1 /*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #define LOG_TAG "OpenGLRenderer"
18
19 #include <SkCamera.h>
20 #include <SkCanvas.h>
21
22 #include <private/hwui/DrawGlInfo.h>
23
24 #include "DisplayList.h"
25 #include "DeferredDisplayList.h"
26 #include "DisplayListLogBuffer.h"
27 #include "DisplayListOp.h"
28 #include "DisplayListRenderer.h"
29 #include "Caches.h"
30
31 namespace android {
32 namespace uirenderer {
33
DisplayListRenderer()34 DisplayListRenderer::DisplayListRenderer():
35 mCaches(Caches::getInstance()), mDisplayListData(new DisplayListData),
36 mTranslateX(0.0f), mTranslateY(0.0f), mHasTranslate(false),
37 mHasDrawOps(false), mFunctorCount(0) {
38 }
39
~DisplayListRenderer()40 DisplayListRenderer::~DisplayListRenderer() {
41 reset();
42 }
43
reset()44 void DisplayListRenderer::reset() {
45 mDisplayListData = new DisplayListData();
46 mCaches.resourceCache.lock();
47
48 for (size_t i = 0; i < mBitmapResources.size(); i++) {
49 mCaches.resourceCache.decrementRefcountLocked(mBitmapResources.itemAt(i));
50 }
51
52 for (size_t i = 0; i < mOwnedBitmapResources.size(); i++) {
53 mCaches.resourceCache.decrementRefcountLocked(mOwnedBitmapResources.itemAt(i));
54 }
55
56 for (size_t i = 0; i < mFilterResources.size(); i++) {
57 mCaches.resourceCache.decrementRefcountLocked(mFilterResources.itemAt(i));
58 }
59
60 for (size_t i = 0; i < mPatchResources.size(); i++) {
61 mCaches.resourceCache.decrementRefcountLocked(mPatchResources.itemAt(i));
62 }
63
64 for (size_t i = 0; i < mShaders.size(); i++) {
65 mCaches.resourceCache.decrementRefcountLocked(mShaders.itemAt(i));
66 }
67
68 for (size_t i = 0; i < mSourcePaths.size(); i++) {
69 mCaches.resourceCache.decrementRefcountLocked(mSourcePaths.itemAt(i));
70 }
71
72 for (size_t i = 0; i < mLayers.size(); i++) {
73 mCaches.resourceCache.decrementRefcountLocked(mLayers.itemAt(i));
74 }
75
76 mCaches.resourceCache.unlock();
77
78 mBitmapResources.clear();
79 mOwnedBitmapResources.clear();
80 mFilterResources.clear();
81 mPatchResources.clear();
82 mSourcePaths.clear();
83
84 mShaders.clear();
85 mShaderMap.clear();
86
87 mPaints.clear();
88 mPaintMap.clear();
89
90 mRegions.clear();
91 mRegionMap.clear();
92
93 mPaths.clear();
94 mPathMap.clear();
95
96 mMatrices.clear();
97
98 mLayers.clear();
99
100 mHasDrawOps = false;
101 mFunctorCount = 0;
102 }
103
104 ///////////////////////////////////////////////////////////////////////////////
105 // Operations
106 ///////////////////////////////////////////////////////////////////////////////
107
getDisplayList(DisplayList * displayList)108 DisplayList* DisplayListRenderer::getDisplayList(DisplayList* displayList) {
109 if (!displayList) {
110 displayList = new DisplayList(*this);
111 } else {
112 displayList->initFromDisplayListRenderer(*this, true);
113 }
114 displayList->setRenderable(mHasDrawOps);
115 return displayList;
116 }
117
isDeferred()118 bool DisplayListRenderer::isDeferred() {
119 return true;
120 }
121
setViewport(int width,int height)122 void DisplayListRenderer::setViewport(int width, int height) {
123 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
124
125 mWidth = width;
126 mHeight = height;
127 }
128
prepareDirty(float left,float top,float right,float bottom,bool opaque)129 status_t DisplayListRenderer::prepareDirty(float left, float top,
130 float right, float bottom, bool opaque) {
131 mSnapshot = new Snapshot(mFirstSnapshot,
132 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
133 mSaveCount = 1;
134
135 mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
136 mDirtyClip = opaque;
137
138 mRestoreSaveCount = -1;
139
140 return DrawGlInfo::kStatusDone; // No invalidate needed at record-time
141 }
142
finish()143 void DisplayListRenderer::finish() {
144 insertRestoreToCount();
145 insertTranslate();
146 }
147
