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1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef RECOVERY_UI_H
18 #define RECOVERY_UI_H
19 
20 #include <linux/input.h>
21 #include <pthread.h>
22 #include <time.h>
23 
24 // Abstract class for controlling the user interface during recovery.
25 class RecoveryUI {
26   public:
27     RecoveryUI();
28 
~RecoveryUI()29     virtual ~RecoveryUI() { }
30 
31     // Initialize the object; called before anything else.
32     virtual void Init();
33     // Show a stage indicator.  Call immediately after Init().
SetStage(int current,int max)34     virtual void SetStage(int current, int max) { }
35 
36     // After calling Init(), you can tell the UI what locale it is operating in.
SetLocale(const char * locale)37     virtual void SetLocale(const char* locale) { }
38 
39     // Set the overall recovery state ("background image").
40     enum Icon { NONE, INSTALLING_UPDATE, ERASING, NO_COMMAND, ERROR };
41     virtual void SetBackground(Icon icon) = 0;
42 
43     // --- progress indicator ---
44     enum ProgressType { EMPTY, INDETERMINATE, DETERMINATE };
45     virtual void SetProgressType(ProgressType determinate) = 0;
46 
47     // Show a progress bar and define the scope of the next operation:
48     //   portion - fraction of the progress bar the next operation will use
49     //   seconds - expected time interval (progress bar moves at this minimum rate)
50     virtual void ShowProgress(float portion, float seconds) = 0;
51 
52     // Set progress bar position (0.0 - 1.0 within the scope defined
53     // by the last call to ShowProgress).
54     virtual void SetProgress(float fraction) = 0;
55 
56     // --- text log ---
57 
58     virtual void ShowText(bool visible) = 0;
59 
60     virtual bool IsTextVisible() = 0;
61 
62     virtual bool WasTextEverVisible() = 0;
63 
64     // Write a message to the on-screen log (shown if the user has
65     // toggled on the text display).
66     virtual void Print(const char* fmt, ...) = 0; // __attribute__((format(printf, 1, 2))) = 0;
67 
68     // --- key handling ---
69 
70     // Wait for keypress and return it.  May return -1 after timeout.
71     virtual int WaitKey();
72 
73     virtual bool IsKeyPressed(int key);
74 
75     // Erase any queued-up keys.
76     virtual void FlushKeys();
77 
78     // Called on each keypress, even while operations are in progress.
79     // Return value indicates whether an immediate operation should be
80     // triggered (toggling the display, rebooting the device), or if
81     // the key should be enqueued for use by the main thread.
82     enum KeyAction { ENQUEUE, TOGGLE, REBOOT, IGNORE };
83     virtual KeyAction CheckKey(int key);
84 
85     // Called immediately before each call to CheckKey(), tell you if
86     // the key was long-pressed.
87     virtual void NextCheckKeyIsLong(bool is_long_press);
88 
89     // Called when a key is held down long enough to have been a
90     // long-press (but before the key is released).  This means that
91     // if the key is eventually registered (released without any other
92     // keys being pressed in the meantime), NextCheckKeyIsLong() will
93     // be called with "true".
94     virtual void KeyLongPress(int key);
95 
96     // --- menu display ---
97 
98     // Display some header text followed by a menu of items, which appears
99     // at the top of the screen (in place of any scrolling ui_print()
100     // output, if necessary).
101     virtual void StartMenu(const char* const * headers, const char* const * items,
102                            int initial_selection) = 0;
103 
104     // Set the menu highlight to the given index, and return it (capped to
105     // the range [0..numitems).
106     virtual int SelectMenu(int sel) = 0;
107 
108     // End menu mode, resetting the text overlay so that ui_print()
109     // statements will be displayed.
110     virtual void EndMenu() = 0;
111 
112 protected:
113     void EnqueueKey(int key_code);
114 
115 private:
116     // Key event input queue
117     pthread_mutex_t key_queue_mutex;
118     pthread_cond_t key_queue_cond;
119     int key_queue[256], key_queue_len;
120     char key_pressed[KEY_MAX + 1];     // under key_queue_mutex
121     int key_last_down;                 // under key_queue_mutex
122     bool key_long_press;               // under key_queue_mutex
123     int key_down_count;                // under key_queue_mutex
124     int rel_sum;
125 
126     typedef struct {
127         RecoveryUI* ui;
128         int key_code;
129         int count;
130     } key_timer_t;
131 
132     pthread_t input_t;
133 
134     static void* input_thread(void* cookie);
135     static int input_callback(int fd, short revents, void* data);
136     void process_key(int key_code, int updown);
137     bool usb_connected();
138 
139     static void* time_key_helper(void* cookie);
140     void time_key(int key_code, int count);
141 };
142 
143 #endif  // RECOVERY_UI_H
144