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1 //===-- CodeGen/MachineFrameInfo.h - Abstract Stack Frame Rep. --*- C++ -*-===//
2 //
3 //                     The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // The file defines the MachineFrameInfo class.
11 //
12 //===----------------------------------------------------------------------===//
13 
14 #ifndef LLVM_CODEGEN_MACHINEFRAMEINFO_H
15 #define LLVM_CODEGEN_MACHINEFRAMEINFO_H
16 
17 #include "llvm/ADT/SmallVector.h"
18 #include "llvm/Support/DataTypes.h"
19 #include <cassert>
20 #include <vector>
21 
22 namespace llvm {
23 class raw_ostream;
24 class DataLayout;
25 class TargetRegisterClass;
26 class Type;
27 class MachineFunction;
28 class MachineBasicBlock;
29 class TargetFrameLowering;
30 class TargetMachine;
31 class BitVector;
32 class Value;
33 class AllocaInst;
34 
35 /// The CalleeSavedInfo class tracks the information need to locate where a
36 /// callee saved register is in the current frame.
37 class CalleeSavedInfo {
38   unsigned Reg;
39   int FrameIdx;
40 
41 public:
42   explicit CalleeSavedInfo(unsigned R, int FI = 0)
Reg(R)43   : Reg(R), FrameIdx(FI) {}
44 
45   // Accessors.
getReg()46   unsigned getReg()                        const { return Reg; }
getFrameIdx()47   int getFrameIdx()                        const { return FrameIdx; }
setFrameIdx(int FI)48   void setFrameIdx(int FI)                       { FrameIdx = FI; }
49 };
50 
51 /// The MachineFrameInfo class represents an abstract stack frame until
52 /// prolog/epilog code is inserted.  This class is key to allowing stack frame
53 /// representation optimizations, such as frame pointer elimination.  It also
54 /// allows more mundane (but still important) optimizations, such as reordering
55 /// of abstract objects on the stack frame.
56 ///
57 /// To support this, the class assigns unique integer identifiers to stack
58 /// objects requested clients.  These identifiers are negative integers for
59 /// fixed stack objects (such as arguments passed on the stack) or nonnegative
60 /// for objects that may be reordered.  Instructions which refer to stack
61 /// objects use a special MO_FrameIndex operand to represent these frame
62 /// indexes.
63 ///
64 /// Because this class keeps track of all references to the stack frame, it
65 /// knows when a variable sized object is allocated on the stack.  This is the
66 /// sole condition which prevents frame pointer elimination, which is an
67 /// important optimization on register-poor architectures.  Because original
68 /// variable sized alloca's in the source program are the only source of
69 /// variable sized stack objects, it is safe to decide whether there will be
70 /// any variable sized objects before all stack objects are known (for
71 /// example, register allocator spill code never needs variable sized
72 /// objects).
73 ///
74 /// When prolog/epilog code emission is performed, the final stack frame is
75 /// built and the machine instructions are modified to refer to the actual
76 /// stack offsets of the object, eliminating all MO_FrameIndex operands from
77 /// the program.
78 ///
79 /// @brief Abstract Stack Frame Information
80 class MachineFrameInfo {
81 
82   // StackObject - Represent a single object allocated on the stack.
83   struct StackObject {
84     // SPOffset - The offset of this object from the stack pointer on entry to
85     // the function.  This field has no meaning for a variable sized element.
86     int64_t SPOffset;
87 
88     // The size of this object on the stack. 0 means a variable sized object,
89     // ~0ULL means a dead object.
90     uint64_t Size;
91 
92     // Alignment - The required alignment of this stack slot.
93     unsigned Alignment;
94 
95     // isImmutable - If true, the value of the stack object is set before
96     // entering the function and is not modified inside the function. By
97     // default, fixed objects are immutable unless marked otherwise.
98     bool isImmutable;
99 
100     // isSpillSlot - If true the stack object is used as spill slot. It
101     // cannot alias any other memory objects.
102     bool isSpillSlot;
103 
104     // MayNeedSP - If true the stack object triggered the creation of the stack
105     // protector. We should allocate this object right after the stack
106     // protector.
107     bool MayNeedSP;
108 
109     /// Alloca - If this stack object is originated from an Alloca instruction
110     /// this value saves the original IR allocation. Can be NULL.
