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1 /*
2  * libjingle
3  * Copyright 2004--2005, Google Inc.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are met:
7  *
8  *  1. Redistributions of source code must retain the above copyright notice,
9  *     this list of conditions and the following disclaimer.
10  *  2. Redistributions in binary form must reproduce the above copyright notice,
11  *     this list of conditions and the following disclaimer in the documentation
12  *     and/or other materials provided with the distribution.
13  *  3. The name of the author may not be used to endorse or promote products
14  *     derived from this software without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
17  * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
18  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
19  * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
20  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
22  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
23  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
24  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
25  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26  */
27 
28 #ifndef TALK_P2P_BASE_PORT_H_
29 #define TALK_P2P_BASE_PORT_H_
30 
31 #include <string>
32 #include <vector>
33 #include <map>
34 
35 #include "talk/base/asyncpacketsocket.h"
36 #include "talk/base/network.h"
37 #include "talk/base/proxyinfo.h"
38 #include "talk/base/ratetracker.h"
39 #include "talk/base/sigslot.h"
40 #include "talk/base/socketaddress.h"
41 #include "talk/base/thread.h"
42 #include "talk/p2p/base/candidate.h"
43 #include "talk/p2p/base/packetsocketfactory.h"
44 #include "talk/p2p/base/portinterface.h"
45 #include "talk/p2p/base/stun.h"
46 #include "talk/p2p/base/stunrequest.h"
47 #include "talk/p2p/base/transport.h"
48 
49 namespace cricket {
50 
51 class Connection;
52 class ConnectionRequest;
53 
54 extern const char LOCAL_PORT_TYPE[];
55 extern const char STUN_PORT_TYPE[];
56 extern const char PRFLX_PORT_TYPE[];
57 extern const char RELAY_PORT_TYPE[];
58 
59 extern const char UDP_PROTOCOL_NAME[];
60 extern const char TCP_PROTOCOL_NAME[];
61 extern const char SSLTCP_PROTOCOL_NAME[];
62 
63 // The length of time we wait before timing out readability on a connection.
64 const uint32 CONNECTION_READ_TIMEOUT = 30 * 1000;   // 30 seconds
65 
66 // The length of time we wait before timing out writability on a connection.
67 const uint32 CONNECTION_WRITE_TIMEOUT = 15 * 1000;  // 15 seconds
68 
69 // The length of time we wait before we become unwritable.
70 const uint32 CONNECTION_WRITE_CONNECT_TIMEOUT = 5 * 1000;  // 5 seconds
71 
72 // The number of pings that must fail to respond before we become unwritable.
73 const uint32 CONNECTION_WRITE_CONNECT_FAILURES = 5;
74 
75 // This is the length of time that we wait for a ping response to come back.
76 const int CONNECTION_RESPONSE_TIMEOUT = 5 * 1000;   // 5 seconds
77 
78 enum RelayType {
79   RELAY_GTURN,   // Legacy google relay service.
80   RELAY_TURN     // Standard (TURN) relay service.
81 };
82 
83 enum IcePriorityValue {
84   // The reason we are choosing Relay preference 2 is because, we can run
85   // Relay from client to server on UDP/TCP/TLS. To distinguish the transport
86   // protocol, we prefer UDP over TCP over TLS.
87   // For UDP ICE_TYPE_PREFERENCE_RELAY will be 2.
88   // For TCP ICE_TYPE_PREFERENCE_RELAY will be 1.
89   // For TLS ICE_TYPE_PREFERENCE_RELAY will be 0.
90   // Check turnport.cc for setting these values.
91   ICE_TYPE_PREFERENCE_RELAY = 2,
92   ICE_TYPE_PREFERENCE_HOST_TCP = 90,
93   ICE_TYPE_PREFERENCE_SRFLX = 100,
94   ICE_TYPE_PREFERENCE_PRFLX = 110,
95   ICE_TYPE_PREFERENCE_HOST = 126
96 };
97 
98 const char* ProtoToString(ProtocolType proto);
99 bool StringToProto(const char* value, ProtocolType* proto);
100 
101 struct ProtocolAddress {
102   talk_base::SocketAddress address;
103   ProtocolType proto;
104   bool secure;
105 
ProtocolAddressProtocolAddress106   ProtocolAddress(const talk_base::SocketAddress& a, ProtocolType p)
107       : address(a), proto(p), secure(false) { }
ProtocolAddressProtocolAddress108   ProtocolAddress(const talk_base::SocketAddress& a, ProtocolType p, bool sec)
109       : address(a), proto(p), secure(sec) { }
110 };
111 
112 // Represents a local communication mechanism that can be used to create
113 // connections to similar mechanisms of the other client.  Subclasses of this
114 // one add support for specific mechanisms like local UDP ports.
