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1 /*
2  * Copyright 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef SF_RENDER_ENGINE_MESH_H
18 #define SF_RENDER_ENGINE_MESH_H
19 
20 #include <stdint.h>
21 
22 namespace android {
23 
24 class Mesh {
25 public:
26     enum Primitive {
27         TRIANGLES       = 0x0004,       // GL_TRIANGLES
28         TRIANGLE_STRIP  = 0x0005,       // GL_TRIANGLE_STRIP
29         TRIANGLE_FAN    = 0x0006        // GL_TRIANGLE_FAN
30     };
31 
32     Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordsSize = 0);
33     ~Mesh();
34 
35     /*
36      * VertexArray handles the stride automatically.
37      */
38     template <typename TYPE>
39     class VertexArray {
40         friend class Mesh;
41         float* mData;
42         size_t mStride;
VertexArray(float * data,size_t stride)43         VertexArray(float* data, size_t stride) : mData(data), mStride(stride) { }
44     public:
45         TYPE& operator[](size_t index) {
46             return *reinterpret_cast<TYPE*>(&mData[index*mStride]);
47         }
48         TYPE const& operator[](size_t index) const {
49             return *reinterpret_cast<TYPE const*>(&mData[index*mStride]);
50         }
51     };
52 
53     template <typename TYPE>
getPositionArray()54     VertexArray<TYPE> getPositionArray() { return VertexArray<TYPE>(getPositions(), mStride); }
55 
56     template <typename TYPE>
getTexCoordArray()57     VertexArray<TYPE> getTexCoordArray() { return VertexArray<TYPE>(getTexCoords(), mStride); }
58 
59     Primitive getPrimitive() const;
60 
61     // returns a pointer to the vertices positions
62     float const* getPositions() const;
63 
64     // returns a pointer to the vertices  texture coordinates
65     float const* getTexCoords() const;
66 
67     // number of vertices in this mesh
68     size_t getVertexCount() const;
69 
70     // dimension of vertices
71     size_t getVertexSize() const;
72 
73     // dimension of texture coordinates
74     size_t getTexCoordsSize() const;
75 
76     // return stride in bytes
77     size_t getByteStride() const;
78 
79     // return stride in floats
80     size_t getStride() const;
81 
82 private:
83     Mesh(const Mesh&);
84     Mesh& operator = (const Mesh&);
85     Mesh const& operator = (const Mesh&) const;
86 
87     float* getPositions();
88     float* getTexCoords();
89     float* mVertices;
90     size_t mVertexCount;
91     size_t mVertexSize;
92     size_t mTexCoordsSize;
93     size_t mStride;
94     Primitive mPrimitive;
95 };
96 
97 
98 } /* namespace android */
99 #endif /* SF_RENDER_ENGINE_MESH_H */
100