111     const AllocaInst *Alloca;
112 
113     // PreAllocated - If true, the object was mapped into the local frame
114     // block and doesn't need additional handling for allocation beyond that.
115     bool PreAllocated;
116 
StackObjectStackObject117     StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM,
118                 bool isSS, bool NSP, const AllocaInst *Val)
119       : SPOffset(SP), Size(Sz), Alignment(Al), isImmutable(IM),
120         isSpillSlot(isSS), MayNeedSP(NSP), Alloca(Val), PreAllocated(false) {}
121   };
122 
123   const TargetMachine &TM;
124 
125   /// Objects - The list of stack objects allocated...
126   ///
127   std::vector<StackObject> Objects;
128 
129   /// NumFixedObjects - This contains the number of fixed objects contained on
130   /// the stack.  Because fixed objects are stored at a negative index in the
131   /// Objects list, this is also the index to the 0th object in the list.
132   ///
133   unsigned NumFixedObjects;
134 
135   /// HasVarSizedObjects - This boolean keeps track of whether any variable
136   /// sized objects have been allocated yet.
137   ///
138   bool HasVarSizedObjects;
139 
140   /// FrameAddressTaken - This boolean keeps track of whether there is a call
141   /// to builtin \@llvm.frameaddress.
142   bool FrameAddressTaken;
143 
144   /// ReturnAddressTaken - This boolean keeps track of whether there is a call
145   /// to builtin \@llvm.returnaddress.
146   bool ReturnAddressTaken;
147 
148   /// StackSize - The prolog/epilog code inserter calculates the final stack
149   /// offsets for all of the fixed size objects, updating the Objects list
150   /// above.  It then updates StackSize to contain the number of bytes that need
151   /// to be allocated on entry to the function.
152   ///
153   uint64_t StackSize;
154 
155   /// OffsetAdjustment - The amount that a frame offset needs to be adjusted to
156   /// have the actual offset from the stack/frame pointer.  The exact usage of
157   /// this is target-dependent, but it is typically used to adjust between
158   /// SP-relative and FP-relative offsets.  E.G., if objects are accessed via
159   /// SP then OffsetAdjustment is zero; if FP is used, OffsetAdjustment is set
160   /// to the distance between the initial SP and the value in FP.  For many
161   /// targets, this value is only used when generating debug info (via
162   /// TargetRegisterInfo::getFrameIndexOffset); when generating code, the
163   /// corresponding adjustments are performed directly.
164   int OffsetAdjustment;
165 
166   /// MaxAlignment - The prolog/epilog code inserter may process objects
167   /// that require greater alignment than the default alignment the target
168   /// provides. To handle this, MaxAlignment is set to the maximum alignment
169   /// needed by the objects on the current frame.  If this is greater than the
170   /// native alignment maintained by the compiler, dynamic alignment code will
171   /// be needed.
172   ///
173   unsigned MaxAlignment;
174 
175   /// AdjustsStack - Set to true if this function adjusts the stack -- e.g.,
176   /// when calling another function. This is only valid during and after
177   /// prolog/epilog code insertion.
178   bool AdjustsStack;
179 
180   /// HasCalls - Set to true if this function has any function calls.
181   bool HasCalls;
182 
183   /// StackProtectorIdx - The frame index for the stack protector.
184   int StackProtectorIdx;
185 
186   /// FunctionContextIdx - The frame index for the function context. Used for
187   /// SjLj exceptions.
188   int FunctionContextIdx;
189 
190   /// MaxCallFrameSize - This contains the size of the largest call frame if the
191   /// target uses frame setup/destroy pseudo instructions (as defined in the
192   /// TargetFrameInfo class).  This information is important for frame pointer
193   /// elimination.  If is only valid during and after prolog/epilog code
194   /// insertion.
195   ///
196   unsigned MaxCallFrameSize;
197 
198   /// CSInfo - The prolog/epilog code inserter fills in this vector with each
199   /// callee saved register saved in the frame.  Beyond its use by the prolog/
200   /// epilog code inserter, this data used for debug info and exception
201   /// handling.
202   std::vector<CalleeSavedInfo> CSInfo;
203 
204   /// CSIValid - Has CSInfo been set yet?
205   bool CSIValid;
206 
207   /// LocalFrameObjects - References to frame indices which are mapped
208   /// into the local frame allocation block. <FrameIdx, LocalOffset>
209   SmallVector<std::pair<int, int64_t>, 32> LocalFrameObjects;
210 
211   /// LocalFrameSize - Size of the pre-allocated local frame block.
