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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "media/audio/mac/audio_input_mac.h"
6 
7 #include <CoreServices/CoreServices.h>
8 
9 #include "base/basictypes.h"
10 #include "base/logging.h"
11 #include "base/mac/mac_logging.h"
12 #include "media/audio/audio_manager_base.h"
13 
14 
15 namespace media {
16 
PCMQueueInAudioInputStream(AudioManagerBase * manager,const AudioParameters & params)17 PCMQueueInAudioInputStream::PCMQueueInAudioInputStream(
18     AudioManagerBase* manager, const AudioParameters& params)
19     : manager_(manager),
20       callback_(NULL),
21       audio_queue_(NULL),
22       buffer_size_bytes_(0),
23       started_(false) {
24   // We must have a manager.
25   DCHECK(manager_);
26   // A frame is one sample across all channels. In interleaved audio the per
27   // frame fields identify the set of n |channels|. In uncompressed audio, a
28   // packet is always one frame.
29   format_.mSampleRate = params.sample_rate();
30   format_.mFormatID = kAudioFormatLinearPCM;
31   format_.mFormatFlags = kLinearPCMFormatFlagIsPacked |
32                          kLinearPCMFormatFlagIsSignedInteger;
33   format_.mBitsPerChannel = params.bits_per_sample();
34   format_.mChannelsPerFrame = params.channels();
35   format_.mFramesPerPacket = 1;
36   format_.mBytesPerPacket = (params.bits_per_sample() * params.channels()) / 8;
37   format_.mBytesPerFrame = format_.mBytesPerPacket;
38   format_.mReserved = 0;
39 
40   buffer_size_bytes_ = params.GetBytesPerBuffer();
41 }
42 
~PCMQueueInAudioInputStream()43 PCMQueueInAudioInputStream::~PCMQueueInAudioInputStream() {
44   DCHECK(!callback_);
45   DCHECK(!audio_queue_);
46 }
47 
Open()48 bool PCMQueueInAudioInputStream::Open() {
49   OSStatus err = AudioQueueNewInput(&format_,
50                                     &HandleInputBufferStatic,
51                                     this,
52                                     NULL,  // Use OS CFRunLoop for |callback|
53                                     kCFRunLoopCommonModes,
54                                     0,  // Reserved
55                                     &audio_queue_);
56   if (err != noErr) {
57     HandleError(err);
58     return false;
59   }
60   return SetupBuffers();
61 }
62 
Start(AudioInputCallback * callback)63 void PCMQueueInAudioInputStream::Start(AudioInputCallback* callback) {
64   DCHECK(callback);
65   DLOG_IF(ERROR, !audio_queue_) << "Open() has not been called successfully";
66   if (callback_ || !audio_queue_)
67     return;
68   callback_ = callback;
69   OSStatus err = AudioQueueStart(audio_queue_, NULL);
70   if (err != noErr) {
71     HandleError(err);
72   } else {
73     started_ = true;
74   }
75 }
76 
Stop()77 void PCMQueueInAudioInputStream::Stop() {
78   if (!audio_queue_ || !started_)
79     return;
80 
81   // We request a synchronous stop, so the next call can take some time. In
82   // the windows implementation we block here as well.
83   OSStatus err = AudioQueueStop(audio_queue_, true);
84   if (err != noErr)
85     HandleError(err);
86 
87   started_ = false;
88 }
89 
Close()90 void PCMQueueInAudioInputStream::Close() {
91   // It is valid to call Close() before calling Open() or Start(), thus
92   // |audio_queue_| and |callback_| might be NULL.
93   if (audio_queue_) {
94     OSStatus err = AudioQueueDispose(audio_queue_, true);
95     audio_queue_ = NULL;
96     if (err != noErr)
97       HandleError(err);
98   }
99   if (callback_) {
100     callback_->OnClose(this);
101     callback_ = NULL;
102   }
103   manager_->ReleaseInputStream(this);
104   // CARE: This object may now be destroyed.
105 }
106 
GetMaxVolume()107 double PCMQueueInAudioInputStream::GetMaxVolume() {
108   NOTREACHED() << "Only supported for low-latency mode.";
109   return 0.0;
110 }
111 
SetVolume(double volume)112 void PCMQueueInAudioInputStream::SetVolume(double volume) {
113   NOTREACHED() << "Only supported for low-latency mode.";
114 }
115 
GetVolume()116 double PCMQueueInAudioInputStream::GetVolume() {
117   NOTREACHED() << "Only supported for low-latency mode.";
118   return 0.0;
119 }
120 
SetAutomaticGainControl(bool enabled)121 void PCMQueueInAudioInputStream::SetAutomaticGainControl(bool enabled) {
122   NOTREACHED() << "Only supported for low-latency mode.";
123 }
124 
GetAutomaticGainControl()125 bool PCMQueueInAudioInputStream::GetAutomaticGainControl() {
126   NOTREACHED() << "Only supported for low-latency mode.";
127   return false;
128 }
129 
HandleError(OSStatus err)130 void PCMQueueInAudioInputStream::HandleError(OSStatus err) {
131   if (callback_)
132     callback_->OnError(this);
133   // This point should never be reached.
