1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/views/controls/menu/menu_controller.h"
6
7 #if defined(OS_WIN)
8 #include <windowsx.h>
9 #endif
10
11 #include "base/i18n/case_conversion.h"
12 #include "base/i18n/rtl.h"
13 #include "base/run_loop.h"
14 #include "base/strings/utf_string_conversions.h"
15 #include "base/time/time.h"
16 #include "ui/base/dragdrop/drag_utils.h"
17 #include "ui/base/dragdrop/os_exchange_data.h"
18 #include "ui/base/l10n/l10n_util.h"
19 #include "ui/events/event_constants.h"
20 #include "ui/events/event_utils.h"
21 #include "ui/events/keycodes/keyboard_codes.h"
22 #include "ui/gfx/canvas.h"
23 #include "ui/gfx/native_widget_types.h"
24 #include "ui/gfx/screen.h"
25 #include "ui/gfx/vector2d.h"
26 #include "ui/native_theme/native_theme.h"
27 #include "ui/views/controls/button/menu_button.h"
28 #include "ui/views/controls/menu/menu_config.h"
29 #include "ui/views/controls/menu/menu_controller_delegate.h"
30 #include "ui/views/controls/menu/menu_host_root_view.h"
31 #include "ui/views/controls/menu/menu_scroll_view_container.h"
32 #include "ui/views/controls/menu/submenu_view.h"
33 #include "ui/views/drag_utils.h"
34 #include "ui/views/event_utils.h"
35 #include "ui/views/focus/view_storage.h"
36 #include "ui/views/mouse_constants.h"
37 #include "ui/views/view_constants.h"
38 #include "ui/views/views_delegate.h"
39 #include "ui/views/widget/root_view.h"
40 #include "ui/views/widget/tooltip_manager.h"
41 #include "ui/views/widget/widget.h"
42
43 #if defined(USE_AURA)
44 #include "ui/aura/env.h"
45 #include "ui/aura/root_window.h"
46 #endif
47
48 #if defined(OS_WIN)
49 #include "ui/views/win/hwnd_message_handler.h"
50 #include "ui/views/win/hwnd_util.h"
51 #endif
52
53 #if defined(USE_X11)
54 #include <X11/Xlib.h>
55 #endif
56
57 using base::Time;
58 using base::TimeDelta;
59 using ui::OSExchangeData;
60
61 // Period of the scroll timer (in milliseconds).
62 static const int kScrollTimerMS = 30;
63
64 // Amount of time from when the drop exits the menu and the menu is hidden.
65 static const int kCloseOnExitTime = 1200;
66
67 // If a context menu is invoked by touch, we shift the menu by this offset so
68 // that the finger does not obscure the menu.
69 static const int kCenteredContextMenuYOffset = -15;
70
71 namespace views {
72
73 namespace {
74
75 // When showing context menu on mouse down, the user might accidentally select
76 // the menu item on the subsequent mouse up. To prevent this, we add the
77 // following delay before the user is able to select an item.
78 static int menu_selection_hold_time_ms = kMinimumMsPressedToActivate;
79
80 // The spacing offset for the bubble tip.
81 const int kBubbleTipSizeLeftRight = 12;
82 const int kBubbleTipSizeTopBottom = 11;
83
84 // The maximum distance (in DIPS) that the mouse can be moved before it should
85 // trigger a mouse menu item activation (regardless of how long the menu has
86 // been showing).
87 const float kMaximumLengthMovedToActivate = 4.0f;
88
89 // Returns true if the mnemonic of |menu| matches key.
MatchesMnemonic(MenuItemView * menu,char16 key)90 bool MatchesMnemonic(MenuItemView* menu, char16 key) {
91 return menu->GetMnemonic() == key;
92 }
93
94 // Returns true if |menu| doesn't have a mnemonic and first character of the its
95 // title is |key|.
TitleMatchesMnemonic(MenuItemView * menu,char16 key)96 bool TitleMatchesMnemonic(MenuItemView* menu, char16 key) {
97 if (menu->GetMnemonic())
98 return false;
99
100 string16 lower_title = base::i18n::ToLower(menu->title());
101 return !lower_title.empty() && lower_title[0] == key;
102 }
103
104 } // namespace
105
106 // Returns the first descendant of |view| that is hot tracked.
GetFirstHotTrackedView(View * view)107 static CustomButton* GetFirstHotTrackedView(View* view) {
108 if (!view)
109 return NULL;
110 CustomButton* button = CustomButton::AsCustomButton(view);
111 if (button) {
112 if (button->IsHotTracked())
113 return button;
114 }
115
116 for (int i = 0; i < view->child_count(); ++i) {
117 CustomButton* hot_view = GetFirstHotTrackedView(view->child_at(i));
118 if (hot_view)
119 return hot_view;
120 }
121 return NULL;
122 }
123
124 // Recurses through the child views of |view| returning the first view starting
125 // at |start| that is focusable. A value of -1 for |start| indicates to start at
126 // the first view (if |forward| is false, iterating starts at the last view). If
127 // |forward| is true the children are considered first to last, otherwise last
128 // to first.
GetFirstFocusableView(View * view,int start,bool forward)129 static View* GetFirstFocusableView(View* view, int start, bool forward) {
130 if (forward) {
131 for (int i = start == -1 ? 0 : start; i < view->child_count(); ++i) {
132 View* deepest = GetFirstFocusableView(view->child_at(i), -1, forward);
133 if (deepest)
134 return deepest;
135 }
136 } else {
137 for (int i = start == -1 ? view->child_count() - 1 : start; i >= 0; --i) {
138 View* deepest = GetFirstFocusableView(view->child_at(i), -1, forward);
139 if (deepest)
140 return deepest;
141 }
142 }
143 return view->IsFocusable() ? view : NULL;
144 }
145
146 // Returns the first child of |start| that is focusable.
GetInitialFocusableView(View * start,bool forward)147 static View* GetInitialFocusableView(View* start, bool forward) {
148 return GetFirstFocusableView(start, -1, forward);
149 }
150
151 // Returns the next view after |start_at| that is focusable. Returns NULL if
152 // there are no focusable children of |ancestor| after |start_at|.
GetNextFocusableView(View * ancestor,View * start_at,bool forward)153 static View* GetNextFocusableView(View* ancestor,
154 View* start_at,
155 bool forward) {
156 DCHECK(ancestor->Contains(start_at));
157 View* parent = start_at;
158 do {
159 View* new_parent = parent->parent();
160 int index = new_parent->GetIndexOf(parent);
161 index += forward ? 1 : -1;
162 if (forward || index != -1) {
163 View* next = GetFirstFocusableView(new_parent, index, forward);
164 if (next)
165 return next;
166 }
167 parent = new_parent;
168 } while (parent != ancestor);
169 return NULL;
170 }
171
172 // MenuScrollTask --------------------------------------------------------------
173
174 // MenuScrollTask is used when the SubmenuView does not all fit on screen and
175 // the mouse is over the scroll up/down buttons. MenuScrollTask schedules
176 // itself with a RepeatingTimer. When Run is invoked MenuScrollTask scrolls
177 // appropriately.
178
179 class MenuController::MenuScrollTask {
180 public:
MenuScrollTask()181 MenuScrollTask() : submenu_(NULL), is_scrolling_up_(false), start_y_(0) {
182 pixels_per_second_ = MenuItemView::pref_menu_height() * 20;
183 }
184
Update(const MenuController::MenuPart & part)185 void Update(const MenuController::MenuPart& part) {
186 if (!part.is_scroll()) {
187 StopScrolling();
188 return;
189 }
190 DCHECK(part.submenu);
191 SubmenuView* new_menu = part.submenu;
192 bool new_is_up = (part.type == MenuController::MenuPart::SCROLL_UP);
193 if (new_menu == submenu_ && is_scrolling_up_ == new_is_up)
194 return;
195
196 start_scroll_time_ = base::Time::Now();
197 start_y_ = part.submenu->GetVisibleBounds().y();
198 submenu_ = new_menu;
199 is_scrolling_up_ = new_is_up;
200
201 if (!scrolling_timer_.IsRunning()) {
202 scrolling_timer_.Start(FROM_HERE,
203 TimeDelta::FromMilliseconds(kScrollTimerMS),
204 this, &MenuScrollTask::Run);
205 }
206 }
207
StopScrolling()208 void StopScrolling() {
209 if (scrolling_timer_.IsRunning()) {
210 scrolling_timer_.Stop();
211 submenu_ = NULL;
212 }
213 }
214
215 // The menu being scrolled. Returns null if not scrolling.
submenu() const216 SubmenuView* submenu() const { return submenu_; }
217
218 private:
Run()219 void Run() {
220 DCHECK(submenu_);
221 gfx::Rect vis_rect = submenu_->GetVisibleBounds();
222 const int delta_y = static_cast<int>(
223 (base::Time::Now() - start_scroll_time_).InMilliseconds() *
224 pixels_per_second_ / 1000);
225 vis_rect.set_y(is_scrolling_up_ ?
226 std::max(0, start_y_ - delta_y) :
227 std::min(submenu_->height() - vis_rect.height(), start_y_ + delta_y));
228 submenu_->ScrollRectToVisible(vis_rect);
229 }
230
231 // SubmenuView being scrolled.
232 SubmenuView* submenu_;
233
234 // Direction scrolling.
235 bool is_scrolling_up_;
236
237 // Timer to periodically scroll.
238 base::RepeatingTimer<MenuScrollTask> scrolling_timer_;
239
240 // Time we started scrolling at.
241 base::Time start_scroll_time_;
242
243 // How many pixels to scroll per second.
244 int pixels_per_second_;
245
246 // Y-coordinate of submenu_view_ when scrolling started.
247 int start_y_;
248
249 DISALLOW_COPY_AND_ASSIGN(MenuScrollTask);
250 };
251
252 // MenuController:SelectByCharDetails ----------------------------------------
253
254 struct MenuController::SelectByCharDetails {
SelectByCharDetailsviews::MenuController::SelectByCharDetails255 SelectByCharDetails()
256 : first_match(-1),
257 has_multiple(false),
258 index_of_item(-1),
259 next_match(-1) {
260 }
261
262 // Index of the first menu with the specified mnemonic.
263 int first_match;
264
265 // If true there are multiple menu items with the same mnemonic.
266 bool has_multiple;
267
268 // Index of the selected item; may remain -1.
269 int index_of_item;
270
271 // If there are multiple matches this is the index of the item after the
272 // currently selected item whose mnemonic matches. This may remain -1 even
273 // though there are matches.
274 int next_match;
275 };
276
277 // MenuController:State ------------------------------------------------------
278
State()279 MenuController::State::State()
280 : item(NULL),
281 submenu_open(false),
282 anchor(MenuItemView::TOPLEFT),
283 context_menu(false) {}
284
~State()285 MenuController::State::~State() {}
286
287 // MenuController ------------------------------------------------------------
288
289 // static
290 MenuController* MenuController::active_instance_ = NULL;
291
292 // static
GetActiveInstance()293 MenuController* MenuController::GetActiveInstance() {
294 return active_instance_;
295 }
296
Run(Widget * parent,MenuButton * button,MenuItemView * root,const gfx::Rect & bounds,MenuItemView::AnchorPosition position,bool context_menu,int * result_event_flags)297 MenuItemView* MenuController::Run(Widget* parent,
298 MenuButton* button,
299 MenuItemView* root,
300 const gfx::Rect& bounds,
301 MenuItemView::AnchorPosition position,
302 bool context_menu,
303 int* result_event_flags) {
304 exit_type_ = EXIT_NONE;
305 possible_drag_ = false;
306 drag_in_progress_ = false;
307 closing_event_time_ = base::TimeDelta();
308 menu_start_time_ = base::TimeTicks::Now();
309 menu_start_mouse_press_loc_ = gfx::Point();
310
311 // If we are shown on mouse press, we will eat the subsequent mouse down and
312 // the parent widget will not be able to reset its state (it might have mouse
313 // capture from the mouse down). So we clear its state here.
314 if (parent) {
315 View* root_view = parent->GetRootView();
316 if (root_view) {
317 root_view->SetMouseHandler(NULL);
318 const ui::Event* event =
319 static_cast<internal::RootView*>(root_view)->current_event();
320 if (event && event->type() == ui::ET_MOUSE_PRESSED) {
321 gfx::Point screen_loc(
322 static_cast<const ui::MouseEvent*>(event)->location());
323 View::ConvertPointToScreen(
324 static_cast<View*>(event->target()), &screen_loc);
325 menu_start_mouse_press_loc_ = screen_loc;
326 }
327 }
328 }
329
330 bool nested_menu = showing_;
331 if (showing_) {
332 // Only support nesting of blocking_run menus, nesting of
333 // blocking/non-blocking shouldn't be needed.