212   int64_t LocalFrameSize;
213 
214   /// Required alignment of the local object blob, which is the strictest
215   /// alignment of any object in it.
216   unsigned LocalFrameMaxAlign;
217 
218   /// Whether the local object blob needs to be allocated together. If not,
219   /// PEI should ignore the isPreAllocated flags on the stack objects and
220   /// just allocate them normally.
221   bool UseLocalStackAllocationBlock;
222 
223   /// Whether the "realign-stack" option is on.
224   bool RealignOption;
225 
226   const TargetFrameLowering *getFrameLowering() const;
227 public:
MachineFrameInfo(const TargetMachine & TM,bool RealignOpt)228     explicit MachineFrameInfo(const TargetMachine &TM, bool RealignOpt)
229     : TM(TM), RealignOption(RealignOpt) {
230     StackSize = NumFixedObjects = OffsetAdjustment = MaxAlignment = 0;
231     HasVarSizedObjects = false;
232     FrameAddressTaken = false;
233     ReturnAddressTaken = false;
234     AdjustsStack = false;
235     HasCalls = false;
236     StackProtectorIdx = -1;
237     FunctionContextIdx = -1;
238     MaxCallFrameSize = 0;
239     CSIValid = false;
240     LocalFrameSize = 0;
241     LocalFrameMaxAlign = 0;
242     UseLocalStackAllocationBlock = false;
243   }
244 
245   /// hasStackObjects - Return true if there are any stack objects in this
246   /// function.
247   ///
hasStackObjects()248   bool hasStackObjects() const { return !Objects.empty(); }
249 
250   /// hasVarSizedObjects - This method may be called any time after instruction
251   /// selection is complete to determine if the stack frame for this function
252   /// contains any variable sized objects.
253   ///
hasVarSizedObjects()254   bool hasVarSizedObjects() const { return HasVarSizedObjects; }
255 
256   /// getStackProtectorIndex/setStackProtectorIndex - Return the index for the
257   /// stack protector object.
258   ///
getStackProtectorIndex()259   int getStackProtectorIndex() const { return StackProtectorIdx; }
setStackProtectorIndex(int I)260   void setStackProtectorIndex(int I) { StackProtectorIdx = I; }
261 
262   /// getFunctionContextIndex/setFunctionContextIndex - Return the index for the
263   /// function context object. This object is used for SjLj exceptions.
getFunctionContextIndex()264   int getFunctionContextIndex() const { return FunctionContextIdx; }
setFunctionContextIndex(int I)265   void setFunctionContextIndex(int I) { FunctionContextIdx = I; }
266 
267   /// isFrameAddressTaken - This method may be called any time after instruction
268   /// selection is complete to determine if there is a call to
269   /// \@llvm.frameaddress in this function.
isFrameAddressTaken()270   bool isFrameAddressTaken() const { return FrameAddressTaken; }
setFrameAddressIsTaken(bool T)271   void setFrameAddressIsTaken(bool T) { FrameAddressTaken = T; }
272 
273   /// isReturnAddressTaken - This method may be called any time after
274   /// instruction selection is complete to determine if there is a call to
275   /// \@llvm.returnaddress in this function.
isReturnAddressTaken()276   bool isReturnAddressTaken() const { return ReturnAddressTaken; }
setReturnAddressIsTaken(bool s)277   void setReturnAddressIsTaken(bool s) { ReturnAddressTaken = s; }
278 
279   /// getObjectIndexBegin - Return the minimum frame object index.
280   ///
getObjectIndexBegin()281   int getObjectIndexBegin() const { return -NumFixedObjects; }
282 
283   /// getObjectIndexEnd - Return one past the maximum frame object index.
284   ///
getObjectIndexEnd()285   int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; }
286 
287   /// getNumFixedObjects - Return the number of fixed objects.
getNumFixedObjects()288   unsigned getNumFixedObjects() const { return NumFixedObjects; }
289 
290   /// getNumObjects - Return the number of objects.
