• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "ash/launcher/launcher.h"
6 
7 #include <algorithm>
8 #include <cmath>
9 
10 #include "ash/focus_cycler.h"
11 #include "ash/root_window_controller.h"
12 #include "ash/screen_ash.h"
13 #include "ash/shelf/shelf_delegate.h"
14 #include "ash/shelf/shelf_item_delegate.h"
15 #include "ash/shelf/shelf_item_delegate_manager.h"
16 #include "ash/shelf/shelf_layout_manager.h"
17 #include "ash/shelf/shelf_model.h"
18 #include "ash/shelf/shelf_navigator.h"
19 #include "ash/shelf/shelf_util.h"
20 #include "ash/shelf/shelf_view.h"
21 #include "ash/shelf/shelf_widget.h"
22 #include "ash/shell.h"
23 #include "ash/shell_delegate.h"
24 #include "ash/shell_window_ids.h"
25 #include "ash/wm/window_properties.h"
26 #include "grit/ash_resources.h"
27 #include "ui/aura/client/activation_client.h"
28 #include "ui/aura/root_window.h"
29 #include "ui/aura/window.h"
30 #include "ui/aura/window_observer.h"
31 #include "ui/base/resource/resource_bundle.h"
32 #include "ui/compositor/layer.h"
33 #include "ui/gfx/canvas.h"
34 #include "ui/gfx/image/image.h"
35 #include "ui/gfx/image/image_skia_operations.h"
36 #include "ui/gfx/skbitmap_operations.h"
37 #include "ui/views/accessible_pane_view.h"
38 #include "ui/views/widget/widget.h"
39 #include "ui/views/widget/widget_delegate.h"
40 
41 namespace ash {
42 
43 const char Launcher::kNativeViewName[] = "ShelfView";
44 
Launcher(ShelfModel * shelf_model,ShelfDelegate * shelf_delegate,ShelfWidget * shelf_widget)45 Launcher::Launcher(ShelfModel* shelf_model,
46                    ShelfDelegate* shelf_delegate,
47                    ShelfWidget* shelf_widget)
48     : shelf_view_(NULL),
49       alignment_(shelf_widget->GetAlignment()),
50       delegate_(shelf_delegate),
51       shelf_widget_(shelf_widget) {
52   shelf_view_ = new internal::ShelfView(
53       shelf_model, delegate_, shelf_widget_->shelf_layout_manager());
54   shelf_view_->Init();
55   shelf_widget_->GetContentsView()->AddChildView(shelf_view_);
56   shelf_widget_->GetNativeView()->SetName(kNativeViewName);
57   delegate_->OnLauncherCreated(this);
58 }
59 
~Launcher()60 Launcher::~Launcher() {
61   delegate_->OnLauncherDestroyed(this);
62 }
63 
64 // static
ForPrimaryDisplay()65 Launcher* Launcher::ForPrimaryDisplay() {
66   ShelfWidget* shelf_widget = internal::RootWindowController::ForLauncher(
67       Shell::GetPrimaryRootWindow())->shelf();
68   return shelf_widget ? shelf_widget->launcher() : NULL;
69 }
70 
71 // static
ForWindow(aura::Window * window)72 Launcher* Launcher::ForWindow(aura::Window* window) {
73   ShelfWidget* shelf_widget =
74     internal::RootWindowController::ForLauncher(window)->shelf();
75   return shelf_widget ? shelf_widget->launcher() : NULL;
76 }
77 
SetAlignment(ShelfAlignment alignment)78 void Launcher::SetAlignment(ShelfAlignment alignment) {
79   alignment_ = alignment;
80   shelf_view_->OnShelfAlignmentChanged();
81   // ShelfLayoutManager will resize the launcher.
82 }
83 
GetScreenBoundsOfItemIconForWindow(aura::Window * window)84 gfx::Rect Launcher::GetScreenBoundsOfItemIconForWindow(aura::Window* window) {
85   LauncherID id = GetLauncherIDForWindow(window);
86   gfx::Rect bounds(shelf_view_->GetIdealBoundsOfItemIcon(id));
87   gfx::Point screen_origin;
88   views::View::ConvertPointToScreen(shelf_view_, &screen_origin);
89   return gfx::Rect(screen_origin.x() + bounds.x(),
90                    screen_origin.y() + bounds.y(),
91                    bounds.width(),
92                    bounds.height());
93 }
94 
UpdateIconPositionForWindow(aura::Window * window)95 void Launcher::UpdateIconPositionForWindow(aura::Window* window) {
96   shelf_view_->UpdatePanelIconPosition(
97       GetLauncherIDForWindow(window),
98       ash::ScreenAsh::ConvertRectFromScreen(
99           shelf_widget()->GetNativeView(),
100           window->GetBoundsInScreen()).CenterPoint());
101 }
102 
ActivateLauncherItem(int index)103 void Launcher::ActivateLauncherItem(int index) {
104   // We pass in a keyboard event which will then trigger a switch to the
105   // next item if the current one is already active.
