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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "mojo/services/native_viewport/native_viewport_impl.h"
6 
7 #include "base/message_loop/message_loop.h"
8 #include "base/time/time.h"
9 #include "mojo/services/gles2/gles2_impl.h"
10 #include "mojo/services/native_viewport/native_viewport.h"
11 #include "ui/events/event.h"
12 
13 namespace mojo {
14 namespace services {
15 namespace {
16 
IsRateLimitedEventType(ui::Event * event)17 bool IsRateLimitedEventType(ui::Event* event) {
18   return event->type() == ui::ET_MOUSE_MOVED ||
19          event->type() == ui::ET_MOUSE_DRAGGED ||
20          event->type() == ui::ET_TOUCH_MOVED;
21 }
22 
23 }
24 
25 ////////////////////////////////////////////////////////////////////////////////
26 // NativeViewportImpl, public:
27 
NativeViewportImpl(shell::Context * context,ScopedMessagePipeHandle pipe)28 NativeViewportImpl::NativeViewportImpl(shell::Context* context,
29                                        ScopedMessagePipeHandle pipe)
30     : context_(context),
31       widget_(gfx::kNullAcceleratedWidget),
32       waiting_for_event_ack_(false),
33       pending_event_timestamp_(0),
34       client_(pipe.Pass()) {
35   client_.SetPeer(this);
36 }
37 
~NativeViewportImpl()38 NativeViewportImpl::~NativeViewportImpl() {
39 }
40 
41 ////////////////////////////////////////////////////////////////////////////////
42 // NativeViewportImpl, NativeViewportStub overrides:
43 
Open()44 void NativeViewportImpl::Open() {
45   native_viewport_ = services::NativeViewport::Create(context_, this);
46   native_viewport_->Init();
47   client_->OnCreated();
48 }
49 
Close()50 void NativeViewportImpl::Close() {
51   DCHECK(native_viewport_);
52   native_viewport_->Close();
53 }
54 
CreateGLES2Context(ScopedMessagePipeHandle gles2_client)55 void NativeViewportImpl::CreateGLES2Context(
56     ScopedMessagePipeHandle gles2_client) {
57   gles2_.reset(new GLES2Impl(gles2_client.Pass()));
58   CreateGLES2ContextIfNeeded();
59 }
60 
AckEvent(const Event & event)61 void NativeViewportImpl::AckEvent(const Event& event) {
62   DCHECK_EQ(event.time_stamp(), pending_event_timestamp_);
63   waiting_for_event_ack_ = false;
64 }
65 
66 ////////////////////////////////////////////////////////////////////////////////
67 // NativeViewportImpl, NativeViewportDelegate implementation:
68 
OnResized(const gfx::Size & size)69 void NativeViewportImpl::OnResized(const gfx::Size& size) {
70 }
71 
OnAcceleratedWidgetAvailable(gfx::AcceleratedWidget widget)72 void NativeViewportImpl::OnAcceleratedWidgetAvailable(
73     gfx::AcceleratedWidget widget) {
74   widget_ = widget;
75   CreateGLES2ContextIfNeeded();
76 }
77 
OnEvent(ui::Event * ui_event)78 bool NativeViewportImpl::OnEvent(ui::Event* ui_event) {
79   // Must not return early before updating capture.
80   switch (ui_event->type()) {
81   case ui::ET_MOUSE_PRESSED:
82   case ui::ET_TOUCH_PRESSED:
83     native_viewport_->SetCapture();
84     break;
85   case ui::ET_MOUSE_RELEASED:
86   case ui::ET_TOUCH_RELEASED:
87     native_viewport_->ReleaseCapture();
88     break;
89   default:
90     break;
91   }
92 
93   if (waiting_for_event_ack_ && IsRateLimitedEventType(ui_event))
94     return false;
95 
96   AllocationScope scope;
97 
98   Event::Builder event;
99   event.set_action(ui_event->type());
100   pending_event_timestamp_ = ui_event->time_stamp().ToInternalValue();
101   event.set_time_stamp(pending_event_timestamp_);
102 
103   if (ui_event->IsMouseEvent() || ui_event->IsTouchEvent()) {
104     ui::LocatedEvent* located_event = static_cast<ui::LocatedEvent*>(ui_event);
105     Point::Builder location;
106     location.set_x(located_event->location().x());
107     location.set_y(located_event->location().y());
108     event.set_location(location.Finish());
109   }
110 
111   if (ui_event->IsTouchEvent()) {
112     ui::TouchEvent* touch_event = static_cast<ui::TouchEvent*>(ui_event);
113     TouchData::Builder touch_data;
114     touch_data.set_pointer_id(touch_event->touch_id());
115     event.set_touch_data(touch_data.Finish());
116   }
117 
118   client_->OnEvent(event.Finish());
119   waiting_for_event_ack_ = true;
120   return false;
121 }
122 
OnDestroyed()123 void NativeViewportImpl::OnDestroyed() {
124   // TODO(beng):
125   // Destroying |gles2_| on the shell thread here hits thread checker asserts.
126   // All code must stop touching the AcceleratedWidget at this point as it is
127   // dead after this call stack. jamesr said we probably should make our own
128   // GLSurface and simply tell it to stop touching the AcceleratedWidget
129   // via Destroy() but we have no good way of doing that right now given our
130   // current threading model so james' recommendation was just to wait until
131   // after we move the gl service out of process.
132   // gles2_.reset();
133   client_->OnDestroyed();
134 }
135 
136 ////////////////////////////////////////////////////////////////////////////////
137 // NativeViewportImpl, private:
138 
CreateGLES2ContextIfNeeded()139 void NativeViewportImpl::CreateGLES2ContextIfNeeded() {
140   if (widget_ == gfx::kNullAcceleratedWidget || !gles2_)
141     return;
142   gles2_->CreateContext(widget_, native_viewport_->GetSize());
143 }
144 
145 }  // namespace services
146 }  // namespace mojo
147