334 DCHECK(blocking_run_);
335
336 // We're already showing, push the current state.
337 menu_stack_.push_back(state_);
338
339 // The context menu should be owned by the same parent.
340 DCHECK_EQ(owner_, parent);
341 } else {
342 showing_ = true;
343 }
344
345 // Reset current state.
346 pending_state_ = State();
347 state_ = State();
348 UpdateInitialLocation(bounds, position, context_menu);
349
350 if (owner_)
351 owner_->RemoveObserver(this);
352 owner_ = parent;
353 if (owner_)
354 owner_->AddObserver(this);
355
356 // Set the selection, which opens the initial menu.
357 SetSelection(root, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
358
359 if (!blocking_run_) {
360 // Start the timer to hide the menu. This is needed as we get no
361 // notification when the drag has finished.
362 StartCancelAllTimer();
363 return NULL;
364 }
365
366 if (button)
367 menu_button_ = button;
368
369 // Make sure Chrome doesn't attempt to shut down while the menu is showing.
370 if (ViewsDelegate::views_delegate)
371 ViewsDelegate::views_delegate->AddRef();
372
373 // We need to turn on nestable tasks as in some situations (pressing alt-f for
374 // one) the menus are run from a task. If we don't do this and are invoked
375 // from a task none of the tasks we schedule are processed and the menu
376 // appears totally broken.
377 message_loop_depth_++;
378 DCHECK_LE(message_loop_depth_, 2);
379 RunMessageLoop(nested_menu);
380 message_loop_depth_--;
381
382 if (ViewsDelegate::views_delegate)
383 ViewsDelegate::views_delegate->ReleaseRef();
384
385 // Close any open menus.
386 SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
387
388 #if defined(OS_WIN) && defined(USE_AURA)
389 // On Windows, if we select the menu item by touch and if the window at the
390 // location is another window on the same thread, that window gets a
391 // WM_MOUSEACTIVATE message and ends up activating itself, which is not
392 // correct. We workaround this by setting a property on the window at the
393 // current cursor location. We check for this property in our
394 // WM_MOUSEACTIVATE handler and don't activate the window if the property is
395 // set.
396 if (item_selected_by_touch_) {
397 item_selected_by_touch_ = false;
398 POINT cursor_pos;
399 ::GetCursorPos(&cursor_pos);
400 HWND window = ::WindowFromPoint(cursor_pos);
401 if (::GetWindowThreadProcessId(window, NULL) ==
402 ::GetCurrentThreadId()) {
403 ::SetProp(window, views::kIgnoreTouchMouseActivateForWindow,
404 reinterpret_cast<HANDLE>(true));
405 }
406 }
407 #endif
408
409 if (nested_menu) {
410 DCHECK(!menu_stack_.empty());
411 // We're running from within a menu, restore the previous state.
412 // The menus are already showing, so we don't have to show them.
413 state_ = menu_stack_.back();
414 pending_state_ = menu_stack_.back();
415 menu_stack_.pop_back();
416 } else {
417 showing_ = false;
418 did_capture_ = false;
419 }
420
421 MenuItemView* result = result_;
422 // In case we're nested, reset result_.
423 result_ = NULL;
424
425 if (result_event_flags)
426 *result_event_flags = accept_event_flags_;
427
428 if (exit_type_ == EXIT_OUTERMOST) {
429 SetExitType(EXIT_NONE);
430 } else {
431 if (nested_menu && result) {
432 // We're nested and about to return a value. The caller might enter
433 // another blocking loop. We need to make sure all menus are hidden
434 // before that happens otherwise the menus will stay on screen.
435 CloseAllNestedMenus();
436 SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
437
438 // Set exit_all_, which makes sure all nested loops exit immediately.
439 if (exit_type_ != EXIT_DESTROYED)
440 SetExitType(EXIT_ALL);
441 }
442 }
443
444 // If we stopped running because one of the menus was destroyed chances are
445 // the button was also destroyed.
446 if (exit_type_ != EXIT_DESTROYED && menu_button_) {
447 menu_button_->SetState(CustomButton::STATE_NORMAL);
448 menu_button_->SchedulePaint();
449 }
450 return result;
451 }
452
Cancel(ExitType type)453 void MenuController::Cancel(ExitType type) {
454 // If the menu has already been destroyed, no further cancellation is
455 // needed. We especially don't want to set the |exit_type_| to a lesser
456 // value.
457 if (exit_type_ == EXIT_DESTROYED || exit_type_ == type)
458 return;
459
460 if (!showing_) {
461 // This occurs if we're in the process of notifying the delegate for a drop
462 // and the delegate cancels us.
463 return;
464 }
465
466 MenuItemView* selected = state_.item;
467 SetExitType(type);
468
469 SendMouseCaptureLostToActiveView();
470
471 // Hide windows immediately.
472 SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
473
474 if (!blocking_run_) {
475 // If we didn't block the caller we need to notify the menu, which
476 // triggers deleting us.
477 DCHECK(selected);
478 showing_ = false;
479 delegate_->DropMenuClosed(
480 internal::MenuControllerDelegate::NOTIFY_DELEGATE,
481 selected->GetRootMenuItem());
482 // WARNING: the call to MenuClosed deletes us.
483 return;
484 }
485 }
486
OnMousePressed(SubmenuView * source,const ui::MouseEvent & event)487 void MenuController::OnMousePressed(SubmenuView* source,
488 const ui::MouseEvent& event) {
489 SetSelectionOnPointerDown(source, event);
490 }
491
OnMouseDragged(SubmenuView * source,const ui::MouseEvent & event)492 void MenuController::OnMouseDragged(SubmenuView* source,
493 const ui::MouseEvent& event) {
494 MenuPart part = GetMenuPart(source, event.location());
495 UpdateScrolling(part);
496
497 if (!blocking_run_)
498 return;
499
500 if (possible_drag_) {
501 if (View::ExceededDragThreshold(event.location() - press_pt_))
502 StartDrag(source, press_pt_);
503 return;
504 }
505 MenuItemView* mouse_menu = NULL;
506 if (part.type == MenuPart::MENU_ITEM) {
507 if (!part.menu)
508 part.menu = source->GetMenuItem();
509 else
510 mouse_menu = part.menu;
511 SetSelection(part.menu ? part.menu : state_.item, SELECTION_OPEN_SUBMENU);
512 } else if (part.type == MenuPart::NONE) {
513 ShowSiblingMenu(source, event.location());
514 }
515 UpdateActiveMouseView(source, event, mouse_menu);
516 }
517
OnMouseReleased(SubmenuView * source,const ui::MouseEvent & event)518 void MenuController::OnMouseReleased(SubmenuView* source,
519 const ui::MouseEvent& event) {
520 if (!blocking_run_)
521 return;
522
523 DCHECK(state_.item);
524 possible_drag_ = false;
525 DCHECK(blocking_run_);
526 MenuPart part = GetMenuPart(source, event.location());
527 if (event.IsRightMouseButton() && part.type == MenuPart::MENU_ITEM) {
528 MenuItemView* menu = part.menu;
529 // |menu| is NULL means this event is from an empty menu or a separator.
530 // If it is from an empty menu, use parent context menu instead of that.
531 if (menu == NULL &&
532 part.submenu->child_count() == 1 &&
533 part.submenu->child_at(0)->id() == MenuItemView::kEmptyMenuItemViewID) {
534 menu = part.parent;
535 }
536
537 if (menu != NULL && ShowContextMenu(menu, source, event,
538 ui::MENU_SOURCE_MOUSE))
539 return;
540 }
541
542 // We can use Ctrl+click or the middle mouse button to recursively open urls
543 // for selected folder menu items. If it's only a left click, show the
544 // contents of the folder.
545 if (!part.is_scroll() && part.menu &&
546 !(part.menu->HasSubmenu() &&
547 (event.flags() & ui::EF_LEFT_MOUSE_BUTTON))) {
548 if (GetActiveMouseView()) {
549 SendMouseReleaseToActiveView(source, event);
550 return;
551 }
552 // If a mouse release was received quickly after showing.
553 base::TimeDelta time_shown = base::TimeTicks::Now() - menu_start_time_;
554 if (time_shown.InMilliseconds() < menu_selection_hold_time_ms) {
555 // And it wasn't far from the mouse press location.
556 gfx::Point screen_loc(event.location());
557 View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
558 gfx::Vector2d moved = screen_loc - menu_start_mouse_press_loc_;
559 if (moved.Length() < kMaximumLengthMovedToActivate) {
560 // Ignore the mouse release as it was likely this menu was shown under
561 // the mouse and the action was just a normal click.
562 return;
563 }
564 }
565 if (part.menu->GetDelegate()->ShouldExecuteCommandWithoutClosingMenu(
566 part.menu->GetCommand(), event)) {
567 part.menu->GetDelegate()->ExecuteCommand(part.menu->GetCommand(),
568 event.flags());
569 return;
570 }
571 if (!part.menu->NonIconChildViewsCount() &&
572 part.menu->GetDelegate()->IsTriggerableEvent(part.menu, event)) {
573 base::TimeDelta shown_time = base::TimeTicks::Now() - menu_start_time_;
574 if (!state_.context_menu || !View::ShouldShowContextMenuOnMousePress() ||
575 shown_time.InMilliseconds() > menu_selection_hold_time_ms) {
576 Accept(part.menu, event.flags());
577 }
578 return;
579 }
580 } else if (part.type == MenuPart::MENU_ITEM) {
581 // User either clicked on empty space, or a menu that has children.
582 SetSelection(part.menu ? part.menu : state_.item,
583 SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
584 }
585 SendMouseCaptureLostToActiveView();
586 }
587
OnMouseMoved(SubmenuView * source,const ui::MouseEvent & event)588 void MenuController::OnMouseMoved(SubmenuView* source,
589 const ui::MouseEvent& event) {
590 HandleMouseLocation(source, event.location());
591 }
592
OnMouseEntered(SubmenuView * source,const ui::MouseEvent & event)593 void MenuController::OnMouseEntered(SubmenuView* source,
594 const ui::MouseEvent& event) {
595 // MouseEntered is always followed by a mouse moved, so don't need to
596 // do anything here.
597 }
598
599 #if defined(USE_AURA)
OnMouseWheel(SubmenuView * source,const ui::MouseWheelEvent & event)600 bool MenuController::OnMouseWheel(SubmenuView* source,
601 const ui::MouseWheelEvent& event) {
602 MenuPart part = GetMenuPart(source, event.location());
603 return part.submenu && part.submenu->OnMouseWheel(event);
604 }
605 #endif
606
OnGestureEvent(SubmenuView * source,ui::GestureEvent * event)607 void MenuController::OnGestureEvent(SubmenuView* source,
608 ui::GestureEvent* event) {
609 MenuPart part = GetMenuPart(source, event->location());
610 if (event->type() == ui::ET_GESTURE_TAP_DOWN) {
611 SetSelectionOnPointerDown(source, *event);
612 event->StopPropagation();
613 } else if (event->type() == ui::ET_GESTURE_LONG_PRESS) {
614 if (part.type == MenuPart::MENU_ITEM && part.menu) {
615 if (ShowContextMenu(part.menu, source, *event, ui::MENU_SOURCE_TOUCH))
616 event->StopPropagation();
617 }
618 } else if (event->type() == ui::ET_GESTURE_TAP) {
619 if (!part.is_scroll() && part.menu &&
620 !(part.menu->HasSubmenu())) {
621 if (part.menu->GetDelegate()->IsTriggerableEvent(
622 part.menu, *event)) {
623 Accept(part.menu, event->flags());
624 item_selected_by_touch_ = true;
625 }
626 event->StopPropagation();
627 } else if (part.type == MenuPart::MENU_ITEM) {
628 // User either tapped on empty space, or a menu that has children.
629 SetSelection(part.menu ? part.menu : state_.item,
630 SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
631 event->StopPropagation();
632 }
633 } else if (event->type() == ui::ET_GESTURE_TAP_CANCEL &&
634 part.menu &&
635 part.type == MenuPart::MENU_ITEM) {
636 // Move the selection to the parent menu so that the selection in the
637 // current menu is unset. Make sure the submenu remains open by sending the
638 // appropriate SetSelectionTypes flags.
