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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "ui/views/controls/menu/menu_controller.h"
6 
7 #if defined(OS_WIN)
8 #include <windowsx.h>
9 #endif
10 
11 #include "base/i18n/case_conversion.h"
12 #include "base/i18n/rtl.h"
13 #include "base/run_loop.h"
14 #include "base/strings/utf_string_conversions.h"
15 #include "base/time/time.h"
16 #include "ui/base/dragdrop/drag_utils.h"
17 #include "ui/base/dragdrop/os_exchange_data.h"
18 #include "ui/base/l10n/l10n_util.h"
19 #include "ui/events/event_constants.h"
20 #include "ui/events/event_utils.h"
21 #include "ui/events/keycodes/keyboard_codes.h"
22 #include "ui/gfx/canvas.h"
23 #include "ui/gfx/native_widget_types.h"
24 #include "ui/gfx/screen.h"
25 #include "ui/gfx/vector2d.h"
26 #include "ui/native_theme/native_theme.h"
27 #include "ui/views/controls/button/menu_button.h"
28 #include "ui/views/controls/menu/menu_config.h"
29 #include "ui/views/controls/menu/menu_controller_delegate.h"
30 #include "ui/views/controls/menu/menu_host_root_view.h"
31 #include "ui/views/controls/menu/menu_scroll_view_container.h"
32 #include "ui/views/controls/menu/submenu_view.h"
33 #include "ui/views/drag_utils.h"
34 #include "ui/views/event_utils.h"
35 #include "ui/views/focus/view_storage.h"
36 #include "ui/views/mouse_constants.h"
37 #include "ui/views/view_constants.h"
38 #include "ui/views/views_delegate.h"
39 #include "ui/views/widget/root_view.h"
40 #include "ui/views/widget/tooltip_manager.h"
41 #include "ui/views/widget/widget.h"
42 
43 #if defined(USE_AURA)
44 #include "ui/aura/env.h"
45 #include "ui/aura/root_window.h"
46 #endif
47 
48 #if defined(OS_WIN)
49 #include "ui/views/win/hwnd_message_handler.h"
50 #include "ui/views/win/hwnd_util.h"
51 #endif
52 
53 #if defined(USE_X11)
54 #include <X11/Xlib.h>
55 #endif
56 
57 using base::Time;
58 using base::TimeDelta;
59 using ui::OSExchangeData;
60 
61 // Period of the scroll timer (in milliseconds).
62 static const int kScrollTimerMS = 30;
63 
64 // Amount of time from when the drop exits the menu and the menu is hidden.
65 static const int kCloseOnExitTime = 1200;
66 
67 // If a context menu is invoked by touch, we shift the menu by this offset so
68 // that the finger does not obscure the menu.
69 static const int kCenteredContextMenuYOffset = -15;
70 
71 namespace views {
72 
73 namespace {
74 
75 // When showing context menu on mouse down, the user might accidentally select
76 // the menu item on the subsequent mouse up. To prevent this, we add the
77 // following delay before the user is able to select an item.
78 static int menu_selection_hold_time_ms = kMinimumMsPressedToActivate;
79 
80 // The spacing offset for the bubble tip.
81 const int kBubbleTipSizeLeftRight = 12;
82 const int kBubbleTipSizeTopBottom = 11;
83 
84 // The maximum distance (in DIPS) that the mouse can be moved before it should
85 // trigger a mouse menu item activation (regardless of how long the menu has
86 // been showing).
87 const float kMaximumLengthMovedToActivate = 4.0f;
88 
89 // Returns true if the mnemonic of |menu| matches key.
MatchesMnemonic(MenuItemView * menu,char16 key)90 bool MatchesMnemonic(MenuItemView* menu, char16 key) {
91   return menu->GetMnemonic() == key;
92 }
93 
94 // Returns true if |menu| doesn't have a mnemonic and first character of the its
95 // title is |key|.
TitleMatchesMnemonic(MenuItemView * menu,char16 key)96 bool TitleMatchesMnemonic(MenuItemView* menu, char16 key) {
97   if (menu->GetMnemonic())
98     return false;
99 
100   string16 lower_title = base::i18n::ToLower(menu->title());
101   return !lower_title.empty() && lower_title[0] == key;
102 }
103 
104 }  // namespace
105 
106 // Returns the first descendant of |view| that is hot tracked.
GetFirstHotTrackedView(View * view)107 static CustomButton* GetFirstHotTrackedView(View* view) {
108   if (!view)
109     return NULL;
110   CustomButton* button = CustomButton::AsCustomButton(view);
111   if (button) {
112     if (button->IsHotTracked())
113       return button;
114   }
115 
116   for (int i = 0; i < view->child_count(); ++i) {
117     CustomButton* hot_view = GetFirstHotTrackedView(view->child_at(i));
118     if (hot_view)
119       return hot_view;
120   }
121   return NULL;
122 }
123 
124 // Recurses through the child views of |view| returning the first view starting
125 // at |start| that is focusable. A value of -1 for |start| indicates to start at
126 // the first view (if |forward| is false, iterating starts at the last view). If
127 // |forward| is true the children are considered first to last, otherwise last
128 // to first.
GetFirstFocusableView(View * view,int start,bool forward)129 static View* GetFirstFocusableView(View* view, int start, bool forward) {
130   if (forward) {
131     for (int i = start == -1 ? 0 : start; i < view->child_count(); ++i) {
132       View* deepest = GetFirstFocusableView(view->child_at(i), -1, forward);
133       if (deepest)
134         return deepest;
135     }
136   } else {
137     for (int i = start == -1 ? view->child_count() - 1 : start; i >= 0; --i) {
138       View* deepest = GetFirstFocusableView(view->child_at(i), -1, forward);
139       if (deepest)
140         return deepest;
141     }
142   }
143   return view->IsFocusable() ? view : NULL;
144 }
145 
146 // Returns the first child of |start| that is focusable.
GetInitialFocusableView(View * start,bool forward)147 static View* GetInitialFocusableView(View* start, bool forward) {
148   return GetFirstFocusableView(start, -1, forward);
149 }
150 
151 // Returns the next view after |start_at| that is focusable. Returns NULL if
152 // there are no focusable children of |ancestor| after |start_at|.
GetNextFocusableView(View * ancestor,View * start_at,bool forward)153 static View* GetNextFocusableView(View* ancestor,
154                                   View* start_at,
155                                   bool forward) {
156   DCHECK(ancestor->Contains(start_at));
157   View* parent = start_at;
158   do {
159     View* new_parent = parent->parent();
160     int index = new_parent->GetIndexOf(parent);
161     index += forward ? 1 : -1;
162     if (forward || index != -1) {
163       View* next = GetFirstFocusableView(new_parent, index, forward);
164       if (next)
165         return next;
166     }
167     parent = new_parent;
168   } while (parent != ancestor);
169   return NULL;
170 }
171 
172 // MenuScrollTask --------------------------------------------------------------
173 
174 // MenuScrollTask is used when the SubmenuView does not all fit on screen and
175 // the mouse is over the scroll up/down buttons. MenuScrollTask schedules
176 // itself with a RepeatingTimer. When Run is invoked MenuScrollTask scrolls
177 // appropriately.
178 
179 class MenuController::MenuScrollTask {
180  public:
MenuScrollTask()181   MenuScrollTask() : submenu_(NULL), is_scrolling_up_(false), start_y_(0) {
182     pixels_per_second_ = MenuItemView::pref_menu_height() * 20;
183   }
184 
Update(const MenuController::MenuPart & part)185   void Update(const MenuController::MenuPart& part) {
186     if (!part.is_scroll()) {
187       StopScrolling();
188       return;
189     }
190     DCHECK(part.submenu);
191     SubmenuView* new_menu = part.submenu;
192     bool new_is_up = (part.type == MenuController::MenuPart::SCROLL_UP);
193     if (new_menu == submenu_ && is_scrolling_up_ == new_is_up)
194       return;
195 
196     start_scroll_time_ = base::Time::Now();
197     start_y_ = part.submenu->GetVisibleBounds().y();
198     submenu_ = new_menu;
199     is_scrolling_up_ = new_is_up;
200 
201     if (!scrolling_timer_.IsRunning()) {
202       scrolling_timer_.Start(FROM_HERE,
203                              TimeDelta::FromMilliseconds(kScrollTimerMS),
204                              this, &MenuScrollTask::Run);
205     }
206   }
207 
StopScrolling()208   void StopScrolling() {
209     if (scrolling_timer_.IsRunning()) {
210       scrolling_timer_.Stop();
211       submenu_ = NULL;
212     }
213   }
214 
215   // The menu being scrolled. Returns null if not scrolling.
submenu() const216   SubmenuView* submenu() const { return submenu_; }
217 
218  private:
Run()219   void Run() {
220     DCHECK(submenu_);
221     gfx::Rect vis_rect = submenu_->GetVisibleBounds();
222     const int delta_y = static_cast<int>(
223         (base::Time::Now() - start_scroll_time_).InMilliseconds() *
224         pixels_per_second_ / 1000);
225     vis_rect.set_y(is_scrolling_up_ ?
226         std::max(0, start_y_ - delta_y) :
227         std::min(submenu_->height() - vis_rect.height(), start_y_ + delta_y));
228     submenu_->ScrollRectToVisible(vis_rect);
229   }
230 
231   // SubmenuView being scrolled.
232   SubmenuView* submenu_;
233 
234   // Direction scrolling.
235   bool is_scrolling_up_;
236 
237   // Timer to periodically scroll.
238   base::RepeatingTimer<MenuScrollTask> scrolling_timer_;
239 
240   // Time we started scrolling at.
241   base::Time start_scroll_time_;
242 
243   // How many pixels to scroll per second.
244   int pixels_per_second_;
245 
246   // Y-coordinate of submenu_view_ when scrolling started.
247   int start_y_;
248 
249   DISALLOW_COPY_AND_ASSIGN(MenuScrollTask);
250 };
251 
252 // MenuController:SelectByCharDetails ----------------------------------------
253 
254 struct MenuController::SelectByCharDetails {
SelectByCharDetailsviews::MenuController::SelectByCharDetails255   SelectByCharDetails()
256       : first_match(-1),
257         has_multiple(false),
258         index_of_item(-1),
259         next_match(-1) {
260   }
261 
262   // Index of the first menu with the specified mnemonic.
263   int first_match;
264 
265   // If true there are multiple menu items with the same mnemonic.
266   bool has_multiple;
267 
268   // Index of the selected item; may remain -1.
269   int index_of_item;
270 
271   // If there are multiple matches this is the index of the item after the
272   // currently selected item whose mnemonic matches. This may remain -1 even
273   // though there are matches.
274   int next_match;
275 };
276 
277 // MenuController:State ------------------------------------------------------
278 
State()279 MenuController::State::State()
280     : item(NULL),
281       submenu_open(false),
282       anchor(MenuItemView::TOPLEFT),
283       context_menu(false) {}
284 
~State()285 MenuController::State::~State() {}
286 
287 // MenuController ------------------------------------------------------------
288 
289 // static
290 MenuController* MenuController::active_instance_ = NULL;
291 
292 // static
GetActiveInstance()293 MenuController* MenuController::GetActiveInstance() {
294   return active_instance_;
295 }
296 
Run(Widget * parent,MenuButton * button,MenuItemView * root,const gfx::Rect & bounds,MenuItemView::AnchorPosition position,bool context_menu,int * result_event_flags)297 MenuItemView* MenuController::Run(Widget* parent,
298                                   MenuButton* button,
299                                   MenuItemView* root,
300                                   const gfx::Rect& bounds,
301                                   MenuItemView::AnchorPosition position,
302                                   bool context_menu,
303                                   int* result_event_flags) {
304   exit_type_ = EXIT_NONE;
305   possible_drag_ = false;
306   drag_in_progress_ = false;
307   closing_event_time_ = base::TimeDelta();
308   menu_start_time_ = base::TimeTicks::Now();
309   menu_start_mouse_press_loc_ = gfx::Point();
310 
311   // If we are shown on mouse press, we will eat the subsequent mouse down and
312   // the parent widget will not be able to reset its state (it might have mouse
313   // capture from the mouse down). So we clear its state here.
314   if (parent) {
315     View* root_view = parent->GetRootView();
316     if (root_view) {
317       root_view->SetMouseHandler(NULL);
318       const ui::Event* event =
319           static_cast<internal::RootView*>(root_view)->current_event();
320       if (event && event->type() == ui::ET_MOUSE_PRESSED) {
321         gfx::Point screen_loc(
322             static_cast<const ui::MouseEvent*>(event)->location());
323         View::ConvertPointToScreen(
324             static_cast<View*>(event->target()), &screen_loc);
325         menu_start_mouse_press_loc_ = screen_loc;
326       }
327     }
328   }
329 
330   bool nested_menu = showing_;
331   if (showing_) {
332     // Only support nesting of blocking_run menus, nesting of
333     // blocking/non-blocking shouldn't be needed.