interrupt()148 void DisplayListRenderer::interrupt() {
149 }
150
resume()151 void DisplayListRenderer::resume() {
152 }
153
callDrawGLFunction(Functor * functor,Rect & dirty)154 status_t DisplayListRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) {
155 // Ignore dirty during recording, it matters only when we replay
156 addDrawOp(new (alloc()) DrawFunctorOp(functor));
157 mFunctorCount++;
158 return DrawGlInfo::kStatusDone; // No invalidate needed at record-time
159 }
160
save(int flags)161 int DisplayListRenderer::save(int flags) {
162 addStateOp(new (alloc()) SaveOp(flags));
163 return OpenGLRenderer::save(flags);
164 }
165
restore()166 void DisplayListRenderer::restore() {
167 if (mRestoreSaveCount < 0) {
168 restoreToCount(getSaveCount() - 1);
169 return;
170 }
171
172 mRestoreSaveCount--;
173 insertTranslate();
174 OpenGLRenderer::restore();
175 }
176
restoreToCount(int saveCount)177 void DisplayListRenderer::restoreToCount(int saveCount) {
178 mRestoreSaveCount = saveCount;
179 insertTranslate();
180 OpenGLRenderer::restoreToCount(saveCount);
181 }
182
saveLayer(float left,float top,float right,float bottom,int alpha,SkXfermode::Mode mode,int flags)183 int DisplayListRenderer::saveLayer(float left, float top, float right, float bottom,
184 int alpha, SkXfermode::Mode mode, int flags) {
185 addStateOp(new (alloc()) SaveLayerOp(left, top, right, bottom, alpha, mode, flags));
186 return OpenGLRenderer::save(flags);
187 }
188
translate(float dx,float dy)189 void DisplayListRenderer::translate(float dx, float dy) {
190 mHasTranslate = true;
191 mTranslateX += dx;
192 mTranslateY += dy;
193 insertRestoreToCount();
194 OpenGLRenderer::translate(dx, dy);
195 }
196
rotate(float degrees)197 void DisplayListRenderer::rotate(float degrees) {
198 addStateOp(new (alloc()) RotateOp(degrees));
199 OpenGLRenderer::rotate(degrees);
200 }
201
scale(float sx,float sy)202 void DisplayListRenderer::scale(float sx, float sy) {
203 addStateOp(new (alloc()) ScaleOp(sx, sy));
204 OpenGLRenderer::scale(sx, sy);
205 }
206
skew(float sx,float sy)207 void DisplayListRenderer::skew(float sx, float sy) {
208 addStateOp(new (alloc()) SkewOp(sx, sy));
209 OpenGLRenderer::skew(sx, sy);
210 }
211
setMatrix(SkMatrix * matrix)212 void DisplayListRenderer::setMatrix(SkMatrix* matrix) {
213 matrix = refMatrix(matrix);
214 addStateOp(new (alloc()) SetMatrixOp(matrix));
215 OpenGLRenderer::setMatrix(matrix);
216 }
217
concatMatrix(SkMatrix * matrix)218 void DisplayListRenderer::concatMatrix(SkMatrix* matrix) {
219 matrix = refMatrix(matrix);
220 addStateOp(new (alloc()) ConcatMatrixOp(matrix));
221 OpenGLRenderer::concatMatrix(matrix);
222 }
223
clipRect(float left,float top,float right,float bottom,SkRegion::Op op)224 bool DisplayListRenderer::clipRect(float left, float top, float right, float bottom,
225 SkRegion::Op op) {
226 addStateOp(new (alloc()) ClipRectOp(left, top, right, bottom, op));
227 return OpenGLRenderer::clipRect(left, top, right, bottom, op);
228 }
229
clipPath(SkPath * path,SkRegion::Op op)230 bool DisplayListRenderer::clipPath(SkPath* path, SkRegion::Op op) {
231 path = refPath(path);
232 addStateOp(new (alloc()) ClipPathOp(path, op));
233 return OpenGLRenderer::clipPath(path, op);
234 }
235
clipRegion(SkRegion * region,SkRegion::Op op)236 bool DisplayListRenderer::clipRegion(SkRegion* region, SkRegion::Op op) {
237 region = refRegion(region);
238 addStateOp(new (alloc()) ClipRegionOp(region, op));
239 return OpenGLRenderer::clipRegion(region, op);
240 }
241
drawDisplayList(DisplayList * displayList,Rect & dirty,int32_t flags)242 status_t DisplayListRenderer::drawDisplayList(DisplayList* displayList,
243 Rect& dirty, int32_t flags) {
244 // dirty is an out parameter and should not be recorded,
245 // it matters only when replaying the display list
246
247 // TODO: To be safe, the display list should be ref-counted in the