291   ///
getNumObjects()292   unsigned getNumObjects() const { return Objects.size(); }
293 
294   /// mapLocalFrameObject - Map a frame index into the local object block
mapLocalFrameObject(int ObjectIndex,int64_t Offset)295   void mapLocalFrameObject(int ObjectIndex, int64_t Offset) {
296     LocalFrameObjects.push_back(std::pair<int, int64_t>(ObjectIndex, Offset));
297     Objects[ObjectIndex + NumFixedObjects].PreAllocated = true;
298   }
299 
300   /// getLocalFrameObjectMap - Get the local offset mapping for a for an object
getLocalFrameObjectMap(int i)301   std::pair<int, int64_t> getLocalFrameObjectMap(int i) {
302     assert (i >= 0 && (unsigned)i < LocalFrameObjects.size() &&
303             "Invalid local object reference!");
304     return LocalFrameObjects[i];
305   }
306 
307   /// getLocalFrameObjectCount - Return the number of objects allocated into
308   /// the local object block.
getLocalFrameObjectCount()309   int64_t getLocalFrameObjectCount() { return LocalFrameObjects.size(); }
310 
311   /// setLocalFrameSize - Set the size of the local object blob.
setLocalFrameSize(int64_t sz)312   void setLocalFrameSize(int64_t sz) { LocalFrameSize = sz; }
313 
314   /// getLocalFrameSize - Get the size of the local object blob.
getLocalFrameSize()315   int64_t getLocalFrameSize() const { return LocalFrameSize; }
316 
317   /// setLocalFrameMaxAlign - Required alignment of the local object blob,
318   /// which is the strictest alignment of any object in it.
setLocalFrameMaxAlign(unsigned Align)319   void setLocalFrameMaxAlign(unsigned Align) { LocalFrameMaxAlign = Align; }
320 
321   /// getLocalFrameMaxAlign - Return the required alignment of the local
322   /// object blob.
getLocalFrameMaxAlign()323   unsigned getLocalFrameMaxAlign() const { return LocalFrameMaxAlign; }
324 
325   /// getUseLocalStackAllocationBlock - Get whether the local allocation blob
326   /// should be allocated together or let PEI allocate the locals in it
327   /// directly.
getUseLocalStackAllocationBlock()328   bool getUseLocalStackAllocationBlock() {return UseLocalStackAllocationBlock;}
329 
330   /// setUseLocalStackAllocationBlock - Set whether the local allocation blob
331   /// should be allocated together or let PEI allocate the locals in it
332   /// directly.
setUseLocalStackAllocationBlock(bool v)333   void setUseLocalStackAllocationBlock(bool v) {
334     UseLocalStackAllocationBlock = v;
335   }
336 
337   /// isObjectPreAllocated - Return true if the object was pre-allocated into
338   /// the local block.
isObjectPreAllocated(int ObjectIdx)339   bool isObjectPreAllocated(int ObjectIdx) const {
340     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
341            "Invalid Object Idx!");
342     return Objects[ObjectIdx+NumFixedObjects].PreAllocated;
343   }
344 
345   /// getObjectSize - Return the size of the specified object.
346   ///
getObjectSize(int ObjectIdx)347   int64_t getObjectSize(int ObjectIdx) const {
348     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
349            "Invalid Object Idx!");
350     return Objects[ObjectIdx+NumFixedObjects].Size;
351   }
352 
353   /// setObjectSize - Change the size of the specified stack object.
setObjectSize(int ObjectIdx,int64_t Size)354   void setObjectSize(int ObjectIdx, int64_t Size) {
355     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
356            "Invalid Object Idx!");
357     Objects[ObjectIdx+NumFixedObjects].Size = Size;
358   }
359 
360   /// getObjectAlignment - Return the alignment of the specified stack object.
getObjectAlignment(int ObjectIdx)361   unsigned getObjectAlignment(int ObjectIdx) const {
362     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
363            "Invalid Object Idx!");
364     return Objects[ObjectIdx+NumFixedObjects].Alignment;
365   }
366 
367   /// setObjectAlignment - Change the alignment of the specified stack object.
setObjectAlignment(int ObjectIdx,unsigned Align)368   void setObjectAlignment(int ObjectIdx, unsigned Align) {
369     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
370            "Invalid Object Idx!");
371     Objects[ObjectIdx+NumFixedObjects].Alignment = Align;
372     ensureMaxAlignment(Align);
373   }
374 
375   /// getObjectAllocation - Return the underlying Alloca of the specified
376   /// stack object if it exists. Returns 0 if none exists.
getObjectAllocation(int ObjectIdx)377   const AllocaInst* getObjectAllocation(int ObjectIdx) const {
378     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
379            "Invalid Object Idx!");
380     return Objects[ObjectIdx+NumFixedObjects].Alloca;
381   }
382 
383   /// NeedsStackProtector - Returns true if the object may need stack
384   /// protectors.