334     DCHECK(blocking_run_);
335 
336     // We're already showing, push the current state.
337     menu_stack_.push_back(state_);
338 
339     // The context menu should be owned by the same parent.
340     DCHECK_EQ(owner_, parent);
341   } else {
342     showing_ = true;
343   }
344 
345   // Reset current state.
346   pending_state_ = State();
347   state_ = State();
348   UpdateInitialLocation(bounds, position, context_menu);
349 
350   if (owner_)
351     owner_->RemoveObserver(this);
352   owner_ = parent;
353   if (owner_)
354     owner_->AddObserver(this);
355 
356   // Set the selection, which opens the initial menu.
357   SetSelection(root, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
358 
359   if (!blocking_run_) {
360     // Start the timer to hide the menu. This is needed as we get no
361     // notification when the drag has finished.
362     StartCancelAllTimer();
363     return NULL;
364   }
365 
366   if (button)
367     menu_button_ = button;
368 
369   // Make sure Chrome doesn't attempt to shut down while the menu is showing.
370   if (ViewsDelegate::views_delegate)
371     ViewsDelegate::views_delegate->AddRef();
372 
373   // We need to turn on nestable tasks as in some situations (pressing alt-f for
374   // one) the menus are run from a task. If we don't do this and are invoked
375   // from a task none of the tasks we schedule are processed and the menu
376   // appears totally broken.
377   message_loop_depth_++;
378   DCHECK_LE(message_loop_depth_, 2);
379   RunMessageLoop(nested_menu);
380   message_loop_depth_--;
381 
382   if (ViewsDelegate::views_delegate)
383     ViewsDelegate::views_delegate->ReleaseRef();
384 
385   // Close any open menus.
386   SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
387 
388 #if defined(OS_WIN) && defined(USE_AURA)
389   // On Windows, if we select the menu item by touch and if the window at the
390   // location is another window on the same thread, that window gets a
391   // WM_MOUSEACTIVATE message and ends up activating itself, which is not
392   // correct. We workaround this by setting a property on the window at the
393   // current cursor location. We check for this property in our
394   // WM_MOUSEACTIVATE handler and don't activate the window if the property is
395   // set.
396   if (item_selected_by_touch_) {
397     item_selected_by_touch_ = false;
398     POINT cursor_pos;
399     ::GetCursorPos(&cursor_pos);
400      HWND window = ::WindowFromPoint(cursor_pos);
401      if (::GetWindowThreadProcessId(window, NULL) ==
402                                     ::GetCurrentThreadId()) {
403        ::SetProp(window, views::kIgnoreTouchMouseActivateForWindow,
404                  reinterpret_cast<HANDLE>(true));
405      }
406   }
407 #endif
408 
409   if (nested_menu) {
410     DCHECK(!menu_stack_.empty());
411     // We're running from within a menu, restore the previous state.
412     // The menus are already showing, so we don't have to show them.
413     state_ = menu_stack_.back();
414     pending_state_ = menu_stack_.back();
415     menu_stack_.pop_back();
416   } else {
417     showing_ = false;
418     did_capture_ = false;
419   }
420 
421   MenuItemView* result = result_;
422   // In case we're nested, reset result_.
423   result_ = NULL;
424 
425   if (result_event_flags)
426     *result_event_flags = accept_event_flags_;
427 
428   if (exit_type_ == EXIT_OUTERMOST) {
429     SetExitType(EXIT_NONE);
430   } else {
431     if (nested_menu && result) {
432       // We're nested and about to return a value. The caller might enter
433       // another blocking loop. We need to make sure all menus are hidden
434       // before that happens otherwise the menus will stay on screen.
435       CloseAllNestedMenus();
436       SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
437 
438       // Set exit_all_, which makes sure all nested loops exit immediately.
439       if (exit_type_ != EXIT_DESTROYED)
440         SetExitType(EXIT_ALL);
441     }
442   }
443 
444   // If we stopped running because one of the menus was destroyed chances are
445   // the button was also destroyed.
446   if (exit_type_ != EXIT_DESTROYED && menu_button_) {
447     menu_button_->SetState(CustomButton::STATE_NORMAL);
448     menu_button_->SchedulePaint();
449   }
450   return result;
451 }
452 
Cancel(ExitType type)453 void MenuController::Cancel(ExitType type) {
454   // If the menu has already been destroyed, no further cancellation is
455   // needed.  We especially don't want to set the |exit_type_| to a lesser
456   // value.
457   if (exit_type_ == EXIT_DESTROYED || exit_type_ == type)
458     return;
459 
460   if (!showing_) {
461     // This occurs if we're in the process of notifying the delegate for a drop
462     // and the delegate cancels us.
463     return;
464   }
465 
466   MenuItemView* selected = state_.item;
467   SetExitType(type);
468 
469   SendMouseCaptureLostToActiveView();
470 
471   // Hide windows immediately.
472   SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
473 
474   if (!blocking_run_) {
475     // If we didn't block the caller we need to notify the menu, which
476     // triggers deleting us.
477     DCHECK(selected);
478     showing_ = false;
479     delegate_->DropMenuClosed(
480         internal::MenuControllerDelegate::NOTIFY_DELEGATE,
481         selected->GetRootMenuItem());
482     // WARNING: the call to MenuClosed deletes us.
483     return;
484   }
485 }
486 
OnMousePressed(SubmenuView * source,const ui::MouseEvent & event)487 void MenuController::OnMousePressed(SubmenuView* source,
488                                     const ui::MouseEvent& event) {
489   SetSelectionOnPointerDown(source, event);
490 }
491 
OnMouseDragged(SubmenuView * source,const ui::MouseEvent & event)492 void MenuController::OnMouseDragged(SubmenuView* source,
493                                     const ui::MouseEvent& event) {
494   MenuPart part = GetMenuPart(source, event.location());
495   UpdateScrolling(part);
496 
497   if (!blocking_run_)
498     return;
499 
500   if (possible_drag_) {
501     if (View::ExceededDragThreshold(event.location() - press_pt_))
502       StartDrag(source, press_pt_);
503     return;
504   }
505   MenuItemView* mouse_menu = NULL;
506   if (part.type == MenuPart::MENU_ITEM) {
507     if (!part.menu)
508       part.menu = source->GetMenuItem();
509     else
510       mouse_menu = part.menu;
511     SetSelection(part.menu ? part.menu : state_.item, SELECTION_OPEN_SUBMENU);
512   } else if (part.type == MenuPart::NONE) {
513     ShowSiblingMenu(source, event.location());
514   }
515   UpdateActiveMouseView(source, event, mouse_menu);
516 }
517 
OnMouseReleased(SubmenuView * source,const ui::MouseEvent & event)518 void MenuController::OnMouseReleased(SubmenuView* source,
519                                      const ui::MouseEvent& event) {
520   if (!blocking_run_)
521     return;
522 
523   DCHECK(state_.item);
524   possible_drag_ = false;
525   DCHECK(blocking_run_);
526   MenuPart part = GetMenuPart(source, event.location());
527   if (event.IsRightMouseButton() && part.type == MenuPart::MENU_ITEM) {
528     MenuItemView* menu = part.menu;
529     // |menu| is NULL means this event is from an empty menu or a separator.
530     // If it is from an empty menu, use parent context menu instead of that.
531     if (menu == NULL &&
532         part.submenu->child_count() == 1 &&
533         part.submenu->child_at(0)->id() == MenuItemView::kEmptyMenuItemViewID) {
534       menu = part.parent;
535     }
536 
537     if (menu != NULL && ShowContextMenu(menu, source, event,
538                                         ui::MENU_SOURCE_MOUSE))
539       return;
540   }
541 
542   // We can use Ctrl+click or the middle mouse button to recursively open urls
543   // for selected folder menu items. If it's only a left click, show the
544   // contents of the folder.
545   if (!part.is_scroll() && part.menu &&
546       !(part.menu->HasSubmenu() &&
547         (event.flags() & ui::EF_LEFT_MOUSE_BUTTON))) {
548     if (GetActiveMouseView()) {
549       SendMouseReleaseToActiveView(source, event);
550       return;
551     }
552     // If a mouse release was received quickly after showing.
553     base::TimeDelta time_shown = base::TimeTicks::Now() - menu_start_time_;
554     if (time_shown.InMilliseconds() < menu_selection_hold_time_ms) {
555       // And it wasn't far from the mouse press location.
556       gfx::Point screen_loc(event.location());
557       View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
558       gfx::Vector2d moved = screen_loc - menu_start_mouse_press_loc_;
559       if (moved.Length() < kMaximumLengthMovedToActivate) {
560         // Ignore the mouse release as it was likely this menu was shown under
561         // the mouse and the action was just a normal click.
562         return;
563       }
564     }
565     if (part.menu->GetDelegate()->ShouldExecuteCommandWithoutClosingMenu(
566             part.menu->GetCommand(), event)) {
567       part.menu->GetDelegate()->ExecuteCommand(part.menu->GetCommand(),
568                                                event.flags());
569       return;
570     }
571     if (!part.menu->NonIconChildViewsCount() &&
572         part.menu->GetDelegate()->IsTriggerableEvent(part.menu, event)) {
573       base::TimeDelta shown_time = base::TimeTicks::Now() - menu_start_time_;
574       if (!state_.context_menu || !View::ShouldShowContextMenuOnMousePress() ||
575           shown_time.InMilliseconds() > menu_selection_hold_time_ms) {
576         Accept(part.menu, event.flags());
577       }
578       return;
579     }
580   } else if (part.type == MenuPart::MENU_ITEM) {
581     // User either clicked on empty space, or a menu that has children.
582     SetSelection(part.menu ? part.menu : state_.item,
583                  SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
584   }
585   SendMouseCaptureLostToActiveView();
586 }
587 
OnMouseMoved(SubmenuView * source,const ui::MouseEvent & event)588 void MenuController::OnMouseMoved(SubmenuView* source,
589                                   const ui::MouseEvent& event) {
590   HandleMouseLocation(source, event.location());
591 }
592 
OnMouseEntered(SubmenuView * source,const ui::MouseEvent & event)593 void MenuController::OnMouseEntered(SubmenuView* source,
594                                     const ui::MouseEvent& event) {
595   // MouseEntered is always followed by a mouse moved, so don't need to
596   // do anything here.
597 }
598 
599 #if defined(USE_AURA)
OnMouseWheel(SubmenuView * source,const ui::MouseWheelEvent & event)600 bool MenuController::OnMouseWheel(SubmenuView* source,
601                                   const ui::MouseWheelEvent& event) {
602   MenuPart part = GetMenuPart(source, event.location());
603   return part.submenu && part.submenu->OnMouseWheel(event);
604 }
605 #endif
606 
OnGestureEvent(SubmenuView * source,ui::GestureEvent * event)607 void MenuController::OnGestureEvent(SubmenuView* source,
608                                     ui::GestureEvent* event) {
609   MenuPart part = GetMenuPart(source, event->location());
610   if (event->type() == ui::ET_GESTURE_TAP_DOWN) {
611     SetSelectionOnPointerDown(source, *event);
612     event->StopPropagation();
613   } else if (event->type() == ui::ET_GESTURE_LONG_PRESS) {
614     if (part.type == MenuPart::MENU_ITEM && part.menu) {
615       if (ShowContextMenu(part.menu, source, *event, ui::MENU_SOURCE_TOUCH))
616         event->StopPropagation();
617     }
618   } else if (event->type() == ui::ET_GESTURE_TAP) {
619     if (!part.is_scroll() && part.menu &&
620         !(part.menu->HasSubmenu())) {
621       if (part.menu->GetDelegate()->IsTriggerableEvent(
622           part.menu, *event)) {
623         Accept(part.menu, event->flags());
624         item_selected_by_touch_ = true;
625       }
626       event->StopPropagation();
627     } else if (part.type == MenuPart::MENU_ITEM) {
628       // User either tapped on empty space, or a menu that has children.
629       SetSelection(part.menu ? part.menu : state_.item,
630                    SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
631       event->StopPropagation();
632     }
633   } else if (event->type() == ui::ET_GESTURE_TAP_CANCEL &&
634              part.menu &&
635              part.type == MenuPart::MENU_ITEM) {
636     // Move the selection to the parent menu so that the selection in the
637     // current menu is unset. Make sure the submenu remains open by sending the
638     // appropriate SetSelectionTypes flags.
