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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "ppapi/shared_impl/ppb_audio_shared.h"
6 
7 #include "base/logging.h"
8 #include "ppapi/shared_impl/ppapi_globals.h"
9 #include "ppapi/shared_impl/ppb_audio_config_shared.h"
10 #include "ppapi/shared_impl/proxy_lock.h"
11 
12 namespace ppapi {
13 
14 #if defined(OS_NACL)
15 namespace {
16 // Because this is static, the function pointers will be NULL initially.
17 PP_ThreadFunctions thread_functions;
18 }
19 #endif  // defined(OS_NACL)
20 
AudioCallbackCombined()21 AudioCallbackCombined::AudioCallbackCombined() : callback_1_0_(NULL),
22                                                  callback_(NULL) {
23 }
24 
AudioCallbackCombined(PPB_Audio_Callback_1_0 callback_1_0)25 AudioCallbackCombined::AudioCallbackCombined(
26     PPB_Audio_Callback_1_0 callback_1_0)
27     : callback_1_0_(callback_1_0),
28       callback_(NULL) {
29 }
30 
AudioCallbackCombined(PPB_Audio_Callback callback)31 AudioCallbackCombined::AudioCallbackCombined(PPB_Audio_Callback callback)
32     : callback_1_0_(NULL),
33       callback_(callback) {
34 }
35 
~AudioCallbackCombined()36 AudioCallbackCombined::~AudioCallbackCombined() {
37 }
38 
IsValid() const39 bool AudioCallbackCombined::IsValid() const {
40   return callback_1_0_ || callback_;
41 }
42 
Run(void * sample_buffer,uint32_t buffer_size_in_bytes,PP_TimeDelta latency,void * user_data) const43 void AudioCallbackCombined::Run(void* sample_buffer,
44                                 uint32_t buffer_size_in_bytes,
45                                 PP_TimeDelta latency,
46                                 void* user_data) const {
47   if (callback_) {
48     callback_(sample_buffer, buffer_size_in_bytes, latency, user_data);
49   } else if (callback_1_0_) {
50     callback_1_0_(sample_buffer, buffer_size_in_bytes, user_data);
51   } else {
52     NOTREACHED();
53   }
54 }
55 
PPB_Audio_Shared()56 PPB_Audio_Shared::PPB_Audio_Shared()
57     : playing_(false),
58       shared_memory_size_(0),
59 #if defined(OS_NACL)
60       thread_id_(0),
61       thread_active_(false),
62 #endif
63       user_data_(NULL),
64       client_buffer_size_bytes_(0),
65       bytes_per_second_(0),
66       buffer_index_(0) {
67 }
68 
~PPB_Audio_Shared()69 PPB_Audio_Shared::~PPB_Audio_Shared() {
70   // Shut down the socket to escape any hanging |Receive|s.
71   if (socket_.get())
72     socket_->Shutdown();
73   StopThread();
74 }
75 
SetCallback(const AudioCallbackCombined & callback,void * user_data)76 void PPB_Audio_Shared::SetCallback(const AudioCallbackCombined& callback,
77                                    void* user_data) {
78   callback_ = callback;
79   user_data_ = user_data;
80 }
81 
SetStartPlaybackState()82 void PPB_Audio_Shared::SetStartPlaybackState() {
83   DCHECK(!playing_);
84 #if !defined(OS_NACL)
85   DCHECK(!audio_thread_.get());
86 #else
87   DCHECK(!thread_active_);
88 #endif
89   // If the socket doesn't exist, that means that the plugin has started before
90   // the browser has had a chance to create all the shared memory info and
91   // notify us. This is a common case. In this case, we just set the playing_
92   // flag and the playback will automatically start when that data is available
93   // in SetStreamInfo.
94   playing_ = true;
95   StartThread();
96 }
97 
SetStopPlaybackState()98 void PPB_Audio_Shared::SetStopPlaybackState() {
99   DCHECK(playing_);
100   StopThread();
101   playing_ = false;
102 }
103 
SetStreamInfo(PP_Instance instance,base::SharedMemoryHandle shared_memory_handle,size_t shared_memory_size,base::SyncSocket::Handle socket_handle,PP_AudioSampleRate sample_rate,int sample_frame_count)104 void PPB_Audio_Shared::SetStreamInfo(
105     PP_Instance instance,
106     base::SharedMemoryHandle shared_memory_handle,
107     size_t shared_memory_size,
108     base::SyncSocket::Handle socket_handle,
109     PP_AudioSampleRate sample_rate,
110     int sample_frame_count) {
111   socket_.reset(new base::CancelableSyncSocket(socket_handle));
112   shared_memory_.reset(new base::SharedMemory(shared_memory_handle, false));
113   shared_memory_size_ = shared_memory_size;
114   bytes_per_second_ = kAudioOutputChannels * (kBitsPerAudioOutputSample / 8) *
115                       sample_rate;
116   buffer_index_ = 0;
117 
118   if (!shared_memory_->Map(shared_memory_size_)) {
119     PpapiGlobals::Get()->LogWithSource(
120         instance,
121         PP_LOGLEVEL_WARNING,
122         std::string(),
123         "Failed to map shared memory for PPB_Audio_Shared.");
124   } else {
125     audio_bus_ = media::AudioBus::WrapMemory(
126         kAudioOutputChannels, sample_frame_count, shared_memory_->memory());
127     // Setup integer audio buffer for user audio data.
