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1 /*
2  * Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved.
3  * Copyright (C) 2010 Google Inc. All rights reserved.
4  * Copyright (C) 2013 Xidorn Quan (quanxunzhen@gmail.com)
5  *
6  * Redistribution and use in source and binary forms, with or without
7  * modification, are permitted provided that the following conditions
8  * are met:
9  *
10  * 1.  Redistributions of source code must retain the above copyright
11  *     notice, this list of conditions and the following disclaimer.
12  * 2.  Redistributions in binary form must reproduce the above copyright
13  *     notice, this list of conditions and the following disclaimer in the
14  *     documentation and/or other materials provided with the distribution.
15  *
16  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
17  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
20  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
25  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26  */
27 
28 #include "config.h"
29 #include "platform/geometry/RoundedRect.h"
30 
31 #include "wtf/Assertions.h"
32 #include <algorithm>
33 
34 using namespace std;
35 
36 namespace WebCore {
37 
isZero() const38 bool RoundedRect::Radii::isZero() const
39 {
40     return m_topLeft.isZero() && m_topRight.isZero() && m_bottomLeft.isZero() && m_bottomRight.isZero();
41 }
42 
scale(float factor)43 void RoundedRect::Radii::scale(float factor)
44 {
45     if (factor == 1)
46         return;
47 
48     // If either radius on a corner becomes zero, reset both radii on that corner.
49     m_topLeft.scale(factor);
50     if (!m_topLeft.width() || !m_topLeft.height())
51         m_topLeft = IntSize();
52     m_topRight.scale(factor);
53     if (!m_topRight.width() || !m_topRight.height())
54         m_topRight = IntSize();
55     m_bottomLeft.scale(factor);
56     if (!m_bottomLeft.width() || !m_bottomLeft.height())
57         m_bottomLeft = IntSize();
58     m_bottomRight.scale(factor);
59     if (!m_bottomRight.width() || !m_bottomRight.height())
60         m_bottomRight = IntSize();
61 
62 }
63 
expand(int topWidth,int bottomWidth,int leftWidth,int rightWidth)64 void RoundedRect::Radii::expand(int topWidth, int bottomWidth, int leftWidth, int rightWidth)
65 {
66     if (m_topLeft.width() > 0 && m_topLeft.height() > 0) {
67         m_topLeft.setWidth(max<int>(0, m_topLeft.width() + leftWidth));
68         m_topLeft.setHeight(max<int>(0, m_topLeft.height() + topWidth));
69     }
70     if (m_topRight.width() > 0 && m_topRight.height() > 0) {
71         m_topRight.setWidth(max<int>(0, m_topRight.width() + rightWidth));
72         m_topRight.setHeight(max<int>(0, m_topRight.height() + topWidth));
73     }
74     if (m_bottomLeft.width() > 0 && m_bottomLeft.height() > 0) {
75         m_bottomLeft.setWidth(max<int>(0, m_bottomLeft.width() + leftWidth));
76         m_bottomLeft.setHeight(max<int>(0, m_bottomLeft.height() + bottomWidth));
77     }
78     if (m_bottomRight.width() > 0 && m_bottomRight.height() > 0) {
79         m_bottomRight.setWidth(max<int>(0, m_bottomRight.width() + rightWidth));
80         m_bottomRight.setHeight(max<int>(0, m_bottomRight.height() + bottomWidth));
81     }
82 }
83 
inflateWithRadii(int size)84 void RoundedRect::inflateWithRadii(int size)
85 {
86     IntRect old = m_rect;
87 
88     m_rect.inflate(size);
89     // Considering the inflation factor of shorter size to scale the radii seems appropriate here
90     float factor;
91     if (m_rect.width() < m_rect.height())
92         factor = old.width() ? (float)m_rect.width() / old.width() : int(0);
