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1 //
2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #ifndef COMPILER_TIMING_RESTRICT_VERTEX_SHADER_TIMING_H_
8 #define COMPILER_TIMING_RESTRICT_VERTEX_SHADER_TIMING_H_
9 
10 #include "GLSLANG/ShaderLang.h"
11 
12 #include "compiler/intermediate.h"
13 #include "compiler/InfoSink.h"
14 
15 class TInfoSinkBase;
16 
17 class RestrictVertexShaderTiming : public TIntermTraverser {
18 public:
RestrictVertexShaderTiming(TInfoSinkBase & sink)19     RestrictVertexShaderTiming(TInfoSinkBase& sink)
20         : TIntermTraverser(true, false, false)
21         , mSink(sink)
22         , mNumErrors(0) {}
23 
enforceRestrictions(TIntermNode * root)24     void enforceRestrictions(TIntermNode* root) { root->traverse(this); }
numErrors()25     int numErrors() { return mNumErrors; }
26 
27     virtual void visitSymbol(TIntermSymbol*);
28 private:
29     TInfoSinkBase& mSink;
30     int mNumErrors;
31 };
32 
33 #endif  // COMPILER_TIMING_RESTRICT_VERTEX_SHADER_TIMING_H_
34