248 // resources cache, but we rely on the caller (UI toolkit) to
249 // do the right thing for now
250
251 addDrawOp(new (alloc()) DrawDisplayListOp(displayList, flags));
252 return DrawGlInfo::kStatusDone;
253 }
254
drawLayer(Layer * layer,float x,float y)255 status_t DisplayListRenderer::drawLayer(Layer* layer, float x, float y) {
256 layer = refLayer(layer);
257 addDrawOp(new (alloc()) DrawLayerOp(layer, x, y));
258 return DrawGlInfo::kStatusDone;
259 }
260
drawBitmap(SkBitmap * bitmap,float left,float top,SkPaint * paint)261 status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
262 bitmap = refBitmap(bitmap);
263 paint = refPaint(paint);
264
265 addDrawOp(new (alloc()) DrawBitmapOp(bitmap, left, top, paint));
266 return DrawGlInfo::kStatusDone;
267 }
268
drawBitmap(SkBitmap * bitmap,SkMatrix * matrix,SkPaint * paint)269 status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
270 bitmap = refBitmap(bitmap);
271 matrix = refMatrix(matrix);
272 paint = refPaint(paint);
273
274 addDrawOp(new (alloc()) DrawBitmapMatrixOp(bitmap, matrix, paint));
275 return DrawGlInfo::kStatusDone;
276 }
277
drawBitmap(SkBitmap * bitmap,float srcLeft,float srcTop,float srcRight,float srcBottom,float dstLeft,float dstTop,float dstRight,float dstBottom,SkPaint * paint)278 status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
279 float srcRight, float srcBottom, float dstLeft, float dstTop,
280 float dstRight, float dstBottom, SkPaint* paint) {
281 bitmap = refBitmap(bitmap);
282 paint = refPaint(paint);
283
284 if (srcLeft == 0 && srcTop == 0 &&
285 srcRight == bitmap->width() && srcBottom == bitmap->height() &&
286 (srcBottom - srcTop == dstBottom - dstTop) &&
287 (srcRight - srcLeft == dstRight - dstLeft)) {
288 // transform simple rect to rect drawing case into position bitmap ops, since they merge
289 addDrawOp(new (alloc()) DrawBitmapOp(bitmap, dstLeft, dstTop, paint));
290 return DrawGlInfo::kStatusDone;
291 }
292
293 addDrawOp(new (alloc()) DrawBitmapRectOp(bitmap,
294 srcLeft, srcTop, srcRight, srcBottom,
295 dstLeft, dstTop, dstRight, dstBottom, paint));
296 return DrawGlInfo::kStatusDone;
297 }
298
drawBitmapData(SkBitmap * bitmap,float left,float top,SkPaint * paint)299 status_t DisplayListRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top,
300 SkPaint* paint) {
301 bitmap = refBitmapData(bitmap);
302 paint = refPaint(paint);
303
304 addDrawOp(new (alloc()) DrawBitmapDataOp(bitmap, left, top, paint));
305 return DrawGlInfo::kStatusDone;
306 }
307
drawBitmapMesh(SkBitmap * bitmap,int meshWidth,int meshHeight,float * vertices,int * colors,SkPaint * paint)308 status_t DisplayListRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
309 float* vertices, int* colors, SkPaint* paint) {
310 int count = (meshWidth + 1) * (meshHeight + 1) * 2;
311 bitmap = refBitmap(bitmap);
312 vertices = refBuffer<float>(vertices, count);
313 paint = refPaint(paint);
314 colors = refBuffer<int>(colors, count);
315
316 addDrawOp(new (alloc()) DrawBitmapMeshOp(bitmap, meshWidth, meshHeight,
317 vertices, colors, paint));
318 return DrawGlInfo::kStatusDone;
319 }
320
drawPatch(SkBitmap * bitmap,Res_png_9patch * patch,float left,float top,float right,float bottom,SkPaint * paint)321 status_t DisplayListRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
322 float left, float top, float right, float bottom, SkPaint* paint) {
323 bitmap = refBitmap(bitmap);
324 patch = refPatch(patch);
325 paint = refPaint(paint);
326
327 addDrawOp(new (alloc()) DrawPatchOp(bitmap, patch, left, top, right, bottom, paint));
328 return DrawGlInfo::kStatusDone;
329 }
330
drawColor(int color,SkXfermode::Mode mode)331 status_t DisplayListRenderer::drawColor(int color, SkXfermode::Mode mode) {
332 addDrawOp(new (alloc()) DrawColorOp(color, mode));
333 return DrawGlInfo::kStatusDone;
