FramebufferManager(uint32 max_draw_buffers,uint32 max_color_attachments)273 FramebufferManager::FramebufferManager(
274 uint32 max_draw_buffers, uint32 max_color_attachments)
275 : framebuffer_state_change_count_(1),
276 framebuffer_count_(0),
277 have_context_(true),
278 max_draw_buffers_(max_draw_buffers),
279 max_color_attachments_(max_color_attachments) {
280 DCHECK_GT(max_draw_buffers_, 0u);
281 DCHECK_GT(max_color_attachments_, 0u);
282 }
283
~FramebufferManager()284 FramebufferManager::~FramebufferManager() {
285 DCHECK(framebuffers_.empty());
286 // If this triggers, that means something is keeping a reference to a
287 // Framebuffer belonging to this.
288 CHECK_EQ(framebuffer_count_, 0u);
289 }
290
MarkAsDeleted()291 void Framebuffer::MarkAsDeleted() {
292 deleted_ = true;
293 while (!attachments_.empty()) {
294 Attachment* attachment = attachments_.begin()->second.get();
295 attachment->DetachFromFramebuffer(this);
296 attachments_.erase(attachments_.begin());
297 }
298 }
299
Destroy(bool have_context)300 void FramebufferManager::Destroy(bool have_context) {
301 have_context_ = have_context;
302 framebuffers_.clear();
303 }
304
StartTracking(Framebuffer *)305 void FramebufferManager::StartTracking(
306 Framebuffer* /* framebuffer */) {
307 ++framebuffer_count_;
308 }
309
StopTracking(Framebuffer *)310 void FramebufferManager::StopTracking(
311 Framebuffer* /* framebuffer */) {
312 --framebuffer_count_;
313 }
314
CreateFramebuffer(GLuint client_id,GLuint service_id)315 void FramebufferManager::CreateFramebuffer(
316 GLuint client_id, GLuint service_id) {
317 std::pair<FramebufferMap::iterator, bool> result =
318 framebuffers_.insert(
319 std::make_pair(
320 client_id,
321 scoped_refptr<Framebuffer>(
322 new Framebuffer(this, service_id))));
323 DCHECK(result.second);
324 }
325
Framebuffer(FramebufferManager * manager,GLuint service_id)326 Framebuffer::Framebuffer(
327 FramebufferManager* manager, GLuint service_id)
328 : manager_(manager),
329 deleted_(false),
330 service_id_(service_id),
331 has_been_bound_(false),
332 framebuffer_complete_state_count_id_(0) {
333 manager->StartTracking(this);
334 DCHECK_GT(manager->max_draw_buffers_, 0u);
335 draw_buffers_.reset(new GLenum[manager->max_draw_buffers_]);
336 draw_buffers_[0] = GL_COLOR_ATTACHMENT0;
337 for (uint32 i = 1; i < manager->max_draw_buffers_; ++i)
338 draw_buffers_[i] = GL_NONE;
339 }
340
~Framebuffer()341 Framebuffer::~Framebuffer() {
342 if (manager_) {
343 if (manager_->have_context_) {
344 GLuint id = service_id();
345 glDeleteFramebuffersEXT(1, &id);
346 }
347 manager_->StopTracking(this);
348 manager_ = NULL;
349 }
350 }
351
HasUnclearedAttachment(GLenum attachment) const352 bool Framebuffer::HasUnclearedAttachment(
353 GLenum attachment) const {
354 AttachmentMap::const_iterator it =
355 attachments_.find(attachment);
356 if (it != attachments_.end()) {
357 const Attachment* attachment = it->second.get();
358 return !attachment->cleared();
359 }
360 return false;
361 }
362
MarkAttachmentAsCleared(RenderbufferManager * renderbuffer_manager,TextureManager * texture_manager,GLenum attachment,bool cleared)363 void Framebuffer::MarkAttachmentAsCleared(
364 RenderbufferManager* renderbuffer_manager,
365 TextureManager* texture_manager,
366 GLenum attachment,
367 bool cleared) {
368 AttachmentMap::iterator it = attachments_.find(attachment);
369 if (it != attachments_.end()) {
370 Attachment* a = it->second.get();
371 if (a->cleared() != cleared) {
372 a->SetCleared(renderbuffer_manager,
373 texture_manager,
374 cleared);
375 }
376 }
377 }
378
MarkAttachmentsAsCleared(RenderbufferManager * renderbuffer_manager,TextureManager * texture_manager,bool cleared)379 void Framebuffer::MarkAttachmentsAsCleared(
380 RenderbufferManager* renderbuffer_manager,
