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1 //
2 // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // Contants.h: Defines some implementation specific and gl constants
8 
9 #ifndef LIBGLESV2_CONSTANTS_H_
10 #define LIBGLESV2_CONSTANTS_H_
11 
12 namespace gl
13 {
14 
15 enum
16 {
17     MAX_VERTEX_ATTRIBS = 16,
18     MAX_TEXTURE_IMAGE_UNITS = 16,
19 
20     // Implementation upper limits, real maximums depend on the hardware
21     IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16,
22     IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
23 
24     IMPLEMENTATION_MAX_VARYING_VECTORS = 32,
25     IMPLEMENTATION_MAX_DRAW_BUFFERS = 8
26 };
27 
28 const float ALIASED_LINE_WIDTH_RANGE_MIN = 1.0f;
29 const float ALIASED_LINE_WIDTH_RANGE_MAX = 1.0f;
30 const float ALIASED_POINT_SIZE_RANGE_MIN = 1.0f;
31 
32 }
33 
34 #endif // LIBGLESV2_CONSTANTS_H_
35