115 class Port : public PortInterface, public talk_base::MessageHandler,
116              public sigslot::has_slots<> {
117  public:
118   Port(talk_base::Thread* thread, talk_base::PacketSocketFactory* factory,
119        talk_base::Network* network, const talk_base::IPAddress& ip,
120        const std::string& username_fragment, const std::string& password);
121   Port(talk_base::Thread* thread, const std::string& type,
122        talk_base::PacketSocketFactory* factory,
123        talk_base::Network* network, const talk_base::IPAddress& ip,
124        int min_port, int max_port, const std::string& username_fragment,
125        const std::string& password);
126   virtual ~Port();
127 
Type()128   virtual const std::string& Type() const { return type_; }
Network()129   virtual talk_base::Network* Network() const { return network_; }
130 
131   // This method will set the flag which enables standard ICE/STUN procedures
132   // in STUN connectivity checks. Currently this method does
133   // 1. Add / Verify MI attribute in STUN binding requests.
134   // 2. Username attribute in STUN binding request will be RFRAF:LFRAG,
135   // as opposed to RFRAGLFRAG.
SetIceProtocolType(IceProtocolType protocol)136   virtual void SetIceProtocolType(IceProtocolType protocol) {
137     ice_protocol_ = protocol;
138   }
IceProtocol()139   virtual IceProtocolType IceProtocol() const { return ice_protocol_; }
140 
141   // Methods to set/get ICE role and tiebreaker values.
GetIceRole()142   IceRole GetIceRole() const { return ice_role_; }
SetIceRole(IceRole role)143   void SetIceRole(IceRole role) { ice_role_ = role; }
144 
SetIceTiebreaker(uint64 tiebreaker)145   void SetIceTiebreaker(uint64 tiebreaker) { tiebreaker_ = tiebreaker; }
IceTiebreaker()146   uint64 IceTiebreaker() const { return tiebreaker_; }
147 
SharedSocket()148   virtual bool SharedSocket() const { return shared_socket_; }
149 
150   // The thread on which this port performs its I/O.
thread()151   talk_base::Thread* thread() { return thread_; }
152 
153   // The factory used to create the sockets of this port.
socket_factory()154   talk_base::PacketSocketFactory* socket_factory() const { return factory_; }
set_socket_factory(talk_base::PacketSocketFactory * factory)155   void set_socket_factory(talk_base::PacketSocketFactory* factory) {
156     factory_ = factory;
157   }
158 
159   // For debugging purposes.
content_name()160   const std::string& content_name() const { return content_name_; }
set_content_name(const std::string & content_name)161   void set_content_name(const std::string& content_name) {
162     content_name_ = content_name;
163   }
164 
component()165   int component() const { return component_; }
set_component(int component)166   void set_component(int component) { component_ = component; }
167 
send_retransmit_count_attribute()168   bool send_retransmit_count_attribute() const {
169     return send_retransmit_count_attribute_;
170   }
set_send_retransmit_count_attribute(bool enable)171   void set_send_retransmit_count_attribute(bool enable) {
172     send_retransmit_count_attribute_ = enable;
173   }
174 
related_address()175   const talk_base::SocketAddress& related_address() const {
176     return related_address_;
177   }
set_related_address(const talk_base::SocketAddress & address)178   void set_related_address(const talk_base::SocketAddress& address) {
179     related_address_ = address;
180   }
181 
182   // Identifies the generation that this port was created in.
generation()183   uint32 generation() { return generation_; }
set_generation(uint32 generation)184   void set_generation(uint32 generation) { generation_ = generation; }
185 
186   // ICE requires a single username/password per content/media line. So the
187   // |ice_username_fragment_| of the ports that belongs to the same content will
188   // be the same. However this causes a small complication with our relay
189   // server, which expects different username for RTP and RTCP.
