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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef CC_QUADS_DRAW_QUAD_H_
6 #define CC_QUADS_DRAW_QUAD_H_
7 
8 #include "base/callback.h"
9 #include "cc/base/cc_export.h"
10 #include "cc/quads/shared_quad_state.h"
11 #include "cc/resources/resource_provider.h"
12 
13 namespace base {
14 class Value;
15 class DictionaryValue;
16 }
17 
18 namespace cc {
19 
20 // DrawQuad is a bag of data used for drawing a quad. Because different
21 // materials need different bits of per-quad data to render, classes that derive
22 // from DrawQuad store additional data in their derived instance. The Material
23 // enum is used to "safely" downcast to the derived class.
24 // Note: quads contain rects and sizes, which live in different spaces. There is
25 // the "content space", which is the arbitrary space in which the quad's
26 // geometry is defined (generally related to the layer that produced the quad,
27 // e.g. the content space for TiledLayerImpls, or the geometry space for
28 // PictureLayerImpls). There is also the "target space", which is the space, in
29 // "physical" pixels, of the render target where the quads is drawn. The quad's
30 // transform maps the content space to the target space.
31 class CC_EXPORT DrawQuad {
32  public:
33   enum Material {
34     INVALID,
35     CHECKERBOARD,
36     DEBUG_BORDER,
37     IO_SURFACE_CONTENT,
38     PICTURE_CONTENT,
39     RENDER_PASS,
40     TEXTURE_CONTENT,
41     SOLID_COLOR,
42     TILED_CONTENT,
43     YUV_VIDEO_CONTENT,
44     STREAM_VIDEO_CONTENT,
45   };
46 
47   virtual ~DrawQuad();
48 
49   scoped_ptr<DrawQuad> Copy(
50       const SharedQuadState* copied_shared_quad_state) const;
51 
52   // TODO(danakj): Chromify or remove these SharedQuadState helpers.
quadTransform()53   const gfx::Transform& quadTransform() const {
54     return shared_quad_state->content_to_target_transform;
55   }
visibleContentRect()56   gfx::Rect visibleContentRect() const {
57     return shared_quad_state->visible_content_rect;
58   }
clipRect()59   gfx::Rect clipRect() const { return shared_quad_state->clip_rect; }
isClipped()60   bool isClipped() const { return shared_quad_state->is_clipped; }
opacity()61   float opacity() const { return shared_quad_state->opacity; }
62 
63   Material material;
64 
65   // This rect, after applying the quad_transform(), gives the geometry that
66   // this quad should draw to. This rect lives in content space.
67   gfx::Rect rect;
68 
69   // This specifies the region of the quad that is opaque. This rect lives in
70   // content space.
71   gfx::Rect opaque_rect;
72 
73   // Allows changing the rect that gets drawn to make it smaller. This value
74   // should be clipped to |rect|. This rect lives in content space.
75   gfx::Rect visible_rect;
76 
77   // By default blending is used when some part of the quad is not opaque.
78   // With this setting, it is possible to force blending on regardless of the
79   // opaque area.
80   bool needs_blending;
81 
82   // Stores state common to a large bundle of quads; kept separate for memory
83   // efficiency. There is special treatment to reconstruct these pointers
84   // during serialization.
85   const SharedQuadState* shared_quad_state;
86 
IsDebugQuad()87   bool IsDebugQuad() const { return material == DEBUG_BORDER; }
88 
ShouldDrawWithBlending()89   bool ShouldDrawWithBlending() const {
90     if (needs_blending || shared_quad_state->opacity < 1.0f)
91       return true;
92     if (visible_rect.IsEmpty())
93       return false;
94     return !opaque_rect.Contains(visible_rect);
95   }
96 
97   typedef ResourceProvider::ResourceId ResourceId;
98   typedef base::Callback<ResourceId(ResourceId)> ResourceIteratorCallback;
99   virtual void IterateResources(const ResourceIteratorCallback& callback) = 0;
100 
101   // Is the left edge of this tile aligned with the originating layer's
102   // left edge?
IsLeftEdge()103   bool IsLeftEdge() const { return !rect.x(); }
104 
105   // Is the top edge of this tile aligned with the originating layer's
106   // top edge?
IsTopEdge()107   bool IsTopEdge() const { return !rect.y(); }
108 
109   // Is the right edge of this tile aligned with the originating layer's
110   // right edge?
IsRightEdge()111   bool IsRightEdge() const {
112     return rect.right() == shared_quad_state->content_bounds.width();
113   }
114 
115   // Is the bottom edge of this tile aligned with the originating layer's
116   // bottom edge?
IsBottomEdge()117   bool IsBottomEdge() const {
118     return rect.bottom() == shared_quad_state->content_bounds.height();
119   }
120 
121   // Is any edge of this tile aligned with the originating layer's
122   // corresponding edge?
IsEdge()123   bool IsEdge() const {
124     return IsLeftEdge() || IsTopEdge() || IsRightEdge() || IsBottomEdge();
125   }
126 
127   scoped_ptr<base::Value> AsValue() const;
128 
129  protected:
130   DrawQuad();
131 
132   void SetAll(const SharedQuadState* shared_quad_state,
133               Material material,
134               gfx::Rect rect,
135               gfx::Rect opaque_rect,
136               gfx::Rect visible_rect,
137               bool needs_blending);
138   virtual void ExtendValue(base::DictionaryValue* value) const = 0;
139 };
140 
141 }  // namespace cc
142 
143 #endif  // CC_QUADS_DRAW_QUAD_H_
144