639     SetSelection(part.menu->GetParentMenuItem(),
640         SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
641     event->StopPropagation();
642   }
643 
644   if (event->stopped_propagation())
645       return;
646 
647   if (!part.submenu)
648     return;
649   part.submenu->OnGestureEvent(event);
650 }
651 
GetDropFormats(SubmenuView * source,int * formats,std::set<OSExchangeData::CustomFormat> * custom_formats)652 bool MenuController::GetDropFormats(
653       SubmenuView* source,
654       int* formats,
655       std::set<OSExchangeData::CustomFormat>* custom_formats) {
656   return source->GetMenuItem()->GetDelegate()->GetDropFormats(
657       source->GetMenuItem(), formats, custom_formats);
658 }
659 
AreDropTypesRequired(SubmenuView * source)660 bool MenuController::AreDropTypesRequired(SubmenuView* source) {
661   return source->GetMenuItem()->GetDelegate()->AreDropTypesRequired(
662       source->GetMenuItem());
663 }
664 
CanDrop(SubmenuView * source,const OSExchangeData & data)665 bool MenuController::CanDrop(SubmenuView* source, const OSExchangeData& data) {
666   return source->GetMenuItem()->GetDelegate()->CanDrop(source->GetMenuItem(),
667                                                        data);
668 }
669 
OnDragEntered(SubmenuView * source,const ui::DropTargetEvent & event)670 void MenuController::OnDragEntered(SubmenuView* source,
671                                    const ui::DropTargetEvent& event) {
672   valid_drop_coordinates_ = false;
673 }
674 
OnDragUpdated(SubmenuView * source,const ui::DropTargetEvent & event)675 int MenuController::OnDragUpdated(SubmenuView* source,
676                                   const ui::DropTargetEvent& event) {
677   StopCancelAllTimer();
678 
679   gfx::Point screen_loc(event.location());
680   View::ConvertPointToScreen(source, &screen_loc);
681   if (valid_drop_coordinates_ && screen_loc == drop_pt_)
682     return last_drop_operation_;
683   drop_pt_ = screen_loc;
684   valid_drop_coordinates_ = true;
685 
686   MenuItemView* menu_item = GetMenuItemAt(source, event.x(), event.y());
687   bool over_empty_menu = false;
688   if (!menu_item) {
689     // See if we're over an empty menu.
690     menu_item = GetEmptyMenuItemAt(source, event.x(), event.y());
691     if (menu_item)
692       over_empty_menu = true;
693   }
694   MenuDelegate::DropPosition drop_position = MenuDelegate::DROP_NONE;
695   int drop_operation = ui::DragDropTypes::DRAG_NONE;
696   if (menu_item) {
697     gfx::Point menu_item_loc(event.location());
698     View::ConvertPointToTarget(source, menu_item, &menu_item_loc);
699     MenuItemView* query_menu_item;
700     if (!over_empty_menu) {
701       int menu_item_height = menu_item->height();
702       if (menu_item->HasSubmenu() &&
703           (menu_item_loc.y() > kDropBetweenPixels &&
704            menu_item_loc.y() < (menu_item_height - kDropBetweenPixels))) {
705         drop_position = MenuDelegate::DROP_ON;
706       } else {
707         drop_position = (menu_item_loc.y() < menu_item_height / 2) ?
708             MenuDelegate::DROP_BEFORE : MenuDelegate::DROP_AFTER;
709       }
710       query_menu_item = menu_item;
711     } else {
712       query_menu_item = menu_item->GetParentMenuItem();
713       drop_position = MenuDelegate::DROP_ON;
714     }
715     drop_operation = menu_item->GetDelegate()->GetDropOperation(
716         query_menu_item, event, &drop_position);
717 
718     // If the menu has a submenu, schedule the submenu to open.
719     SetSelection(menu_item, menu_item->HasSubmenu() ? SELECTION_OPEN_SUBMENU :
720                  SELECTION_DEFAULT);
721 
722     if (drop_position == MenuDelegate::DROP_NONE ||
723         drop_operation == ui::DragDropTypes::DRAG_NONE)
724       menu_item = NULL;
725   } else {
726     SetSelection(source->GetMenuItem(), SELECTION_OPEN_SUBMENU);
727   }
728   SetDropMenuItem(menu_item, drop_position);
729   last_drop_operation_ = drop_operation;
730   return drop_operation;
731 }
732 
OnDragExited(SubmenuView * source)733 void MenuController::OnDragExited(SubmenuView* source) {
734   StartCancelAllTimer();
735 
736   if (drop_target_) {
737     StopShowTimer();
738     SetDropMenuItem(NULL, MenuDelegate::DROP_NONE);
739   }
740 }
741 
OnPerformDrop(SubmenuView * source,const ui::DropTargetEvent & event)742 int MenuController::OnPerformDrop(SubmenuView* source,
743                                   const ui::DropTargetEvent& event) {
744   DCHECK(drop_target_);
745   // NOTE: the delegate may delete us after invoking OnPerformDrop, as such
746   // we don't call cancel here.
747 
748   MenuItemView* item = state_.item;
749   DCHECK(item);
750 
751   MenuItemView* drop_target = drop_target_;
752   MenuDelegate::DropPosition drop_position = drop_position_;
753 
754   // Close all menus, including any nested menus.
755   SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
756   CloseAllNestedMenus();
757 
758   // Set state such that we exit.
759   showing_ = false;
760   SetExitType(EXIT_ALL);
761 
762   // If over an empty menu item, drop occurs on the parent.
763   if (drop_target->id() == MenuItemView::kEmptyMenuItemViewID)
764     drop_target = drop_target->GetParentMenuItem();
765 
766   if (!IsBlockingRun()) {
767     delegate_->DropMenuClosed(
768         internal::MenuControllerDelegate::DONT_NOTIFY_DELEGATE,
769         item->GetRootMenuItem());
770   }
771 
772   // WARNING: the call to MenuClosed deletes us.
773 
774   return drop_target->GetDelegate()->OnPerformDrop(
775       drop_target, drop_position, event);
776 }
777 
OnDragEnteredScrollButton(SubmenuView * source,bool is_up)778 void MenuController::OnDragEnteredScrollButton(SubmenuView* source,
779                                                bool is_up) {
780   MenuPart part;
781   part.type = is_up ? MenuPart::SCROLL_UP : MenuPart::SCROLL_DOWN;
782   part.submenu = source;
783   UpdateScrolling(part);
784 
785   // Do this to force the selection to hide.
786   SetDropMenuItem(source->GetMenuItemAt(0), MenuDelegate::DROP_NONE);
787 
788   StopCancelAllTimer();
789 }
790 
OnDragExitedScrollButton(SubmenuView * source)791 void MenuController::OnDragExitedScrollButton(SubmenuView* source) {
792   StartCancelAllTimer();
793   SetDropMenuItem(NULL, MenuDelegate::DROP_NONE);
794   StopScrolling();
795 }
796 
UpdateSubmenuSelection(SubmenuView * submenu)797 void MenuController::UpdateSubmenuSelection(SubmenuView* submenu) {
798   if (submenu->IsShowing()) {
799     gfx::Point point = GetScreen()->GetCursorScreenPoint();
800     const SubmenuView* root_submenu =
801         submenu->GetMenuItem()->GetRootMenuItem()->GetSubmenu();
802     View::ConvertPointFromScreen(
803         root_submenu->GetWidget()->GetRootView(), &point);
804     HandleMouseLocation(submenu, point);
805   }
806 }
807 
OnWidgetDestroying(Widget * widget)808 void MenuController::OnWidgetDestroying(Widget* widget) {
809   DCHECK_EQ(owner_, widget);
810   owner_->RemoveObserver(this);
811   owner_ = NULL;
812 }
813 
814 // static
TurnOffMenuSelectionHoldForTest()815 void MenuController::TurnOffMenuSelectionHoldForTest() {
816   menu_selection_hold_time_ms = -1;
817 }
818 
SetSelection(MenuItemView * menu_item,int selection_types)819 void MenuController::SetSelection(MenuItemView* menu_item,
820                                   int selection_types) {
821   size_t paths_differ_at = 0;
822   std::vector<MenuItemView*> current_path;
823   std::vector<MenuItemView*> new_path;
824   BuildPathsAndCalculateDiff(pending_state_.item, menu_item, &current_path,
825                              &new_path, &paths_differ_at);
826 
827   size_t current_size = current_path.size();
828   size_t new_size = new_path.size();
829 
830   bool pending_item_changed = pending_state_.item != menu_item;
831   if (pending_item_changed && pending_state_.item) {
832     CustomButton* button = GetFirstHotTrackedView(pending_state_.item);
833     if (button)
834       button->SetHotTracked(false);
835   }
836 
837   // Notify the old path it isn't selected.
838   MenuDelegate* current_delegate =
839       current_path.empty() ? NULL : current_path.front()->GetDelegate();
840   for (size_t i = paths_differ_at; i < current_size; ++i) {
841     if (current_delegate &&
842         current_path[i]->GetType() == MenuItemView::SUBMENU) {
843       current_delegate->WillHideMenu(current_path[i]);
844     }
845     current_path[i]->SetSelected(false);
846   }
847 
848   // Notify the new path it is selected.
849   for (size_t i = paths_differ_at; i < new_size; ++i) {
850     new_path[i]->ScrollRectToVisible(new_path[i]->GetLocalBounds());
851     new_path[i]->SetSelected(true);
852   }
853 
854   if (menu_item && menu_item->GetDelegate())
855     menu_item->GetDelegate()->SelectionChanged(menu_item);
856 
857   DCHECK(menu_item || (selection_types & SELECTION_EXIT) != 0);
858 
859   pending_state_.item = menu_item;
860   pending_state_.submenu_open = (selection_types & SELECTION_OPEN_SUBMENU) != 0;
861 
862   // Stop timers.
863   StopCancelAllTimer();
864   // Resets show timer only when pending menu item is changed.
865   if (pending_item_changed)
866     StopShowTimer();
867 
868   if (selection_types & SELECTION_UPDATE_IMMEDIATELY)
869     CommitPendingSelection();
870   else if (pending_item_changed)
871     StartShowTimer();
872 
873   // Notify an accessibility focus event on all menu items except for the root.
874   if (menu_item &&
875       (MenuDepth(menu_item) != 1 ||
876        menu_item->GetType() != MenuItemView::SUBMENU)) {
877     menu_item->NotifyAccessibilityEvent(
878         ui::AccessibilityTypes::EVENT_FOCUS, true);
879   }
880 }
881 
SetSelectionOnPointerDown(SubmenuView * source,const ui::LocatedEvent & event)882 void MenuController::SetSelectionOnPointerDown(SubmenuView* source,
883                                                const ui::LocatedEvent& event) {
884   if (!blocking_run_)
885     return;
886 
887   DCHECK(!GetActiveMouseView());
888 
889   MenuPart part = GetMenuPart(source, event.location());
890   if (part.is_scroll())
891     return;  // Ignore presses on scroll buttons.
892 
893   // When this menu is opened through a touch event, a simulated right-click
894   // is sent before the menu appears.  Ignore it.
895   if ((event.flags() & ui::EF_RIGHT_MOUSE_BUTTON) &&
896       (event.flags() & ui::EF_FROM_TOUCH))
897     return;
898 
899   if (part.type == MenuPart::NONE ||
900       (part.type == MenuPart::MENU_ITEM && part.menu &&
901        part.menu->GetRootMenuItem() != state_.item->GetRootMenuItem())) {
902     // Remember the time when we repost the event. The owner can then use this
903     // to figure out if this menu was finished with the same click which is
904     // sent to it thereafter. Note that the time stamp front he event cannot be
905     // used since the reposting will set a new timestamp when the event gets
906     // processed. As such it is better to take the current time which will be
907     // closer to the time when it arrives again in the menu handler.
908     closing_event_time_ = ui::EventTimeForNow();
909 
910     // Mouse wasn't pressed over any menu, or the active menu, cancel.
911 
912 #if defined(OS_WIN)
913     // We're going to close and we own the mouse capture. We need to repost the
914     // mouse down, otherwise the window the user clicked on won't get the event.
915     if (!state_.item) {
916       // We some times get an event after closing all the menus. Ignore it. Make
917       // sure the menu is in fact not visible. If the menu is visible, then
918       // we're in a bad state where we think the menu isn't visibile but it is.
919       DCHECK(!source->GetWidget()->IsVisible());
920     } else {
921       RepostEvent(source, event);
922     }
923 #endif
924 
925     // And close.
926     ExitType exit_type = EXIT_ALL;
927     if (!menu_stack_.empty()) {
928       // We're running nested menus. Only exit all if the mouse wasn't over one
929       // of the menus from the last run.
930       gfx::Point screen_loc(event.location());
931       View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
932       MenuPart last_part = GetMenuPartByScreenCoordinateUsingMenu(
933           menu_stack_.back().item, screen_loc);
934       if (last_part.type != MenuPart::NONE)
935         exit_type = EXIT_OUTERMOST;
936     }
937     Cancel(exit_type);
938 
939 #if defined(USE_AURA) && !defined(OS_WIN)
940     // We're going to exit the menu and want to repost the event so that is
941     // is handled normally after the context menu has exited. We call
942     // RepostEvent after Cancel so that mouse capture has been released so
943     // that finding the event target is unaffected by the current capture.