381 TextureManager* texture_manager,
382 bool cleared) {
383 for (AttachmentMap::iterator it = attachments_.begin();
384 it != attachments_.end(); ++it) {
385 Attachment* attachment = it->second.get();
386 if (attachment->cleared() != cleared) {
387 attachment->SetCleared(renderbuffer_manager, texture_manager, cleared);
388 }
389 }
390 }
391
HasDepthAttachment() const392 bool Framebuffer::HasDepthAttachment() const {
393 return attachments_.find(GL_DEPTH_STENCIL_ATTACHMENT) != attachments_.end() ||
394 attachments_.find(GL_DEPTH_ATTACHMENT) != attachments_.end();
395 }
396
HasStencilAttachment() const397 bool Framebuffer::HasStencilAttachment() const {
398 return attachments_.find(GL_DEPTH_STENCIL_ATTACHMENT) != attachments_.end() ||
399 attachments_.find(GL_STENCIL_ATTACHMENT) != attachments_.end();
400 }
401
GetColorAttachmentFormat() const402 GLenum Framebuffer::GetColorAttachmentFormat() const {
403 AttachmentMap::const_iterator it = attachments_.find(GL_COLOR_ATTACHMENT0);
404 if (it == attachments_.end()) {
405 return 0;
406 }
407 const Attachment* attachment = it->second.get();
408 return attachment->internal_format();
409 }
410
GetColorAttachmentTextureType() const411 GLenum Framebuffer::GetColorAttachmentTextureType() const {
412 AttachmentMap::const_iterator it = attachments_.find(GL_COLOR_ATTACHMENT0);
413 if (it == attachments_.end()) {
414 return 0;
415 }
416 const Attachment* attachment = it->second.get();
417 return attachment->texture_type();
418 }
419
IsPossiblyComplete() const420 GLenum Framebuffer::IsPossiblyComplete() const {
421 if (attachments_.empty()) {
422 return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
423 }
424
425 GLsizei width = -1;
426 GLsizei height = -1;
427 for (AttachmentMap::const_iterator it = attachments_.begin();
428 it != attachments_.end(); ++it) {
429 GLenum attachment_type = it->first;
430 Attachment* attachment = it->second.get();
431 if (!attachment->ValidForAttachmentType(attachment_type,
432 manager_->max_color_attachments_)) {
433 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
434 }
435 if (width < 0) {
436 width = attachment->width();
437 height = attachment->height();
438 if (width == 0 || height == 0) {
439 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
440 }
441 } else {
442 if (attachment->width() != width || attachment->height() != height) {
443 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
444 }
445 }
446
447 if (!attachment->CanRenderTo()) {
448 return GL_FRAMEBUFFER_UNSUPPORTED;
449 }
450 }
451
452 // This does not mean the framebuffer is actually complete. It just means our
453 // checks passed.
454 return GL_FRAMEBUFFER_COMPLETE;
455 }
456
GetStatus(TextureManager * texture_manager,GLenum target) const457 GLenum Framebuffer::GetStatus(
458 TextureManager* texture_manager, GLenum target) const {
459 // Check if we have this combo already.
460 std::string signature;
461 if (allow_framebuffer_combo_complete_map_) {
462 signature = base::StringPrintf("|FBO|target=%04x", target);
463 for (AttachmentMap::const_iterator it = attachments_.begin();
464 it != attachments_.end(); ++it) {
465 Attachment* attachment = it->second.get();
466 signature +=
467 base::StringPrintf("|Attachment|attachmentpoint=%04x", it->first);
468 attachment->AddToSignature(texture_manager, &signature);
469 }
470
471 if (!framebuffer_combo_complete_map_) {
472 framebuffer_combo_complete_map_ = new FramebufferComboCompleteMap();
473 }
474
475 FramebufferComboCompleteMap::const_iterator it =
476 framebuffer_combo_complete_map_->find(signature);
477 if (it != framebuffer_combo_complete_map_->end()) {
478 return GL_FRAMEBUFFER_COMPLETE;
479 }
480 }
481
482 GLenum result = glCheckFramebufferStatusEXT(target);
483
484 // Insert the new result into the combo map.