639 SetSelection(part.menu->GetParentMenuItem(),
640 SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
641 event->StopPropagation();
642 }
643
644 if (event->stopped_propagation())
645 return;
646
647 if (!part.submenu)
648 return;
649 part.submenu->OnGestureEvent(event);
650 }
651
GetDropFormats(SubmenuView * source,int * formats,std::set<OSExchangeData::CustomFormat> * custom_formats)652 bool MenuController::GetDropFormats(
653 SubmenuView* source,
654 int* formats,
655 std::set<OSExchangeData::CustomFormat>* custom_formats) {
656 return source->GetMenuItem()->GetDelegate()->GetDropFormats(
657 source->GetMenuItem(), formats, custom_formats);
658 }
659
AreDropTypesRequired(SubmenuView * source)660 bool MenuController::AreDropTypesRequired(SubmenuView* source) {
661 return source->GetMenuItem()->GetDelegate()->AreDropTypesRequired(
662 source->GetMenuItem());
663 }
664
CanDrop(SubmenuView * source,const OSExchangeData & data)665 bool MenuController::CanDrop(SubmenuView* source, const OSExchangeData& data) {
666 return source->GetMenuItem()->GetDelegate()->CanDrop(source->GetMenuItem(),
667 data);
668 }
669
OnDragEntered(SubmenuView * source,const ui::DropTargetEvent & event)670 void MenuController::OnDragEntered(SubmenuView* source,
671 const ui::DropTargetEvent& event) {
672 valid_drop_coordinates_ = false;
673 }
674
OnDragUpdated(SubmenuView * source,const ui::DropTargetEvent & event)675 int MenuController::OnDragUpdated(SubmenuView* source,
676 const ui::DropTargetEvent& event) {
677 StopCancelAllTimer();
678
679 gfx::Point screen_loc(event.location());
680 View::ConvertPointToScreen(source, &screen_loc);
681 if (valid_drop_coordinates_ && screen_loc == drop_pt_)
682 return last_drop_operation_;
683 drop_pt_ = screen_loc;
684 valid_drop_coordinates_ = true;
685
686 MenuItemView* menu_item = GetMenuItemAt(source, event.x(), event.y());
687 bool over_empty_menu = false;
688 if (!menu_item) {
689 // See if we're over an empty menu.
690 menu_item = GetEmptyMenuItemAt(source, event.x(), event.y());
691 if (menu_item)
692 over_empty_menu = true;
693 }
694 MenuDelegate::DropPosition drop_position = MenuDelegate::DROP_NONE;
695 int drop_operation = ui::DragDropTypes::DRAG_NONE;
696 if (menu_item) {
697 gfx::Point menu_item_loc(event.location());
698 View::ConvertPointToTarget(source, menu_item, &menu_item_loc);
699 MenuItemView* query_menu_item;
700 if (!over_empty_menu) {
701 int menu_item_height = menu_item->height();
702 if (menu_item->HasSubmenu() &&
703 (menu_item_loc.y() > kDropBetweenPixels &&
704 menu_item_loc.y() < (menu_item_height - kDropBetweenPixels))) {
705 drop_position = MenuDelegate::DROP_ON;
706 } else {
707 drop_position = (menu_item_loc.y() < menu_item_height / 2) ?
708 MenuDelegate::DROP_BEFORE : MenuDelegate::DROP_AFTER;
709 }
710 query_menu_item = menu_item;
711 } else {
712 query_menu_item = menu_item->GetParentMenuItem();
713 drop_position = MenuDelegate::DROP_ON;
714 }
715 drop_operation = menu_item->GetDelegate()->GetDropOperation(
716 query_menu_item, event, &drop_position);
717
718 // If the menu has a submenu, schedule the submenu to open.
719 SetSelection(menu_item, menu_item->HasSubmenu() ? SELECTION_OPEN_SUBMENU :
720 SELECTION_DEFAULT);
721
722 if (drop_position == MenuDelegate::DROP_NONE ||
723 drop_operation == ui::DragDropTypes::DRAG_NONE)
724 menu_item = NULL;
725 } else {
726 SetSelection(source->GetMenuItem(), SELECTION_OPEN_SUBMENU);
727 }
728 SetDropMenuItem(menu_item, drop_position);
729 last_drop_operation_ = drop_operation;
730 return drop_operation;
731 }
732
OnDragExited(SubmenuView * source)733 void MenuController::OnDragExited(SubmenuView* source) {
734 StartCancelAllTimer();
735
736 if (drop_target_) {
737 StopShowTimer();
738 SetDropMenuItem(NULL, MenuDelegate::DROP_NONE);
739 }
740 }
741
OnPerformDrop(SubmenuView * source,const ui::DropTargetEvent & event)742 int MenuController::OnPerformDrop(SubmenuView* source,
743 const ui::DropTargetEvent& event) {
744 DCHECK(drop_target_);
745 // NOTE: the delegate may delete us after invoking OnPerformDrop, as such
746 // we don't call cancel here.
747
748 MenuItemView* item = state_.item;
749 DCHECK(item);
750
751 MenuItemView* drop_target = drop_target_;
752 MenuDelegate::DropPosition drop_position = drop_position_;
753
754 // Close all menus, including any nested menus.
755 SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
756 CloseAllNestedMenus();
757
758 // Set state such that we exit.
759 showing_ = false;
760 SetExitType(EXIT_ALL);
761
762 // If over an empty menu item, drop occurs on the parent.
763 if (drop_target->id() == MenuItemView::kEmptyMenuItemViewID)
764 drop_target = drop_target->GetParentMenuItem();
765
766 if (!IsBlockingRun()) {
767 delegate_->DropMenuClosed(
768 internal::MenuControllerDelegate::DONT_NOTIFY_DELEGATE,
769 item->GetRootMenuItem());
770 }
771
772 // WARNING: the call to MenuClosed deletes us.
773
774 return drop_target->GetDelegate()->OnPerformDrop(
775 drop_target, drop_position, event);
776 }
777
OnDragEnteredScrollButton(SubmenuView * source,bool is_up)778 void MenuController::OnDragEnteredScrollButton(SubmenuView* source,
779 bool is_up) {
780 MenuPart part;
781 part.type = is_up ? MenuPart::SCROLL_UP : MenuPart::SCROLL_DOWN;
782 part.submenu = source;
783 UpdateScrolling(part);
784
785 // Do this to force the selection to hide.
786 SetDropMenuItem(source->GetMenuItemAt(0), MenuDelegate::DROP_NONE);
787
788 StopCancelAllTimer();
789 }
790
OnDragExitedScrollButton(SubmenuView * source)791 void MenuController::OnDragExitedScrollButton(SubmenuView* source) {
792 StartCancelAllTimer();
793 SetDropMenuItem(NULL, MenuDelegate::DROP_NONE);
794 StopScrolling();
795 }
796
UpdateSubmenuSelection(SubmenuView * submenu)797 void MenuController::UpdateSubmenuSelection(SubmenuView* submenu) {
798 if (submenu->IsShowing()) {
799 gfx::Point point = GetScreen()->GetCursorScreenPoint();
800 const SubmenuView* root_submenu =
801 submenu->GetMenuItem()->GetRootMenuItem()->GetSubmenu();
802 View::ConvertPointFromScreen(
803 root_submenu->GetWidget()->GetRootView(), &point);
804 HandleMouseLocation(submenu, point);
805 }
806 }
807
OnWidgetDestroying(Widget * widget)808 void MenuController::OnWidgetDestroying(Widget* widget) {
809 DCHECK_EQ(owner_, widget);
810 owner_->RemoveObserver(this);
811 owner_ = NULL;
812 }
813
814 // static
TurnOffMenuSelectionHoldForTest()815 void MenuController::TurnOffMenuSelectionHoldForTest() {
816 menu_selection_hold_time_ms = -1;
817 }
818
SetSelection(MenuItemView * menu_item,int selection_types)819 void MenuController::SetSelection(MenuItemView* menu_item,
820 int selection_types) {
821 size_t paths_differ_at = 0;
822 std::vector<MenuItemView*> current_path;
823 std::vector<MenuItemView*> new_path;
824 BuildPathsAndCalculateDiff(pending_state_.item, menu_item, ¤t_path,
825 &new_path, &paths_differ_at);
826
827 size_t current_size = current_path.size();
828 size_t new_size = new_path.size();
829
830 bool pending_item_changed = pending_state_.item != menu_item;
831 if (pending_item_changed && pending_state_.item) {
832 CustomButton* button = GetFirstHotTrackedView(pending_state_.item);
833 if (button)
834 button->SetHotTracked(false);
835 }
836
837 // Notify the old path it isn't selected.
838 MenuDelegate* current_delegate =
839 current_path.empty() ? NULL : current_path.front()->GetDelegate();
840 for (size_t i = paths_differ_at; i < current_size; ++i) {
841 if (current_delegate &&
842 current_path[i]->GetType() == MenuItemView::SUBMENU) {
843 current_delegate->WillHideMenu(current_path[i]);
844 }
845 current_path[i]->SetSelected(false);
846 }
847
848 // Notify the new path it is selected.
849 for (size_t i = paths_differ_at; i < new_size; ++i) {
850 new_path[i]->ScrollRectToVisible(new_path[i]->GetLocalBounds());
851 new_path[i]->SetSelected(true);
852 }
853
854 if (menu_item && menu_item->GetDelegate())
855 menu_item->GetDelegate()->SelectionChanged(menu_item);
856
857 DCHECK(menu_item || (selection_types & SELECTION_EXIT) != 0);
858
859 pending_state_.item = menu_item;
860 pending_state_.submenu_open = (selection_types & SELECTION_OPEN_SUBMENU) != 0;
861
862 // Stop timers.
863 StopCancelAllTimer();
864 // Resets show timer only when pending menu item is changed.
865 if (pending_item_changed)
866 StopShowTimer();
867
868 if (selection_types & SELECTION_UPDATE_IMMEDIATELY)
869 CommitPendingSelection();
870 else if (pending_item_changed)
871 StartShowTimer();
872
873 // Notify an accessibility focus event on all menu items except for the root.
874 if (menu_item &&
875 (MenuDepth(menu_item) != 1 ||
876 menu_item->GetType() != MenuItemView::SUBMENU)) {
877 menu_item->NotifyAccessibilityEvent(
878 ui::AccessibilityTypes::EVENT_FOCUS, true);
879 }
880 }
881
SetSelectionOnPointerDown(SubmenuView * source,const ui::LocatedEvent & event)882 void MenuController::SetSelectionOnPointerDown(SubmenuView* source,
883 const ui::LocatedEvent& event) {
884 if (!blocking_run_)
885 return;
886
887 DCHECK(!GetActiveMouseView());
888
889 MenuPart part = GetMenuPart(source, event.location());
890 if (part.is_scroll())
891 return; // Ignore presses on scroll buttons.
892
893 // When this menu is opened through a touch event, a simulated right-click
894 // is sent before the menu appears. Ignore it.
895 if ((event.flags() & ui::EF_RIGHT_MOUSE_BUTTON) &&
896 (event.flags() & ui::EF_FROM_TOUCH))
897 return;
898
899 if (part.type == MenuPart::NONE ||
900 (part.type == MenuPart::MENU_ITEM && part.menu &&
901 part.menu->GetRootMenuItem() != state_.item->GetRootMenuItem())) {
902 // Remember the time when we repost the event. The owner can then use this
903 // to figure out if this menu was finished with the same click which is
904 // sent to it thereafter. Note that the time stamp front he event cannot be
905 // used since the reposting will set a new timestamp when the event gets
906 // processed. As such it is better to take the current time which will be
907 // closer to the time when it arrives again in the menu handler.
908 closing_event_time_ = ui::EventTimeForNow();
909
910 // Mouse wasn't pressed over any menu, or the active menu, cancel.
911
912 #if defined(OS_WIN)
913 // We're going to close and we own the mouse capture. We need to repost the
914 // mouse down, otherwise the window the user clicked on won't get the event.
915 if (!state_.item) {
916 // We some times get an event after closing all the menus. Ignore it. Make
917 // sure the menu is in fact not visible. If the menu is visible, then
918 // we're in a bad state where we think the menu isn't visibile but it is.
919 DCHECK(!source->GetWidget()->IsVisible());
920 } else {
921 RepostEvent(source, event);
922 }
923 #endif
924
925 // And close.
926 ExitType exit_type = EXIT_ALL;
927 if (!menu_stack_.empty()) {
928 // We're running nested menus. Only exit all if the mouse wasn't over one
929 // of the menus from the last run.
930 gfx::Point screen_loc(event.location());
931 View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
932 MenuPart last_part = GetMenuPartByScreenCoordinateUsingMenu(
933 menu_stack_.back().item, screen_loc);
934 if (last_part.type != MenuPart::NONE)
935 exit_type = EXIT_OUTERMOST;
936 }
937 Cancel(exit_type);
938
939 #if defined(USE_AURA) && !defined(OS_WIN)
940 // We're going to exit the menu and want to repost the event so that is
941 // is handled normally after the context menu has exited. We call
942 // RepostEvent after Cancel so that mouse capture has been released so
943 // that finding the event target is unaffected by the current capture.
