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1 /*
2  * Copyright (C) 2010 Google Inc. All Rights Reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  *
25  */
26 
27 #include "config.h"
28 #include "core/events/EventContext.h"
29 
30 #include "core/events/Event.h"
31 #include "core/events/FocusEvent.h"
32 #include "core/events/MouseEvent.h"
33 #include "core/events/TouchEvent.h"
34 #include "core/dom/TouchList.h"
35 
36 namespace WebCore {
37 
EventContext(PassRefPtr<Node> node,PassRefPtr<EventTarget> currentTarget)38 EventContext::EventContext(PassRefPtr<Node> node, PassRefPtr<EventTarget> currentTarget)
39     : m_node(node)
40     , m_currentTarget(currentTarget)
41 {
42     ASSERT(m_node);
43 }
44 
~EventContext()45 EventContext::~EventContext()
46 {
47 }
48 
adoptEventPath(Vector<RefPtr<Node>> & nodes)49 void EventContext::adoptEventPath(Vector<RefPtr<Node> >& nodes)
50 {
51     m_eventPath = StaticNodeList::adopt(nodes);
52 }
53 
handleLocalEvents(Event * event) const54 void EventContext::handleLocalEvents(Event* event) const
55 {
56     if (m_touchEventContext) {
57         m_touchEventContext->handleLocalEvents(event);
58     } else if (m_relatedTarget && event->isMouseEvent()) {
59         toMouseEvent(event)->setRelatedTarget(m_relatedTarget.get());
60     } else if (m_relatedTarget && event->isFocusEvent()) {
61         toFocusEvent(event)->setRelatedTarget(m_relatedTarget.get());
62     }
63     event->setTarget(m_target);
64     event->setCurrentTarget(m_currentTarget.get());
65     m_node->handleLocalEvents(event);
66 }
67 
ensureTouchEventContext()68 TouchEventContext* EventContext::ensureTouchEventContext()
69 {
70     if (!m_touchEventContext)
71         m_touchEventContext = TouchEventContext::create();
72     return m_touchEventContext.get();
73 }
74 
create()75 PassRefPtr<TouchEventContext> TouchEventContext::create()
76 {
77     return adoptRef(new TouchEventContext);
78 }
79 
TouchEventContext()80 TouchEventContext::TouchEventContext()
81     : m_touches(TouchList::create())
82     , m_targetTouches(TouchList::create())
83     , m_changedTouches(TouchList::create())
84 {
85 }
86 
~TouchEventContext()87 TouchEventContext::~TouchEventContext()
88 {
89 }
90 
handleLocalEvents(Event * event) const91 void TouchEventContext::handleLocalEvents(Event* event) const
92 {
93     ASSERT(event->isTouchEvent());
94     TouchEvent* touchEvent = toTouchEvent(event);
95     touchEvent->setTouches(m_touches);
96     touchEvent->setTargetTouches(m_targetTouches);
97     touchEvent->setChangedTouches(m_changedTouches);
98 }
99 
100 }
101