485 if (allow_framebuffer_combo_complete_map_ &&
486 result == GL_FRAMEBUFFER_COMPLETE) {
487 framebuffer_combo_complete_map_->insert(std::make_pair(signature, true));
488 }
489
490 return result;
491 }
492
IsCleared() const493 bool Framebuffer::IsCleared() const {
494 // are all the attachments cleaared?
495 for (AttachmentMap::const_iterator it = attachments_.begin();
496 it != attachments_.end(); ++it) {
497 Attachment* attachment = it->second.get();
498 if (!attachment->cleared()) {
499 return false;
500 }
501 }
502 return true;
503 }
504
GetDrawBuffer(GLenum draw_buffer) const505 GLenum Framebuffer::GetDrawBuffer(GLenum draw_buffer) const {
506 GLsizei index = static_cast<GLsizei>(
507 draw_buffer - GL_DRAW_BUFFER0_ARB);
508 CHECK(index >= 0 &&
509 index < static_cast<GLsizei>(manager_->max_draw_buffers_));
510 return draw_buffers_[index];
511 }
512
SetDrawBuffers(GLsizei n,const GLenum * bufs)513 void Framebuffer::SetDrawBuffers(GLsizei n, const GLenum* bufs) {
514 DCHECK(n <= static_cast<GLsizei>(manager_->max_draw_buffers_));
515 for (GLsizei i = 0; i < n; ++i)
516 draw_buffers_[i] = bufs[i];
517 }
518
HasAlphaMRT() const519 bool Framebuffer::HasAlphaMRT() const {
520 for (uint32 i = 0; i < manager_->max_draw_buffers_; ++i) {
521 if (draw_buffers_[i] != GL_NONE) {
522 const Attachment* attachment = GetAttachment(draw_buffers_[i]);
523 if (!attachment)
524 continue;
525 if ((GLES2Util::GetChannelsForFormat(
526 attachment->internal_format()) & 0x0008) != 0)
527 return true;
528 }
529 }
530 return false;
531 }
532
UnbindRenderbuffer(GLenum target,Renderbuffer * renderbuffer)533 void Framebuffer::UnbindRenderbuffer(
534 GLenum target, Renderbuffer* renderbuffer) {
535 bool done;
536 do {
537 done = true;
538 for (AttachmentMap::const_iterator it = attachments_.begin();
539 it != attachments_.end(); ++it) {
540 Attachment* attachment = it->second.get();
541 if (attachment->IsRenderbuffer(renderbuffer)) {
542 // TODO(gman): manually detach renderbuffer.
543 // glFramebufferRenderbufferEXT(target, it->first, GL_RENDERBUFFER, 0);
544 AttachRenderbuffer(it->first, NULL);
545 done = false;
546 break;
547 }
548 }
549 } while (!done);
550 }
551
UnbindTexture(GLenum target,TextureRef * texture_ref)552 void Framebuffer::UnbindTexture(
553 GLenum target, TextureRef* texture_ref) {
554 bool done;
555 do {
556 done = true;
557 for (AttachmentMap::const_iterator it = attachments_.begin();
558 it != attachments_.end(); ++it) {
559 Attachment* attachment = it->second.get();
560 if (attachment->IsTexture(texture_ref)) {
561 // TODO(gman): manually detach texture.