944 RepostEvent(source, event);
945 #endif
946
947 return;
948 }
949
950 // On a press we immediately commit the selection, that way a submenu
951 // pops up immediately rather than after a delay.
952 int selection_types = SELECTION_UPDATE_IMMEDIATELY;
953 if (!part.menu) {
954 part.menu = part.parent;
955 selection_types |= SELECTION_OPEN_SUBMENU;
956 } else {
957 if (part.menu->GetDelegate()->CanDrag(part.menu)) {
958 possible_drag_ = true;
959 press_pt_ = event.location();
960 }
961 if (part.menu->HasSubmenu())
962 selection_types |= SELECTION_OPEN_SUBMENU;
963 }
964 SetSelection(part.menu, selection_types);
965 }
966
StartDrag(SubmenuView * source,const gfx::Point & location)967 void MenuController::StartDrag(SubmenuView* source,
968 const gfx::Point& location) {
969 MenuItemView* item = state_.item;
970 DCHECK(item);
971 // Points are in the coordinates of the submenu, need to map to that of
972 // the selected item. Additionally source may not be the parent of
973 // the selected item, so need to map to screen first then to item.
974 gfx::Point press_loc(location);
975 View::ConvertPointToScreen(source->GetScrollViewContainer(), &press_loc);
976 View::ConvertPointFromScreen(item, &press_loc);
977 gfx::Point widget_loc(press_loc);
978 View::ConvertPointToWidget(item, &widget_loc);
979 scoped_ptr<gfx::Canvas> canvas(GetCanvasForDragImage(
980 source->GetWidget(), gfx::Size(item->width(), item->height())));
981 item->PaintButton(canvas.get(), MenuItemView::PB_FOR_DRAG);
982
983 OSExchangeData data;
984 item->GetDelegate()->WriteDragData(item, &data);
985 drag_utils::SetDragImageOnDataObject(*canvas, item->size(),
986 press_loc.OffsetFromOrigin(),
987 &data);
988 StopScrolling();
989 int drag_ops = item->GetDelegate()->GetDragOperations(item);
990 drag_in_progress_ = true;
991 // TODO(varunjain): Properly determine and send DRAG_EVENT_SOURCE below.
992 item->GetWidget()->RunShellDrag(NULL, data, widget_loc, drag_ops,
993 ui::DragDropTypes::DRAG_EVENT_SOURCE_MOUSE);
994 drag_in_progress_ = false;
995
996 if (GetActiveInstance() == this) {
997 if (showing_) {
998 // We're still showing, close all menus.
999 CloseAllNestedMenus();
1000 Cancel(EXIT_ALL);
1001 } // else case, drop was on us.
1002 } // else case, someone canceled us, don't do anything
1003 }
1004
1005 #if defined(OS_WIN)
Dispatch(const MSG & msg)1006 bool MenuController::Dispatch(const MSG& msg) {
1007 DCHECK(blocking_run_);
1008
1009 if (exit_type_ == EXIT_ALL || exit_type_ == EXIT_DESTROYED) {
1010 // We must translate/dispatch the message here, otherwise we would drop
1011 // the message on the floor.
1012 TranslateMessage(&msg);
1013 DispatchMessage(&msg);
1014 return false;
1015 }
1016
1017 // NOTE: we don't get WM_ACTIVATE or anything else interesting in here.
1018 switch (msg.message) {
1019 case WM_CONTEXTMENU: {
1020 MenuItemView* item = pending_state_.item;
1021 if (item && item->GetRootMenuItem() != item) {
1022 gfx::Point screen_loc(0, item->height());
1023 View::ConvertPointToScreen(item, &screen_loc);
1024 ui::MenuSourceType source_type = ui::MENU_SOURCE_MOUSE;
1025 if (GET_X_LPARAM(msg.lParam) == -1 && GET_Y_LPARAM(msg.lParam) == -1)
1026 source_type = ui::MENU_SOURCE_KEYBOARD;
1027 item->GetDelegate()->ShowContextMenu(item, item->GetCommand(),
1028 screen_loc, source_type);
1029 }
1030 return true;
1031 }
1032
1033 // NOTE: focus wasn't changed when the menu was shown. As such, don't
1034 // dispatch key events otherwise the focused window will get the events.
1035 case WM_KEYDOWN: {
1036 bool result = OnKeyDown(ui::KeyboardCodeFromNative(msg));
1037 TranslateMessage(&msg);
1038 return result;
1039 }
1040 case WM_CHAR:
1041 return !SelectByChar(static_cast<char16>(msg.wParam));
1042 case WM_KEYUP:
1043 return true;
1044
1045 case WM_SYSKEYUP:
1046 // We may have been shown on a system key, as such don't do anything
1047 // here. If another system key is pushed we'll get a WM_SYSKEYDOWN and
1048 // close the menu.
1049 return true;
1050
1051 case WM_CANCELMODE:
1052 case WM_SYSKEYDOWN:
1053 // Exit immediately on system keys.
1054 Cancel(EXIT_ALL);
1055 return false;
1056
1057 default:
1058 break;
1059 }
1060 TranslateMessage(&msg);
1061 DispatchMessage(&msg);
1062 return exit_type_ == EXIT_NONE;
1063 }
1064 #elif defined(USE_AURA)
Dispatch(const base::NativeEvent & event)1065 bool MenuController::Dispatch(const base::NativeEvent& event) {
1066 if (exit_type_ == EXIT_ALL || exit_type_ == EXIT_DESTROYED) {
1067 aura::Env::GetInstance()->GetDispatcher()->Dispatch(event);
1068 return false;
1069 }
1070 // Activates mnemonics only when it it pressed without modifiers except for
1071 // caps and shift.
1072 int flags = ui::EventFlagsFromNative(event) &
1073 ~ui::EF_CAPS_LOCK_DOWN & ~ui::EF_SHIFT_DOWN;
1074 if (flags == ui::EF_NONE) {
1075 switch (ui::EventTypeFromNative(event)) {
1076 case ui::ET_KEY_PRESSED:
1077 if (!OnKeyDown(ui::KeyboardCodeFromNative(event)))
1078 return false;
1079
1080 return !SelectByChar(ui::KeyboardCodeFromNative(event));
1081 case ui::ET_KEY_RELEASED:
1082 return true;
1083 default:
1084 break;
1085 }
1086 }
1087
1088 aura::Env::GetInstance()->GetDispatcher()->Dispatch(event);
1089 return exit_type_ == EXIT_NONE;
1090 }
1091 #endif
1092
OnKeyDown(ui::KeyboardCode key_code)1093 bool MenuController::OnKeyDown(ui::KeyboardCode key_code) {
1094 DCHECK(blocking_run_);
1095
1096 switch (key_code) {
1097 case ui::VKEY_UP:
1098 IncrementSelection(-1);
1099 break;
1100
1101 case ui::VKEY_DOWN:
1102 IncrementSelection(1);
1103 break;
1104
1105 // Handling of VK_RIGHT and VK_LEFT is different depending on the UI
1106 // layout.
1107 case ui::VKEY_RIGHT:
1108 if (base::i18n::IsRTL())
1109 CloseSubmenu();
1110 else
1111 OpenSubmenuChangeSelectionIfCan();
1112 break;
1113
1114 case ui::VKEY_LEFT:
1115 if (base::i18n::IsRTL())
1116 OpenSubmenuChangeSelectionIfCan();
1117 else
1118 CloseSubmenu();
1119 break;
1120
1121 case ui::VKEY_SPACE:
1122 if (SendAcceleratorToHotTrackedView() == ACCELERATOR_PROCESSED_EXIT)
1123 return false;
1124 break;
1125
1126 case ui::VKEY_F4:
1127 if (!accept_on_f4_)
1128 break;
1129 // Fallthrough to accept on F4, so combobox menus match Windows behavior.
1130 case ui::VKEY_RETURN:
1131 if (pending_state_.item) {
1132 if (pending_state_.item->HasSubmenu()) {
1133 OpenSubmenuChangeSelectionIfCan();
1134 } else {
1135 SendAcceleratorResultType result = SendAcceleratorToHotTrackedView();
1136 if (result == ACCELERATOR_NOT_PROCESSED &&
1137 pending_state_.item->enabled()) {
1138 Accept(pending_state_.item, 0);
1139 return false;
1140 } else if (result == ACCELERATOR_PROCESSED_EXIT) {
1141 return false;
1142 }
1143 }
1144 }
1145 break;
1146
1147 case ui::VKEY_ESCAPE:
1148 if (!state_.item->GetParentMenuItem() ||
1149 (!state_.item->GetParentMenuItem()->GetParentMenuItem() &&
1150 (!state_.item->HasSubmenu() ||
1151 !state_.item->GetSubmenu()->IsShowing()))) {
1152 // User pressed escape and only one menu is shown, cancel it.
1153 Cancel(EXIT_OUTERMOST);
1154 return false;
1155 }
1156 CloseSubmenu();
1157 break;
1158
1159 #if defined(OS_WIN)
1160 case VK_APPS:
1161 break;
1162 #endif
1163
1164 default:
1165 break;
1166 }
1167 return true;
1168 }
1169
MenuController(ui::NativeTheme * theme,bool blocking,internal::MenuControllerDelegate * delegate)1170 MenuController::MenuController(ui::NativeTheme* theme,
1171 bool blocking,
1172 internal::MenuControllerDelegate* delegate)
1173 : blocking_run_(blocking),
1174 showing_(false),
1175 exit_type_(EXIT_NONE),
1176 did_capture_(false),
1177 result_(NULL),
1178 accept_event_flags_(0),
1179 drop_target_(NULL),
1180 drop_position_(MenuDelegate::DROP_UNKNOWN),
1181 owner_(NULL),
1182 possible_drag_(false),
1183 drag_in_progress_(false),
1184 valid_drop_coordinates_(false),
1185 last_drop_operation_(MenuDelegate::DROP_UNKNOWN),
1186 showing_submenu_(false),
1187 menu_button_(NULL),
1188 active_mouse_view_id_(ViewStorage::GetInstance()->CreateStorageID()),
1189 delegate_(delegate),
1190 message_loop_depth_(0),
1191 menu_config_(theme),
1192 closing_event_time_(base::TimeDelta()),
1193 menu_start_time_(base::TimeTicks()),
1194 accept_on_f4_(false),
1195 item_selected_by_touch_(false) {
1196 active_instance_ = this;
1197 }
1198
~MenuController()1199 MenuController::~MenuController() {
1200 DCHECK(!showing_);
1201 if (owner_)
1202 owner_->RemoveObserver(this);
1203 if (active_instance_ == this)
1204 active_instance_ = NULL;
1205 StopShowTimer();
1206 StopCancelAllTimer();
1207 }
1208
1209 MenuController::SendAcceleratorResultType
SendAcceleratorToHotTrackedView()1210 MenuController::SendAcceleratorToHotTrackedView() {
1211 CustomButton* hot_view = GetFirstHotTrackedView(pending_state_.item);
1212 if (!hot_view)
1213 return ACCELERATOR_NOT_PROCESSED;
1214
1215 ui::Accelerator accelerator(ui::VKEY_RETURN, ui::EF_NONE);
1216 hot_view->AcceleratorPressed(accelerator);
1217 CustomButton* button = static_cast<CustomButton*>(hot_view);
1218 button->SetHotTracked(true);
1219 return (exit_type_ == EXIT_NONE) ?
1220 ACCELERATOR_PROCESSED : ACCELERATOR_PROCESSED_EXIT;
1221 }
1222
UpdateInitialLocation(const gfx::Rect & bounds,MenuItemView::AnchorPosition position,bool context_menu)1223 void MenuController::UpdateInitialLocation(
1224 const gfx::Rect& bounds,
1225 MenuItemView::AnchorPosition position,
1226 bool context_menu) {
1227 pending_state_.context_menu = context_menu;
1228 pending_state_.initial_bounds = bounds;
1229 if (bounds.height() > 1) {
1230 // Inset the bounds slightly, otherwise drag coordinates don't line up
1231 // nicely and menus close prematurely.
1232 pending_state_.initial_bounds.Inset(0, 1);
1233 }
1234
1235 // Reverse anchor position for RTL languages.
1236 if (base::i18n::IsRTL() &&
1237 (position == MenuItemView::TOPRIGHT ||
1238 position == MenuItemView::TOPLEFT)) {
1239 pending_state_.anchor = position == MenuItemView::TOPRIGHT ?
1240 MenuItemView::TOPLEFT : MenuItemView::TOPRIGHT;
1241 } else {
1242 pending_state_.anchor = position;
1243 }
1244
1245 // Calculate the bounds of the monitor we'll show menus on. Do this once to
1246 // avoid repeated system queries for the info.