93     else
94         factor = old.height() ? (float)m_rect.height() / old.height() : int(0);
95 
96     m_radii.scale(factor);
97 }
98 
includeLogicalEdges(const RoundedRect::Radii & edges,bool isHorizontal,bool includeLogicalLeftEdge,bool includeLogicalRightEdge)99 void RoundedRect::Radii::includeLogicalEdges(const RoundedRect::Radii& edges, bool isHorizontal, bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
100 {
101     if (includeLogicalLeftEdge) {
102         if (isHorizontal)
103             m_bottomLeft = edges.bottomLeft();
104         else
105             m_topRight = edges.topRight();
106         m_topLeft = edges.topLeft();
107     }
108 
109     if (includeLogicalRightEdge) {
110         if (isHorizontal)
111             m_topRight = edges.topRight();
112         else
113             m_bottomLeft = edges.bottomLeft();
114         m_bottomRight = edges.bottomRight();
115     }
116 }
117 
excludeLogicalEdges(bool isHorizontal,bool excludeLogicalLeftEdge,bool excludeLogicalRightEdge)118 void RoundedRect::Radii::excludeLogicalEdges(bool isHorizontal, bool excludeLogicalLeftEdge, bool excludeLogicalRightEdge)
119 {
120     if (excludeLogicalLeftEdge) {
121         if (isHorizontal)
122             m_bottomLeft = IntSize();
123         else
124             m_topRight = IntSize();
125         m_topLeft = IntSize();
126     }
127 
128     if (excludeLogicalRightEdge) {
129         if (isHorizontal)
130             m_topRight = IntSize();
131         else
132             m_bottomLeft = IntSize();
133         m_bottomRight = IntSize();
134     }
135 }
136 
RoundedRect(int x,int y,int width,int height)137 RoundedRect::RoundedRect(int x, int y, int width, int height)
138     : m_rect(x, y, width, height)
139 {
140 }
141 
RoundedRect(const IntRect & rect,const Radii & radii)142 RoundedRect::RoundedRect(const IntRect& rect, const Radii& radii)
143     : m_rect(rect)
144     , m_radii(radii)
145 {
146 }
147 
RoundedRect(const IntRect & rect,const IntSize & topLeft,const IntSize & topRight,const IntSize & bottomLeft,const IntSize & bottomRight)148 RoundedRect::RoundedRect(const IntRect& rect, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight)
149     : m_rect(rect)
150     , m_radii(topLeft, topRight, bottomLeft, bottomRight)
151 {
152 }
153 
radiusCenterRect() const154 IntRect RoundedRect::radiusCenterRect() const
155 {
156     ASSERT(isRenderable());
157     int minX = m_rect.x() + max(m_radii.topLeft().width(), m_radii.bottomLeft().width());
158     int minY = m_rect.y() + max(m_radii.topLeft().height(), m_radii.topRight().height());
159     int maxX = m_rect.maxX() - max(m_radii.topRight().width(), m_radii.bottomRight().width());
160     int maxY = m_rect.maxY() - max(m_radii.bottomLeft().height(), m_radii.bottomRight().height());
161     return IntRect(minX, minY, maxX - minX, maxY - minY);
162 }
163 
includeLogicalEdges(const Radii & edges,bool isHorizontal,bool includeLogicalLeftEdge,bool includeLogicalRightEdge)164 void RoundedRect::includeLogicalEdges(const Radii& edges, bool isHorizontal, bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
165 {
166     m_radii.includeLogicalEdges(edges, isHorizontal, includeLogicalLeftEdge, includeLogicalRightEdge);
167 }
168 
excludeLogicalEdges(bool isHorizontal,bool excludeLogicalLeftEdge,bool excludeLogicalRightEdge)169 void RoundedRect::excludeLogicalEdges(bool isHorizontal, bool excludeLogicalLeftEdge, bool excludeLogicalRightEdge)
170 {
171     m_radii.excludeLogicalEdges(isHorizontal, excludeLogicalLeftEdge, excludeLogicalRightEdge);
172 }
173 
isRenderable() const174 bool RoundedRect::isRenderable() const