944     RepostEvent(source, event);
945 #endif
946 
947     return;
948   }
949 
950   // On a press we immediately commit the selection, that way a submenu
951   // pops up immediately rather than after a delay.
952   int selection_types = SELECTION_UPDATE_IMMEDIATELY;
953   if (!part.menu) {
954     part.menu = part.parent;
955     selection_types |= SELECTION_OPEN_SUBMENU;
956   } else {
957     if (part.menu->GetDelegate()->CanDrag(part.menu)) {
958       possible_drag_ = true;
959       press_pt_ = event.location();
960     }
961     if (part.menu->HasSubmenu())
962       selection_types |= SELECTION_OPEN_SUBMENU;
963   }
964   SetSelection(part.menu, selection_types);
965 }
966 
StartDrag(SubmenuView * source,const gfx::Point & location)967 void MenuController::StartDrag(SubmenuView* source,
968                                const gfx::Point& location) {
969   MenuItemView* item = state_.item;
970   DCHECK(item);
971   // Points are in the coordinates of the submenu, need to map to that of
972   // the selected item. Additionally source may not be the parent of
973   // the selected item, so need to map to screen first then to item.
974   gfx::Point press_loc(location);
975   View::ConvertPointToScreen(source->GetScrollViewContainer(), &press_loc);
976   View::ConvertPointFromScreen(item, &press_loc);
977   gfx::Point widget_loc(press_loc);
978   View::ConvertPointToWidget(item, &widget_loc);
979   scoped_ptr<gfx::Canvas> canvas(GetCanvasForDragImage(
980       source->GetWidget(), gfx::Size(item->width(), item->height())));
981   item->PaintButton(canvas.get(), MenuItemView::PB_FOR_DRAG);
982 
983   OSExchangeData data;
984   item->GetDelegate()->WriteDragData(item, &data);
985   drag_utils::SetDragImageOnDataObject(*canvas, item->size(),
986                                        press_loc.OffsetFromOrigin(),
987                                        &data);
988   StopScrolling();
989   int drag_ops = item->GetDelegate()->GetDragOperations(item);
990   drag_in_progress_ = true;
991   // TODO(varunjain): Properly determine and send DRAG_EVENT_SOURCE below.
992   item->GetWidget()->RunShellDrag(NULL, data, widget_loc, drag_ops,
993       ui::DragDropTypes::DRAG_EVENT_SOURCE_MOUSE);
994   drag_in_progress_ = false;
995 
996   if (GetActiveInstance() == this) {
997     if (showing_) {
998       // We're still showing, close all menus.
999       CloseAllNestedMenus();
1000       Cancel(EXIT_ALL);
1001     }  // else case, drop was on us.
1002   }  // else case, someone canceled us, don't do anything
1003 }
1004 
1005 #if defined(OS_WIN)
Dispatch(const MSG & msg)1006 bool MenuController::Dispatch(const MSG& msg) {
1007   DCHECK(blocking_run_);
1008 
1009   if (exit_type_ == EXIT_ALL || exit_type_ == EXIT_DESTROYED) {
1010     // We must translate/dispatch the message here, otherwise we would drop
1011     // the message on the floor.
1012     TranslateMessage(&msg);
1013     DispatchMessage(&msg);
1014     return false;
1015   }
1016 
1017   // NOTE: we don't get WM_ACTIVATE or anything else interesting in here.
1018   switch (msg.message) {
1019     case WM_CONTEXTMENU: {
1020       MenuItemView* item = pending_state_.item;
1021       if (item && item->GetRootMenuItem() != item) {
1022         gfx::Point screen_loc(0, item->height());
1023         View::ConvertPointToScreen(item, &screen_loc);
1024         ui::MenuSourceType source_type = ui::MENU_SOURCE_MOUSE;
1025         if (GET_X_LPARAM(msg.lParam) == -1 && GET_Y_LPARAM(msg.lParam) == -1)
1026           source_type = ui::MENU_SOURCE_KEYBOARD;
1027         item->GetDelegate()->ShowContextMenu(item, item->GetCommand(),
1028                                              screen_loc, source_type);
1029       }
1030       return true;
1031     }
1032 
1033     // NOTE: focus wasn't changed when the menu was shown. As such, don't
1034     // dispatch key events otherwise the focused window will get the events.
1035     case WM_KEYDOWN: {
1036       bool result = OnKeyDown(ui::KeyboardCodeFromNative(msg));
1037       TranslateMessage(&msg);
1038       return result;
1039     }
1040     case WM_CHAR:
1041       return !SelectByChar(static_cast<char16>(msg.wParam));
1042     case WM_KEYUP:
1043       return true;
1044 
1045     case WM_SYSKEYUP:
1046       // We may have been shown on a system key, as such don't do anything
1047       // here. If another system key is pushed we'll get a WM_SYSKEYDOWN and
1048       // close the menu.
1049       return true;
1050 
1051     case WM_CANCELMODE:
1052     case WM_SYSKEYDOWN:
1053       // Exit immediately on system keys.
1054       Cancel(EXIT_ALL);
1055       return false;
1056 
1057     default:
1058       break;
1059   }
1060   TranslateMessage(&msg);
1061   DispatchMessage(&msg);
1062   return exit_type_ == EXIT_NONE;
1063 }
1064 #elif defined(USE_AURA)
Dispatch(const base::NativeEvent & event)1065 bool MenuController::Dispatch(const base::NativeEvent& event) {
1066   if (exit_type_ == EXIT_ALL || exit_type_ == EXIT_DESTROYED) {
1067     aura::Env::GetInstance()->GetDispatcher()->Dispatch(event);
1068     return false;
1069   }
1070   // Activates mnemonics only when it it pressed without modifiers except for
1071   // caps and shift.
1072   int flags = ui::EventFlagsFromNative(event) &
1073       ~ui::EF_CAPS_LOCK_DOWN & ~ui::EF_SHIFT_DOWN;
1074   if (flags == ui::EF_NONE) {
1075     switch (ui::EventTypeFromNative(event)) {
1076       case ui::ET_KEY_PRESSED:
1077         if (!OnKeyDown(ui::KeyboardCodeFromNative(event)))
1078           return false;
1079 
1080         return !SelectByChar(ui::KeyboardCodeFromNative(event));
1081       case ui::ET_KEY_RELEASED:
1082         return true;
1083       default:
1084         break;
1085     }
1086   }
1087 
1088   aura::Env::GetInstance()->GetDispatcher()->Dispatch(event);
1089   return exit_type_ == EXIT_NONE;
1090 }
1091 #endif
1092 
OnKeyDown(ui::KeyboardCode key_code)1093 bool MenuController::OnKeyDown(ui::KeyboardCode key_code) {
1094   DCHECK(blocking_run_);
1095 
1096   switch (key_code) {
1097     case ui::VKEY_UP:
1098       IncrementSelection(-1);
1099       break;
1100 
1101     case ui::VKEY_DOWN:
1102       IncrementSelection(1);
1103       break;
1104 
1105     // Handling of VK_RIGHT and VK_LEFT is different depending on the UI
1106     // layout.
1107     case ui::VKEY_RIGHT:
1108       if (base::i18n::IsRTL())
1109         CloseSubmenu();
1110       else
1111         OpenSubmenuChangeSelectionIfCan();
1112       break;
1113 
1114     case ui::VKEY_LEFT:
1115       if (base::i18n::IsRTL())
1116         OpenSubmenuChangeSelectionIfCan();
1117       else
1118         CloseSubmenu();
1119       break;
1120 
1121     case ui::VKEY_SPACE:
1122       if (SendAcceleratorToHotTrackedView() == ACCELERATOR_PROCESSED_EXIT)
1123         return false;
1124       break;
1125 
1126     case ui::VKEY_F4:
1127       if (!accept_on_f4_)
1128         break;
1129       // Fallthrough to accept on F4, so combobox menus match Windows behavior.
1130     case ui::VKEY_RETURN:
1131       if (pending_state_.item) {
1132         if (pending_state_.item->HasSubmenu()) {
1133           OpenSubmenuChangeSelectionIfCan();
1134         } else {
1135           SendAcceleratorResultType result = SendAcceleratorToHotTrackedView();
1136           if (result == ACCELERATOR_NOT_PROCESSED &&
1137               pending_state_.item->enabled()) {
1138             Accept(pending_state_.item, 0);
1139             return false;
1140           } else if (result == ACCELERATOR_PROCESSED_EXIT) {
1141             return false;
1142           }
1143         }
1144       }
1145       break;
1146 
1147     case ui::VKEY_ESCAPE:
1148       if (!state_.item->GetParentMenuItem() ||
1149           (!state_.item->GetParentMenuItem()->GetParentMenuItem() &&
1150            (!state_.item->HasSubmenu() ||
1151             !state_.item->GetSubmenu()->IsShowing()))) {
1152         // User pressed escape and only one menu is shown, cancel it.
1153         Cancel(EXIT_OUTERMOST);
1154         return false;
1155       }
1156       CloseSubmenu();
1157       break;
1158 
1159 #if defined(OS_WIN)
1160     case VK_APPS:
1161       break;
1162 #endif
1163 
1164     default:
1165       break;
1166   }
1167   return true;
1168 }
1169 
MenuController(ui::NativeTheme * theme,bool blocking,internal::MenuControllerDelegate * delegate)1170 MenuController::MenuController(ui::NativeTheme* theme,
1171                                bool blocking,
1172                                internal::MenuControllerDelegate* delegate)
1173     : blocking_run_(blocking),
1174       showing_(false),
1175       exit_type_(EXIT_NONE),
1176       did_capture_(false),
1177       result_(NULL),
1178       accept_event_flags_(0),
1179       drop_target_(NULL),
1180       drop_position_(MenuDelegate::DROP_UNKNOWN),
1181       owner_(NULL),
1182       possible_drag_(false),
1183       drag_in_progress_(false),
1184       valid_drop_coordinates_(false),
1185       last_drop_operation_(MenuDelegate::DROP_UNKNOWN),
1186       showing_submenu_(false),
1187       menu_button_(NULL),
1188       active_mouse_view_id_(ViewStorage::GetInstance()->CreateStorageID()),
1189       delegate_(delegate),
1190       message_loop_depth_(0),
1191       menu_config_(theme),
1192       closing_event_time_(base::TimeDelta()),
1193       menu_start_time_(base::TimeTicks()),
1194       accept_on_f4_(false),
1195       item_selected_by_touch_(false) {
1196   active_instance_ = this;
1197 }
1198 
~MenuController()1199 MenuController::~MenuController() {
1200   DCHECK(!showing_);
1201   if (owner_)
1202     owner_->RemoveObserver(this);
1203   if (active_instance_ == this)
1204     active_instance_ = NULL;
1205   StopShowTimer();
1206   StopCancelAllTimer();
1207 }
1208 
1209 MenuController::SendAcceleratorResultType
SendAcceleratorToHotTrackedView()1210     MenuController::SendAcceleratorToHotTrackedView() {
1211   CustomButton* hot_view = GetFirstHotTrackedView(pending_state_.item);
1212   if (!hot_view)
1213     return ACCELERATOR_NOT_PROCESSED;
1214 
1215   ui::Accelerator accelerator(ui::VKEY_RETURN, ui::EF_NONE);
1216   hot_view->AcceleratorPressed(accelerator);
1217   CustomButton* button = static_cast<CustomButton*>(hot_view);
1218   button->SetHotTracked(true);
1219   return (exit_type_ == EXIT_NONE) ?
1220       ACCELERATOR_PROCESSED : ACCELERATOR_PROCESSED_EXIT;
1221 }
1222 
UpdateInitialLocation(const gfx::Rect & bounds,MenuItemView::AnchorPosition position,bool context_menu)1223 void MenuController::UpdateInitialLocation(
1224     const gfx::Rect& bounds,
1225     MenuItemView::AnchorPosition position,
1226     bool context_menu) {
1227   pending_state_.context_menu = context_menu;
1228   pending_state_.initial_bounds = bounds;
1229   if (bounds.height() > 1) {
1230     // Inset the bounds slightly, otherwise drag coordinates don't line up
1231     // nicely and menus close prematurely.
1232     pending_state_.initial_bounds.Inset(0, 1);
1233   }
1234 
1235   // Reverse anchor position for RTL languages.
1236   if (base::i18n::IsRTL() &&
1237       (position == MenuItemView::TOPRIGHT ||
1238        position == MenuItemView::TOPLEFT)) {
1239     pending_state_.anchor = position == MenuItemView::TOPRIGHT ?
1240         MenuItemView::TOPLEFT : MenuItemView::TOPRIGHT;
1241   } else {
1242     pending_state_.anchor = position;
1243   }
1244 
1245   // Calculate the bounds of the monitor we'll show menus on. Do this once to
1246   // avoid repeated system queries for the info.