1247 pending_state_.monitor_bounds = GetScreen()->GetDisplayNearestPoint(
1248 bounds.origin()).work_area();
1249 #if defined(USE_ASH)
1250 if (!pending_state_.monitor_bounds.Contains(bounds)) {
1251 // Use the monitor area if the work area doesn't contain the bounds. This
1252 // handles showing a menu from the launcher.
1253 gfx::Rect monitor_area = GetScreen()->GetDisplayNearestPoint(
1254 bounds.origin()).bounds();
1255 if (monitor_area.Contains(bounds))
1256 pending_state_.monitor_bounds = monitor_area;
1257 }
1258 #endif
1259 }
1260
Accept(MenuItemView * item,int event_flags)1261 void MenuController::Accept(MenuItemView* item, int event_flags) {
1262 DCHECK(IsBlockingRun());
1263 result_ = item;
1264 if (item && !menu_stack_.empty() &&
1265 !item->GetDelegate()->ShouldCloseAllMenusOnExecute(item->GetCommand())) {
1266 SetExitType(EXIT_OUTERMOST);
1267 } else {
1268 SetExitType(EXIT_ALL);
1269 }
1270 accept_event_flags_ = event_flags;
1271 }
1272
ShowSiblingMenu(SubmenuView * source,const gfx::Point & mouse_location)1273 bool MenuController::ShowSiblingMenu(SubmenuView* source,
1274 const gfx::Point& mouse_location) {
1275 if (!menu_stack_.empty() || !menu_button_)
1276 return false;
1277
1278 View* source_view = source->GetScrollViewContainer();
1279 if (mouse_location.x() >= 0 &&
1280 mouse_location.x() < source_view->width() &&
1281 mouse_location.y() >= 0 &&
1282 mouse_location.y() < source_view->height()) {
1283 // The mouse is over the menu, no need to continue.
1284 return false;
1285 }
1286
1287 gfx::NativeWindow window_under_mouse = GetScreen()->GetWindowUnderCursor();
1288 // TODO(oshima): Replace with views only API.
1289 if (!owner_ || window_under_mouse != owner_->GetNativeWindow())
1290 return false;
1291
1292 // The user moved the mouse outside the menu and over the owning window. See
1293 // if there is a sibling menu we should show.
1294 gfx::Point screen_point(mouse_location);
1295 View::ConvertPointToScreen(source_view, &screen_point);
1296 MenuItemView::AnchorPosition anchor;
1297 bool has_mnemonics;
1298 MenuButton* button = NULL;
1299 MenuItemView* alt_menu = source->GetMenuItem()->GetDelegate()->
1300 GetSiblingMenu(source->GetMenuItem()->GetRootMenuItem(),
1301 screen_point, &anchor, &has_mnemonics, &button);
1302 if (!alt_menu || (state_.item && state_.item->GetRootMenuItem() == alt_menu))
1303 return false;
1304
1305 delegate_->SiblingMenuCreated(alt_menu);
1306
1307 if (!button) {
1308 // If the delegate returns a menu, they must also return a button.
1309 NOTREACHED();
1310 return false;
1311 }
1312
1313 // There is a sibling menu, update the button state, hide the current menu
1314 // and show the new one.
1315 menu_button_->SetState(CustomButton::STATE_NORMAL);
1316 menu_button_->SchedulePaint();
1317 menu_button_ = button;
1318 menu_button_->SetState(CustomButton::STATE_PRESSED);
1319 menu_button_->SchedulePaint();
1320
1321 // Need to reset capture when we show the menu again, otherwise we aren't
1322 // going to get any events.
1323 did_capture_ = false;
1324 gfx::Point screen_menu_loc;
1325 View::ConvertPointToScreen(button, &screen_menu_loc);
1326
1327 // It is currently not possible to show a submenu recursively in a bubble.
1328 DCHECK(!MenuItemView::IsBubble(anchor));
1329 // Subtract 1 from the height to make the popup flush with the button border.
1330 UpdateInitialLocation(gfx::Rect(screen_menu_loc.x(), screen_menu_loc.y(),
1331 button->width(), button->height() - 1),
1332 anchor, state_.context_menu);
1333 alt_menu->PrepareForRun(
1334 false, has_mnemonics,
1335 source->GetMenuItem()->GetRootMenuItem()->show_mnemonics_);
1336 alt_menu->controller_ = this;
1337 SetSelection(alt_menu, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
1338 return true;
1339 }
1340
ShowContextMenu(MenuItemView * menu_item,SubmenuView * source,const ui::LocatedEvent & event,ui::MenuSourceType source_type)1341 bool MenuController::ShowContextMenu(MenuItemView* menu_item,
1342 SubmenuView* source,
1343 const ui::LocatedEvent& event,
1344 ui::MenuSourceType source_type) {
1345 // Set the selection immediately, making sure the submenu is only open
1346 // if it already was.
1347 int selection_types = SELECTION_UPDATE_IMMEDIATELY;
1348 if (state_.item == pending_state_.item && state_.submenu_open)
1349 selection_types |= SELECTION_OPEN_SUBMENU;
1350 SetSelection(pending_state_.item, selection_types);
1351 gfx::Point loc(event.location());
1352 View::ConvertPointToScreen(source->GetScrollViewContainer(), &loc);
1353
1354 if (menu_item->GetDelegate()->ShowContextMenu(
1355 menu_item, menu_item->GetCommand(), loc, source_type)) {
1356 SendMouseCaptureLostToActiveView();
1357 return true;
1358 }
1359 return false;
1360 }
1361
CloseAllNestedMenus()1362 void MenuController::CloseAllNestedMenus() {
1363 for (std::list<State>::iterator i = menu_stack_.begin();
1364 i != menu_stack_.end(); ++i) {
1365 MenuItemView* last_item = i->item;
1366 for (MenuItemView* item = last_item; item;
1367 item = item->GetParentMenuItem()) {
1368 CloseMenu(item);
1369 last_item = item;
1370 }
1371 i->submenu_open = false;
1372 i->item = last_item;
1373 }
1374 }
1375
GetMenuItemAt(View * source,int x,int y)1376 MenuItemView* MenuController::GetMenuItemAt(View* source, int x, int y) {
1377 // Walk the view hierarchy until we find a menu item (or the root).
1378 View* child_under_mouse = source->GetEventHandlerForPoint(gfx::Point(x, y));
1379 while (child_under_mouse &&
1380 child_under_mouse->id() != MenuItemView::kMenuItemViewID) {
1381 child_under_mouse = child_under_mouse->parent();
1382 }
1383 if (child_under_mouse && child_under_mouse->enabled() &&
1384 child_under_mouse->id() == MenuItemView::kMenuItemViewID) {
1385 return static_cast<MenuItemView*>(child_under_mouse);
1386 }
1387 return NULL;
1388 }
1389
GetEmptyMenuItemAt(View * source,int x,int y)1390 MenuItemView* MenuController::GetEmptyMenuItemAt(View* source, int x, int y) {
1391 View* child_under_mouse = source->GetEventHandlerForPoint(gfx::Point(x, y));
1392 if (child_under_mouse &&
1393 child_under_mouse->id() == MenuItemView::kEmptyMenuItemViewID) {
1394 return static_cast<MenuItemView*>(child_under_mouse);
1395 }
1396 return NULL;
1397 }
1398
IsScrollButtonAt(SubmenuView * source,int x,int y,MenuPart::Type * part)1399 bool MenuController::IsScrollButtonAt(SubmenuView* source,
1400 int x,
1401 int y,
1402 MenuPart::Type* part) {
1403 MenuScrollViewContainer* scroll_view = source->GetScrollViewContainer();
1404 View* child_under_mouse =
1405 scroll_view->GetEventHandlerForPoint(gfx::Point(x, y));
1406 if (child_under_mouse && child_under_mouse->enabled()) {
1407 if (child_under_mouse == scroll_view->scroll_up_button()) {
1408 *part = MenuPart::SCROLL_UP;
1409 return true;
1410 }
1411 if (child_under_mouse == scroll_view->scroll_down_button()) {
1412 *part = MenuPart::SCROLL_DOWN;
1413 return true;
1414 }
1415 }
1416 return false;
1417 }
1418
GetMenuPart(SubmenuView * source,const gfx::Point & source_loc)1419 MenuController::MenuPart MenuController::GetMenuPart(
1420 SubmenuView* source,
1421 const gfx::Point& source_loc) {
1422 gfx::Point screen_loc(source_loc);
1423 View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
1424 return GetMenuPartByScreenCoordinateUsingMenu(state_.item, screen_loc);
1425 }
1426
GetMenuPartByScreenCoordinateUsingMenu(MenuItemView * item,const gfx::Point & screen_loc)1427 MenuController::MenuPart MenuController::GetMenuPartByScreenCoordinateUsingMenu(
1428 MenuItemView* item,
1429 const gfx::Point& screen_loc) {
1430 MenuPart part;
1431 for (; item; item = item->GetParentMenuItem()) {
1432 if (item->HasSubmenu() && item->GetSubmenu()->IsShowing() &&
1433 GetMenuPartByScreenCoordinateImpl(item->GetSubmenu(), screen_loc,
1434 &part)) {
1435 return part;
1436 }
1437 }
1438 return part;
1439 }
1440
GetMenuPartByScreenCoordinateImpl(SubmenuView * menu,const gfx::Point & screen_loc,MenuPart * part)1441 bool MenuController::GetMenuPartByScreenCoordinateImpl(
1442 SubmenuView* menu,
1443 const gfx::Point& screen_loc,
1444 MenuPart* part) {
1445 // Is the mouse over the scroll buttons?
1446 gfx::Point scroll_view_loc = screen_loc;
1447 View* scroll_view_container = menu->GetScrollViewContainer();
1448 View::ConvertPointFromScreen(scroll_view_container, &scroll_view_loc);
1449 if (scroll_view_loc.x() < 0 ||
1450 scroll_view_loc.x() >= scroll_view_container->width() ||
1451 scroll_view_loc.y() < 0 ||
1452 scroll_view_loc.y() >= scroll_view_container->height()) {
1453 // Point isn't contained in menu.
1454 return false;
1455 }
1456 if (IsScrollButtonAt(menu, scroll_view_loc.x(), scroll_view_loc.y(),
1457 &(part->type))) {
1458 part->submenu = menu;
1459 return true;
1460 }
1461
1462 // Not over the scroll button. Check the actual menu.
1463 if (DoesSubmenuContainLocation(menu, screen_loc)) {
1464 gfx::Point menu_loc = screen_loc;
1465 View::ConvertPointFromScreen(menu, &menu_loc);
1466 part->menu = GetMenuItemAt(menu, menu_loc.x(), menu_loc.y());
1467 part->type = MenuPart::MENU_ITEM;
1468 part->submenu = menu;
1469 if (!part->menu)
1470 part->parent = menu->GetMenuItem();
1471 return true;
1472 }
1473
1474 // While the mouse isn't over a menu item or the scroll buttons of menu, it
1475 // is contained by menu and so we return true. If we didn't return true other
1476 // menus would be searched, even though they are likely obscured by us.
1477 return true;
1478 }
1479
DoesSubmenuContainLocation(SubmenuView * submenu,const gfx::Point & screen_loc)1480 bool MenuController::DoesSubmenuContainLocation(SubmenuView* submenu,
1481 const gfx::Point& screen_loc) {
1482 gfx::Point view_loc = screen_loc;
1483 View::ConvertPointFromScreen(submenu, &view_loc);
1484 gfx::Rect vis_rect = submenu->GetVisibleBounds();
1485 return vis_rect.Contains(view_loc.x(), view_loc.y());
1486 }
1487
CommitPendingSelection()1488 void MenuController::CommitPendingSelection() {
1489 StopShowTimer();
1490
1491 size_t paths_differ_at = 0;
1492 std::vector<MenuItemView*> current_path;
1493 std::vector<MenuItemView*> new_path;
1494 BuildPathsAndCalculateDiff(state_.item, pending_state_.item, ¤t_path,
1495 &new_path, &paths_differ_at);
1496
1497 // Hide the old menu.
1498 for (size_t i = paths_differ_at; i < current_path.size(); ++i) {
1499 if (current_path[i]->HasSubmenu()) {
1500 current_path[i]->GetSubmenu()->Hide();
1501 }
1502 }
1503
1504 // Copy pending to state_, making sure to preserve the direction menus were
1505 // opened.