134   OSSTATUS_DCHECK(0, err);
135 }
136 
SetupBuffers()137 bool PCMQueueInAudioInputStream::SetupBuffers() {
138   DCHECK(buffer_size_bytes_);
139   for (int i = 0; i < kNumberBuffers; ++i) {
140     AudioQueueBufferRef buffer;
141     OSStatus err = AudioQueueAllocateBuffer(audio_queue_,
142                                             buffer_size_bytes_,
143                                             &buffer);
144     if (err == noErr)
145       err = QueueNextBuffer(buffer);
146     if (err != noErr) {
147       HandleError(err);
148       return false;
149     }
150     // |buffer| will automatically be freed when |audio_queue_| is released.
151   }
152   return true;
153 }
154 
QueueNextBuffer(AudioQueueBufferRef audio_buffer)155 OSStatus PCMQueueInAudioInputStream::QueueNextBuffer(
156     AudioQueueBufferRef audio_buffer) {
157   // Only the first 2 params are needed for recording.
158   return AudioQueueEnqueueBuffer(audio_queue_, audio_buffer, 0, NULL);
159 }
160 
161 // static
HandleInputBufferStatic(void * data,AudioQueueRef audio_queue,AudioQueueBufferRef audio_buffer,const AudioTimeStamp * start_time,UInt32 num_packets,const AudioStreamPacketDescription * desc)162 void PCMQueueInAudioInputStream::HandleInputBufferStatic(
163     void* data,
164     AudioQueueRef audio_queue,
165     AudioQueueBufferRef audio_buffer,
166     const AudioTimeStamp* start_time,
167     UInt32 num_packets,
168     const AudioStreamPacketDescription* desc) {
169   reinterpret_cast<PCMQueueInAudioInputStream*>(data)->
170       HandleInputBuffer(audio_queue, audio_buffer, start_time,
171                         num_packets, desc);
172 }
173 
HandleInputBuffer(AudioQueueRef audio_queue,AudioQueueBufferRef audio_buffer,const AudioTimeStamp * start_time,UInt32 num_packets,const AudioStreamPacketDescription * packet_desc)174 void PCMQueueInAudioInputStream::HandleInputBuffer(
175     AudioQueueRef audio_queue,
176     AudioQueueBufferRef audio_buffer,
177     const AudioTimeStamp* start_time,
178     UInt32 num_packets,
179     const AudioStreamPacketDescription* packet_desc) {
180   DCHECK_EQ(audio_queue_, audio_queue);
181   DCHECK(audio_buffer->mAudioData);
182   if (!callback_) {
183     // This can happen if Stop() was called without start.
184     DCHECK_EQ(0U, audio_buffer->mAudioDataByteSize);
185     return;
186   }
187 
188   if (audio_buffer->mAudioDataByteSize) {
189     // The AudioQueue API may use a large internal buffer and repeatedly call us
190     // back to back once that internal buffer is filled.  When this happens the
191     // renderer client does not have enough time to read data back from the
192     // shared memory before the next write comes along.  If HandleInputBuffer()
193     // is called too frequently, Sleep() at least 5ms to ensure the shared
194     // memory doesn't get trampled.
195     // TODO(dalecurtis): This is a HACK.  Long term the AudioQueue path is going
196     // away in favor of the AudioUnit based AUAudioInputStream().  Tracked by
197     // http://crbug.com/161383.
198     base::TimeDelta elapsed = base::TimeTicks::Now() - last_fill_;
199     const base::TimeDelta kMinDelay = base::TimeDelta::FromMilliseconds(5);
200     if (elapsed < kMinDelay)
201       base::PlatformThread::Sleep(kMinDelay - elapsed);
202 
203     callback_->OnData(this,
204                       reinterpret_cast<const uint8*>(audio_buffer->mAudioData),
205                       audio_buffer->mAudioDataByteSize,
206                       audio_buffer->mAudioDataByteSize,
207                       0.0);
208 
209     last_fill_ = base::TimeTicks::Now();
210   }
211   // Recycle the buffer.
212   OSStatus err = QueueNextBuffer(audio_buffer);
213   if (err != noErr) {
214     if (err == kAudioQueueErr_EnqueueDuringReset) {
215       // This is the error you get if you try to enqueue a buffer and the
216       // queue has been closed. Not really a problem if indeed the queue
217       // has been closed.
218       // TODO(joth): PCMQueueOutAudioOutputStream uses callback_ to provide an
219       // extra guard for this situation, but it seems to introduce more
220       // complications than it solves (memory barrier issues accessing it from
221       // multiple threads, looses the means to indicate OnClosed to client).
222       // Should determine if we need to do something equivalent here.
223       return;
224     }
225     HandleError(err);
226   }
227 }
228 
229 }  // namespace media
230