1247   pending_state_.monitor_bounds = GetScreen()->GetDisplayNearestPoint(
1248       bounds.origin()).work_area();
1249 #if defined(USE_ASH)
1250   if (!pending_state_.monitor_bounds.Contains(bounds)) {
1251     // Use the monitor area if the work area doesn't contain the bounds. This
1252     // handles showing a menu from the launcher.
1253     gfx::Rect monitor_area = GetScreen()->GetDisplayNearestPoint(
1254         bounds.origin()).bounds();
1255     if (monitor_area.Contains(bounds))
1256       pending_state_.monitor_bounds = monitor_area;
1257   }
1258 #endif
1259 }
1260 
Accept(MenuItemView * item,int event_flags)1261 void MenuController::Accept(MenuItemView* item, int event_flags) {
1262   DCHECK(IsBlockingRun());
1263   result_ = item;
1264   if (item && !menu_stack_.empty() &&
1265       !item->GetDelegate()->ShouldCloseAllMenusOnExecute(item->GetCommand())) {
1266     SetExitType(EXIT_OUTERMOST);
1267   } else {
1268     SetExitType(EXIT_ALL);
1269   }
1270   accept_event_flags_ = event_flags;
1271 }
1272 
ShowSiblingMenu(SubmenuView * source,const gfx::Point & mouse_location)1273 bool MenuController::ShowSiblingMenu(SubmenuView* source,
1274                                      const gfx::Point& mouse_location) {
1275   if (!menu_stack_.empty() || !menu_button_)
1276     return false;
1277 
1278   View* source_view = source->GetScrollViewContainer();
1279   if (mouse_location.x() >= 0 &&
1280       mouse_location.x() < source_view->width() &&
1281       mouse_location.y() >= 0 &&
1282       mouse_location.y() < source_view->height()) {
1283     // The mouse is over the menu, no need to continue.
1284     return false;
1285   }
1286 
1287   gfx::NativeWindow window_under_mouse = GetScreen()->GetWindowUnderCursor();
1288   // TODO(oshima): Replace with views only API.
1289   if (!owner_ || window_under_mouse != owner_->GetNativeWindow())
1290     return false;
1291 
1292   // The user moved the mouse outside the menu and over the owning window. See
1293   // if there is a sibling menu we should show.
1294   gfx::Point screen_point(mouse_location);
1295   View::ConvertPointToScreen(source_view, &screen_point);
1296   MenuItemView::AnchorPosition anchor;
1297   bool has_mnemonics;
1298   MenuButton* button = NULL;
1299   MenuItemView* alt_menu = source->GetMenuItem()->GetDelegate()->
1300       GetSiblingMenu(source->GetMenuItem()->GetRootMenuItem(),
1301                      screen_point, &anchor, &has_mnemonics, &button);
1302   if (!alt_menu || (state_.item && state_.item->GetRootMenuItem() == alt_menu))
1303     return false;
1304 
1305   delegate_->SiblingMenuCreated(alt_menu);
1306 
1307   if (!button) {
1308     // If the delegate returns a menu, they must also return a button.
1309     NOTREACHED();
1310     return false;
1311   }
1312 
1313   // There is a sibling menu, update the button state, hide the current menu
1314   // and show the new one.
1315   menu_button_->SetState(CustomButton::STATE_NORMAL);
1316   menu_button_->SchedulePaint();
1317   menu_button_ = button;
1318   menu_button_->SetState(CustomButton::STATE_PRESSED);
1319   menu_button_->SchedulePaint();
1320 
1321   // Need to reset capture when we show the menu again, otherwise we aren't
1322   // going to get any events.
1323   did_capture_ = false;
1324   gfx::Point screen_menu_loc;
1325   View::ConvertPointToScreen(button, &screen_menu_loc);
1326 
1327   // It is currently not possible to show a submenu recursively in a bubble.
1328   DCHECK(!MenuItemView::IsBubble(anchor));
1329   // Subtract 1 from the height to make the popup flush with the button border.
1330   UpdateInitialLocation(gfx::Rect(screen_menu_loc.x(), screen_menu_loc.y(),
1331                                   button->width(), button->height() - 1),
1332                         anchor, state_.context_menu);
1333   alt_menu->PrepareForRun(
1334       false, has_mnemonics,
1335       source->GetMenuItem()->GetRootMenuItem()->show_mnemonics_);
1336   alt_menu->controller_ = this;
1337   SetSelection(alt_menu, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
1338   return true;
1339 }
1340 
ShowContextMenu(MenuItemView * menu_item,SubmenuView * source,const ui::LocatedEvent & event,ui::MenuSourceType source_type)1341 bool MenuController::ShowContextMenu(MenuItemView* menu_item,
1342                                      SubmenuView* source,
1343                                      const ui::LocatedEvent& event,
1344                                      ui::MenuSourceType source_type) {
1345   // Set the selection immediately, making sure the submenu is only open
1346   // if it already was.
1347   int selection_types = SELECTION_UPDATE_IMMEDIATELY;
1348   if (state_.item == pending_state_.item && state_.submenu_open)
1349     selection_types |= SELECTION_OPEN_SUBMENU;
1350   SetSelection(pending_state_.item, selection_types);
1351   gfx::Point loc(event.location());
1352   View::ConvertPointToScreen(source->GetScrollViewContainer(), &loc);
1353 
1354   if (menu_item->GetDelegate()->ShowContextMenu(
1355           menu_item, menu_item->GetCommand(), loc, source_type)) {
1356     SendMouseCaptureLostToActiveView();
1357     return true;
1358   }
1359   return false;
1360 }
1361 
CloseAllNestedMenus()1362 void MenuController::CloseAllNestedMenus() {
1363   for (std::list<State>::iterator i = menu_stack_.begin();
1364        i != menu_stack_.end(); ++i) {
1365     MenuItemView* last_item = i->item;
1366     for (MenuItemView* item = last_item; item;
1367          item = item->GetParentMenuItem()) {
1368       CloseMenu(item);
1369       last_item = item;
1370     }
1371     i->submenu_open = false;
1372     i->item = last_item;
1373   }
1374 }
1375 
GetMenuItemAt(View * source,int x,int y)1376 MenuItemView* MenuController::GetMenuItemAt(View* source, int x, int y) {
1377   // Walk the view hierarchy until we find a menu item (or the root).
1378   View* child_under_mouse = source->GetEventHandlerForPoint(gfx::Point(x, y));
1379   while (child_under_mouse &&
1380          child_under_mouse->id() != MenuItemView::kMenuItemViewID) {
1381     child_under_mouse = child_under_mouse->parent();
1382   }
1383   if (child_under_mouse && child_under_mouse->enabled() &&
1384       child_under_mouse->id() == MenuItemView::kMenuItemViewID) {
1385     return static_cast<MenuItemView*>(child_under_mouse);
1386   }
1387   return NULL;
1388 }
1389 
GetEmptyMenuItemAt(View * source,int x,int y)1390 MenuItemView* MenuController::GetEmptyMenuItemAt(View* source, int x, int y) {
1391   View* child_under_mouse = source->GetEventHandlerForPoint(gfx::Point(x, y));
1392   if (child_under_mouse &&
1393       child_under_mouse->id() == MenuItemView::kEmptyMenuItemViewID) {
1394     return static_cast<MenuItemView*>(child_under_mouse);
1395   }
1396   return NULL;
1397 }
1398 
IsScrollButtonAt(SubmenuView * source,int x,int y,MenuPart::Type * part)1399 bool MenuController::IsScrollButtonAt(SubmenuView* source,
1400                                       int x,
1401                                       int y,
1402                                       MenuPart::Type* part) {
1403   MenuScrollViewContainer* scroll_view = source->GetScrollViewContainer();
1404   View* child_under_mouse =
1405       scroll_view->GetEventHandlerForPoint(gfx::Point(x, y));
1406   if (child_under_mouse && child_under_mouse->enabled()) {
1407     if (child_under_mouse == scroll_view->scroll_up_button()) {
1408       *part = MenuPart::SCROLL_UP;
1409       return true;
1410     }
1411     if (child_under_mouse == scroll_view->scroll_down_button()) {
1412       *part = MenuPart::SCROLL_DOWN;
1413       return true;
1414     }
1415   }
1416   return false;
1417 }
1418 
GetMenuPart(SubmenuView * source,const gfx::Point & source_loc)1419 MenuController::MenuPart MenuController::GetMenuPart(
1420     SubmenuView* source,
1421     const gfx::Point& source_loc) {
1422   gfx::Point screen_loc(source_loc);
1423   View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
1424   return GetMenuPartByScreenCoordinateUsingMenu(state_.item, screen_loc);
1425 }
1426 
GetMenuPartByScreenCoordinateUsingMenu(MenuItemView * item,const gfx::Point & screen_loc)1427 MenuController::MenuPart MenuController::GetMenuPartByScreenCoordinateUsingMenu(
1428     MenuItemView* item,
1429     const gfx::Point& screen_loc) {
1430   MenuPart part;
1431   for (; item; item = item->GetParentMenuItem()) {
1432     if (item->HasSubmenu() && item->GetSubmenu()->IsShowing() &&
1433         GetMenuPartByScreenCoordinateImpl(item->GetSubmenu(), screen_loc,
1434                                           &part)) {
1435       return part;
1436     }
1437   }
1438   return part;
1439 }
1440 
GetMenuPartByScreenCoordinateImpl(SubmenuView * menu,const gfx::Point & screen_loc,MenuPart * part)1441 bool MenuController::GetMenuPartByScreenCoordinateImpl(
1442     SubmenuView* menu,
1443     const gfx::Point& screen_loc,
1444     MenuPart* part) {
1445   // Is the mouse over the scroll buttons?
1446   gfx::Point scroll_view_loc = screen_loc;
1447   View* scroll_view_container = menu->GetScrollViewContainer();
1448   View::ConvertPointFromScreen(scroll_view_container, &scroll_view_loc);
1449   if (scroll_view_loc.x() < 0 ||
1450       scroll_view_loc.x() >= scroll_view_container->width() ||
1451       scroll_view_loc.y() < 0 ||
1452       scroll_view_loc.y() >= scroll_view_container->height()) {
1453     // Point isn't contained in menu.
1454     return false;
1455   }
1456   if (IsScrollButtonAt(menu, scroll_view_loc.x(), scroll_view_loc.y(),
1457                        &(part->type))) {
1458     part->submenu = menu;
1459     return true;
1460   }
1461 
1462   // Not over the scroll button. Check the actual menu.
1463   if (DoesSubmenuContainLocation(menu, screen_loc)) {
1464     gfx::Point menu_loc = screen_loc;
1465     View::ConvertPointFromScreen(menu, &menu_loc);
1466     part->menu = GetMenuItemAt(menu, menu_loc.x(), menu_loc.y());
1467     part->type = MenuPart::MENU_ITEM;
1468     part->submenu = menu;
1469     if (!part->menu)
1470       part->parent = menu->GetMenuItem();
1471     return true;
1472   }
1473 
1474   // While the mouse isn't over a menu item or the scroll buttons of menu, it
1475   // is contained by menu and so we return true. If we didn't return true other
1476   // menus would be searched, even though they are likely obscured by us.
1477   return true;
1478 }
1479 
DoesSubmenuContainLocation(SubmenuView * submenu,const gfx::Point & screen_loc)1480 bool MenuController::DoesSubmenuContainLocation(SubmenuView* submenu,
1481                                                 const gfx::Point& screen_loc) {
1482   gfx::Point view_loc = screen_loc;
1483   View::ConvertPointFromScreen(submenu, &view_loc);
1484   gfx::Rect vis_rect = submenu->GetVisibleBounds();
1485   return vis_rect.Contains(view_loc.x(), view_loc.y());
1486 }
1487 
CommitPendingSelection()1488 void MenuController::CommitPendingSelection() {
1489   StopShowTimer();
1490 
1491   size_t paths_differ_at = 0;
1492   std::vector<MenuItemView*> current_path;
1493   std::vector<MenuItemView*> new_path;
1494   BuildPathsAndCalculateDiff(state_.item, pending_state_.item, &current_path,
1495                              &new_path, &paths_differ_at);
1496 
1497   // Hide the old menu.
1498   for (size_t i = paths_differ_at; i < current_path.size(); ++i) {
1499     if (current_path[i]->HasSubmenu()) {
1500       current_path[i]->GetSubmenu()->Hide();
1501     }
1502   }
1503 
1504   // Copy pending to state_, making sure to preserve the direction menus were
1505   // opened.