190   //
191   // To resolve this problem, we implemented the username_fragment(),
192   // which returns a different username (calculated from
193   // |ice_username_fragment_|) for RTCP in the case of ICEPROTO_GOOGLE. And the
194   // username_fragment() simply returns |ice_username_fragment_| when running
195   // in ICEPROTO_RFC5245.
196   //
197   // As a result the ICEPROTO_GOOGLE will use different usernames for RTP and
198   // RTCP. And the ICEPROTO_RFC5245 will use same username for both RTP and
199   // RTCP.
200   const std::string username_fragment() const;
password()201   const std::string& password() const { return password_; }
202 
203   // Fired when candidates are discovered by the port. When all candidates
204   // are discovered that belong to port SignalAddressReady is fired.
205   sigslot::signal2<Port*, const Candidate&> SignalCandidateReady;
206 
207   // Provides all of the above information in one handy object.
Candidates()208   virtual const std::vector<Candidate>& Candidates() const {
209     return candidates_;
210   }
211 
212   // SignalPortComplete is sent when port completes the task of candidates
213   // allocation.
214   sigslot::signal1<Port*> SignalPortComplete;
215   // This signal sent when port fails to allocate candidates and this port
216   // can't be used in establishing the connections. When port is in shared mode
217   // and port fails to allocate one of the candidates, port shouldn't send
218   // this signal as other candidates might be usefull in establishing the
219   // connection.
220   sigslot::signal1<Port*> SignalPortError;
221 
222   // Returns a map containing all of the connections of this port, keyed by the
223   // remote address.
224   typedef std::map<talk_base::SocketAddress, Connection*> AddressMap;
connections()225   const AddressMap& connections() { return connections_; }
226 
227   // Returns the connection to the given address or NULL if none exists.
228   virtual Connection* GetConnection(
229       const talk_base::SocketAddress& remote_addr);
230 
231   // Called each time a connection is created.
232   sigslot::signal2<Port*, Connection*> SignalConnectionCreated;
233 
234   // In a shared socket mode each port which shares the socket will decide
235   // to accept the packet based on the |remote_addr|. Currently only UDP
236   // port implemented this method.
237   // TODO(mallinath) - Make it pure virtual.
HandleIncomingPacket(talk_base::AsyncPacketSocket * socket,const char * data,size_t size,const talk_base::SocketAddress & remote_addr,const talk_base::PacketTime & packet_time)238   virtual bool HandleIncomingPacket(
239       talk_base::AsyncPacketSocket* socket, const char* data, size_t size,
240       const talk_base::SocketAddress& remote_addr,
241       const talk_base::PacketTime& packet_time) {
242     ASSERT(false);
243     return false;
244   }
245 
246   // Sends a response message (normal or error) to the given request.  One of
247   // these methods should be called as a response to SignalUnknownAddress.
248   // NOTE: You MUST call CreateConnection BEFORE SendBindingResponse.
249   virtual void SendBindingResponse(StunMessage* request,
250                                    const talk_base::SocketAddress& addr);
251   virtual void SendBindingErrorResponse(
252       StunMessage* request, const talk_base::SocketAddress& addr,
253       int error_code, const std::string& reason);
254 
set_proxy(const std::string & user_agent,const talk_base::ProxyInfo & proxy)255   void set_proxy(const std::string& user_agent,
256                  const talk_base::ProxyInfo& proxy) {
257     user_agent_ = user_agent;
258     proxy_ = proxy;
259   }
user_agent()260   const std::string& user_agent() { return user_agent_; }
proxy()261   const talk_base::ProxyInfo& proxy() { return proxy_; }
262 
263   virtual void EnablePortPackets();
264 
265   // Indicates to the port that its official use has now begun.  This will
266   // start the timer that checks to see if the port is being used.
267   void Start();
268 
269   // Called if the port has no connections and is no longer useful.
270   void Destroy();
271 
272   virtual void OnMessage(talk_base::Message *pmsg);
273 
274   // Debugging description of this port
275   virtual std::string ToString() const;
ip()276   talk_base::IPAddress& ip() { return ip_; }
min_port()277   int min_port() { return min_port_; }
max_port()278   int max_port() { return max_port_; }
279 
280   // This method will return local and remote username fragements from the
281   // stun username attribute if present.