MayNeedStackProtector(int ObjectIdx)385   bool MayNeedStackProtector(int ObjectIdx) const {
386     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
387            "Invalid Object Idx!");
388     return Objects[ObjectIdx+NumFixedObjects].MayNeedSP;
389   }
390 
391   /// getObjectOffset - Return the assigned stack offset of the specified object
392   /// from the incoming stack pointer.
393   ///
getObjectOffset(int ObjectIdx)394   int64_t getObjectOffset(int ObjectIdx) const {
395     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
396            "Invalid Object Idx!");
397     assert(!isDeadObjectIndex(ObjectIdx) &&
398            "Getting frame offset for a dead object?");
399     return Objects[ObjectIdx+NumFixedObjects].SPOffset;
400   }
401 
402   /// setObjectOffset - Set the stack frame offset of the specified object.  The
403   /// offset is relative to the stack pointer on entry to the function.
404   ///
setObjectOffset(int ObjectIdx,int64_t SPOffset)405   void setObjectOffset(int ObjectIdx, int64_t SPOffset) {
406     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
407            "Invalid Object Idx!");
408     assert(!isDeadObjectIndex(ObjectIdx) &&
409            "Setting frame offset for a dead object?");
410     Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset;
411   }
412 
413   /// getStackSize - Return the number of bytes that must be allocated to hold
414   /// all of the fixed size frame objects.  This is only valid after
415   /// Prolog/Epilog code insertion has finalized the stack frame layout.
416   ///
getStackSize()417   uint64_t getStackSize() const { return StackSize; }
418 
419   /// setStackSize - Set the size of the stack...
420   ///
setStackSize(uint64_t Size)421   void setStackSize(uint64_t Size) { StackSize = Size; }
422 
423   /// Estimate and return the size of the stack frame.
424   unsigned estimateStackSize(const MachineFunction &MF) const;
425 
426   /// getOffsetAdjustment - Return the correction for frame offsets.
427   ///
getOffsetAdjustment()428   int getOffsetAdjustment() const { return OffsetAdjustment; }
429 
430   /// setOffsetAdjustment - Set the correction for frame offsets.
431   ///
setOffsetAdjustment(int Adj)432   void setOffsetAdjustment(int Adj) { OffsetAdjustment = Adj; }
433 
434   /// getMaxAlignment - Return the alignment in bytes that this function must be
435   /// aligned to, which is greater than the default stack alignment provided by
436   /// the target.
437   ///
getMaxAlignment()438   unsigned getMaxAlignment() const { return MaxAlignment; }
439 
440   /// ensureMaxAlignment - Make sure the function is at least Align bytes
441   /// aligned.
442   void ensureMaxAlignment(unsigned Align);
443 
444   /// AdjustsStack - Return true if this function adjusts the stack -- e.g.,
445   /// when calling another function. This is only valid during and after
446   /// prolog/epilog code insertion.
adjustsStack()447   bool adjustsStack() const { return AdjustsStack; }
setAdjustsStack(bool V)448   void setAdjustsStack(bool V) { AdjustsStack = V; }
449 
450   /// hasCalls - Return true if the current function has any function calls.
hasCalls()451   bool hasCalls() const { return HasCalls; }
setHasCalls(bool V)452   void setHasCalls(bool V) { HasCalls = V; }
453 
454   /// getMaxCallFrameSize - Return the maximum size of a call frame that must be
455   /// allocated for an outgoing function call.  This is only available if
456   /// CallFrameSetup/Destroy pseudo instructions are used by the target, and
457   /// then only during or after prolog/epilog code insertion.
458   ///
getMaxCallFrameSize()459   unsigned getMaxCallFrameSize() const { return MaxCallFrameSize; }
setMaxCallFrameSize(unsigned S)460   void setMaxCallFrameSize(unsigned S) { MaxCallFrameSize = S; }
461 
462   /// CreateFixedObject - Create a new object at a fixed location on the stack.