334 }
335
drawRect(float left,float top,float right,float bottom,SkPaint * paint)336 status_t DisplayListRenderer::drawRect(float left, float top, float right, float bottom,
337 SkPaint* paint) {
338 paint = refPaint(paint);
339 addDrawOp(new (alloc()) DrawRectOp(left, top, right, bottom, paint));
340 return DrawGlInfo::kStatusDone;
341 }
342
drawRoundRect(float left,float top,float right,float bottom,float rx,float ry,SkPaint * paint)343 status_t DisplayListRenderer::drawRoundRect(float left, float top, float right, float bottom,
344 float rx, float ry, SkPaint* paint) {
345 paint = refPaint(paint);
346 addDrawOp(new (alloc()) DrawRoundRectOp(left, top, right, bottom, rx, ry, paint));
347 return DrawGlInfo::kStatusDone;
348 }
349
drawCircle(float x,float y,float radius,SkPaint * paint)350 status_t DisplayListRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
351 paint = refPaint(paint);
352 addDrawOp(new (alloc()) DrawCircleOp(x, y, radius, paint));
353 return DrawGlInfo::kStatusDone;
354 }
355
drawOval(float left,float top,float right,float bottom,SkPaint * paint)356 status_t DisplayListRenderer::drawOval(float left, float top, float right, float bottom,
357 SkPaint* paint) {
358 paint = refPaint(paint);
359 addDrawOp(new (alloc()) DrawOvalOp(left, top, right, bottom, paint));
360 return DrawGlInfo::kStatusDone;
361 }
362
drawArc(float left,float top,float right,float bottom,float startAngle,float sweepAngle,bool useCenter,SkPaint * paint)363 status_t DisplayListRenderer::drawArc(float left, float top, float right, float bottom,
364 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
365 paint = refPaint(paint);
366 addDrawOp(new (alloc()) DrawArcOp(left, top, right, bottom,
367 startAngle, sweepAngle, useCenter, paint));
368 return DrawGlInfo::kStatusDone;
369 }
370
drawPath(SkPath * path,SkPaint * paint)371 status_t DisplayListRenderer::drawPath(SkPath* path, SkPaint* paint) {
372 path = refPath(path);
373 paint = refPaint(paint);
374
375 addDrawOp(new (alloc()) DrawPathOp(path, paint));
376 return DrawGlInfo::kStatusDone;
377 }
378
drawLines(float * points,int count,SkPaint * paint)379 status_t DisplayListRenderer::drawLines(float* points, int count, SkPaint* paint) {
380 points = refBuffer<float>(points, count);
381 paint = refPaint(paint);
382
383 addDrawOp(new (alloc()) DrawLinesOp(points, count, paint));
384 return DrawGlInfo::kStatusDone;
385 }
386
drawPoints(float * points,int count,SkPaint * paint)387 status_t DisplayListRenderer::drawPoints(float* points, int count, SkPaint* paint) {
388 points = refBuffer<float>(points, count);
389 paint = refPaint(paint);
390
391 addDrawOp(new (alloc()) DrawPointsOp(points, count, paint));
392 return DrawGlInfo::kStatusDone;
393 }
394
drawTextOnPath(const char * text,int bytesCount,int count,SkPath * path,float hOffset,float vOffset,SkPaint * paint)395 status_t DisplayListRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
396 SkPath* path, float hOffset, float vOffset, SkPaint* paint) {
397 if (!text || count <= 0) return DrawGlInfo::kStatusDone;
398
399 text = refText(text, bytesCount);
400 path = refPath(path);
401 paint = refPaint(paint);
402
403 DrawOp* op = new (alloc()) DrawTextOnPathOp(text, bytesCount, count, path,
404 hOffset, vOffset, paint);
405 addDrawOp(op);
406 return DrawGlInfo::kStatusDone;
407 }
408
drawPosText(const char * text,int bytesCount,int count,const float * positions,SkPaint * paint)409 status_t DisplayListRenderer::drawPosText(const char* text, int bytesCount, int count,
410 const float* positions, SkPaint* paint) {
411 if (!text || count <= 0) return DrawGlInfo::kStatusDone;
412
413 text = refText(text, bytesCount);
414 positions = refBuffer<float>(positions, count * 2);
415 paint = refPaint(paint);
416
417 DrawOp* op = new (alloc()) DrawPosTextOp(text, bytesCount, count, positions, paint);
