• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 
2 /*--------------------------------------------------------------------*/
3 /*--- OSet: a fast data structure with no dups.    pub_tool_oset.h ---*/
4 /*--------------------------------------------------------------------*/
5 
6 /*
7    This file is part of Valgrind, a dynamic binary instrumentation
8    framework.
9 
10    Copyright (C) 2005-2012 Nicholas Nethercote
11       njn@valgrind.org
12 
13    This program is free software; you can redistribute it and/or
14    modify it under the terms of the GNU General Public License as
15    published by the Free Software Foundation; either version 2 of the
16    License, or (at your option) any later version.
17 
18    This program is distributed in the hope that it will be useful, but
19    WITHOUT ANY WARRANTY; without even the implied warranty of
20    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
21    General Public License for more details.
22 
23    You should have received a copy of the GNU General Public License
24    along with this program; if not, write to the Free Software
25    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
26    02111-1307, USA.
27 
28    The GNU General Public License is contained in the file COPYING.
29 */
30 
31 #ifndef __PUB_TOOL_OSET_H
32 #define __PUB_TOOL_OSET_H
33 
34 // This module implements an ordered set, a data structure with fast
35 // (eg. amortised log(n) or better) insertion, lookup and deletion of
36 // elements.  It does not allow duplicates, and will assert if you insert a
37 // duplicate to an OSet.
38 //
39 // It has two interfaces.
40 //
41 // - The "OSetWord_" interface provides an easier-to-use interface for the
42 //   case where you just want to store UWord-sized values.  The user
43 //   provides the allocation and deallocation functions, and possibly a
44 //   comparison function.
45 //
46 // - The "OSetGen_" interface provides a totally generic interface, which
47 //   allows any kind of structure to be put into the set.  The user provides
48 //   the allocation and deallocation functions.  Also, each element has a
49 //   key, which the lookup is done with.  The key may be the whole element
50 //   (eg. in an OSet of integers, each integer serves both as an element and
51 //   a key), or it may be only part of it (eg. if the key is a single field
52 //   in a struct).  The user can provide a function that compares an element
53 //   with a key;  this is very flexible, and with the right comparison
54 //   function even a (non-overlapping) interval list can be created.  But
55 //   the cost of calling a function for every comparison can be high during
56 //   lookup.  If no comparison function is provided, we assume that keys are
57 //   (signed or unsigned) words, and that the key is the first word in each
58 //   element.  This fast comparison is suitable for an OSet containing
59 //   structs where the first element is an Addr, for example.
60 //
61 // Each OSet interface also has an iterator, which makes it simple to
62 // traverse all the nodes in order.  Note that the iterator maintains state
63 // and so is non-reentrant.
64 //
65 // Note that once you insert an element into an OSet, if you modify any part
66 // of it looked at by your cmp() function, this may cause incorrect
67 // behaviour as the sorted order maintained will be wrong.
68 
69 /*--------------------------------------------------------------------*/
70 /*--- Types                                                        ---*/
71 /*--------------------------------------------------------------------*/
72 
73 typedef struct _OSet     OSet;
74 
75 // - Cmp:   returns -1, 0 or 1 if key is <, == or > elem.
76 // - Alloc: allocates a chunk of memory.
77 // - Free:  frees a chunk of memory allocated with Alloc.
78 
79 typedef Word  (*OSetCmp_t)         ( const void* key, const void* elem );
80 typedef void* (*OSetAlloc_t)       ( HChar* cc, SizeT szB );
81 typedef void  (*OSetFree_t)        ( void* p );
82 
83 /*--------------------------------------------------------------------*/
84 /*--- Creating and destroying OSets (UWord)                        ---*/
85 /*--------------------------------------------------------------------*/
86 
87 // * Create: allocates and initialises the OSet.  Arguments:
88 //   - alloc     The allocation function used internally for allocating the
89 //               OSet and all its nodes.
90 //   - cc        Cost centre string used by 'alloc'.
91 //   - free      The deallocation function used internally for freeing nodes
92 //               called by VG_(OSetWord_Destroy)().
93 //
94 // * CreateWithCmp: like Create, but you specify your own comparison
95 //   function.
96 //
97 // * Destroy: frees all nodes in the table, plus the memory used by
98 //   the table itself.  The passed-in function is called on each node first
99 //   to allow the destruction of any attached resources;  if NULL it is not
100 //   called.
101 
102 extern OSet* VG_(OSetWord_Create)       ( OSetAlloc_t alloc, HChar* cc,
103                                           OSetFree_t _free );
104 extern void  VG_(OSetWord_Destroy)      ( OSet* os );
105 
106 /*--------------------------------------------------------------------*/
107 /*--- Operations on OSets (UWord)                                  ---*/
108 /*--------------------------------------------------------------------*/
109 
110 // In everything that follows, the parameter 'key' is always the *address*
111 // of the key, and 'elem' is *address* of the elem, as are the return values
112 // of the functions that return elems.
113 //
114 // * Size: The number of elements in the set.
115 //
116 // * Contains: Determines if the value is in the set.
