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1 /*
2  * To change this template, choose Tools | Templates
3  * and open the template in the editor.
4  */
5 package com.jme3.bullet.collision;
6 
7 import com.jme3.animation.Bone;
8 
9 /**
10  *
11  * @author Nehon
12  */
13 public interface RagdollCollisionListener {
14 
collide(Bone bone, PhysicsCollisionObject object, PhysicsCollisionEvent event)15     public void collide(Bone bone, PhysicsCollisionObject object, PhysicsCollisionEvent event);
16 
17 }
18