1 //
2 // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6
7 #include "compiler/OutputGLSL.h"
8
TOutputGLSL(TInfoSinkBase & objSink,ShArrayIndexClampingStrategy clampingStrategy,ShHashFunction64 hashFunction,NameMap & nameMap,TSymbolTable & symbolTable)9 TOutputGLSL::TOutputGLSL(TInfoSinkBase& objSink,
10 ShArrayIndexClampingStrategy clampingStrategy,
11 ShHashFunction64 hashFunction,
12 NameMap& nameMap,
13 TSymbolTable& symbolTable)
14 : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable)
15 {
16 }
17
writeVariablePrecision(TPrecision)18 bool TOutputGLSL::writeVariablePrecision(TPrecision)
19 {
20 return false;
21 }
22
visitSymbol(TIntermSymbol * node)23 void TOutputGLSL::visitSymbol(TIntermSymbol* node)
24 {
25 TInfoSinkBase& out = objSink();
26
27 if (node->getSymbol() == "gl_FragDepthEXT")
28 {
29 out << "gl_FragDepth";
30 }
31 else
32 {
33 TOutputGLSLBase::visitSymbol(node);
34 }
35 }
36