117 //
118 // * Insert: Inserts a new element into the set.  Duplicates are forbidden,
119 //   and will cause assertion failures.
120 //
121 // * Remove: Removes the value from the set, if present.  Returns a Bool
122 //   indicating if the value was removed.
123 //
124 // * ResetIter: Each OSet has an iterator.  This resets it to point to the
125 //   first element in the OSet.
126 //
127 // * Next: Copies the next value according to the OSet's iterator into &val,
128 //   advances the iterator by one, and returns True;  the elements are
129 //   visited in increasing order of unsigned words (UWord).  Or, returns
130 //   False if the iterator has reached the set's end.
131 //
132 //   You can thus iterate in order through a set like this:
133 //
134 //     Word val;
135 //     VG_(OSetWord_ResetIter)(oset);
136 //     while ( VG_(OSetWord_Next)(oset, &val) ) {
137 //        ... do stuff with 'val' ...
138 //     }
139 //
140 //   Note that iterators are cleared any time an element is inserted or
141 //   removed from the OSet, to avoid possible mayhem caused by the iterator
142 //   getting out of sync with the OSet's contents.  "Cleared" means that
143 //   they will return False if VG_(OSetWord_Next)() is called without an
144 //   intervening call to VG_(OSetWord_ResetIter)().
145 
146 extern Word  VG_(OSetWord_Size)         ( OSet* os );
147 extern void  VG_(OSetWord_Insert)       ( OSet* os, UWord val );
148 extern Bool  VG_(OSetWord_Contains)     ( OSet* os, UWord val );
149 extern Bool  VG_(OSetWord_Remove)       ( OSet* os, UWord val );
150 extern void  VG_(OSetWord_ResetIter)    ( OSet* os );
151 extern Bool  VG_(OSetWord_Next)         ( OSet* os, /*OUT*/UWord* val );
152 
153 
154 /*--------------------------------------------------------------------*/
155 /*--- Creating and destroying OSets and OSet members (Gen)         ---*/
156 /*--------------------------------------------------------------------*/
157 
158 // * Create: allocates and initialises the OSet.  Arguments:
159 //   - keyOff    The offset of the key within the element.
160 //   - cmp       The comparison function between keys and elements, or NULL
161 //               if the OSet should use fast comparisons.
162 //   - alloc     The allocation function used for allocating the OSet itself;
163 //               If a pool allocator is used, it's called to allocate pool of
164 //               nodes.
165 //               If no pool allocator is used, it's called for each
166 //               invocation of VG_(OSetGen_AllocNode)().
167 //   - cc        Cost centre string used by 'alloc'.
168 //   - free      If no pool allocator is used, this is the deallocation
169 //               function used by VG_(OSetGen_FreeNode)() and
170 //               VG_(OSetGen_Destroy)().
171 //               If a pool allocator is used, the memory used by the nodes is
172 //               deallocated when the pool is deleted.
173 //   (for more details about pool allocators, see pub_tool_poolalloc.h).
174 //
175 //
176 //   If cmp is NULL, keyOff must be zero.  This is checked.
177 //
178 // * Destroy: frees all nodes in the table, plus the memory used by
179 //   the table itself.  The passed-in function is called on each node first
180 //   to allow the destruction of any attached resources;  if NULL it is not
181 //   called.
182 //
183 // * AllocNode: Allocate and zero memory for a node to go into the OSet.
184 //   If a pool allocator is used, it uses the pool allocator to allocate a node.
185 //   Otherwise, uses the alloc function given to VG_(OSetGen_Create)() to
186 //   allocate a node which is big enough for both an element and the OSet
187 //   metadata.
188 //   Not all elements in one OSet have to be the same size.
189 //   However, if a pool allocator is used, elements will all have a size equal
190 //   to the max user data size given at creation + the node meta data size.
191 //
192 //   Note that the element allocated will be at most word-aligned, which may
193 //   be less aligned than the element type would normally be.
194 //
195 // * FreeNode: Deallocate a node allocated with OSetGen_AllocNode().  Using
196 //   a deallocation function (such as VG_(free)()) directly will likely
197 //   lead to assertions in Valgrind's allocator.
198 
199 extern OSet* VG_(OSetGen_Create)    ( PtrdiffT keyOff, OSetCmp_t cmp,
200                                       OSetAlloc_t alloc, HChar* cc,
201                                       OSetFree_t _free);
202 
203 
204 extern OSet* VG_(OSetGen_Create_With_Pool)    ( PtrdiffT keyOff, OSetCmp_t cmp,
205                                                 OSetAlloc_t alloc, HChar* cc,
206                                                 OSetFree_t _free,
207                                                 SizeT poolSize,
208                                                 SizeT maxEltSize);
209 // Same as VG_(OSetGen_Create) but created OSet will use a pool allocator to
210 // allocate the nodes.
211 // The node size is the sum of a fixed small meta data size needed for OSet
212 // + the size of the user data element.
213 // The maximum size for the user data element is specified by maxEltSize.
214 // (if poolSize is 0, maxEltSize is not relevant for the OSet).