282   bool ParseStunUsername(const StunMessage* stun_msg,
283                          std::string* local_username,
284                          std::string* remote_username) const;
285   void CreateStunUsername(const std::string& remote_username,
286                           std::string* stun_username_attr_str) const;
287 
288   bool MaybeIceRoleConflict(const talk_base::SocketAddress& addr,
289                             IceMessage* stun_msg,
290                             const std::string& remote_ufrag);
291 
292   // Called when the socket is currently able to send.
293   void OnReadyToSend();
294 
295   // Called when the Connection discovers a local peer reflexive candidate.
296   // Returns the index of the new local candidate.
297   size_t AddPrflxCandidate(const Candidate& local);
298 
299   // Returns if RFC 5245 ICE protocol is used.
300   bool IsStandardIce() const;
301 
302   // Returns if Google ICE protocol is used.
303   bool IsGoogleIce() const;
304 
305   // Returns default DSCP value.
DefaultDscpValue()306   talk_base::DiffServCodePoint DefaultDscpValue() const {
307     return default_dscp_;
308   }
309 
310  protected:
311   enum {
312     MSG_CHECKTIMEOUT = 0,
313     MSG_FIRST_AVAILABLE
314   };
315 
set_type(const std::string & type)316   void set_type(const std::string& type) { type_ = type; }
317   // Fills in the local address of the port.
318   void AddAddress(const talk_base::SocketAddress& address,
319                   const talk_base::SocketAddress& base_address,
320                   const std::string& protocol, const std::string& type,
321                   uint32 type_preference, bool final);
322 
323   // Adds the given connection to the list.  (Deleting removes them.)
324   void AddConnection(Connection* conn);
325 
326   // Called when a packet is received from an unknown address that is not
327   // currently a connection.  If this is an authenticated STUN binding request,
328   // then we will signal the client.
329   void OnReadPacket(const char* data, size_t size,
330                     const talk_base::SocketAddress& addr,
331                     ProtocolType proto);
332 
333   // If the given data comprises a complete and correct STUN message then the
334   // return value is true, otherwise false. If the message username corresponds
335   // with this port's username fragment, msg will contain the parsed STUN
336   // message.  Otherwise, the function may send a STUN response internally.
337   // remote_username contains the remote fragment of the STUN username.
338   bool GetStunMessage(const char* data, size_t size,
339                       const talk_base::SocketAddress& addr,
340                       IceMessage** out_msg, std::string* out_username);
341 
342   // Checks if the address in addr is compatible with the port's ip.
343   bool IsCompatibleAddress(const talk_base::SocketAddress& addr);
344 
345   // Default DSCP value for this port. Set by TransportChannel.
SetDefaultDscpValue(talk_base::DiffServCodePoint dscp)346   void SetDefaultDscpValue(talk_base::DiffServCodePoint dscp) {
347     default_dscp_ = dscp;
348   }
349 
350  private:
351   void Construct();
352   // Called when one of our connections deletes itself.
353   void OnConnectionDestroyed(Connection* conn);
354 
355   // Checks if this port is useless, and hence, should be destroyed.
356   void CheckTimeout();
357 
358   talk_base::Thread* thread_;
359   talk_base::PacketSocketFactory* factory_;
360   std::string type_;
361   bool send_retransmit_count_attribute_;
362   talk_base::Network* network_;
363   talk_base::IPAddress ip_;
364   int min_port_;
365   int max_port_;
366   std::string content_name_;
367   int component_;
368   uint32 generation_;
369   talk_base::SocketAddress related_address_;
370   // In order to establish a connection to this Port (so that real data can be
371   // sent through), the other side must send us a STUN binding request that is
372   // authenticated with this username_fragment and password.
373   // PortAllocatorSession will provide these username_fragment and password.
374   //
375   // Note: we should always use username_fragment() instead of using
376   // |ice_username_fragment_| directly. For the details see the comment on
377   // username_fragment().
378   std::string ice_username_fragment_;
379   std::string password_;
380   std::vector<Candidate> candidates_;
381   AddressMap connections_;
382   enum Lifetime { LT_PRESTART, LT_PRETIMEOUT, LT_POSTTIMEOUT } lifetime_;
383   bool enable_port_packets_;
384   IceProtocolType ice_protocol_;
385   IceRole ice_role_;
386   uint64 tiebreaker_;
387   bool shared_socket_;
388   // DSCP value for ICE/STUN messages. Set by the P2PTransportChannel after
389   // port becomes ready.