175 {
176     return m_radii.topLeft().width() + m_radii.topRight().width() <= m_rect.width()
177         && m_radii.bottomLeft().width() + m_radii.bottomRight().width() <= m_rect.width()
178         && m_radii.topLeft().height() + m_radii.bottomLeft().height() <= m_rect.height()
179         && m_radii.topRight().height() + m_radii.bottomRight().height() <= m_rect.height();
180 }
181 
adjustRadii()182 void RoundedRect::adjustRadii()
183 {
184     int maxRadiusWidth = std::max(m_radii.topLeft().width() + m_radii.topRight().width(), m_radii.bottomLeft().width() + m_radii.bottomRight().width());
185     int maxRadiusHeight = std::max(m_radii.topLeft().height() + m_radii.bottomLeft().height(), m_radii.topRight().height() + m_radii.bottomRight().height());
186 
187     if (maxRadiusWidth <= 0 || maxRadiusHeight <= 0) {
188         m_radii.scale(0.0f);
189         return;
190     }
191     float widthRatio = static_cast<float>(m_rect.width()) / maxRadiusWidth;
192     float heightRatio = static_cast<float>(m_rect.height()) / maxRadiusHeight;
193     m_radii.scale(widthRatio < heightRatio ? widthRatio : heightRatio);
194 }
195 
intersectsQuad(const FloatQuad & quad) const196 bool RoundedRect::intersectsQuad(const FloatQuad& quad) const
197 {
198     FloatRect rect(m_rect);
199     if (!quad.intersectsRect(rect))
200         return false;
201 
202     const IntSize& topLeft = m_radii.topLeft();
203     if (!topLeft.isEmpty()) {
204         FloatRect rect(m_rect.x(), m_rect.y(), topLeft.width(), topLeft.height());
205         if (quad.intersectsRect(rect)) {
206             FloatPoint center(m_rect.x() + topLeft.width(), m_rect.y() + topLeft.height());
207             FloatSize size(topLeft.width(), topLeft.height());
208             if (!quad.intersectsEllipse(center, size))
209                 return false;
210         }
211     }
212 
213     const IntSize& topRight = m_radii.topRight();
214     if (!topRight.isEmpty()) {
215         FloatRect rect(m_rect.maxX() - topRight.width(), m_rect.y(), topRight.width(), topRight.height());
216         if (quad.intersectsRect(rect)) {
217             FloatPoint center(m_rect.maxX() - topRight.width(), m_rect.y() + topRight.height());
218             FloatSize size(topRight.width(), topRight.height());
219             if (!quad.intersectsEllipse(center, size))
220                 return false;
221         }
222     }
223 
224     const IntSize& bottomLeft = m_radii.bottomLeft();
225     if (!bottomLeft.isEmpty()) {
226         FloatRect rect(m_rect.x(), m_rect.maxY() - bottomLeft.height(), bottomLeft.width(), bottomLeft.height());
227         if (quad.intersectsRect(rect)) {
228             FloatPoint center(m_rect.x() + bottomLeft.width(), m_rect.maxY() - bottomLeft.height());
229             FloatSize size(bottomLeft.width(), bottomLeft.height());
230             if (!quad.intersectsEllipse(center, size))
231                 return false;
232         }
233     }
234 
235     const IntSize& bottomRight = m_radii.bottomRight();
236     if (!bottomRight.isEmpty()) {
237         FloatRect rect(m_rect.maxX() - bottomRight.width(), m_rect.maxY() - bottomRight.height(), bottomRight.width(), bottomRight.height());
238         if (quad.intersectsRect(rect)) {
239             FloatPoint center(m_rect.maxX() - bottomRight.width(), m_rect.maxY() - bottomRight.height());
240             FloatSize size(bottomRight.width(), bottomRight.height());
241             if (!quad.intersectsEllipse(center, size))
242                 return false;
243         }
244     }
245 
246     return true;
247 }
248 
249 } // namespace WebCore
250