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1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "cc/layers/render_surface_impl.h"
6 
7 #include <algorithm>
8 
9 #include "base/logging.h"
10 #include "base/strings/stringprintf.h"
11 #include "cc/base/math_util.h"
12 #include "cc/debug/debug_colors.h"
13 #include "cc/layers/delegated_renderer_layer_impl.h"
14 #include "cc/layers/layer_impl.h"
15 #include "cc/layers/quad_sink.h"
16 #include "cc/layers/render_pass_sink.h"
17 #include "cc/quads/debug_border_draw_quad.h"
18 #include "cc/quads/render_pass.h"
19 #include "cc/quads/render_pass_draw_quad.h"
20 #include "cc/quads/shared_quad_state.h"
21 #include "cc/trees/damage_tracker.h"
22 #include "third_party/skia/include/core/SkImageFilter.h"
23 #include "ui/gfx/rect_conversions.h"
24 #include "ui/gfx/transform.h"
25 
26 namespace cc {
27 
RenderSurfaceImpl(LayerImpl * owning_layer)28 RenderSurfaceImpl::RenderSurfaceImpl(LayerImpl* owning_layer)
29     : owning_layer_(owning_layer),
30       surface_property_changed_(false),
31       draw_opacity_is_animating_(false),
32       target_surface_transforms_are_animating_(false),
33       screen_space_transforms_are_animating_(false),
34       is_clipped_(false),
35       contributes_to_drawn_surface_(false),
36       draw_opacity_(1),
37       nearest_occlusion_immune_ancestor_(NULL),
38       target_render_surface_layer_index_history_(0),
39       current_layer_index_history_(0) {
40   damage_tracker_ = DamageTracker::Create();
41 }
42 
~RenderSurfaceImpl()43 RenderSurfaceImpl::~RenderSurfaceImpl() {}
44 
DrawableContentRect() const45 gfx::RectF RenderSurfaceImpl::DrawableContentRect() const {
46   gfx::RectF drawable_content_rect =
47       MathUtil::MapClippedRect(draw_transform_, content_rect_);
48   if (owning_layer_->has_replica()) {
49     drawable_content_rect.Union(
50         MathUtil::MapClippedRect(replica_draw_transform_, content_rect_));
51   }
52 
53   return drawable_content_rect;
54 }
55 
Name() const56 std::string RenderSurfaceImpl::Name() const {
57   return base::StringPrintf("RenderSurfaceImpl(id=%i,owner=%s)",
58                             owning_layer_->id(),
59                             owning_layer_->debug_name().data());
60 }
61 
OwningLayerId() const62 int RenderSurfaceImpl::OwningLayerId() const {
63   return owning_layer_ ? owning_layer_->id() : 0;
64 }
65 
66 
SetClipRect(gfx::Rect clip_rect)67 void RenderSurfaceImpl::SetClipRect(gfx::Rect clip_rect) {
68   if (clip_rect_ == clip_rect)
69     return;
70 
71   surface_property_changed_ = true;
72   clip_rect_ = clip_rect;
73 }
74 
ContentsChanged() const75 bool RenderSurfaceImpl::ContentsChanged() const {
76   return !damage_tracker_->current_damage_rect().IsEmpty();
77 }
78 
SetContentRect(gfx::Rect content_rect)79 void RenderSurfaceImpl::SetContentRect(gfx::Rect content_rect) {
80   if (content_rect_ == content_rect)
81     return;
82 
83   surface_property_changed_ = true;
84   content_rect_ = content_rect;
85 }
86 
SurfacePropertyChanged() const87 bool RenderSurfaceImpl::SurfacePropertyChanged() const {
88   // Surface property changes are tracked as follows:
89   //
90   // - surface_property_changed_ is flagged when the clip_rect or content_rect
91   //   change. As of now, these are the only two properties that can be affected
92   //   by descendant layers.
93   //
94   // - all other property changes come from the owning layer (or some ancestor
95   //   layer that propagates its change to the owning layer).