463   /// All fixed objects should be created before other objects are created for
464   /// efficiency. By default, fixed objects are immutable. This returns an
465   /// index with a negative value.
466   ///
467   int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool Immutable);
468 
469 
470   /// isFixedObjectIndex - Returns true if the specified index corresponds to a
471   /// fixed stack object.
isFixedObjectIndex(int ObjectIdx)472   bool isFixedObjectIndex(int ObjectIdx) const {
473     return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects);
474   }
475 
476   /// isImmutableObjectIndex - Returns true if the specified index corresponds
477   /// to an immutable object.
isImmutableObjectIndex(int ObjectIdx)478   bool isImmutableObjectIndex(int ObjectIdx) const {
479     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
480            "Invalid Object Idx!");
481     return Objects[ObjectIdx+NumFixedObjects].isImmutable;
482   }
483 
484   /// isSpillSlotObjectIndex - Returns true if the specified index corresponds
485   /// to a spill slot..
isSpillSlotObjectIndex(int ObjectIdx)486   bool isSpillSlotObjectIndex(int ObjectIdx) const {
487     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
488            "Invalid Object Idx!");
489     return Objects[ObjectIdx+NumFixedObjects].isSpillSlot;
490   }
491 
492   /// isDeadObjectIndex - Returns true if the specified index corresponds to
493   /// a dead object.
isDeadObjectIndex(int ObjectIdx)494   bool isDeadObjectIndex(int ObjectIdx) const {
495     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
496            "Invalid Object Idx!");
497     return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL;
498   }
499 
500   /// CreateStackObject - Create a new statically sized stack object, returning
501   /// a nonnegative identifier to represent it.
502   ///
503   int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS,
504                         bool MayNeedSP = false, const AllocaInst *Alloca = 0);
505 
506   /// CreateSpillStackObject - Create a new statically sized stack object that
507   /// represents a spill slot, returning a nonnegative identifier to represent
508   /// it.
509   ///
510   int CreateSpillStackObject(uint64_t Size, unsigned Alignment);
511 
512   /// RemoveStackObject - Remove or mark dead a statically sized stack object.
513   ///
RemoveStackObject(int ObjectIdx)514   void RemoveStackObject(int ObjectIdx) {
515     // Mark it dead.
516     Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL;
517   }
518 
519   /// CreateVariableSizedObject - Notify the MachineFrameInfo object that a
520   /// variable sized object has been created.  This must be created whenever a
521   /// variable sized object is created, whether or not the index returned is
522   /// actually used.
523   ///
524   int CreateVariableSizedObject(unsigned Alignment);
525 
526   /// getCalleeSavedInfo - Returns a reference to call saved info vector for the
527   /// current function.
getCalleeSavedInfo()528   const std::vector<CalleeSavedInfo> &getCalleeSavedInfo() const {
529     return CSInfo;
530   }
531 
532   /// setCalleeSavedInfo - Used by prolog/epilog inserter to set the function's
533   /// callee saved information.
setCalleeSavedInfo(const std::vector<CalleeSavedInfo> & CSI)534   void setCalleeSavedInfo(const std::vector<CalleeSavedInfo> &CSI) {
535     CSInfo = CSI;
536   }
537 
538   /// isCalleeSavedInfoValid - Has the callee saved info been calculated yet?
isCalleeSavedInfoValid()539   bool isCalleeSavedInfoValid() const { return CSIValid; }
540 
setCalleeSavedInfoValid(bool v)541   void setCalleeSavedInfoValid(bool v) { CSIValid = v; }
542 
543   /// getPristineRegs - Return a set of physical registers that are pristine on
544   /// entry to the MBB.
545   ///
546   /// Pristine registers hold a value that is useless to the current function,
547   /// but that must be preserved - they are callee saved registers that have not
548   /// been saved yet.
549   ///
550   /// Before the PrologueEpilogueInserter has placed the CSR spill code, this
551   /// method always returns an empty set.
552   BitVector getPristineRegs(const MachineBasicBlock *MBB) const;
553 
554   /// print - Used by the MachineFunction printer to print information about
555   /// stack objects. Implemented in MachineFunction.cpp
556   ///
557   void print(const MachineFunction &MF, raw_ostream &OS) const;
558 
559   /// dump - Print the function to stderr.
560   void dump(const MachineFunction &MF) const;
561 };
562 
563 } // End llvm namespace
564 
565 #endif
566