1 /* 2 * Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved. 3 * 2006 Rob Buis <buis@kde.org> 4 * Copyright (C) 2007-2008 Torch Mobile, Inc. 5 * Copyright (C) 2013 Google Inc. All rights reserved. 6 * 7 * Redistribution and use in source and binary forms, with or without 8 * modification, are permitted provided that the following conditions 9 * are met: 10 * 1. Redistributions of source code must retain the above copyright 11 * notice, this list of conditions and the following disclaimer. 12 * 2. Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 19 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 20 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 21 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 24 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 26 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 */ 28 29 #ifndef Path_h 30 #define Path_h 31 32 #include "platform/PlatformExport.h" 33 #include "platform/geometry/RoundedRect.h" 34 #include "platform/graphics/WindRule.h" 35 #include "third_party/skia/include/core/SkPath.h" 36 #include "wtf/FastAllocBase.h" 37 #include "wtf/Forward.h" 38 39 class SkPath; 40 41 namespace WebCore { 42 43 class AffineTransform; 44 class FloatPoint; 45 class FloatRect; 46 class FloatSize; 47 class GraphicsContext; 48 class StrokeData; 49 50 enum PathElementType { 51 PathElementMoveToPoint, // The points member will contain 1 value. 52 PathElementAddLineToPoint, // The points member will contain 1 value. 53 PathElementAddQuadCurveToPoint, // The points member will contain 2 values. 54 PathElementAddCurveToPoint, // The points member will contain 3 values. 55 PathElementCloseSubpath // The points member will contain no values. 56 }; 57 58 // The points in the sturcture are the same as those that would be used with the 59 // add... method. For example, a line returns the endpoint, while a cubic returns 60 // two tangent points and the endpoint. 61 struct PathElement { 62 PathElementType type; 63 FloatPoint* points; 64 }; 65 66 typedef void (*PathApplierFunction)(void* info, const PathElement*); 67 68 class PLATFORM_EXPORT Path { 69 WTF_MAKE_FAST_ALLOCATED; 70 public: 71 Path(); 72 ~Path(); 73 74 Path(const Path&); 75 Path& operator=(const Path&); 76 bool operator==(const Path&) const; 77 78 bool contains(const FloatPoint&, WindRule = RULE_NONZERO) const; 79 bool strokeContains(const FloatPoint&, const StrokeData&) const; 80 FloatRect boundingRect() const; 81 FloatRect strokeBoundingRect(const StrokeData&) const; 82 83 float length() const; 84 FloatPoint pointAtLength(float length, bool& ok) const; 85 float normalAngleAtLength(float length, bool& ok) const; 86 bool pointAndNormalAtLength(float length, FloatPoint&, float&) const; 87 88 void clear(); 89 bool isEmpty() const; 90 // Gets the current point of the current path, which is conceptually the final point reached by the path so far. 91 // Note the Path can be empty (isEmpty() == true) and still have a current point. 92 bool hasCurrentPoint() const; 93 FloatPoint currentPoint() const; 94 95 WindRule windRule() const; 96 void setWindRule(const WindRule); 97 98 void moveTo(const FloatPoint&); 99 void addLineTo(const FloatPoint&); 100 void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& endPoint); 101 void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint); 102 void addArcTo(const FloatPoint&, const FloatPoint&, float radius); 103 void closeSubpath(); 104 105 void addArc(const FloatPoint&, float radius, float startAngle, float endAngle, bool anticlockwise); 106 void addRect(const FloatRect&); 107 void addEllipse(const FloatPoint&, float radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise); 108 void addEllipse(const FloatRect&); 109 110 void addRoundedRect(const FloatRect&, const FloatSize& roundingRadii); 111 void addRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius); 112 void addRoundedRect(const RoundedRect&); 113 114 void translate(const FloatSize&); 115 skPath()116 const SkPath& skPath() const { return m_path; } 117 118 void apply(void* info, PathApplierFunction) const; 119 void transform(const AffineTransform&); 120 121 void addPathForRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius); 122 void addBeziersForRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius); 123 124 // Updates the path to the union (inclusive-or) of itself with the given argument. 125 bool unionPath(const Path& other); 126 127 private: 128 void addEllipse(const FloatPoint&, float radiusX, float radiusY, float startAngle, float endAngle, bool anticlockwise); 129 130 SkPath m_path; 131 }; 132 133 #if !ASSERT_DISABLED 134 PLATFORM_EXPORT bool ellipseIsRenderable(float startAngle, float endAngle); 135 #endif 136 137 } 138 139 #endif 140