1506   std::list<bool> pending_open_direction;
1507   state_.open_leading.swap(pending_open_direction);
1508   state_ = pending_state_;
1509   state_.open_leading.swap(pending_open_direction);
1510 
1511   int menu_depth = MenuDepth(state_.item);
1512   if (menu_depth == 0) {
1513     state_.open_leading.clear();
1514   } else {
1515     int cached_size = static_cast<int>(state_.open_leading.size());
1516     DCHECK_GE(menu_depth, 0);
1517     while (cached_size-- >= menu_depth)
1518       state_.open_leading.pop_back();
1519   }
1520 
1521   if (!state_.item) {
1522     // Nothing to select.
1523     StopScrolling();
1524     return;
1525   }
1526 
1527   // Open all the submenus preceeding the last menu item (last menu item is
1528   // handled next).
1529   if (new_path.size() > 1) {
1530     for (std::vector<MenuItemView*>::iterator i = new_path.begin();
1531          i != new_path.end() - 1; ++i) {
1532       OpenMenu(*i);
1533     }
1534   }
1535 
1536   if (state_.submenu_open) {
1537     // The submenu should be open, open the submenu if the item has a submenu.
1538     if (state_.item->HasSubmenu()) {
1539       OpenMenu(state_.item);
1540     } else {
1541       state_.submenu_open = false;
1542     }
1543   } else if (state_.item->HasSubmenu() &&
1544              state_.item->GetSubmenu()->IsShowing()) {
1545     state_.item->GetSubmenu()->Hide();
1546   }
1547 
1548   if (scroll_task_.get() && scroll_task_->submenu()) {
1549     // Stop the scrolling if none of the elements of the selection contain
1550     // the menu being scrolled.
1551     bool found = false;
1552     for (MenuItemView* item = state_.item; item && !found;
1553          item = item->GetParentMenuItem()) {
1554       found = (item->HasSubmenu() && item->GetSubmenu()->IsShowing() &&
1555                item->GetSubmenu() == scroll_task_->submenu());
1556     }
1557     if (!found)
1558       StopScrolling();
1559   }
1560 }
1561 
CloseMenu(MenuItemView * item)1562 void MenuController::CloseMenu(MenuItemView* item) {
1563   DCHECK(item);
1564   if (!item->HasSubmenu())
1565     return;
1566   item->GetSubmenu()->Hide();
1567 }
1568 
OpenMenu(MenuItemView * item)1569 void MenuController::OpenMenu(MenuItemView* item) {
1570   DCHECK(item);
1571   if (item->GetSubmenu()->IsShowing()) {
1572     return;
1573   }
1574 
1575   OpenMenuImpl(item, true);
1576   did_capture_ = true;
1577 }
1578 
OpenMenuImpl(MenuItemView * item,bool show)1579 void MenuController::OpenMenuImpl(MenuItemView* item, bool show) {
1580   // TODO(oshima|sky): Don't show the menu if drag is in progress and
1581   // this menu doesn't support drag drop. See crbug.com/110495.
1582   if (show) {
1583     int old_count = item->GetSubmenu()->child_count();
1584     item->GetDelegate()->WillShowMenu(item);
1585     if (old_count != item->GetSubmenu()->child_count()) {
1586       // If the number of children changed then we may need to add empty items.
1587       item->AddEmptyMenus();
1588     }
1589   }
1590   bool prefer_leading =
1591       state_.open_leading.empty() ? true : state_.open_leading.back();
1592   bool resulting_direction;
1593   gfx::Rect bounds = MenuItemView::IsBubble(state_.anchor) ?
1594       CalculateBubbleMenuBounds(item, prefer_leading, &resulting_direction) :
1595       CalculateMenuBounds(item, prefer_leading, &resulting_direction);
1596   state_.open_leading.push_back(resulting_direction);
1597   bool do_capture = (!did_capture_ && blocking_run_);
1598   showing_submenu_ = true;
1599   if (show) {
1600     // Menus are the only place using kGroupingPropertyKey, so any value (other
1601     // than 0) is fine.
1602     const int kGroupingId = 1001;
1603     item->GetSubmenu()->ShowAt(owner_, bounds, do_capture);
1604     item->GetSubmenu()->GetWidget()->SetNativeWindowProperty(
1605         TooltipManager::kGroupingPropertyKey,
1606         reinterpret_cast<void*>(kGroupingId));
1607   } else {
1608     item->GetSubmenu()->Reposition(bounds);
1609   }
1610   showing_submenu_ = false;
1611 }
1612 
MenuChildrenChanged(MenuItemView * item)1613 void MenuController::MenuChildrenChanged(MenuItemView* item) {
1614   DCHECK(item);
1615   // Menu shouldn't be updated during drag operation.
1616   DCHECK(!GetActiveMouseView());
1617 
1618   // If the current item or pending item is a descendant of the item
1619   // that changed, move the selection back to the changed item.
1620   const MenuItemView* ancestor = state_.item;
1621   while (ancestor && ancestor != item)
1622     ancestor = ancestor->GetParentMenuItem();
1623   if (!ancestor) {
1624     ancestor = pending_state_.item;
1625     while (ancestor && ancestor != item)
1626       ancestor = ancestor->GetParentMenuItem();
1627     if (!ancestor)
1628       return;
1629   }
1630   SetSelection(item, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
1631   if (item->HasSubmenu())
1632     OpenMenuImpl(item, false);
1633 }
1634 
BuildPathsAndCalculateDiff(MenuItemView * old_item,MenuItemView * new_item,std::vector<MenuItemView * > * old_path,std::vector<MenuItemView * > * new_path,size_t * first_diff_at)1635 void MenuController::BuildPathsAndCalculateDiff(
1636     MenuItemView* old_item,
1637     MenuItemView* new_item,
1638     std::vector<MenuItemView*>* old_path,
1639     std::vector<MenuItemView*>* new_path,
1640     size_t* first_diff_at) {
1641   DCHECK(old_path && new_path && first_diff_at);
1642   BuildMenuItemPath(old_item, old_path);
1643   BuildMenuItemPath(new_item, new_path);
1644 
1645   size_t common_size = std::min(old_path->size(), new_path->size());
1646 
1647   // Find the first difference between the two paths, when the loop
1648   // returns, diff_i is the first index where the two paths differ.
1649   for (size_t i = 0; i < common_size; ++i) {
1650     if ((*old_path)[i] != (*new_path)[i]) {
1651       *first_diff_at = i;
1652       return;
1653     }
1654   }
1655 
1656   *first_diff_at = common_size;
1657 }
1658 
BuildMenuItemPath(MenuItemView * item,std::vector<MenuItemView * > * path)1659 void MenuController::BuildMenuItemPath(MenuItemView* item,
1660                                        std::vector<MenuItemView*>* path) {
1661   if (!item)
1662     return;
1663   BuildMenuItemPath(item->GetParentMenuItem(), path);
1664   path->push_back(item);
1665 }
1666 
StartShowTimer()1667 void MenuController::StartShowTimer() {
1668   show_timer_.Start(FROM_HERE,
1669                     TimeDelta::FromMilliseconds(menu_config_.show_delay),
1670                     this, &MenuController::CommitPendingSelection);
1671 }
1672 
StopShowTimer()1673 void MenuController::StopShowTimer() {
1674   show_timer_.Stop();
1675 }
1676 
StartCancelAllTimer()1677 void MenuController::StartCancelAllTimer() {
1678   cancel_all_timer_.Start(FROM_HERE,
1679                           TimeDelta::FromMilliseconds(kCloseOnExitTime),
1680                           this, &MenuController::CancelAll);
1681 }
1682 
StopCancelAllTimer()1683 void MenuController::StopCancelAllTimer() {
1684   cancel_all_timer_.Stop();
1685 }
1686 
CalculateMenuBounds(MenuItemView * item,bool prefer_leading,bool * is_leading)1687 gfx::Rect MenuController::CalculateMenuBounds(MenuItemView* item,
1688                                               bool prefer_leading,
1689                                               bool* is_leading) {
1690   DCHECK(item);
1691 
1692   SubmenuView* submenu = item->GetSubmenu();
1693   DCHECK(submenu);
1694 
1695   gfx::Size pref = submenu->GetScrollViewContainer()->GetPreferredSize();
1696 
1697   // Don't let the menu go too wide.
1698   pref.set_width(std::min(pref.width(),
1699                             item->GetDelegate()->GetMaxWidthForMenu(item)));
1700   if (!state_.monitor_bounds.IsEmpty())
1701     pref.set_width(std::min(pref.width(), state_.monitor_bounds.width()));
1702 
1703   // Assume we can honor prefer_leading.
1704   *is_leading = prefer_leading;
1705 
1706   int x, y;
1707 
1708   const MenuConfig& menu_config = item->GetMenuConfig();
1709 
1710   if (!item->GetParentMenuItem()) {
1711     // First item, position relative to initial location.
1712     x = state_.initial_bounds.x();
1713 
1714     // Offsets for context menu prevent menu items being selected by
1715     // simply opening the menu (bug 142992).
1716     if (menu_config.offset_context_menus && state_.context_menu)
1717       x += 1;
1718 
1719     y = state_.initial_bounds.bottom();
1720     if (state_.anchor == MenuItemView::TOPRIGHT) {
1721       x = x + state_.initial_bounds.width() - pref.width();
1722       if (menu_config.offset_context_menus && state_.context_menu)
1723         x -= 1;
1724     } else if (state_.anchor == MenuItemView::BOTTOMCENTER) {
1725       x = x - (pref.width() - state_.initial_bounds.width()) / 2;
1726       if (pref.height() >
1727           state_.initial_bounds.y() + kCenteredContextMenuYOffset) {
1728         // Menu does not fit above the anchor. We move it to below.
1729         y = state_.initial_bounds.y() - kCenteredContextMenuYOffset;
1730       } else {
1731         y = std::max(0, state_.initial_bounds.y() - pref.height()) +
1732             kCenteredContextMenuYOffset;
1733       }
1734     }
1735 
1736     if (!state_.monitor_bounds.IsEmpty() &&
1737         y + pref.height() > state_.monitor_bounds.bottom()) {
1738       // The menu doesn't fit fully below the button on the screen. The menu
1739       // position with respect to the bounds will be preserved if it has
1740       // already been drawn. When the requested positioning is below the bounds
1741       // it will shrink the menu to make it fit below.
1742       // If the requested positioning is best fit, it will first try to fit the
1743       // menu below. If that does not fit it will try to place it above. If
1744       // that will not fit it will place it at the bottom of the work area and
1745       // moving it off the initial_bounds region to avoid overlap.
1746       // In all other requested position styles it will be flipped above and
1747       // the height will be shrunken to the usable height.
1748       if (item->actual_menu_position() == MenuItemView::POSITION_BELOW_BOUNDS) {
1749         pref.set_height(std::min(pref.height(),
1750                                  state_.monitor_bounds.bottom() - y));
1751       } else if (item->actual_menu_position() ==
1752                  MenuItemView::POSITION_BEST_FIT) {
1753         MenuItemView::MenuPosition orientation =
1754             MenuItemView::POSITION_BELOW_BOUNDS;
1755         if (state_.monitor_bounds.height() < pref.height()) {
1756           // Handle very tall menus.
1757           pref.set_height(state_.monitor_bounds.height());
1758           y = state_.monitor_bounds.y();
1759         } else if (state_.monitor_bounds.y() + pref.height() <
1760             state_.initial_bounds.y()) {
1761           // Flipping upwards if there is enough space.
1762           y = state_.initial_bounds.y() - pref.height();
1763           orientation = MenuItemView::POSITION_ABOVE_BOUNDS;
1764         } else {
1765           // It is allowed to move the menu a bit around in order to get the
1766           // best fit and to avoid showing scroll elements.
1767           y = state_.monitor_bounds.bottom() - pref.height();
1768         }
1769         if (orientation == MenuItemView::POSITION_BELOW_BOUNDS) {
1770           // The menu should never overlap the owning button. So move it.
1771           // We use the anchor view style to determine the preferred position
1772           // relative to the owning button.
1773           if (state_.anchor == MenuItemView::TOPLEFT) {
1774             // The menu starts with the same x coordinate as the owning button.
1775             if (x + state_.initial_bounds.width() + pref.width() >
1776                 state_.monitor_bounds.right())
1777               x -= pref.width();  // Move the menu to the left of the button.
1778             else
1779               x += state_.initial_bounds.width(); // Move the menu right.
1780           } else {
1781             // The menu should end with the same x coordinate as the owning
1782             // button.
1783             if (state_.monitor_bounds.x() >
1784                 state_.initial_bounds.x() - pref.width())
1785               x = state_.initial_bounds.right();  // Move right of the button.
1786             else
1787               x = state_.initial_bounds.x() - pref.width(); // Move left.
