Searched defs:SpriteUpdate (Results 1 – 1 of 1) sorted by relevance
254 struct SpriteUpdate { struct255 inline SpriteUpdate() : surfaceChanged(false) { } in SpriteUpdate() function256 inline SpriteUpdate(const sp<SpriteImpl> sprite, const SpriteState& state) : in SpriteUpdate() function277 bool deferredSpriteUpdate; argument