96   //
97   DCHECK(owning_layer_);
98   return surface_property_changed_ || owning_layer_->LayerPropertyChanged();
99 }
100 
SurfacePropertyChangedOnlyFromDescendant() const101 bool RenderSurfaceImpl::SurfacePropertyChangedOnlyFromDescendant() const {
102   return surface_property_changed_ && !owning_layer_->LayerPropertyChanged();
103 }
104 
AddContributingDelegatedRenderPassLayer(LayerImpl * layer)105 void RenderSurfaceImpl::AddContributingDelegatedRenderPassLayer(
106     LayerImpl* layer) {
107   DCHECK(std::find(layer_list_.begin(), layer_list_.end(), layer) !=
108          layer_list_.end());
109   DelegatedRendererLayerImpl* delegated_renderer_layer =
110       static_cast<DelegatedRendererLayerImpl*>(layer);
111   contributing_delegated_render_pass_layer_list_.push_back(
112       delegated_renderer_layer);
113 }
114 
ClearLayerLists()115 void RenderSurfaceImpl::ClearLayerLists() {
116   layer_list_.clear();
117   contributing_delegated_render_pass_layer_list_.clear();
118 }
119 
RenderPassId()120 RenderPass::Id RenderSurfaceImpl::RenderPassId() {
121   int layer_id = owning_layer_->id();
122   int sub_id = 0;
123   DCHECK_GT(layer_id, 0);
124   return RenderPass::Id(layer_id, sub_id);
125 }
126 
AppendRenderPasses(RenderPassSink * pass_sink)127 void RenderSurfaceImpl::AppendRenderPasses(RenderPassSink* pass_sink) {
128   for (size_t i = 0;
129        i < contributing_delegated_render_pass_layer_list_.size();
130        ++i) {
131     DelegatedRendererLayerImpl* delegated_renderer_layer =
132         contributing_delegated_render_pass_layer_list_[i];
133     delegated_renderer_layer->AppendContributingRenderPasses(pass_sink);
134   }
135 
136   scoped_ptr<RenderPass> pass = RenderPass::Create(layer_list_.size());
137   pass->SetNew(RenderPassId(),
138                content_rect_,
139                damage_tracker_->current_damage_rect(),
140                screen_space_transform_);
141   pass_sink->AppendRenderPass(pass.Pass());
142 }
143 
AppendQuads(QuadSink * quad_sink,AppendQuadsData * append_quads_data,bool for_replica,RenderPass::Id render_pass_id)144 void RenderSurfaceImpl::AppendQuads(QuadSink* quad_sink,
145                                     AppendQuadsData* append_quads_data,
146                                     bool for_replica,
147                                     RenderPass::Id render_pass_id) {
148   DCHECK(!for_replica || owning_layer_->has_replica());
149 
150   const gfx::Transform& draw_transform =
151       for_replica ? replica_draw_transform_ : draw_transform_;
152   SharedQuadState* shared_quad_state =
153       quad_sink->UseSharedQuadState(SharedQuadState::Create());
154   shared_quad_state->SetAll(draw_transform,
155                             content_rect_.size(),
156                             content_rect_,
157                             clip_rect_,
158                             is_clipped_,
159                             draw_opacity_,
160                             owning_layer_->blend_mode());
161 
162   if (owning_layer_->ShowDebugBorders()) {
163     SkColor color = for_replica ?
164                     DebugColors::SurfaceReplicaBorderColor() :
165                     DebugColors::SurfaceBorderColor();
166     float width = for_replica ?
167                   DebugColors::SurfaceReplicaBorderWidth(
168                       owning_layer_->layer_tree_impl()) :
169                   DebugColors::SurfaceBorderWidth(
170                       owning_layer_->layer_tree_impl());
171     scoped_ptr<DebugBorderDrawQuad> debug_border_quad =
172         DebugBorderDrawQuad::Create();
173     debug_border_quad->SetNew(shared_quad_state, content_rect_, color, width);
174     quad_sink->Append(debug_border_quad.PassAs<DrawQuad>(), append_quads_data);
175   }
176 
177   // TODO(shawnsingh): By using the same RenderSurfaceImpl for both the content
178   // and its reflection, it's currently not possible to apply a separate mask to
179   // the reflection layer or correctly handle opacity in reflections (opacity
180   // must be applied after drawing both the layer and its reflection). The
181   // solution is to introduce yet another RenderSurfaceImpl to draw the layer
182   // and its reflection in. For now we only apply a separate reflection mask if
183   // the contents don't have a mask of their own.
184   LayerImpl* mask_layer = owning_layer_->mask_layer();
185   if (mask_layer &&
186       (!mask_layer->DrawsContent() || mask_layer->bounds().IsEmpty()))
187     mask_layer = NULL;
188 
189   if (!mask_layer && for_replica) {
190     mask_layer = owning_layer_->replica_layer()->mask_layer();
191     if (mask_layer &&
192         (!mask_layer->DrawsContent() || mask_layer->bounds().IsEmpty()))
193       mask_layer = NULL;
194   }
195 
196   gfx::RectF mask_uv_rect(0.f, 0.f, 1.f, 1.f);
197   if (mask_layer) {
198     gfx::Vector2dF owning_layer_draw_scale =
199         MathUtil::ComputeTransform2dScaleComponents(
200             owning_layer_->draw_transform(), 1.f);
201     gfx::SizeF unclipped_mask_target_size = gfx::ScaleSize(
202         owning_layer_->content_bounds(),
203         owning_layer_draw_scale.x(),
204         owning_layer_draw_scale.y());
205 
206     float uv_scale_x =
207         content_rect_.width() / unclipped_mask_target_size.width();
208     float uv_scale_y =
209         content_rect_.height() / unclipped_mask_target_size.height();
210 
211     mask_uv_rect = gfx::RectF(
212         uv_scale_x * content_rect_.x() / content_rect_.width(),
213         uv_scale_y * content_rect_.y() / content_rect_.height(),
214         uv_scale_x,
215         uv_scale_y);
216   }
217 
218   ResourceProvider::ResourceId mask_resource_id =
219       mask_layer ? mask_layer->ContentsResourceId() : 0;
220   gfx::Rect contents_changed_since_last_frame =
221       ContentsChanged() ? content_rect_ : gfx::Rect();
222 
223   scoped_ptr<RenderPassDrawQuad> quad = RenderPassDrawQuad::Create();
224   quad->SetNew(shared_quad_state,
225                content_rect_,
226                render_pass_id,
227                for_replica,
228                mask_resource_id,
229                contents_changed_since_last_frame,
230                mask_uv_rect,
231                owning_layer_->filters(),
232                owning_layer_->background_filters());
233   quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
234 }
235 
236 }  // namespace cc
237