1506 std::list<bool> pending_open_direction;
1507 state_.open_leading.swap(pending_open_direction);
1508 state_ = pending_state_;
1509 state_.open_leading.swap(pending_open_direction);
1510
1511 int menu_depth = MenuDepth(state_.item);
1512 if (menu_depth == 0) {
1513 state_.open_leading.clear();
1514 } else {
1515 int cached_size = static_cast<int>(state_.open_leading.size());
1516 DCHECK_GE(menu_depth, 0);
1517 while (cached_size-- >= menu_depth)
1518 state_.open_leading.pop_back();
1519 }
1520
1521 if (!state_.item) {
1522 // Nothing to select.
1523 StopScrolling();
1524 return;
1525 }
1526
1527 // Open all the submenus preceeding the last menu item (last menu item is
1528 // handled next).
1529 if (new_path.size() > 1) {
1530 for (std::vector<MenuItemView*>::iterator i = new_path.begin();
1531 i != new_path.end() - 1; ++i) {
1532 OpenMenu(*i);
1533 }
1534 }
1535
1536 if (state_.submenu_open) {
1537 // The submenu should be open, open the submenu if the item has a submenu.
1538 if (state_.item->HasSubmenu()) {
1539 OpenMenu(state_.item);
1540 } else {
1541 state_.submenu_open = false;
1542 }
1543 } else if (state_.item->HasSubmenu() &&
1544 state_.item->GetSubmenu()->IsShowing()) {
1545 state_.item->GetSubmenu()->Hide();
1546 }
1547
1548 if (scroll_task_.get() && scroll_task_->submenu()) {
1549 // Stop the scrolling if none of the elements of the selection contain
1550 // the menu being scrolled.
1551 bool found = false;
1552 for (MenuItemView* item = state_.item; item && !found;
1553 item = item->GetParentMenuItem()) {
1554 found = (item->HasSubmenu() && item->GetSubmenu()->IsShowing() &&
1555 item->GetSubmenu() == scroll_task_->submenu());
1556 }
1557 if (!found)
1558 StopScrolling();
1559 }
1560 }
1561
CloseMenu(MenuItemView * item)1562 void MenuController::CloseMenu(MenuItemView* item) {
1563 DCHECK(item);
1564 if (!item->HasSubmenu())
1565 return;
1566 item->GetSubmenu()->Hide();
1567 }
1568
OpenMenu(MenuItemView * item)1569 void MenuController::OpenMenu(MenuItemView* item) {
1570 DCHECK(item);
1571 if (item->GetSubmenu()->IsShowing()) {
1572 return;
1573 }
1574
1575 OpenMenuImpl(item, true);
1576 did_capture_ = true;
1577 }
1578
OpenMenuImpl(MenuItemView * item,bool show)1579 void MenuController::OpenMenuImpl(MenuItemView* item, bool show) {
1580 // TODO(oshima|sky): Don't show the menu if drag is in progress and
1581 // this menu doesn't support drag drop. See crbug.com/110495.
1582 if (show) {
1583 int old_count = item->GetSubmenu()->child_count();
1584 item->GetDelegate()->WillShowMenu(item);
1585 if (old_count != item->GetSubmenu()->child_count()) {
1586 // If the number of children changed then we may need to add empty items.
1587 item->AddEmptyMenus();
1588 }
1589 }
1590 bool prefer_leading =
1591 state_.open_leading.empty() ? true : state_.open_leading.back();
1592 bool resulting_direction;
1593 gfx::Rect bounds = MenuItemView::IsBubble(state_.anchor) ?
1594 CalculateBubbleMenuBounds(item, prefer_leading, &resulting_direction) :
1595 CalculateMenuBounds(item, prefer_leading, &resulting_direction);
1596 state_.open_leading.push_back(resulting_direction);
1597 bool do_capture = (!did_capture_ && blocking_run_);
1598 showing_submenu_ = true;
1599 if (show) {
1600 // Menus are the only place using kGroupingPropertyKey, so any value (other
1601 // than 0) is fine.
1602 const int kGroupingId = 1001;
1603 item->GetSubmenu()->ShowAt(owner_, bounds, do_capture);
1604 item->GetSubmenu()->GetWidget()->SetNativeWindowProperty(
1605 TooltipManager::kGroupingPropertyKey,
1606 reinterpret_cast<void*>(kGroupingId));
1607 } else {
1608 item->GetSubmenu()->Reposition(bounds);
1609 }
1610 showing_submenu_ = false;
1611 }
1612
MenuChildrenChanged(MenuItemView * item)1613 void MenuController::MenuChildrenChanged(MenuItemView* item) {
1614 DCHECK(item);
1615 // Menu shouldn't be updated during drag operation.
1616 DCHECK(!GetActiveMouseView());
1617
1618 // If the current item or pending item is a descendant of the item
1619 // that changed, move the selection back to the changed item.
1620 const MenuItemView* ancestor = state_.item;
1621 while (ancestor && ancestor != item)
1622 ancestor = ancestor->GetParentMenuItem();
1623 if (!ancestor) {
1624 ancestor = pending_state_.item;
1625 while (ancestor && ancestor != item)
1626 ancestor = ancestor->GetParentMenuItem();
1627 if (!ancestor)
1628 return;
1629 }
1630 SetSelection(item, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
1631 if (item->HasSubmenu())
1632 OpenMenuImpl(item, false);
1633 }
1634
BuildPathsAndCalculateDiff(MenuItemView * old_item,MenuItemView * new_item,std::vector<MenuItemView * > * old_path,std::vector<MenuItemView * > * new_path,size_t * first_diff_at)1635 void MenuController::BuildPathsAndCalculateDiff(
1636 MenuItemView* old_item,
1637 MenuItemView* new_item,
1638 std::vector<MenuItemView*>* old_path,
1639 std::vector<MenuItemView*>* new_path,
1640 size_t* first_diff_at) {
1641 DCHECK(old_path && new_path && first_diff_at);
1642 BuildMenuItemPath(old_item, old_path);
1643 BuildMenuItemPath(new_item, new_path);
1644
1645 size_t common_size = std::min(old_path->size(), new_path->size());
1646
1647 // Find the first difference between the two paths, when the loop
1648 // returns, diff_i is the first index where the two paths differ.
1649 for (size_t i = 0; i < common_size; ++i) {
1650 if ((*old_path)[i] != (*new_path)[i]) {
1651 *first_diff_at = i;
1652 return;
1653 }
1654 }
1655
1656 *first_diff_at = common_size;
1657 }
1658
BuildMenuItemPath(MenuItemView * item,std::vector<MenuItemView * > * path)1659 void MenuController::BuildMenuItemPath(MenuItemView* item,
1660 std::vector<MenuItemView*>* path) {
1661 if (!item)
1662 return;
1663 BuildMenuItemPath(item->GetParentMenuItem(), path);
1664 path->push_back(item);
1665 }
1666
StartShowTimer()1667 void MenuController::StartShowTimer() {
1668 show_timer_.Start(FROM_HERE,
1669 TimeDelta::FromMilliseconds(menu_config_.show_delay),
1670 this, &MenuController::CommitPendingSelection);
1671 }
1672
StopShowTimer()1673 void MenuController::StopShowTimer() {
1674 show_timer_.Stop();
1675 }
1676
StartCancelAllTimer()1677 void MenuController::StartCancelAllTimer() {
1678 cancel_all_timer_.Start(FROM_HERE,
1679 TimeDelta::FromMilliseconds(kCloseOnExitTime),
1680 this, &MenuController::CancelAll);
1681 }
1682
StopCancelAllTimer()1683 void MenuController::StopCancelAllTimer() {
1684 cancel_all_timer_.Stop();
1685 }
1686
CalculateMenuBounds(MenuItemView * item,bool prefer_leading,bool * is_leading)1687 gfx::Rect MenuController::CalculateMenuBounds(MenuItemView* item,
1688 bool prefer_leading,
1689 bool* is_leading) {
1690 DCHECK(item);
1691
1692 SubmenuView* submenu = item->GetSubmenu();
1693 DCHECK(submenu);
1694
1695 gfx::Size pref = submenu->GetScrollViewContainer()->GetPreferredSize();
1696
1697 // Don't let the menu go too wide.
1698 pref.set_width(std::min(pref.width(),
1699 item->GetDelegate()->GetMaxWidthForMenu(item)));
1700 if (!state_.monitor_bounds.IsEmpty())
1701 pref.set_width(std::min(pref.width(), state_.monitor_bounds.width()));
1702
1703 // Assume we can honor prefer_leading.
1704 *is_leading = prefer_leading;
1705
1706 int x, y;
1707
1708 const MenuConfig& menu_config = item->GetMenuConfig();
1709
1710 if (!item->GetParentMenuItem()) {
1711 // First item, position relative to initial location.
1712 x = state_.initial_bounds.x();
1713
1714 // Offsets for context menu prevent menu items being selected by
1715 // simply opening the menu (bug 142992).
1716 if (menu_config.offset_context_menus && state_.context_menu)
1717 x += 1;
1718
1719 y = state_.initial_bounds.bottom();
1720 if (state_.anchor == MenuItemView::TOPRIGHT) {
1721 x = x + state_.initial_bounds.width() - pref.width();
1722 if (menu_config.offset_context_menus && state_.context_menu)
1723 x -= 1;
1724 } else if (state_.anchor == MenuItemView::BOTTOMCENTER) {
1725 x = x - (pref.width() - state_.initial_bounds.width()) / 2;
1726 if (pref.height() >
1727 state_.initial_bounds.y() + kCenteredContextMenuYOffset) {
1728 // Menu does not fit above the anchor. We move it to below.
1729 y = state_.initial_bounds.y() - kCenteredContextMenuYOffset;
1730 } else {
1731 y = std::max(0, state_.initial_bounds.y() - pref.height()) +
1732 kCenteredContextMenuYOffset;
1733 }
1734 }
1735
1736 if (!state_.monitor_bounds.IsEmpty() &&
1737 y + pref.height() > state_.monitor_bounds.bottom()) {
1738 // The menu doesn't fit fully below the button on the screen. The menu
1739 // position with respect to the bounds will be preserved if it has
1740 // already been drawn. When the requested positioning is below the bounds
1741 // it will shrink the menu to make it fit below.
1742 // If the requested positioning is best fit, it will first try to fit the
1743 // menu below. If that does not fit it will try to place it above. If
1744 // that will not fit it will place it at the bottom of the work area and
1745 // moving it off the initial_bounds region to avoid overlap.
1746 // In all other requested position styles it will be flipped above and
1747 // the height will be shrunken to the usable height.
1748 if (item->actual_menu_position() == MenuItemView::POSITION_BELOW_BOUNDS) {
1749 pref.set_height(std::min(pref.height(),
1750 state_.monitor_bounds.bottom() - y));
1751 } else if (item->actual_menu_position() ==
1752 MenuItemView::POSITION_BEST_FIT) {
1753 MenuItemView::MenuPosition orientation =
1754 MenuItemView::POSITION_BELOW_BOUNDS;
1755 if (state_.monitor_bounds.height() < pref.height()) {
1756 // Handle very tall menus.
1757 pref.set_height(state_.monitor_bounds.height());
1758 y = state_.monitor_bounds.y();
1759 } else if (state_.monitor_bounds.y() + pref.height() <
1760 state_.initial_bounds.y()) {
1761 // Flipping upwards if there is enough space.
1762 y = state_.initial_bounds.y() - pref.height();
1763 orientation = MenuItemView::POSITION_ABOVE_BOUNDS;
1764 } else {
1765 // It is allowed to move the menu a bit around in order to get the
1766 // best fit and to avoid showing scroll elements.
1767 y = state_.monitor_bounds.bottom() - pref.height();
1768 }
1769 if (orientation == MenuItemView::POSITION_BELOW_BOUNDS) {
1770 // The menu should never overlap the owning button. So move it.
1771 // We use the anchor view style to determine the preferred position
1772 // relative to the owning button.
1773 if (state_.anchor == MenuItemView::TOPLEFT) {
1774 // The menu starts with the same x coordinate as the owning button.
1775 if (x + state_.initial_bounds.width() + pref.width() >
1776 state_.monitor_bounds.right())
1777 x -= pref.width(); // Move the menu to the left of the button.
1778 else
1779 x += state_.initial_bounds.width(); // Move the menu right.
1780 } else {
1781 // The menu should end with the same x coordinate as the owning
1782 // button.
1783 if (state_.monitor_bounds.x() >
1784 state_.initial_bounds.x() - pref.width())
1785 x = state_.initial_bounds.right(); // Move right of the button.
1786 else
1787 x = state_.initial_bounds.x() - pref.width(); // Move left.
