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1 //
2 // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #include "compiler/OutputGLSL.h"
8 
TOutputGLSL(TInfoSinkBase & objSink,ShArrayIndexClampingStrategy clampingStrategy,ShHashFunction64 hashFunction,NameMap & nameMap,TSymbolTable & symbolTable)9 TOutputGLSL::TOutputGLSL(TInfoSinkBase& objSink,
10                          ShArrayIndexClampingStrategy clampingStrategy,
11                          ShHashFunction64 hashFunction,
12                          NameMap& nameMap,
13                          TSymbolTable& symbolTable)
14     : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable)
15 {
16 }
17 
writeVariablePrecision(TPrecision)18 bool TOutputGLSL::writeVariablePrecision(TPrecision)
19 {
20     return false;
21 }
22 
visitSymbol(TIntermSymbol * node)23 void TOutputGLSL::visitSymbol(TIntermSymbol* node)
24 {
25     TInfoSinkBase& out = objSink();
26 
27     if (node->getSymbol() == "gl_FragDepthEXT")
28     {
29         out << "gl_FragDepth";
30     }
31     else
32     {
33         TOutputGLSLBase::visitSymbol(node);
34     }
35 }
36