1 /* 2 * To change this template, choose Tools | Templates 3 * and open the template in the editor. 4 */ 5 package com.jme3.bullet.collision; 6 7 import com.jme3.animation.Bone; 8 9 /** 10 * 11 * @author Nehon 12 */ 13 public interface RagdollCollisionListener { 14 collide(Bone bone, PhysicsCollisionObject object, PhysicsCollisionEvent event)15 public void collide(Bone bone, PhysicsCollisionObject object, PhysicsCollisionEvent event); 16 17 } 18