390   talk_base::DiffServCodePoint default_dscp_;
391   // Information to use when going through a proxy.
392   std::string user_agent_;
393   talk_base::ProxyInfo proxy_;
394 
395   friend class Connection;
396 };
397 
398 // Represents a communication link between a port on the local client and a
399 // port on the remote client.
400 class Connection : public talk_base::MessageHandler,
401     public sigslot::has_slots<> {
402  public:
403   // States are from RFC 5245. http://tools.ietf.org/html/rfc5245#section-5.7.4
404   enum State {
405     STATE_WAITING = 0,  // Check has not been performed, Waiting pair on CL.
406     STATE_INPROGRESS,   // Check has been sent, transaction is in progress.
407     STATE_SUCCEEDED,    // Check already done, produced a successful result.
408     STATE_FAILED        // Check for this connection failed.
409   };
410 
411   virtual ~Connection();
412 
413   // The local port where this connection sends and receives packets.
port()414   Port* port() { return port_; }
port()415   const Port* port() const { return port_; }
416 
417   // Returns the description of the local port
418   virtual const Candidate& local_candidate() const;
419 
420   // Returns the description of the remote port to which we communicate.
remote_candidate()421   const Candidate& remote_candidate() const { return remote_candidate_; }
422 
423   // Returns the pair priority.
424   uint64 priority() const;
425 
426   enum ReadState {
427     STATE_READ_INIT    = 0,  // we have yet to receive a ping
428     STATE_READABLE     = 1,  // we have received pings recently
429     STATE_READ_TIMEOUT = 2,  // we haven't received pings in a while
430   };
431 
read_state()432   ReadState read_state() const { return read_state_; }
readable()433   bool readable() const { return read_state_ == STATE_READABLE; }
434 
435   enum WriteState {
436     STATE_WRITABLE          = 0,  // we have received ping responses recently
437     STATE_WRITE_UNRELIABLE  = 1,  // we have had a few ping failures
438     STATE_WRITE_INIT        = 2,  // we have yet to receive a ping response
439     STATE_WRITE_TIMEOUT     = 3,  // we have had a large number of ping failures
440   };
441 
write_state()442   WriteState write_state() const { return write_state_; }
writable()443   bool writable() const { return write_state_ == STATE_WRITABLE; }
444 
445   // Determines whether the connection has finished connecting.  This can only
446   // be false for TCP connections.
connected()447   bool connected() const { return connected_; }
448 
449   // Estimate of the round-trip time over this connection.
rtt()450   uint32 rtt() const { return rtt_; }
451 
452   size_t sent_total_bytes();
453   size_t sent_bytes_second();
454   size_t recv_total_bytes();
455   size_t recv_bytes_second();
456   sigslot::signal1<Connection*> SignalStateChange;
457 
458   // Sent when the connection has decided that it is no longer of value.  It
459   // will delete itself immediately after this call.
460   sigslot::signal1<Connection*> SignalDestroyed;
461 
462   // The connection can send and receive packets asynchronously.  This matches
463   // the interface of AsyncPacketSocket, which may use UDP or TCP under the
464   // covers.
465   virtual int Send(const void* data, size_t size,
466                    talk_base::DiffServCodePoint dscp) = 0;
467 
468   // Error if Send() returns < 0
469   virtual int GetError() = 0;
470 
471   sigslot::signal4<Connection*, const char*, size_t,
472                    const talk_base::PacketTime&> SignalReadPacket;
473 
474   sigslot::signal1<Connection*> SignalReadyToSend;
475 
476   // Called when a packet is received on this connection.
477   void OnReadPacket(const char* data, size_t size,
478                     const talk_base::PacketTime& packet_time);
479 
480   // Called when the socket is currently able to send.
481   void OnReadyToSend();
482 
483   // Called when a connection is determined to be no longer useful to us.  We
484   // still keep it around in case the other side wants to use it.  But we can
485   // safely stop pinging on it and we can allow it to time out if the other
486   // side stops using it as well.
pruned()487   bool pruned() const { return pruned_; }
488   void Prune();
489 
use_candidate_attr()490   bool use_candidate_attr() const { return use_candidate_attr_; }
491   void set_use_candidate_attr(bool enable);
492 
set_remote_ice_mode(IceMode mode)493   void set_remote_ice_mode(IceMode mode) {
494     remote_ice_mode_ = mode;
495   }
496 
497   // Makes the connection go away.