562 // glFramebufferTexture2DEXT(target, it->first, GL_TEXTURE_2D, 0, 0);
563 AttachTexture(it->first, NULL, GL_TEXTURE_2D, 0, 0);
564 done = false;
565 break;
566 }
567 }
568 } while (!done);
569 }
570
GetFramebuffer(GLuint client_id)571 Framebuffer* FramebufferManager::GetFramebuffer(
572 GLuint client_id) {
573 FramebufferMap::iterator it = framebuffers_.find(client_id);
574 return it != framebuffers_.end() ? it->second.get() : NULL;
575 }
576
RemoveFramebuffer(GLuint client_id)577 void FramebufferManager::RemoveFramebuffer(GLuint client_id) {
578 FramebufferMap::iterator it = framebuffers_.find(client_id);
579 if (it != framebuffers_.end()) {
580 it->second->MarkAsDeleted();
581 framebuffers_.erase(it);
582 }
583 }
584
AttachRenderbuffer(GLenum attachment,Renderbuffer * renderbuffer)585 void Framebuffer::AttachRenderbuffer(
586 GLenum attachment, Renderbuffer* renderbuffer) {
587 const Attachment* a = GetAttachment(attachment);
588 if (a)
589 a->DetachFromFramebuffer(this);
590 if (renderbuffer) {
591 attachments_[attachment] = scoped_refptr<Attachment>(
592 new RenderbufferAttachment(renderbuffer));
593 } else {
594 attachments_.erase(attachment);
595 }
596 framebuffer_complete_state_count_id_ = 0;
597 }
598
AttachTexture(GLenum attachment,TextureRef * texture_ref,GLenum target,GLint level,GLsizei samples)599 void Framebuffer::AttachTexture(
600 GLenum attachment, TextureRef* texture_ref, GLenum target,
601 GLint level, GLsizei samples) {
602 const Attachment* a = GetAttachment(attachment);
603 if (a)
604 a->DetachFromFramebuffer(this);
605 if (texture_ref) {
606 attachments_[attachment] = scoped_refptr<Attachment>(
607 new TextureAttachment(texture_ref, target, level, samples));
608 texture_ref->texture()->AttachToFramebuffer();
609 } else {
610 attachments_.erase(attachment);
611 }
612 framebuffer_complete_state_count_id_ = 0;
613 }
614
615 const Framebuffer::Attachment*
GetAttachment(GLenum attachment) const616 Framebuffer::GetAttachment(
617 GLenum attachment) const {
618 AttachmentMap::const_iterator it = attachments_.find(attachment);
619 if (it != attachments_.end()) {
620 return it->second.get();
621 }
622 return NULL;
623 }
624
OnTextureRefDetached(TextureRef * texture)625 void Framebuffer::OnTextureRefDetached(TextureRef* texture) {
626 manager_->OnTextureRefDetached(texture);
627 }
628
OnWillRenderTo() const629 void Framebuffer::OnWillRenderTo() const {
630 for (AttachmentMap::const_iterator it = attachments_.begin();
631 it != attachments_.end(); ++it) {
632 it->second->OnWillRenderTo();
633 }
634 }
635
OnDidRenderTo() const636 void Framebuffer::OnDidRenderTo() const {
637 for (AttachmentMap::const_iterator it = attachments_.begin();
638 it != attachments_.end(); ++it) {
639 it->second->OnDidRenderTo();
640 }
641 }
642
GetClientId(GLuint service_id,GLuint * client_id) const643 bool FramebufferManager::GetClientId(
644 GLuint service_id, GLuint* client_id) const {
645 // This doesn't need to be fast. It's only used during slow queries.
646 for (FramebufferMap::const_iterator it = framebuffers_.begin();
647 it != framebuffers_.end(); ++it) {
648 if (it->second->service_id() == service_id) {
649 *client_id = it->first;
650 return true;
651 }
652 }
653 return false;
654 }
655
MarkAttachmentsAsCleared(Framebuffer * framebuffer,RenderbufferManager * renderbuffer_manager,TextureManager * texture_manager)656 void FramebufferManager::MarkAttachmentsAsCleared(
657 Framebuffer* framebuffer,
658 RenderbufferManager* renderbuffer_manager,
659 TextureManager* texture_manager) {
660 DCHECK(framebuffer);
661 framebuffer->MarkAttachmentsAsCleared(renderbuffer_manager,
662 texture_manager,
663 true);
664 MarkAsComplete(framebuffer);
665 }
666
MarkAsComplete(Framebuffer * framebuffer)667 void FramebufferManager::MarkAsComplete(
668 Framebuffer* framebuffer) {
669 DCHECK(framebuffer);
670 framebuffer->MarkAsComplete(framebuffer_state_change_count_);
671 }
672
IsComplete(Framebuffer * framebuffer)673 bool FramebufferManager::IsComplete(
674 Framebuffer* framebuffer) {
675 DCHECK(framebuffer);
676 return framebuffer->framebuffer_complete_state_count_id() ==
677 framebuffer_state_change_count_;
678 }
679
OnTextureRefDetached(TextureRef * texture)680 void FramebufferManager::OnTextureRefDetached(TextureRef* texture) {
681 for (TextureDetachObserverVector::iterator it =
682 texture_detach_observers_.begin();
683 it != texture_detach_observers_.end();
684 ++it) {
685 TextureDetachObserver* observer = *it;
686 observer->OnTextureRefDetachedFromFramebuffer(texture);
687 }
688 }
689
690 } // namespace gles2
691 } // namespace gpu
692
693
694