215 // It is interesting to use a pool allocator when an OSet has many elements,
216 // and these elements have a small fixed size, or have a variable size, but
217 // always <= than a (small) maximum value.
218 // In such a case, allocating the nodes in pools reduces significantly
219 // the memory overhead needed by each node.
220 // When a node is freed (i.e. OsetGen_Freenode is called), the node is
221 // put back in the pool allocator free list (for sub-sequent re-use by
222 // Osetgen_Allocnode). Note that the pool memory is only released when
223 // the pool is destroyed : calls to VG_(OSetGen_Free) do not cause
224 // any calls to OsetFree_t _free function.
225 // If there are several OSet managing similar such elements, it might be
226 // interesting to use a shared pool for these OSet.
227 // To have multiple OSets sharing a pool allocator, create the first OSet
228 // with VG_(OSetGen_Create). Create subsequent OSet with
229 // VG_(OSetGen_EmptyClone).
230 
231 extern void  VG_(OSetGen_Destroy)   ( OSet* os );
232 extern void* VG_(OSetGen_AllocNode) ( OSet* os, SizeT elemSize );
233 extern void  VG_(OSetGen_FreeNode)  ( OSet* os, void* elem );
234 
235 extern OSet* VG_(OSetGen_EmptyClone) (OSet* os);
236 // Creates a new empty OSet.
237 // The new OSet will have the same characteristics as os.
238 // If os uses a pool allocator, this pool allocator will be shared with
239 // the new OSet. A shared pool allocator is only deleted (and its memory is
240 // released) when the last OSet using the shared pool is destroyed.
241 
242 /*-------------------------------------------------------------------*/
243 /*--- Operations on OSets (Gen)                                    ---*/
244 /*--------------------------------------------------------------------*/
245 
246 // In everything that follows, the parameter 'key' is always the *address*
247 // of the key, and 'elem' is *address* of the elem, as are the return values
248 // of the functions that return elems.
249 //
250 // * Size: The number of elements in the set.
251 //
252 // * Insert: Inserts a new element into the set.  Note that 'elem' must
253 //   have been allocated using VG_(OSetGen_AllocNode)(), otherwise you will
254 //   get assertion failures about "bad magic".  Duplicates are forbidden,
255 //   and will also cause assertion failures.
256 //
257 // * Contains: Determines if any element in the OSet matches the key.
258 //
259 // * Lookup: Returns a pointer to the element matching the key, if there is
260 //   one, otherwise returns NULL.
261 //
262 // * LookupWithCmp: Like Lookup, but you specify the comparison function,
263 //   which overrides the OSet's normal one.
264 //
265 // * Remove: Removes the element matching the key, if there is one.  Returns
266 //   NULL if no element matches the key.
267 //
268 // * ResetIter: Each OSet has an iterator.  This resets it to point to the
269 //   first element in the OSet.
270 //
271 // * ResetIterAt: Like ResetIter, but instead of resetting the iterator to the
272 //   smallest element, it resets the iterator to point to the smallest element
273 //   in the set whose key is greater-than-or-equal to the given key.  (In many
274 //   cases this will be the element whose key equals that of the given key.)
275 //
276 // * Next: Returns a pointer to the element pointed to by the OSet's
277 //   iterator, and advances the iterator by one;  the elements are visited
278 //   in order.  Or, returns NULL if the iterator has reached the OSet's end.
279 //
280 //   You can thus iterate in order through a set like this:
281 //
282 //     VG_(OSetGen_ResetIter)(oset);
283 //     while ( (elem = VG_(OSetGen_Next)(oset)) ) {
284 //        ... do stuff with 'elem' ...
285 //     }
286 //
287 //   Note that iterators are cleared any time an element is inserted or
288 //   removed from the OSet, to avoid possible mayhem caused by the iterator
289 //   getting out of sync with the OSet's contents.  "Cleared" means that
290 //   they will return NULL if VG_(OSetGen_Next)() is called without an
291 //   intervening call to VG_(OSetGen_ResetIter)().
292 
293 extern Word  VG_(OSetGen_Size)         ( const OSet* os );
294 extern void  VG_(OSetGen_Insert)       ( OSet* os, void* elem );
295 extern Bool  VG_(OSetGen_Contains)     ( const OSet* os, const void* key );
296 extern void* VG_(OSetGen_Lookup)       ( const OSet* os, const void* key );
297 extern void* VG_(OSetGen_LookupWithCmp)( OSet* os,
298                                          const void* key, OSetCmp_t cmp );
299 extern void* VG_(OSetGen_Remove)       ( OSet* os, const void* key );
300 extern void  VG_(OSetGen_ResetIter)    ( OSet* os );
301 extern void  VG_(OSetGen_ResetIterAt)  ( OSet* os, const void* key );
302 extern void* VG_(OSetGen_Next)         ( OSet* os );
303 
304 
305 #endif   // __PUB_TOOL_OSET_H
306 
307 /*--------------------------------------------------------------------*/
308 /*--- end                                                          ---*/
309 /*--------------------------------------------------------------------*/
310