128     client_buffer_size_bytes_ =
129         audio_bus_->frames() * audio_bus_->channels() *
130         kBitsPerAudioOutputSample / 8;
131     client_buffer_.reset(new uint8_t[client_buffer_size_bytes_]);
132   }
133 
134   StartThread();
135 }
136 
StartThread()137 void PPB_Audio_Shared::StartThread() {
138   // Don't start the thread unless all our state is set up correctly.
139   if (!playing_ || !callback_.IsValid() || !socket_.get() ||
140       !shared_memory_->memory() || !audio_bus_.get() || !client_buffer_.get() ||
141       bytes_per_second_ == 0)
142     return;
143   // Clear contents of shm buffer before starting audio thread. This will
144   // prevent a burst of static if for some reason the audio thread doesn't
145   // start up quickly enough.
146   memset(shared_memory_->memory(), 0, shared_memory_size_);
147   memset(client_buffer_.get(), 0, client_buffer_size_bytes_);
148 #if !defined(OS_NACL)
149   DCHECK(!audio_thread_.get());
150   audio_thread_.reset(new base::DelegateSimpleThread(
151       this, "plugin_audio_thread"));
152   audio_thread_->Start();
153 #else
154   // Use NaCl's special API for IRT code that creates threads that call back
155   // into user code.
156   if (NULL == thread_functions.thread_create ||
157       NULL == thread_functions.thread_join)
158     return;
159 
160   int result = thread_functions.thread_create(&thread_id_, CallRun, this);
161   DCHECK_EQ(result, 0);
162   thread_active_ = true;
163 #endif
164 }
165 
StopThread()166 void PPB_Audio_Shared::StopThread() {
167 #if !defined(OS_NACL)
168   if (audio_thread_.get()) {
169     // In general, the audio thread should not do Pepper calls, but it might
170     // anyway (for example, our Audio test does CallOnMainThread). If it did
171     // a pepper call which acquires the lock (most of them do), and we try to
172     // shut down the thread and Join it while holding the lock, we would
173     // deadlock. So we give up the lock here so that the thread at least _can_
174     // make Pepper calls without causing deadlock.
175     CallWhileUnlocked(base::Bind(&base::DelegateSimpleThread::Join,
176                                  base::Unretained(audio_thread_.get())));
177     audio_thread_.reset();
178   }
179 #else
180   if (thread_active_) {
181     // See comment above about why we unlock here.
182     int result = CallWhileUnlocked(thread_functions.thread_join, thread_id_);
183     DCHECK_EQ(0, result);
184     thread_active_ = false;
185   }
186 #endif
187 }
188 
189 #if defined(OS_NACL)
190 // static
SetThreadFunctions(const struct PP_ThreadFunctions * functions)191 void PPB_Audio_Shared::SetThreadFunctions(
192     const struct PP_ThreadFunctions* functions) {
193   DCHECK(thread_functions.thread_create == NULL);
194   DCHECK(thread_functions.thread_join == NULL);
195   thread_functions = *functions;
196 }
197 
198 // static
CallRun(void * self)199 void PPB_Audio_Shared::CallRun(void* self) {
200   PPB_Audio_Shared* audio = static_cast<PPB_Audio_Shared*>(self);
201   audio->Run();
202 }
203 #endif
204 
Run()205 void PPB_Audio_Shared::Run() {
206   int pending_data = 0;
207   while (sizeof(pending_data) ==
208          socket_->Receive(&pending_data, sizeof(pending_data))) {
209     // |buffer_index_| must track the number of Receive() calls.  See the Send()
210     // call below for why this is important.
211     ++buffer_index_;
212     if (pending_data < 0)
213       break;
214 
215     PP_TimeDelta latency =
216         static_cast<double>(pending_data) / bytes_per_second_;
217     callback_.Run(client_buffer_.get(), client_buffer_size_bytes_, latency,
218                   user_data_);
219 
220     // Deinterleave the audio data into the shared memory as floats.
221     audio_bus_->FromInterleaved(
222         client_buffer_.get(), audio_bus_->frames(),
223         kBitsPerAudioOutputSample / 8);
224 
225     // Let the other end know which buffer we just filled.  The buffer index is
226     // used to ensure the other end is getting the buffer it expects.  For more
227     // details on how this works see AudioSyncReader::WaitUntilDataIsReady().
228     size_t bytes_sent = socket_->Send(&buffer_index_, sizeof(buffer_index_));
229     if (bytes_sent != sizeof(buffer_index_))
230       break;
231   }
232 }
233 
234 }  // namespace ppapi
235