418 addDrawOp(op);
419 return DrawGlInfo::kStatusDone;
420 }
421
drawText(const char * text,int bytesCount,int count,float x,float y,const float * positions,SkPaint * paint,float totalAdvance,const Rect & bounds,DrawOpMode drawOpMode)422 status_t DisplayListRenderer::drawText(const char* text, int bytesCount, int count,
423 float x, float y, const float* positions, SkPaint* paint,
424 float totalAdvance, const Rect& bounds, DrawOpMode drawOpMode) {
425
426 if (!text || count <= 0) return DrawGlInfo::kStatusDone;
427
428 text = refText(text, bytesCount);
429 positions = refBuffer<float>(positions, count * 2);
430 paint = refPaint(paint);
431
432 DrawOp* op = new (alloc()) DrawTextOp(text, bytesCount, count,
433 x, y, positions, paint, totalAdvance, bounds);
434 addDrawOp(op);
435 return DrawGlInfo::kStatusDone;
436 }
437
drawRects(const float * rects,int count,SkPaint * paint)438 status_t DisplayListRenderer::drawRects(const float* rects, int count, SkPaint* paint) {
439 if (count <= 0) return DrawGlInfo::kStatusDone;
440
441 rects = refBuffer<float>(rects, count);
442 paint = refPaint(paint);
443 addDrawOp(new (alloc()) DrawRectsOp(rects, count, paint));
444 return DrawGlInfo::kStatusDone;
445 }
446
resetShader()447 void DisplayListRenderer::resetShader() {
448 addStateOp(new (alloc()) ResetShaderOp());
449 }
450
setupShader(SkiaShader * shader)451 void DisplayListRenderer::setupShader(SkiaShader* shader) {
452 shader = refShader(shader);
453 addStateOp(new (alloc()) SetupShaderOp(shader));
454 }
455
resetColorFilter()456 void DisplayListRenderer::resetColorFilter() {
457 addStateOp(new (alloc()) ResetColorFilterOp());
458 }
459
setupColorFilter(SkiaColorFilter * filter)460 void DisplayListRenderer::setupColorFilter(SkiaColorFilter* filter) {
461 filter = refColorFilter(filter);
462 addStateOp(new (alloc()) SetupColorFilterOp(filter));
463 }
464
resetShadow()465 void DisplayListRenderer::resetShadow() {
466 addStateOp(new (alloc()) ResetShadowOp());
467 OpenGLRenderer::resetShadow();
468 }
469
setupShadow(float radius,float dx,float dy,int color)470 void DisplayListRenderer::setupShadow(float radius, float dx, float dy, int color) {
471 addStateOp(new (alloc()) SetupShadowOp(radius, dx, dy, color));
472 OpenGLRenderer::setupShadow(radius, dx, dy, color);
473 }
474
resetPaintFilter()475 void DisplayListRenderer::resetPaintFilter() {
476 addStateOp(new (alloc()) ResetPaintFilterOp());
477 }
478
setupPaintFilter(int clearBits,int setBits)479 void DisplayListRenderer::setupPaintFilter(int clearBits, int setBits) {
480 addStateOp(new (alloc()) SetupPaintFilterOp(clearBits, setBits));
481 }
482
insertRestoreToCount()483 void DisplayListRenderer::insertRestoreToCount() {
484 if (mRestoreSaveCount >= 0) {
485 DisplayListOp* op = new (alloc()) RestoreToCountOp(mRestoreSaveCount);
486 mDisplayListData->displayListOps.add(op);
487 mRestoreSaveCount = -1;
488 }
489 }
490
insertTranslate()491 void DisplayListRenderer::insertTranslate() {
492 if (mHasTranslate) {
493 if (mTranslateX != 0.0f || mTranslateY != 0.0f) {
494 DisplayListOp* op = new (alloc()) TranslateOp(mTranslateX, mTranslateY);
495 mDisplayListData->displayListOps.add(op);
496 mTranslateX = mTranslateY = 0.0f;
497 }
498 mHasTranslate = false;
499 }
500 }
501
addStateOp(StateOp * op)502 void DisplayListRenderer::addStateOp(StateOp* op) {
503 addOpInternal(op);
504 }
505
addDrawOp(DrawOp * op)506 void DisplayListRenderer::addDrawOp(DrawOp* op) {
507 Rect localBounds;
508 if (op->getLocalBounds(mDrawModifiers, localBounds)) {
509 bool rejected = quickRejectNoScissor(localBounds.left, localBounds.top,
510 localBounds.right, localBounds.bottom);
511 op->setQuickRejected(rejected);
512 }
513
514 mHasDrawOps = true;
515 addOpInternal(op);
516 }
517
518 }; // namespace uirenderer
519 }; // namespace android
520