1788 }
1789 }
1790 item->set_actual_menu_position(orientation);
1791 } else {
1792 pref.set_height(std::min(pref.height(),
1793 state_.initial_bounds.y() - state_.monitor_bounds.y()));
1794 y = state_.initial_bounds.y() - pref.height();
1795 item->set_actual_menu_position(MenuItemView::POSITION_ABOVE_BOUNDS);
1796 }
1797 } else if (item->actual_menu_position() ==
1798 MenuItemView::POSITION_ABOVE_BOUNDS) {
1799 pref.set_height(std::min(pref.height(),
1800 state_.initial_bounds.y() - state_.monitor_bounds.y()));
1801 y = state_.initial_bounds.y() - pref.height();
1802 } else {
1803 item->set_actual_menu_position(MenuItemView::POSITION_BELOW_BOUNDS);
1804 }
1805 if (state_.monitor_bounds.width() != 0 &&
1806 menu_config.offset_context_menus && state_.context_menu) {
1807 if (x + pref.width() > state_.monitor_bounds.right())
1808 x = state_.initial_bounds.x() - pref.width() - 1;
1809 if (x < state_.monitor_bounds.x())
1810 x = state_.monitor_bounds.x();
1811 }
1812 } else {
1813 // Not the first menu; position it relative to the bounds of the menu
1814 // item.
1815 gfx::Point item_loc;
1816 View::ConvertPointToScreen(item, &item_loc);
1817
1818 // We must make sure we take into account the UI layout. If the layout is
1819 // RTL, then a 'leading' menu is positioned to the left of the parent menu
1820 // item and not to the right.
1821 bool layout_is_rtl = base::i18n::IsRTL();
1822 bool create_on_the_right = (prefer_leading && !layout_is_rtl) ||
1823 (!prefer_leading && layout_is_rtl);
1824 int submenu_horizontal_inset = menu_config.submenu_horizontal_inset;
1825
1826 if (create_on_the_right) {
1827 x = item_loc.x() + item->width() - submenu_horizontal_inset;
1828 if (state_.monitor_bounds.width() != 0 &&
1829 x + pref.width() > state_.monitor_bounds.right()) {
1830 if (layout_is_rtl)
1831 *is_leading = true;
1832 else
1833 *is_leading = false;
1834 x = item_loc.x() - pref.width() + submenu_horizontal_inset;
1835 }
1836 } else {
1837 x = item_loc.x() - pref.width() + submenu_horizontal_inset;
1838 if (state_.monitor_bounds.width() != 0 && x < state_.monitor_bounds.x()) {
1839 if (layout_is_rtl)
1840 *is_leading = false;
1841 else
1842 *is_leading = true;
1843 x = item_loc.x() + item->width() - submenu_horizontal_inset;
1844 }
1845 }
1846 y = item_loc.y() - menu_config.menu_vertical_border_size;
1847 if (state_.monitor_bounds.width() != 0) {
1848 pref.set_height(std::min(pref.height(), state_.monitor_bounds.height()));
1849 if (y + pref.height() > state_.monitor_bounds.bottom())
1850 y = state_.monitor_bounds.bottom() - pref.height();
1851 if (y < state_.monitor_bounds.y())
1852 y = state_.monitor_bounds.y();
1853 }
1854 }
1855
1856 if (state_.monitor_bounds.width() != 0) {
1857 if (x + pref.width() > state_.monitor_bounds.right())
1858 x = state_.monitor_bounds.right() - pref.width();
1859 if (x < state_.monitor_bounds.x())
1860 x = state_.monitor_bounds.x();
1861 }
1862 return gfx::Rect(x, y, pref.width(), pref.height());
1863 }
1864
CalculateBubbleMenuBounds(MenuItemView * item,bool prefer_leading,bool * is_leading)1865 gfx::Rect MenuController::CalculateBubbleMenuBounds(MenuItemView* item,
1866 bool prefer_leading,
1867 bool* is_leading) {
1868 DCHECK(item);
1869 DCHECK(!item->GetParentMenuItem());
1870
1871 // Assume we can honor prefer_leading.
1872 *is_leading = prefer_leading;
1873
1874 SubmenuView* submenu = item->GetSubmenu();
1875 DCHECK(submenu);
1876
1877 gfx::Size pref = submenu->GetScrollViewContainer()->GetPreferredSize();
1878 const gfx::Rect& owner_bounds = pending_state_.initial_bounds;
1879
1880 // First the size gets reduced to the possible space.
1881 if (!state_.monitor_bounds.IsEmpty()) {
1882 int max_width = state_.monitor_bounds.width();
1883 int max_height = state_.monitor_bounds.height();
1884 // In case of bubbles, the maximum width is limited by the space
1885 // between the display corner and the target area + the tip size.
1886 if (state_.anchor == MenuItemView::BUBBLE_LEFT) {
1887 max_width = owner_bounds.x() - state_.monitor_bounds.x() +
1888 kBubbleTipSizeLeftRight;
1889 } else if (state_.anchor == MenuItemView::BUBBLE_RIGHT) {
1890 max_width = state_.monitor_bounds.right() - owner_bounds.right() +
1891 kBubbleTipSizeLeftRight;
1892 } else if (state_.anchor == MenuItemView::BUBBLE_ABOVE) {
1893 max_height = owner_bounds.y() - state_.monitor_bounds.y() +
1894 kBubbleTipSizeTopBottom;
1895 } else if (state_.anchor == MenuItemView::BUBBLE_BELOW) {
1896 max_height = state_.monitor_bounds.bottom() - owner_bounds.bottom() +
1897 kBubbleTipSizeTopBottom;
1898 }
1899 // The space for the menu to cover should never get empty.
1900 DCHECK_GE(max_width, kBubbleTipSizeLeftRight);
1901 DCHECK_GE(max_height, kBubbleTipSizeTopBottom);
1902 pref.set_width(std::min(pref.width(), max_width));
1903 pref.set_height(std::min(pref.height(), max_height));
1904 }
1905 // Also make sure that the menu does not go too wide.
1906 pref.set_width(std::min(pref.width(),
1907 item->GetDelegate()->GetMaxWidthForMenu(item)));
1908
1909 int x, y;
1910 if (state_.anchor == MenuItemView::BUBBLE_ABOVE ||
1911 state_.anchor == MenuItemView::BUBBLE_BELOW) {
1912 if (state_.anchor == MenuItemView::BUBBLE_ABOVE)
1913 y = owner_bounds.y() - pref.height() + kBubbleTipSizeTopBottom;
1914 else
1915 y = owner_bounds.bottom() - kBubbleTipSizeTopBottom;
1916
1917 x = owner_bounds.CenterPoint().x() - pref.width() / 2;
1918 int x_old = x;
1919 if (x < state_.monitor_bounds.x()) {
1920 x = state_.monitor_bounds.x();
1921 } else if (x + pref.width() > state_.monitor_bounds.right()) {
1922 x = state_.monitor_bounds.right() - pref.width();
1923 }
1924 submenu->GetScrollViewContainer()->SetBubbleArrowOffset(
1925 pref.width() / 2 - x + x_old);
1926 } else {
1927 if (state_.anchor == MenuItemView::BUBBLE_RIGHT)
1928 x = owner_bounds.right() - kBubbleTipSizeLeftRight;
1929 else
1930 x = owner_bounds.x() - pref.width() + kBubbleTipSizeLeftRight;
1931
1932 y = owner_bounds.CenterPoint().y() - pref.height() / 2;
1933 int y_old = y;
1934 if (y < state_.monitor_bounds.y()) {
1935 y = state_.monitor_bounds.y();
1936 } else if (y + pref.height() > state_.monitor_bounds.bottom()) {
1937 y = state_.monitor_bounds.bottom() - pref.height();
1938 }
1939 submenu->GetScrollViewContainer()->SetBubbleArrowOffset(
1940 pref.height() / 2 - y + y_old);
1941 }
1942 return gfx::Rect(x, y, pref.width(), pref.height());
1943 }
1944
1945 // static
MenuDepth(MenuItemView * item)1946 int MenuController::MenuDepth(MenuItemView* item) {
1947 return item ? (MenuDepth(item->GetParentMenuItem()) + 1) : 0;
1948 }
1949
IncrementSelection(int delta)1950 void MenuController::IncrementSelection(int delta) {
1951 MenuItemView* item = pending_state_.item;
1952 DCHECK(item);
1953 if (pending_state_.submenu_open && item->HasSubmenu() &&
1954 item->GetSubmenu()->IsShowing()) {
1955 // A menu is selected and open, but none of its children are selected,
1956 // select the first menu item.
1957 if (item->GetSubmenu()->GetMenuItemCount()) {
1958 SetSelection(item->GetSubmenu()->GetMenuItemAt(0), SELECTION_DEFAULT);
1959 return;
1960 }
1961 }
1962
1963 if (item->has_children()) {
1964 CustomButton* button = GetFirstHotTrackedView(item);
1965 if (button) {
1966 button->SetHotTracked(false);
1967 View* to_make_hot = GetNextFocusableView(item, button, delta == 1);
1968 CustomButton* button_hot = CustomButton::AsCustomButton(to_make_hot);
1969 if (button_hot) {
1970 button_hot->SetHotTracked(true);
1971 return;
1972 }
1973 } else {
1974 View* to_make_hot = GetInitialFocusableView(item, delta == 1);
1975 CustomButton* button_hot = CustomButton::AsCustomButton(to_make_hot);
1976 if (button_hot) {
1977 button_hot->SetHotTracked(true);
1978 return;
1979 }
1980 }
1981 }
1982
1983 MenuItemView* parent = item->GetParentMenuItem();
1984 if (parent) {
1985 int parent_count = parent->GetSubmenu()->GetMenuItemCount();
1986 if (parent_count > 1) {
1987 for (int i = 0; i < parent_count; ++i) {
1988 if (parent->GetSubmenu()->GetMenuItemAt(i) == item) {
1989 MenuItemView* to_select =
1990 FindNextSelectableMenuItem(parent, i, delta);
1991 if (!to_select)
1992 break;
1993 SetSelection(to_select, SELECTION_DEFAULT);
1994 View* to_make_hot = GetInitialFocusableView(to_select, delta == 1);
1995 CustomButton* button_hot = CustomButton::AsCustomButton(to_make_hot);
1996 if (button_hot)
1997 button_hot->SetHotTracked(true);
1998 break;
1999 }
2000 }
2001 }
2002 }
2003 }
2004
FindNextSelectableMenuItem(MenuItemView * parent,int index,int delta)2005 MenuItemView* MenuController::FindNextSelectableMenuItem(MenuItemView* parent,
2006 int index,
2007 int delta) {
2008 int start_index = index;
2009 int parent_count = parent->GetSubmenu()->GetMenuItemCount();
2010 // Loop through the menu items skipping any invisible menus. The loop stops
2011 // when we wrap or find a visible child.
2012 do {
2013 index = (index + delta + parent_count) % parent_count;
2014 if (index == start_index)
2015 return NULL;
2016 MenuItemView* child = parent->GetSubmenu()->GetMenuItemAt(index);
2017 if (child->visible())
2018 return child;
2019 } while (index != start_index);
2020 return NULL;
2021 }
2022
OpenSubmenuChangeSelectionIfCan()2023 void MenuController::OpenSubmenuChangeSelectionIfCan() {
2024 MenuItemView* item = pending_state_.item;
2025 if (item->HasSubmenu() && item->enabled()) {
2026 if (item->GetSubmenu()->GetMenuItemCount() > 0) {
2027 SetSelection(item->GetSubmenu()->GetMenuItemAt(0),
2028 SELECTION_UPDATE_IMMEDIATELY);
2029 } else {
2030 // No menu items, just show the sub-menu.
2031 SetSelection(item, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
2032 }
2033 }
2034 }
2035
CloseSubmenu()2036 void MenuController::CloseSubmenu() {
2037 MenuItemView* item = state_.item;
2038 DCHECK(item);
2039 if (!item->GetParentMenuItem())
2040 return;
2041 if (item->HasSubmenu() && item->GetSubmenu()->IsShowing())
2042 SetSelection(item, SELECTION_UPDATE_IMMEDIATELY);
2043 else if (item->GetParentMenuItem()->GetParentMenuItem())
2044 SetSelection(item->GetParentMenuItem(), SELECTION_UPDATE_IMMEDIATELY);
2045 }
2046
FindChildForMnemonic(MenuItemView * parent,char16 key,bool (* match_function)(MenuItemView * menu,char16 mnemonic))2047 MenuController::SelectByCharDetails MenuController::FindChildForMnemonic(
2048 MenuItemView* parent,
2049 char16 key,
2050 bool (*match_function)(MenuItemView* menu, char16 mnemonic)) {
2051 SubmenuView* submenu = parent->GetSubmenu();
2052 DCHECK(submenu);
2053 SelectByCharDetails details;
2054
2055 for (int i = 0, menu_item_count = submenu->GetMenuItemCount();
2056 i < menu_item_count; ++i) {
2057 MenuItemView* child = submenu->GetMenuItemAt(i);
2058 if (child->enabled() && child->visible()) {
2059 if (child == pending_state_.item)
2060 details.index_of_item = i;
2061 if (match_function(child, key)) {
2062 if (details.first_match == -1)
2063 details.first_match = i;
2064 else
2065 details.has_multiple = true;
2066 if (details.next_match == -1 && details.index_of_item != -1 &&
2067 i > details.index_of_item)
2068 details.next_match = i;
2069 }
2070 }
2071 }
2072 return details;
2073 }
2074
AcceptOrSelect(MenuItemView * parent,const SelectByCharDetails & details)2075 bool MenuController::AcceptOrSelect(MenuItemView* parent,
2076 const SelectByCharDetails& details) {
2077 // This should only be invoked if there is a match.