106   ui::KeyEvent event(ui::ET_KEY_RELEASED,
107                      ui::VKEY_UNKNOWN,  // The actual key gets ignored.
108                      ui::EF_NONE,
109                      false);
110 
111   const LauncherItem& item = shelf_view_->model()->items()[index];
112   ShelfItemDelegate* item_delegate =
113       Shell::GetInstance()->shelf_item_delegate_manager()->GetShelfItemDelegate(
114           item.id);
115   item_delegate->ItemSelected(event);
116 }
117 
CycleWindowLinear(CycleDirection direction)118 void Launcher::CycleWindowLinear(CycleDirection direction) {
119   int item_index = GetNextActivatedItemIndex(
120       *(shelf_view_->model()), direction);
121   if (item_index >= 0)
122     ActivateLauncherItem(item_index);
123 }
124 
AddIconObserver(ShelfIconObserver * observer)125 void Launcher::AddIconObserver(ShelfIconObserver* observer) {
126   shelf_view_->AddIconObserver(observer);
127 }
128 
RemoveIconObserver(ShelfIconObserver * observer)129 void Launcher::RemoveIconObserver(ShelfIconObserver* observer) {
130   shelf_view_->RemoveIconObserver(observer);
131 }
132 
IsShowingMenu() const133 bool Launcher::IsShowingMenu() const {
134   return shelf_view_->IsShowingMenu();
135 }
136 
IsShowingOverflowBubble() const137 bool Launcher::IsShowingOverflowBubble() const {
138   return shelf_view_->IsShowingOverflowBubble();
139 }
140 
SetVisible(bool visible) const141 void Launcher::SetVisible(bool visible) const {
142   shelf_view_->SetVisible(visible);
143 }
144 
IsVisible() const145 bool Launcher::IsVisible() const {
146   return shelf_view_->visible();
147 }
148 
SchedulePaint()149 void Launcher::SchedulePaint() {
150   shelf_view_->SchedulePaintForAllButtons();
151 }
152 
GetAppListButtonView() const153 views::View* Launcher::GetAppListButtonView() const {
154   return shelf_view_->GetAppListButtonView();
155 }
156 
LaunchAppIndexAt(int item_index)157 void Launcher::LaunchAppIndexAt(int item_index) {
158   ShelfModel* shelf_model = shelf_view_->model();
159   const LauncherItems& items = shelf_model->items();
160   int item_count = shelf_model->item_count();
161   int indexes_left = item_index >= 0 ? item_index : item_count;
162   int found_index = -1;
163 
164   // Iterating until we have hit the index we are interested in which
165   // is true once indexes_left becomes negative.
166   for (int i = 0; i < item_count && indexes_left >= 0; i++) {
167     if (items[i].type != TYPE_APP_LIST) {
168       found_index = i;
169       indexes_left--;
170     }
171   }
172 
173   // There are two ways how found_index can be valid: a.) the nth item was
174   // found (which is true when indexes_left is -1) or b.) the last item was
175   // requested (which is true when index was passed in as a negative number).
176   if (found_index >= 0 && (indexes_left == -1 || item_index < 0)) {
177     // Then set this one as active (or advance to the next item of its kind).
178     ActivateLauncherItem(found_index);
179   }
180 }
181 
SetShelfViewBounds(gfx::Rect bounds)182 void Launcher::SetShelfViewBounds(gfx::Rect bounds) {
183   shelf_view_->SetBoundsRect(bounds);
184 }
185 
GetShelfViewBounds() const186 gfx::Rect Launcher::GetShelfViewBounds() const {
187   return shelf_view_->bounds();
188 }
189 
GetVisibleItemsBoundsInScreen() const190 gfx::Rect Launcher::GetVisibleItemsBoundsInScreen() const {
191   return shelf_view_->GetVisibleItemsBoundsInScreen();
192 }
193 
GetDragAndDropHostForAppList()194 app_list::ApplicationDragAndDropHost* Launcher::GetDragAndDropHostForAppList() {
195   return shelf_view_;
196 }
197 
198 }  // namespace ash
199