498   void Destroy();
499 
500   // Checks that the state of this connection is up-to-date.  The argument is
501   // the current time, which is compared against various timeouts.
502   void UpdateState(uint32 now);
503 
504   // Called when this connection should try checking writability again.
last_ping_sent()505   uint32 last_ping_sent() const { return last_ping_sent_; }
506   void Ping(uint32 now);
507 
508   // Called whenever a valid ping is received on this connection.  This is
509   // public because the connection intercepts the first ping for us.
last_ping_received()510   uint32 last_ping_received() const { return last_ping_received_; }
511   void ReceivedPing();
512 
513   // Debugging description of this connection
514   std::string ToString() const;
515   std::string ToSensitiveString() const;
516 
reported()517   bool reported() const { return reported_; }
set_reported(bool reported)518   void set_reported(bool reported) { reported_ = reported;}
519 
520   // This flag will be set if this connection is the chosen one for media
521   // transmission. This connection will send STUN ping with USE-CANDIDATE
522   // attribute.
523   sigslot::signal1<Connection*> SignalUseCandidate;
524   // Invoked when Connection receives STUN error response with 487 code.
525   void HandleRoleConflictFromPeer();
526 
state()527   State state() const { return state_; }
528 
remote_ice_mode()529   IceMode remote_ice_mode() const { return remote_ice_mode_; }
530 
531  protected:
532   // Constructs a new connection to the given remote port.
533   Connection(Port* port, size_t index, const Candidate& candidate);
534 
535   // Called back when StunRequestManager has a stun packet to send
536   void OnSendStunPacket(const void* data, size_t size, StunRequest* req);
537 
538   // Callbacks from ConnectionRequest
539   void OnConnectionRequestResponse(ConnectionRequest* req,
540                                    StunMessage* response);
541   void OnConnectionRequestErrorResponse(ConnectionRequest* req,
542                                         StunMessage* response);
543   void OnConnectionRequestTimeout(ConnectionRequest* req);
544 
545   // Changes the state and signals if necessary.
546   void set_read_state(ReadState value);
547   void set_write_state(WriteState value);
548   void set_state(State state);
549   void set_connected(bool value);
550 
551   // Checks if this connection is useless, and hence, should be destroyed.
552   void CheckTimeout();
553 
554   void OnMessage(talk_base::Message *pmsg);
555 
556   Port* port_;
557   size_t local_candidate_index_;
558   Candidate remote_candidate_;
559   ReadState read_state_;
560   WriteState write_state_;
561   bool connected_;
562   bool pruned_;
563   // By default |use_candidate_attr_| flag will be true,
564   // as we will be using agrressive nomination.
565   // But when peer is ice-lite, this flag "must" be initialized to false and
566   // turn on when connection becomes "best connection".
567   bool use_candidate_attr_;
568   IceMode remote_ice_mode_;
569   StunRequestManager requests_;
570   uint32 rtt_;
571   uint32 last_ping_sent_;      // last time we sent a ping to the other side
572   uint32 last_ping_received_;  // last time we received a ping from the other
573                                // side
574   uint32 last_data_received_;
575   uint32 last_ping_response_received_;
576   std::vector<uint32> pings_since_last_response_;
577 
578   talk_base::RateTracker recv_rate_tracker_;
579   talk_base::RateTracker send_rate_tracker_;
580 
581  private:
582   void MaybeAddPrflxCandidate(ConnectionRequest* request,
583                               StunMessage* response);
584 
585   bool reported_;
586   State state_;
587 
588   friend class Port;
589   friend class ConnectionRequest;
590 };
591 
592 // ProxyConnection defers all the interesting work to the port
593 class ProxyConnection : public Connection {
594  public:
595   ProxyConnection(Port* port, size_t index, const Candidate& candidate);
596 
597   virtual int Send(const void* data, size_t size,
598                    talk_base::DiffServCodePoint dscp);
GetError()599   virtual int GetError() { return error_; }
600 
601  private:
602   int error_;
603 };
604 
605 }  // namespace cricket
606 
607 #endif  // TALK_P2P_BASE_PORT_H_
608