1788           }
1789         }
1790         item->set_actual_menu_position(orientation);
1791       } else {
1792         pref.set_height(std::min(pref.height(),
1793             state_.initial_bounds.y() - state_.monitor_bounds.y()));
1794         y = state_.initial_bounds.y() - pref.height();
1795         item->set_actual_menu_position(MenuItemView::POSITION_ABOVE_BOUNDS);
1796       }
1797     } else if (item->actual_menu_position() ==
1798                MenuItemView::POSITION_ABOVE_BOUNDS) {
1799       pref.set_height(std::min(pref.height(),
1800           state_.initial_bounds.y() - state_.monitor_bounds.y()));
1801       y = state_.initial_bounds.y() - pref.height();
1802     } else {
1803       item->set_actual_menu_position(MenuItemView::POSITION_BELOW_BOUNDS);
1804     }
1805     if (state_.monitor_bounds.width() != 0 &&
1806         menu_config.offset_context_menus && state_.context_menu) {
1807       if (x + pref.width() > state_.monitor_bounds.right())
1808         x = state_.initial_bounds.x() - pref.width() - 1;
1809       if (x < state_.monitor_bounds.x())
1810         x = state_.monitor_bounds.x();
1811     }
1812   } else {
1813     // Not the first menu; position it relative to the bounds of the menu
1814     // item.
1815     gfx::Point item_loc;
1816     View::ConvertPointToScreen(item, &item_loc);
1817 
1818     // We must make sure we take into account the UI layout. If the layout is
1819     // RTL, then a 'leading' menu is positioned to the left of the parent menu
1820     // item and not to the right.
1821     bool layout_is_rtl = base::i18n::IsRTL();
1822     bool create_on_the_right = (prefer_leading && !layout_is_rtl) ||
1823                                (!prefer_leading && layout_is_rtl);
1824     int submenu_horizontal_inset = menu_config.submenu_horizontal_inset;
1825 
1826     if (create_on_the_right) {
1827       x = item_loc.x() + item->width() - submenu_horizontal_inset;
1828       if (state_.monitor_bounds.width() != 0 &&
1829           x + pref.width() > state_.monitor_bounds.right()) {
1830         if (layout_is_rtl)
1831           *is_leading = true;
1832         else
1833           *is_leading = false;
1834         x = item_loc.x() - pref.width() + submenu_horizontal_inset;
1835       }
1836     } else {
1837       x = item_loc.x() - pref.width() + submenu_horizontal_inset;
1838       if (state_.monitor_bounds.width() != 0 && x < state_.monitor_bounds.x()) {
1839         if (layout_is_rtl)
1840           *is_leading = false;
1841         else
1842           *is_leading = true;
1843         x = item_loc.x() + item->width() - submenu_horizontal_inset;
1844       }
1845     }
1846     y = item_loc.y() - menu_config.menu_vertical_border_size;
1847     if (state_.monitor_bounds.width() != 0) {
1848       pref.set_height(std::min(pref.height(), state_.monitor_bounds.height()));
1849       if (y + pref.height() > state_.monitor_bounds.bottom())
1850         y = state_.monitor_bounds.bottom() - pref.height();
1851       if (y < state_.monitor_bounds.y())
1852         y = state_.monitor_bounds.y();
1853     }
1854   }
1855 
1856   if (state_.monitor_bounds.width() != 0) {
1857     if (x + pref.width() > state_.monitor_bounds.right())
1858       x = state_.monitor_bounds.right() - pref.width();
1859     if (x < state_.monitor_bounds.x())
1860       x = state_.monitor_bounds.x();
1861   }
1862   return gfx::Rect(x, y, pref.width(), pref.height());
1863 }
1864 
CalculateBubbleMenuBounds(MenuItemView * item,bool prefer_leading,bool * is_leading)1865 gfx::Rect MenuController::CalculateBubbleMenuBounds(MenuItemView* item,
1866                                                     bool prefer_leading,
1867                                                     bool* is_leading) {
1868   DCHECK(item);
1869   DCHECK(!item->GetParentMenuItem());
1870 
1871   // Assume we can honor prefer_leading.
1872   *is_leading = prefer_leading;
1873 
1874   SubmenuView* submenu = item->GetSubmenu();
1875   DCHECK(submenu);
1876 
1877   gfx::Size pref = submenu->GetScrollViewContainer()->GetPreferredSize();
1878   const gfx::Rect& owner_bounds = pending_state_.initial_bounds;
1879 
1880   // First the size gets reduced to the possible space.
1881   if (!state_.monitor_bounds.IsEmpty()) {
1882     int max_width = state_.monitor_bounds.width();
1883     int max_height = state_.monitor_bounds.height();
1884     // In case of bubbles, the maximum width is limited by the space
1885     // between the display corner and the target area + the tip size.
1886     if (state_.anchor == MenuItemView::BUBBLE_LEFT) {
1887       max_width = owner_bounds.x() - state_.monitor_bounds.x() +
1888                   kBubbleTipSizeLeftRight;
1889     } else if (state_.anchor == MenuItemView::BUBBLE_RIGHT) {
1890       max_width = state_.monitor_bounds.right() - owner_bounds.right() +
1891                   kBubbleTipSizeLeftRight;
1892     } else if (state_.anchor == MenuItemView::BUBBLE_ABOVE) {
1893       max_height = owner_bounds.y() - state_.monitor_bounds.y() +
1894                    kBubbleTipSizeTopBottom;
1895     } else if (state_.anchor == MenuItemView::BUBBLE_BELOW) {
1896       max_height = state_.monitor_bounds.bottom() - owner_bounds.bottom() +
1897                    kBubbleTipSizeTopBottom;
1898     }
1899     // The space for the menu to cover should never get empty.
1900     DCHECK_GE(max_width, kBubbleTipSizeLeftRight);
1901     DCHECK_GE(max_height, kBubbleTipSizeTopBottom);
1902     pref.set_width(std::min(pref.width(), max_width));
1903     pref.set_height(std::min(pref.height(), max_height));
1904   }
1905   // Also make sure that the menu does not go too wide.
1906   pref.set_width(std::min(pref.width(),
1907                           item->GetDelegate()->GetMaxWidthForMenu(item)));
1908 
1909   int x, y;
1910   if (state_.anchor == MenuItemView::BUBBLE_ABOVE ||
1911       state_.anchor == MenuItemView::BUBBLE_BELOW) {
1912     if (state_.anchor == MenuItemView::BUBBLE_ABOVE)
1913       y = owner_bounds.y() - pref.height() + kBubbleTipSizeTopBottom;
1914     else
1915       y = owner_bounds.bottom() - kBubbleTipSizeTopBottom;
1916 
1917     x = owner_bounds.CenterPoint().x() - pref.width() / 2;
1918     int x_old = x;
1919     if (x < state_.monitor_bounds.x()) {
1920       x = state_.monitor_bounds.x();
1921     } else if (x + pref.width() > state_.monitor_bounds.right()) {
1922       x = state_.monitor_bounds.right() - pref.width();
1923     }
1924     submenu->GetScrollViewContainer()->SetBubbleArrowOffset(
1925         pref.width() / 2 - x + x_old);
1926   } else {
1927     if (state_.anchor == MenuItemView::BUBBLE_RIGHT)
1928       x = owner_bounds.right() - kBubbleTipSizeLeftRight;
1929     else
1930       x = owner_bounds.x() - pref.width() + kBubbleTipSizeLeftRight;
1931 
1932     y = owner_bounds.CenterPoint().y() - pref.height() / 2;
1933     int y_old = y;
1934     if (y < state_.monitor_bounds.y()) {
1935       y = state_.monitor_bounds.y();
1936     } else if (y + pref.height() > state_.monitor_bounds.bottom()) {
1937       y = state_.monitor_bounds.bottom() - pref.height();
1938     }
1939     submenu->GetScrollViewContainer()->SetBubbleArrowOffset(
1940         pref.height() / 2 - y + y_old);
1941   }
1942   return gfx::Rect(x, y, pref.width(), pref.height());
1943 }
1944 
1945 // static
MenuDepth(MenuItemView * item)1946 int MenuController::MenuDepth(MenuItemView* item) {
1947   return item ? (MenuDepth(item->GetParentMenuItem()) + 1) : 0;
1948 }
1949 
IncrementSelection(int delta)1950 void MenuController::IncrementSelection(int delta) {
1951   MenuItemView* item = pending_state_.item;
1952   DCHECK(item);
1953   if (pending_state_.submenu_open && item->HasSubmenu() &&
1954       item->GetSubmenu()->IsShowing()) {
1955     // A menu is selected and open, but none of its children are selected,
1956     // select the first menu item.
1957     if (item->GetSubmenu()->GetMenuItemCount()) {
1958       SetSelection(item->GetSubmenu()->GetMenuItemAt(0), SELECTION_DEFAULT);
1959       return;
1960     }
1961   }
1962 
1963   if (item->has_children()) {
1964     CustomButton* button = GetFirstHotTrackedView(item);
1965     if (button) {
1966       button->SetHotTracked(false);
1967       View* to_make_hot = GetNextFocusableView(item, button, delta == 1);
1968       CustomButton* button_hot = CustomButton::AsCustomButton(to_make_hot);
1969       if (button_hot) {
1970         button_hot->SetHotTracked(true);
1971         return;
1972       }
1973     } else {
1974       View* to_make_hot = GetInitialFocusableView(item, delta == 1);
1975       CustomButton* button_hot = CustomButton::AsCustomButton(to_make_hot);
1976       if (button_hot) {
1977         button_hot->SetHotTracked(true);
1978         return;
1979       }
1980     }
1981   }
1982 
1983   MenuItemView* parent = item->GetParentMenuItem();
1984   if (parent) {
1985     int parent_count = parent->GetSubmenu()->GetMenuItemCount();
1986     if (parent_count > 1) {
1987       for (int i = 0; i < parent_count; ++i) {
1988         if (parent->GetSubmenu()->GetMenuItemAt(i) == item) {
1989           MenuItemView* to_select =
1990               FindNextSelectableMenuItem(parent, i, delta);
1991           if (!to_select)
1992             break;
1993           SetSelection(to_select, SELECTION_DEFAULT);
1994           View* to_make_hot = GetInitialFocusableView(to_select, delta == 1);
1995           CustomButton* button_hot = CustomButton::AsCustomButton(to_make_hot);
1996           if (button_hot)
1997             button_hot->SetHotTracked(true);
1998           break;
1999         }
2000       }
2001     }
2002   }
2003 }
2004 
FindNextSelectableMenuItem(MenuItemView * parent,int index,int delta)2005 MenuItemView* MenuController::FindNextSelectableMenuItem(MenuItemView* parent,
2006                                                          int index,
2007                                                          int delta) {
2008   int start_index = index;
2009   int parent_count = parent->GetSubmenu()->GetMenuItemCount();
2010   // Loop through the menu items skipping any invisible menus. The loop stops
2011   // when we wrap or find a visible child.
2012   do {
2013     index = (index + delta + parent_count) % parent_count;
2014     if (index == start_index)
2015       return NULL;
2016     MenuItemView* child = parent->GetSubmenu()->GetMenuItemAt(index);
2017     if (child->visible())
2018       return child;
2019   } while (index != start_index);
2020   return NULL;
2021 }
2022 
OpenSubmenuChangeSelectionIfCan()2023 void MenuController::OpenSubmenuChangeSelectionIfCan() {
2024   MenuItemView* item = pending_state_.item;
2025   if (item->HasSubmenu() && item->enabled()) {
2026     if (item->GetSubmenu()->GetMenuItemCount() > 0) {
2027       SetSelection(item->GetSubmenu()->GetMenuItemAt(0),
2028                    SELECTION_UPDATE_IMMEDIATELY);
2029     } else {
2030       // No menu items, just show the sub-menu.
2031       SetSelection(item, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
2032     }
2033   }
2034 }
2035 
CloseSubmenu()2036 void MenuController::CloseSubmenu() {
2037   MenuItemView* item = state_.item;
2038   DCHECK(item);
2039   if (!item->GetParentMenuItem())
2040     return;
2041   if (item->HasSubmenu() && item->GetSubmenu()->IsShowing())
2042     SetSelection(item, SELECTION_UPDATE_IMMEDIATELY);
2043   else if (item->GetParentMenuItem()->GetParentMenuItem())
2044     SetSelection(item->GetParentMenuItem(), SELECTION_UPDATE_IMMEDIATELY);
2045 }
2046 
FindChildForMnemonic(MenuItemView * parent,char16 key,bool (* match_function)(MenuItemView * menu,char16 mnemonic))2047 MenuController::SelectByCharDetails MenuController::FindChildForMnemonic(
2048     MenuItemView* parent,
2049     char16 key,
2050     bool (*match_function)(MenuItemView* menu, char16 mnemonic)) {
2051   SubmenuView* submenu = parent->GetSubmenu();
2052   DCHECK(submenu);
2053   SelectByCharDetails details;
2054 
2055   for (int i = 0, menu_item_count = submenu->GetMenuItemCount();
2056        i < menu_item_count; ++i) {
2057     MenuItemView* child = submenu->GetMenuItemAt(i);
2058     if (child->enabled() && child->visible()) {
2059       if (child == pending_state_.item)
2060         details.index_of_item = i;
2061       if (match_function(child, key)) {
2062         if (details.first_match == -1)
2063           details.first_match = i;
2064         else
2065           details.has_multiple = true;
2066         if (details.next_match == -1 && details.index_of_item != -1 &&
2067             i > details.index_of_item)
2068           details.next_match = i;
2069       }
2070     }
2071   }
2072   return details;
2073 }
2074 
AcceptOrSelect(MenuItemView * parent,const SelectByCharDetails & details)2075 bool MenuController::AcceptOrSelect(MenuItemView* parent,
2076                                     const SelectByCharDetails& details) {
2077   // This should only be invoked if there is a match.