2078 DCHECK(details.first_match != -1);
2079 DCHECK(parent->HasSubmenu());
2080 SubmenuView* submenu = parent->GetSubmenu();
2081 DCHECK(submenu);
2082 if (!details.has_multiple) {
2083 // There's only one match, activate it (or open if it has a submenu).
2084 if (submenu->GetMenuItemAt(details.first_match)->HasSubmenu()) {
2085 SetSelection(submenu->GetMenuItemAt(details.first_match),
2086 SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
2087 } else {
2088 Accept(submenu->GetMenuItemAt(details.first_match), 0);
2089 return true;
2090 }
2091 } else if (details.index_of_item == -1 || details.next_match == -1) {
2092 SetSelection(submenu->GetMenuItemAt(details.first_match),
2093 SELECTION_DEFAULT);
2094 } else {
2095 SetSelection(submenu->GetMenuItemAt(details.next_match),
2096 SELECTION_DEFAULT);
2097 }
2098 return false;
2099 }
2100
SelectByChar(char16 character)2101 bool MenuController::SelectByChar(char16 character) {
2102 char16 char_array[] = { character, 0 };
2103 char16 key = base::i18n::ToLower(char_array)[0];
2104 MenuItemView* item = pending_state_.item;
2105 if (!item->HasSubmenu() || !item->GetSubmenu()->IsShowing())
2106 item = item->GetParentMenuItem();
2107 DCHECK(item);
2108 DCHECK(item->HasSubmenu());
2109 DCHECK(item->GetSubmenu());
2110 if (item->GetSubmenu()->GetMenuItemCount() == 0)
2111 return false;
2112
2113 // Look for matches based on mnemonic first.
2114 SelectByCharDetails details =
2115 FindChildForMnemonic(item, key, &MatchesMnemonic);
2116 if (details.first_match != -1)
2117 return AcceptOrSelect(item, details);
2118
2119 // If no mnemonics found, look at first character of titles.
2120 details = FindChildForMnemonic(item, key, &TitleMatchesMnemonic);
2121 if (details.first_match != -1)
2122 return AcceptOrSelect(item, details);
2123
2124 return false;
2125 }
2126
RepostEvent(SubmenuView * source,const ui::LocatedEvent & event)2127 void MenuController::RepostEvent(SubmenuView* source,
2128 const ui::LocatedEvent& event) {
2129 gfx::Point screen_loc(event.location());
2130 View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
2131
2132 gfx::NativeView native_view = source->GetWidget()->GetNativeView();
2133 gfx::Screen* screen = gfx::Screen::GetScreenFor(native_view);
2134 gfx::NativeWindow window = screen->GetWindowAtScreenPoint(screen_loc);
2135
2136 if (!window)
2137 return;
2138
2139 #if defined(OS_WIN)
2140 // Release the capture.
2141 SubmenuView* submenu = state_.item->GetRootMenuItem()->GetSubmenu();
2142 submenu->ReleaseCapture();
2143
2144 gfx::NativeView view = submenu->GetWidget()->GetNativeView();
2145 if (view) {
2146 DWORD view_tid = GetWindowThreadProcessId(HWNDForNativeView(view), NULL);
2147 if (view_tid != GetWindowThreadProcessId(HWNDForNativeView(window), NULL)) {
2148 // Even though we have mouse capture, windows generates a mouse event if
2149 // the other window is in a separate thread. Only repost an event if
2150 // |view| was created on the same thread, else the target window can get
2151 // double events leading to bad behavior.
2152 return;
2153 }
2154 }
2155 #endif
2156
2157 scoped_ptr<ui::LocatedEvent> clone;
2158 if (event.IsMouseEvent()) {
2159 clone.reset(new ui::MouseEvent(static_cast<const ui::MouseEvent&>(event)));
2160 } else if (event.IsGestureEvent()) {
2161 // TODO(rbyers): Gesture event repost is tricky to get right
2162 // crbug.com/170987.
2163 return;
2164 } else {
2165 NOTREACHED();
2166 return;
2167 }
2168 clone->set_location(screen_loc);
2169
2170 RepostLocatedEvent(window, *clone);
2171 }
2172
2173
SetDropMenuItem(MenuItemView * new_target,MenuDelegate::DropPosition new_position)2174 void MenuController::SetDropMenuItem(
2175 MenuItemView* new_target,
2176 MenuDelegate::DropPosition new_position) {
2177 if (new_target == drop_target_ && new_position == drop_position_)
2178 return;
2179
2180 if (drop_target_) {
2181 drop_target_->GetParentMenuItem()->GetSubmenu()->SetDropMenuItem(
2182 NULL, MenuDelegate::DROP_NONE);
2183 }
2184 drop_target_ = new_target;
2185 drop_position_ = new_position;
2186 if (drop_target_) {
2187 drop_target_->GetParentMenuItem()->GetSubmenu()->SetDropMenuItem(
2188 drop_target_, drop_position_);
2189 }
2190 }
2191
UpdateScrolling(const MenuPart & part)2192 void MenuController::UpdateScrolling(const MenuPart& part) {
2193 if (!part.is_scroll() && !scroll_task_.get())
2194 return;
2195
2196 if (!scroll_task_.get())
2197 scroll_task_.reset(new MenuScrollTask());
2198 scroll_task_->Update(part);
2199 }
2200
StopScrolling()2201 void MenuController::StopScrolling() {
2202 scroll_task_.reset(NULL);
2203 }
2204
UpdateActiveMouseView(SubmenuView * event_source,const ui::MouseEvent & event,View * target_menu)2205 void MenuController::UpdateActiveMouseView(SubmenuView* event_source,
2206 const ui::MouseEvent& event,
2207 View* target_menu) {
2208 View* target = NULL;
2209 gfx::Point target_menu_loc(event.location());
2210 if (target_menu && target_menu->has_children()) {
2211 // Locate the deepest child view to send events to. This code assumes we
2212 // don't have to walk up the tree to find a view interested in events. This
2213 // is currently true for the cases we are embedding views, but if we embed
2214 // more complex hierarchies it'll need to change.
2215 View::ConvertPointToScreen(event_source->GetScrollViewContainer(),
2216 &target_menu_loc);
2217 View::ConvertPointFromScreen(target_menu, &target_menu_loc);
2218 target = target_menu->GetEventHandlerForPoint(target_menu_loc);
2219 if (target == target_menu || !target->enabled())
2220 target = NULL;
2221 }
2222 View* active_mouse_view = GetActiveMouseView();
2223 if (target != active_mouse_view) {
2224 SendMouseCaptureLostToActiveView();
2225 active_mouse_view = target;
2226 SetActiveMouseView(active_mouse_view);
2227 if (active_mouse_view) {
2228 gfx::Point target_point(target_menu_loc);
2229 View::ConvertPointToTarget(
2230 target_menu, active_mouse_view, &target_point);
2231 ui::MouseEvent mouse_entered_event(ui::ET_MOUSE_ENTERED,
2232 target_point, target_point,
2233 0);
2234 active_mouse_view->OnMouseEntered(mouse_entered_event);
2235
2236 ui::MouseEvent mouse_pressed_event(ui::ET_MOUSE_PRESSED,
2237 target_point, target_point,
2238 event.flags());
2239 active_mouse_view->OnMousePressed(mouse_pressed_event);
2240 }
2241 }
2242
2243 if (active_mouse_view) {
2244 gfx::Point target_point(target_menu_loc);
2245 View::ConvertPointToTarget(target_menu, active_mouse_view, &target_point);
2246 ui::MouseEvent mouse_dragged_event(ui::ET_MOUSE_DRAGGED,
2247 target_point, target_point,
2248 event.flags());
2249 active_mouse_view->OnMouseDragged(mouse_dragged_event);
2250 }
2251 }
2252
SendMouseReleaseToActiveView(SubmenuView * event_source,const ui::MouseEvent & event)2253 void MenuController::SendMouseReleaseToActiveView(SubmenuView* event_source,
2254 const ui::MouseEvent& event) {
2255 View* active_mouse_view = GetActiveMouseView();
2256 if (!active_mouse_view)
2257 return;
2258
2259 gfx::Point target_loc(event.location());
2260 View::ConvertPointToScreen(event_source->GetScrollViewContainer(),
2261 &target_loc);
2262 View::ConvertPointFromScreen(active_mouse_view, &target_loc);
2263 ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, target_loc, target_loc,
2264 event.flags());
2265 // Reset active mouse view before sending mouse released. That way if it calls
2266 // back to us, we aren't in a weird state.
2267 SetActiveMouseView(NULL);
2268 active_mouse_view->OnMouseReleased(release_event);
2269 }
2270
SendMouseCaptureLostToActiveView()2271 void MenuController::SendMouseCaptureLostToActiveView() {
2272 View* active_mouse_view = GetActiveMouseView();
2273 if (!active_mouse_view)
2274 return;
2275
2276 // Reset the active_mouse_view_ before sending mouse capture lost. That way if
2277 // it calls back to us, we aren't in a weird state.
2278 SetActiveMouseView(NULL);
2279 active_mouse_view->OnMouseCaptureLost();
2280 }
2281
SetActiveMouseView(View * view)2282 void MenuController::SetActiveMouseView(View* view) {
2283 if (view)
2284 ViewStorage::GetInstance()->StoreView(active_mouse_view_id_, view);
2285 else
2286 ViewStorage::GetInstance()->RemoveView(active_mouse_view_id_);
2287 }
2288
GetActiveMouseView()2289 View* MenuController::GetActiveMouseView() {
2290 return ViewStorage::GetInstance()->RetrieveView(active_mouse_view_id_);
2291 }
2292
SetExitType(ExitType type)2293 void MenuController::SetExitType(ExitType type) {
2294 exit_type_ = type;
2295 // Exit nested message loops as soon as possible. We do this as
2296 // MessageLoop::Dispatcher is only invoked before native events, which means
2297 // its entirely possible for a Widget::CloseNow() task to be processed before
2298 // the next native message. By using QuitNow() we ensures the nested message
2299 // loop returns as soon as possible and avoids having deleted views classes
2300 // (such as widgets and rootviews) on the stack when the nested message loop
2301 // stops.
2302 //
2303 // It's safe to invoke QuitNow multiple times, it only effects the current
2304 // loop.
2305 bool quit_now = ShouldQuitNow() && exit_type_ != EXIT_NONE &&
2306 message_loop_depth_;
2307
2308 if (quit_now)
2309 base::MessageLoop::current()->QuitNow();
2310 }
2311
HandleMouseLocation(SubmenuView * source,const gfx::Point & mouse_location)2312 void MenuController::HandleMouseLocation(SubmenuView* source,
2313 const gfx::Point& mouse_location) {
2314 if (showing_submenu_)
2315 return;
2316
2317 // Ignore mouse events if we're closing the menu.
2318 if (exit_type_ != EXIT_NONE)
2319 return;
2320
2321 MenuPart part = GetMenuPart(source, mouse_location);
2322
2323 UpdateScrolling(part);
2324
2325 if (!blocking_run_)
2326 return;
2327
2328 if (part.type == MenuPart::NONE && ShowSiblingMenu(source, mouse_location))
2329 return;
2330
2331 if (part.type == MenuPart::MENU_ITEM && part.menu) {
2332 SetSelection(part.menu, SELECTION_OPEN_SUBMENU);
2333 } else if (!part.is_scroll() && pending_state_.item &&
2334 pending_state_.item->GetParentMenuItem() &&
2335 (!pending_state_.item->HasSubmenu() ||
2336 !pending_state_.item->GetSubmenu()->IsShowing())) {
2337 // On exit if the user hasn't selected an item with a submenu, move the
2338 // selection back to the parent menu item.
2339 SetSelection(pending_state_.item->GetParentMenuItem(),
2340 SELECTION_OPEN_SUBMENU);
2341 }
2342 }
2343
2344 } // namespace views
2345