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1 /*
2  * Copyright (C) 2012 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef THIRD_PARTY_COMPILER_ARRAY_BOUNDS_CLAMPER_H_
27 #define THIRD_PARTY_COMPILER_ARRAY_BOUNDS_CLAMPER_H_
28 
29 #include "GLSLANG/ShaderLang.h"
30 
31 #include "compiler/InfoSink.h"
32 #include "compiler/intermediate.h"
33 
34 class ArrayBoundsClamper {
35 public:
36     ArrayBoundsClamper();
37 
38     // Must be set before compiling any shaders to ensure consistency
39     // between the translated shaders and any necessary prequel.
40     void SetClampingStrategy(ShArrayIndexClampingStrategy clampingStrategy);
41 
42     // Marks nodes in the tree that index arrays indirectly as
43     // requiring clamping.
44     void MarkIndirectArrayBoundsForClamping(TIntermNode* root);
45 
46     // If necessary, output array clamp function source into the shader source.
47     void OutputClampingFunctionDefinition(TInfoSinkBase& out) const;
48 
Cleanup()49     void Cleanup()
50     {
51         mArrayBoundsClampDefinitionNeeded = false;
52     }
53 
54 private:
GetArrayBoundsClampDefinitionNeeded()55     bool GetArrayBoundsClampDefinitionNeeded() const { return mArrayBoundsClampDefinitionNeeded; }
SetArrayBoundsClampDefinitionNeeded()56     void SetArrayBoundsClampDefinitionNeeded() { mArrayBoundsClampDefinitionNeeded = true; }
57 
58     ShArrayIndexClampingStrategy mClampingStrategy;
59     bool mArrayBoundsClampDefinitionNeeded;
60 };
61 
62 #endif // THIRD_PARTY_COMPILER_ARRAY_BOUNDS_CLAMPER_H_
63