2078   DCHECK(details.first_match != -1);
2079   DCHECK(parent->HasSubmenu());
2080   SubmenuView* submenu = parent->GetSubmenu();
2081   DCHECK(submenu);
2082   if (!details.has_multiple) {
2083     // There's only one match, activate it (or open if it has a submenu).
2084     if (submenu->GetMenuItemAt(details.first_match)->HasSubmenu()) {
2085       SetSelection(submenu->GetMenuItemAt(details.first_match),
2086                    SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
2087     } else {
2088       Accept(submenu->GetMenuItemAt(details.first_match), 0);
2089       return true;
2090     }
2091   } else if (details.index_of_item == -1 || details.next_match == -1) {
2092     SetSelection(submenu->GetMenuItemAt(details.first_match),
2093                  SELECTION_DEFAULT);
2094   } else {
2095     SetSelection(submenu->GetMenuItemAt(details.next_match),
2096                  SELECTION_DEFAULT);
2097   }
2098   return false;
2099 }
2100 
SelectByChar(char16 character)2101 bool MenuController::SelectByChar(char16 character) {
2102   char16 char_array[] = { character, 0 };
2103   char16 key = base::i18n::ToLower(char_array)[0];
2104   MenuItemView* item = pending_state_.item;
2105   if (!item->HasSubmenu() || !item->GetSubmenu()->IsShowing())
2106     item = item->GetParentMenuItem();
2107   DCHECK(item);
2108   DCHECK(item->HasSubmenu());
2109   DCHECK(item->GetSubmenu());
2110   if (item->GetSubmenu()->GetMenuItemCount() == 0)
2111     return false;
2112 
2113   // Look for matches based on mnemonic first.
2114   SelectByCharDetails details =
2115       FindChildForMnemonic(item, key, &MatchesMnemonic);
2116   if (details.first_match != -1)
2117     return AcceptOrSelect(item, details);
2118 
2119   // If no mnemonics found, look at first character of titles.
2120   details = FindChildForMnemonic(item, key, &TitleMatchesMnemonic);
2121   if (details.first_match != -1)
2122     return AcceptOrSelect(item, details);
2123 
2124   return false;
2125 }
2126 
RepostEvent(SubmenuView * source,const ui::LocatedEvent & event)2127 void MenuController::RepostEvent(SubmenuView* source,
2128                                  const ui::LocatedEvent& event) {
2129   gfx::Point screen_loc(event.location());
2130   View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
2131 
2132   gfx::NativeView native_view = source->GetWidget()->GetNativeView();
2133   gfx::Screen* screen = gfx::Screen::GetScreenFor(native_view);
2134   gfx::NativeWindow window = screen->GetWindowAtScreenPoint(screen_loc);
2135 
2136   if (!window)
2137     return;
2138 
2139 #if defined(OS_WIN)
2140   // Release the capture.
2141   SubmenuView* submenu = state_.item->GetRootMenuItem()->GetSubmenu();
2142   submenu->ReleaseCapture();
2143 
2144   gfx::NativeView view = submenu->GetWidget()->GetNativeView();
2145   if (view) {
2146     DWORD view_tid = GetWindowThreadProcessId(HWNDForNativeView(view), NULL);
2147     if (view_tid != GetWindowThreadProcessId(HWNDForNativeView(window), NULL)) {
2148       // Even though we have mouse capture, windows generates a mouse event if
2149       // the other window is in a separate thread. Only repost an event if
2150       // |view| was created on the same thread, else the target window can get
2151       // double events leading to bad behavior.
2152       return;
2153     }
2154   }
2155 #endif
2156 
2157   scoped_ptr<ui::LocatedEvent> clone;
2158   if (event.IsMouseEvent()) {
2159     clone.reset(new ui::MouseEvent(static_cast<const ui::MouseEvent&>(event)));
2160   } else if (event.IsGestureEvent()) {
2161     // TODO(rbyers): Gesture event repost is tricky to get right
2162     // crbug.com/170987.
2163     return;
2164   } else {
2165     NOTREACHED();
2166     return;
2167   }
2168   clone->set_location(screen_loc);
2169 
2170   RepostLocatedEvent(window, *clone);
2171 }
2172 
2173 
SetDropMenuItem(MenuItemView * new_target,MenuDelegate::DropPosition new_position)2174 void MenuController::SetDropMenuItem(
2175     MenuItemView* new_target,
2176     MenuDelegate::DropPosition new_position) {
2177   if (new_target == drop_target_ && new_position == drop_position_)
2178     return;
2179 
2180   if (drop_target_) {
2181     drop_target_->GetParentMenuItem()->GetSubmenu()->SetDropMenuItem(
2182         NULL, MenuDelegate::DROP_NONE);
2183   }
2184   drop_target_ = new_target;
2185   drop_position_ = new_position;
2186   if (drop_target_) {
2187     drop_target_->GetParentMenuItem()->GetSubmenu()->SetDropMenuItem(
2188         drop_target_, drop_position_);
2189   }
2190 }
2191 
UpdateScrolling(const MenuPart & part)2192 void MenuController::UpdateScrolling(const MenuPart& part) {
2193   if (!part.is_scroll() && !scroll_task_.get())
2194     return;
2195 
2196   if (!scroll_task_.get())
2197     scroll_task_.reset(new MenuScrollTask());
2198   scroll_task_->Update(part);
2199 }
2200 
StopScrolling()2201 void MenuController::StopScrolling() {
2202   scroll_task_.reset(NULL);
2203 }
2204 
UpdateActiveMouseView(SubmenuView * event_source,const ui::MouseEvent & event,View * target_menu)2205 void MenuController::UpdateActiveMouseView(SubmenuView* event_source,
2206                                            const ui::MouseEvent& event,
2207                                            View* target_menu) {
2208   View* target = NULL;
2209   gfx::Point target_menu_loc(event.location());
2210   if (target_menu && target_menu->has_children()) {
2211     // Locate the deepest child view to send events to.  This code assumes we
2212     // don't have to walk up the tree to find a view interested in events. This
2213     // is currently true for the cases we are embedding views, but if we embed
2214     // more complex hierarchies it'll need to change.
2215     View::ConvertPointToScreen(event_source->GetScrollViewContainer(),
2216                                &target_menu_loc);
2217     View::ConvertPointFromScreen(target_menu, &target_menu_loc);
2218     target = target_menu->GetEventHandlerForPoint(target_menu_loc);
2219     if (target == target_menu || !target->enabled())
2220       target = NULL;
2221   }
2222   View* active_mouse_view = GetActiveMouseView();
2223   if (target != active_mouse_view) {
2224     SendMouseCaptureLostToActiveView();
2225     active_mouse_view = target;
2226     SetActiveMouseView(active_mouse_view);
2227     if (active_mouse_view) {
2228       gfx::Point target_point(target_menu_loc);
2229       View::ConvertPointToTarget(
2230           target_menu, active_mouse_view, &target_point);
2231       ui::MouseEvent mouse_entered_event(ui::ET_MOUSE_ENTERED,
2232                                          target_point, target_point,
2233                                          0);
2234       active_mouse_view->OnMouseEntered(mouse_entered_event);
2235 
2236       ui::MouseEvent mouse_pressed_event(ui::ET_MOUSE_PRESSED,
2237                                          target_point, target_point,
2238                                          event.flags());
2239       active_mouse_view->OnMousePressed(mouse_pressed_event);
2240     }
2241   }
2242 
2243   if (active_mouse_view) {
2244     gfx::Point target_point(target_menu_loc);
2245     View::ConvertPointToTarget(target_menu, active_mouse_view, &target_point);
2246     ui::MouseEvent mouse_dragged_event(ui::ET_MOUSE_DRAGGED,
2247                                        target_point, target_point,
2248                                        event.flags());
2249     active_mouse_view->OnMouseDragged(mouse_dragged_event);
2250   }
2251 }
2252 
SendMouseReleaseToActiveView(SubmenuView * event_source,const ui::MouseEvent & event)2253 void MenuController::SendMouseReleaseToActiveView(SubmenuView* event_source,
2254                                                   const ui::MouseEvent& event) {
2255   View* active_mouse_view = GetActiveMouseView();
2256   if (!active_mouse_view)
2257     return;
2258 
2259   gfx::Point target_loc(event.location());
2260   View::ConvertPointToScreen(event_source->GetScrollViewContainer(),
2261                              &target_loc);
2262   View::ConvertPointFromScreen(active_mouse_view, &target_loc);
2263   ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, target_loc, target_loc,
2264                                event.flags());
2265   // Reset active mouse view before sending mouse released. That way if it calls
2266   // back to us, we aren't in a weird state.
2267   SetActiveMouseView(NULL);
2268   active_mouse_view->OnMouseReleased(release_event);
2269 }
2270 
SendMouseCaptureLostToActiveView()2271 void MenuController::SendMouseCaptureLostToActiveView() {
2272   View* active_mouse_view = GetActiveMouseView();
2273   if (!active_mouse_view)
2274     return;
2275 
2276   // Reset the active_mouse_view_ before sending mouse capture lost. That way if
2277   // it calls back to us, we aren't in a weird state.
2278   SetActiveMouseView(NULL);
2279   active_mouse_view->OnMouseCaptureLost();
2280 }
2281 
SetActiveMouseView(View * view)2282 void MenuController::SetActiveMouseView(View* view) {
2283   if (view)
2284     ViewStorage::GetInstance()->StoreView(active_mouse_view_id_, view);
2285   else
2286     ViewStorage::GetInstance()->RemoveView(active_mouse_view_id_);
2287 }
2288 
GetActiveMouseView()2289 View* MenuController::GetActiveMouseView() {
2290   return ViewStorage::GetInstance()->RetrieveView(active_mouse_view_id_);
2291 }
2292 
SetExitType(ExitType type)2293 void MenuController::SetExitType(ExitType type) {
2294   exit_type_ = type;
2295   // Exit nested message loops as soon as possible. We do this as
2296   // MessageLoop::Dispatcher is only invoked before native events, which means
2297   // its entirely possible for a Widget::CloseNow() task to be processed before
2298   // the next native message. By using QuitNow() we ensures the nested message
2299   // loop returns as soon as possible and avoids having deleted views classes
2300   // (such as widgets and rootviews) on the stack when the nested message loop
2301   // stops.
2302   //
2303   // It's safe to invoke QuitNow multiple times, it only effects the current
2304   // loop.
2305   bool quit_now = ShouldQuitNow() && exit_type_ != EXIT_NONE &&
2306       message_loop_depth_;
2307 
2308   if (quit_now)
2309     base::MessageLoop::current()->QuitNow();
2310 }
2311 
HandleMouseLocation(SubmenuView * source,const gfx::Point & mouse_location)2312 void MenuController::HandleMouseLocation(SubmenuView* source,
2313                                          const gfx::Point& mouse_location) {
2314   if (showing_submenu_)
2315     return;
2316 
2317   // Ignore mouse events if we're closing the menu.
2318   if (exit_type_ != EXIT_NONE)
2319     return;
2320 
2321   MenuPart part = GetMenuPart(source, mouse_location);
2322 
2323   UpdateScrolling(part);
2324 
2325   if (!blocking_run_)
2326     return;
2327 
2328   if (part.type == MenuPart::NONE && ShowSiblingMenu(source, mouse_location))
2329     return;
2330 
2331   if (part.type == MenuPart::MENU_ITEM && part.menu) {
2332     SetSelection(part.menu, SELECTION_OPEN_SUBMENU);
2333   } else if (!part.is_scroll() && pending_state_.item &&
2334              pending_state_.item->GetParentMenuItem() &&
2335              (!pending_state_.item->HasSubmenu() ||
2336               !pending_state_.item->GetSubmenu()->IsShowing())) {
2337     // On exit if the user hasn't selected an item with a submenu, move the
2338     // selection back to the parent menu item.
2339     SetSelection(pending_state_.item->GetParentMenuItem(),
2340                  SELECTION_OPEN_SUBMENU);
2341   }
2342 }
2343 
2344 }  // namespace views
2345