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1 /*
2  * Copyright (C) 2008 Apple Inc. All rights reserved.
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Library General Public
6  * License as published by the Free Software Foundation; either
7  * version 2 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Library General Public License for more details.
13  *
14  * You should have received a copy of the GNU Library General Public License
15  * along with this library; see the file COPYING.LIB.  If not, write to
16  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17  * Boston, MA 02110-1301, USA.
18  */
19 
20 #ifndef SVGGlyphMap_h
21 #define SVGGlyphMap_h
22 
23 #if ENABLE(SVG_FONTS)
24 #include "platform/fonts/Latin1TextIterator.h"
25 #include "platform/fonts/SVGGlyph.h"
26 #include "platform/text/SurrogatePairAwareTextIterator.h"
27 #include "wtf/HashMap.h"
28 #include "wtf/Vector.h"
29 
30 namespace WebCore {
31 
32 struct GlyphMapNode;
33 class SVGFontData;
34 
35 typedef HashMap<UChar32, RefPtr<GlyphMapNode> > GlyphMapLayer;
36 
37 struct GlyphMapNode : public RefCounted<GlyphMapNode> {
38 private:
GlyphMapNodeGlyphMapNode39     GlyphMapNode() { }
40 public:
createGlyphMapNode41     static PassRefPtr<GlyphMapNode> create() { return adoptRef(new GlyphMapNode); }
42 
43     Vector<SVGGlyph> glyphs;
44 
45     GlyphMapLayer children;
46 };
47 
48 class SVGGlyphMap {
49 public:
SVGGlyphMap()50     SVGGlyphMap() : m_currentPriority(0) { }
51 
addGlyph(const String & glyphName,const String & unicodeString,SVGGlyph glyph)52     void addGlyph(const String& glyphName, const String& unicodeString, SVGGlyph glyph)
53     {
54         ASSERT(!glyphName.isEmpty() || !unicodeString.isEmpty());
55 
56         bool hasGlyphName = !glyphName.isEmpty();
57         if (unicodeString.isEmpty()) {
58             // Register named glyph in the named glyph map and in the glyph table.
59             ASSERT(hasGlyphName);
60             appendToGlyphTable(glyph);
61             m_namedGlyphs.add(glyphName, glyph.tableEntry);
62             return;
63         }
64 
65         unsigned length = unicodeString.length();
66 
67         RefPtr<GlyphMapNode> node;
68         if (unicodeString.is8Bit()) {
69             Latin1TextIterator textIterator(unicodeString.characters8(), 0, length, length);
70             node = findOrCreateNode(textIterator);
71         } else {
72             SurrogatePairAwareTextIterator textIterator(unicodeString.characters16(), 0, length, length);
73             node = findOrCreateNode(textIterator);
74         }
75         if (!node)
76             return;
77 
78         // Register glyph associated with an unicode string into the glyph map.
79         node->glyphs.append(glyph);
80         SVGGlyph& lastGlyph = node->glyphs.last();
81         lastGlyph.priority = m_currentPriority++;
82         lastGlyph.unicodeStringLength = length;
83 
84         // If the glyph is named, also add it to the named glyph name, and to the glyph table in both cases.
85         appendToGlyphTable(lastGlyph);
86         if (hasGlyphName)
87             m_namedGlyphs.add(glyphName, lastGlyph.tableEntry);
88     }
89 
appendToGlyphTable(SVGGlyph & glyph)90     void appendToGlyphTable(SVGGlyph& glyph)
91     {
92         size_t tableEntry = m_glyphTable.size();
93         ASSERT(tableEntry < std::numeric_limits<unsigned short>::max());
94 
95         // The first table entry starts with 1. 0 denotes an unknown glyph.
96         glyph.tableEntry = tableEntry + 1;
97         m_glyphTable.append(glyph);
98     }
99 
compareGlyphPriority(const SVGGlyph & first,const SVGGlyph & second)100     static inline bool compareGlyphPriority(const SVGGlyph& first, const SVGGlyph& second)
101     {
102         return first.priority < second.priority;
103     }
104 
collectGlyphsForString(const String & string,Vector<SVGGlyph> & glyphs)105     void collectGlyphsForString(const String& string, Vector<SVGGlyph>& glyphs)
106     {
107         unsigned length = string.length();
108 
109         if (!length)
110             return;
111 
112         if (string.is8Bit()) {
113             Latin1TextIterator textIterator(string.characters8(), 0, length, length);
114             collectGlyphsForIterator(textIterator, glyphs);
115         } else {
116             SurrogatePairAwareTextIterator textIterator(string.characters16(), 0, length, length);
117             collectGlyphsForIterator(textIterator, glyphs);
118         }
119 
120         std::sort(glyphs.begin(), glyphs.end(), compareGlyphPriority);
121     }
122 
clear()123     void clear()
124     {
125         m_rootLayer.clear();
126         m_glyphTable.clear();
127         m_currentPriority = 0;
128     }
129 
svgGlyphForGlyph(Glyph glyph)130     const SVGGlyph& svgGlyphForGlyph(Glyph glyph) const
131     {
132         if (!glyph || glyph > m_glyphTable.size()) {
133             DEFINE_STATIC_LOCAL(SVGGlyph, defaultGlyph, ());
134             return defaultGlyph;
135         }
136         return m_glyphTable[glyph - 1];
137     }
138 
glyphIdentifierForGlyphName(const String & glyphName)139     const SVGGlyph& glyphIdentifierForGlyphName(const String& glyphName) const
140     {
141         return svgGlyphForGlyph(m_namedGlyphs.get(glyphName));
142     }
143 
144 private:
145     template<typename Iterator>
findOrCreateNode(Iterator & textIterator)146     PassRefPtr<GlyphMapNode> findOrCreateNode(Iterator& textIterator)
147     {
148         GlyphMapLayer* currentLayer = &m_rootLayer;
149 
150         RefPtr<GlyphMapNode> node;
151         UChar32 character = 0;
152         unsigned clusterLength = 0;
153         while (textIterator.consume(character, clusterLength)) {
154             node = currentLayer->get(character);
155             if (!node) {
156                 node = GlyphMapNode::create();
157                 currentLayer->set(character, node);
158             }
159             currentLayer = &node->children;
160             textIterator.advance(clusterLength);
161         }
162 
163         return node.release();
164     }
165 
166     template<typename Iterator>
collectGlyphsForIterator(Iterator & textIterator,Vector<SVGGlyph> & glyphs)167     void collectGlyphsForIterator(Iterator& textIterator, Vector<SVGGlyph>& glyphs)
168     {
169         GlyphMapLayer* currentLayer = &m_rootLayer;
170 
171         UChar32 character = 0;
172         unsigned clusterLength = 0;
173         while (textIterator.consume(character, clusterLength)) {
174             RefPtr<GlyphMapNode> node = currentLayer->get(character);
175             if (!node)
176                 break;
177             glyphs.append(node->glyphs);
178             currentLayer = &node->children;
179             textIterator.advance(clusterLength);
180         }
181     }
182 
183     GlyphMapLayer m_rootLayer;
184     Vector<SVGGlyph> m_glyphTable;
185     HashMap<String, Glyph> m_namedGlyphs;
186     int m_currentPriority;
187 };
188 
189 }
190 
191 #endif // ENABLE(SVG_FONTS)
192 #endif // SVGGlyphMap_h
193