1 /*
2 * Copyright (C) Research In Motion Limited 2011. All rights reserved.
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
13 *
14 * You should have received a copy of the GNU Library General Public License
15 * along with this library; see the file COPYING.LIB. If not, write to
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 * Boston, MA 02110-1301, USA.
18 */
19
20 #include "config.h"
21
22 #include "core/svg/SVGAnimatedRect.h"
23
24 #include "core/svg/SVGAnimateElement.h"
25 #include "core/svg/SVGParserUtilities.h"
26
27 namespace WebCore {
28
SVGAnimatedRectAnimator(SVGAnimationElement * animationElement,SVGElement * contextElement)29 SVGAnimatedRectAnimator::SVGAnimatedRectAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement)
30 : SVGAnimatedTypeAnimator(AnimatedRect, animationElement, contextElement)
31 {
32 }
33
constructFromString(const String & string)34 PassOwnPtr<SVGAnimatedType> SVGAnimatedRectAnimator::constructFromString(const String& string)
35 {
36 OwnPtr<SVGAnimatedType> animatedType = SVGAnimatedType::createRect(new SVGRect);
37 parseRect(string, animatedType->rect());
38 return animatedType.release();
39 }
40
startAnimValAnimation(const SVGElementAnimatedPropertyList & animatedTypes)41 PassOwnPtr<SVGAnimatedType> SVGAnimatedRectAnimator::startAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
42 {
43 return SVGAnimatedType::createRect(constructFromBaseValue<SVGAnimatedRect>(animatedTypes));
44 }
45
stopAnimValAnimation(const SVGElementAnimatedPropertyList & animatedTypes)46 void SVGAnimatedRectAnimator::stopAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
47 {
48 stopAnimValAnimationForType<SVGAnimatedRect>(animatedTypes);
49 }
50
resetAnimValToBaseVal(const SVGElementAnimatedPropertyList & animatedTypes,SVGAnimatedType * type)51 void SVGAnimatedRectAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType* type)
52 {
53 resetFromBaseValue<SVGAnimatedRect>(animatedTypes, type, &SVGAnimatedType::rect);
54 }
55
animValWillChange(const SVGElementAnimatedPropertyList & animatedTypes)56 void SVGAnimatedRectAnimator::animValWillChange(const SVGElementAnimatedPropertyList& animatedTypes)
57 {
58 animValWillChangeForType<SVGAnimatedRect>(animatedTypes);
59 }
60
animValDidChange(const SVGElementAnimatedPropertyList & animatedTypes)61 void SVGAnimatedRectAnimator::animValDidChange(const SVGElementAnimatedPropertyList& animatedTypes)
62 {
63 animValDidChangeForType<SVGAnimatedRect>(animatedTypes);
64 }
65
addAnimatedTypes(SVGAnimatedType * from,SVGAnimatedType * to)66 void SVGAnimatedRectAnimator::addAnimatedTypes(SVGAnimatedType* from, SVGAnimatedType* to)
67 {
68 ASSERT(from->type() == AnimatedRect);
69 ASSERT(from->type() == to->type());
70
71 to->rect() += from->rect();
72 }
73
calculateAnimatedValue(float percentage,unsigned repeatCount,SVGAnimatedType * from,SVGAnimatedType * to,SVGAnimatedType * toAtEndOfDuration,SVGAnimatedType * animated)74 void SVGAnimatedRectAnimator::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType* toAtEndOfDuration, SVGAnimatedType* animated)
75 {
76 ASSERT(m_animationElement);
77 ASSERT(m_contextElement);
78
79 const SVGRect& fromRect = m_animationElement->animationMode() == ToAnimation ? animated->rect() : from->rect();
80 const SVGRect& toRect = to->rect();
81 const SVGRect& toAtEndOfDurationRect = toAtEndOfDuration->rect();
82 SVGRect& animatedRect = animated->rect();
83
84 float animatedX = animatedRect.x();
85 float animatedY = animatedRect.y();
86 float animatedWidth = animatedRect.width();
87 float animatedHeight = animatedRect.height();
88 m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromRect.x(), toRect.x(), toAtEndOfDurationRect.x(), animatedX);
89 m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromRect.y(), toRect.y(), toAtEndOfDurationRect.y(), animatedY);
90 m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromRect.width(), toRect.width(), toAtEndOfDurationRect.width(), animatedWidth);
91 m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromRect.height(), toRect.height(), toAtEndOfDurationRect.height(), animatedHeight);
92
93 animatedRect = SVGRect(animatedX, animatedY, animatedWidth, animatedHeight);
94 }
95
calculateDistance(const String &,const String &)96 float SVGAnimatedRectAnimator::calculateDistance(const String&, const String&)
97 {
98 // FIXME: Distance calculation is not possible for SVGRect right now. We need the distance of for every single value.
99 return -1;
100 }
101
102 }
103